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content / browser / resources / gpu / browser_bridge.ts [blame]

// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import {assert} from 'chrome://resources/js/assert.js';
import {addWebUiListener, sendWithPromise} from 'chrome://resources/js/cr.js';

export interface ClientInfo {
  angle_commit_id: string;
  command_line: string;
  graphics_backend: string;
  operating_system: string;
  revision_identifier: string;
  version: string;
}

export interface Problem {
  affectedGpuSettings: string[];
  crBugs: string[];
  description: string;
  tag: string;
}

export interface FeatureStatus {
  featureStatus: Record<string, string>;
  problems: Problem[];
  workarounds: string[];
}

export interface AngleFeature {
  category: string;
  name: string;
  bug: string;
  status: string;
  condition?: string;
  description?: string;
}

interface GpuInfo {
  ANGLEFeatures?: AngleFeature[];
  basicInfo: any[];
  basicInfoForHardwareGpu: any[];
  compositorInfo: any[];
  dawnInfo?: string[];
  devicePerfInfo: any[];
  diagnostics?: any[];
  displayInfo: any[];
  featureStatus: FeatureStatus;
  featureStatusForHardwareGpu: FeatureStatus;
  gpuMemoryBufferInfo: any[];
  videoAcceleratorsInfo: any[];
  vulkanInfo: string;
}

interface LogMessasge {
  header: string;
  message: string;
}

interface SimulatedData {
  gpuInfo: GpuInfo;
  clientInfo: ClientInfo;
  logMessages: LogMessasge[];
}

/**
 * This class provides a 'bridge' for communicating between javascript and the
 * browser. When run outside of WebUI, e.g. as a regular webpage, it provides
 * synthetic data to assist in testing.
 */
export class BrowserBridge extends EventTarget {
  private clientInfo_: ClientInfo|null = null;
  private gpuInfo_: GpuInfo|null = null;
  private logMessages_: LogMessasge[] = [];

  constructor() {
    super();
    this.clientInfo_ = null;
    this.gpuInfo_ = null;
    this.logMessages_ = [];

    // Request initial gpu info from the C++ backend.
    sendWithPromise('getGpuInfo').then(this.onGpuInfoUpdate_.bind(this));

    // Register a listener to receive future gpu info updates.
    addWebUiListener('gpu-info-updated', this.onGpuInfoUpdate_.bind(this));

    this.updateClientInfo_();
    this.updateLogMessages_();
  }

  private dispatchEvent_(eventName: string) {
    this.dispatchEvent(
        new CustomEvent(eventName, {bubbles: true, composed: true}));
  }

  applySimulatedData(data: SimulatedData) {
    // set up things according to the simulated data
    this.gpuInfo_ = data.gpuInfo;
    this.clientInfo_ = data.clientInfo;
    this.logMessages_ = data.logMessages;
    this.dispatchEvent_('gpuInfoUpdate');
    this.dispatchEvent_('clientInfoChange');
    this.dispatchEvent_('logMessagesChange');
  }

  /**
   * Get gpuInfo data.
   */
  get gpuInfo() {
    return this.gpuInfo_;
  }

  /**
   * Called when GPU Info is updated.
   */
  private onGpuInfoUpdate_(gpuInfo: GpuInfo) {
    this.gpuInfo_ = gpuInfo;
    this.dispatchEvent_('gpuInfoUpdate');
  }

  /**
   * This function begins a request for the ClientInfo. If it comes back
   * as undefined, then we will issue the request again in 250ms.
   */
  private async updateClientInfo_() {
    const data = await sendWithPromise('getClientInfo');

    if (data === undefined) {  // try again in 250 ms
      window.setTimeout(this.updateClientInfo_.bind(this), 250);
    } else {
      this.clientInfo_ = data;
      this.dispatchEvent_('clientInfoChange');
    }
  }

  /**
   * Returns information about the currently running Chrome build.
   */
  get clientInfo() {
    return this.clientInfo_;
  }

  /**
   * This function checks for new GPU_LOG messages.
   * If any are found, a refresh is triggered.
   */
  private async updateLogMessages_() {
    const messages = await sendWithPromise('getLogMessages');

    if (messages.length !== this.logMessages_.length) {
      this.logMessages_ = messages;
      this.dispatchEvent_('logMessagesChange');
    }
    // check again in 250 ms
    window.setTimeout(this.updateLogMessages_.bind(this), 250);
  }

  /**
   * Returns an array of log messages issued by the GPU process, if any.
   */
  get logMessages() {
    return this.logMessages_;
  }

  /**
   * Returns the value of the "Sandboxed" row.
   */
  isSandboxedForTesting() {
    assert(this.gpuInfo_);
    for (const info of this.gpuInfo_.basicInfo) {
      if (info.description === 'Sandboxed') {
        return info.value;
      }
    }
    return false;
  }
}