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content / public / test / test_image_transport_factory.h [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_TEST_TEST_IMAGE_TRANSPORT_FACTORY_H_
#define CONTENT_PUBLIC_TEST_TEST_IMAGE_TRANSPORT_FACTORY_H_
#include "build/build_config.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/test_task_graph_runner.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/surfaces/frame_sink_id_allocator.h"
#include "components/viz/common/surfaces/subtree_capture_id_allocator.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/test/test_frame_sink_manager.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "gpu/command_buffer/client/test_gpu_memory_buffer_manager.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "ui/compositor/compositor.h"
namespace content {
// Test implementation of ImageTransportFactory and ContextFactory. This class
// tries to do very little, mostly setting up HostFrameSinkManager and returning
// fake implementations where possible.
class TestImageTransportFactory : public ui::ContextFactory,
public ImageTransportFactory {
public:
TestImageTransportFactory();
TestImageTransportFactory(const TestImageTransportFactory&) = delete;
TestImageTransportFactory& operator=(const TestImageTransportFactory&) =
delete;
~TestImageTransportFactory() override;
// ui::ContextFactory implementation.
void CreateLayerTreeFrameSink(
base::WeakPtr<ui::Compositor> compositor) override;
scoped_refptr<viz::RasterContextProvider>
SharedMainThreadRasterContextProvider() override;
void RemoveCompositor(ui::Compositor* compositor) override {}
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
cc::TaskGraphRunner* GetTaskGraphRunner() override;
viz::FrameSinkId AllocateFrameSinkId() override;
viz::SubtreeCaptureId AllocateSubtreeCaptureId() override;
viz::HostFrameSinkManager* GetHostFrameSinkManager() override;
// ImageTransportFactory implementation.
void DisableGpuCompositing() override;
ui::ContextFactory* GetContextFactory() override;
private:
cc::TestTaskGraphRunner task_graph_runner_;
gpu::TestGpuMemoryBufferManager gpu_memory_buffer_manager_;
viz::RendererSettings renderer_settings_;
viz::FrameSinkIdAllocator frame_sink_id_allocator_;
viz::SubtreeCaptureIdAllocator subtree_capture_id_allocator_;
viz::HostFrameSinkManager host_frame_sink_manager_;
viz::TestFrameSinkManagerImpl test_frame_sink_manager_impl_;
};
} // namespace content
#endif // CONTENT_PUBLIC_TEST_TEST_IMAGE_TRANSPORT_FACTORY_H_