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content / shell / browser / shell_javascript_dialog_manager.cc [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/shell/browser/shell_javascript_dialog_manager.h"
#include <memory>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "components/url_formatter/url_formatter.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/web_contents.h"
#include "content/shell/browser/shell_javascript_dialog.h"
#include "content/shell/common/shell_switches.h"
namespace content {
ShellJavaScriptDialogManager::ShellJavaScriptDialogManager()
: should_proceed_on_beforeunload_(true), beforeunload_success_(true) {}
ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() = default;
void ShellJavaScriptDialogManager::RunJavaScriptDialog(
WebContents* web_contents,
RenderFrameHost* render_frame_host,
JavaScriptDialogType dialog_type,
const std::u16string& message_text,
const std::u16string& default_prompt_text,
DialogClosedCallback callback,
bool* did_suppress_message) {
if (dialog_request_callback_) {
std::move(dialog_request_callback_).Run();
std::move(callback).Run(true, std::u16string());
return;
}
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
*did_suppress_message = false;
if (dialog_) {
// One dialog at a time, please.
*did_suppress_message = true;
return;
}
std::u16string new_message_text =
url_formatter::FormatUrl(
render_frame_host->GetLastCommittedOrigin().GetURL()) +
u"\n\n" + message_text;
gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow();
dialog_ = std::make_unique<ShellJavaScriptDialog>(
this, parent_window, dialog_type, new_message_text, default_prompt_text,
std::move(callback));
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
*did_suppress_message = true;
return;
#endif
}
void ShellJavaScriptDialogManager::RunBeforeUnloadDialog(
WebContents* web_contents,
RenderFrameHost* render_frame_host,
bool is_reload,
DialogClosedCallback callback) {
// During tests, if the BeforeUnload should not proceed automatically, store
// the callback and return.
if (dialog_request_callback_) {
std::move(dialog_request_callback_).Run();
if (should_proceed_on_beforeunload_)
std::move(callback).Run(beforeunload_success_, std::u16string());
else
before_unload_callback_ = std::move(callback);
return;
}
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
if (dialog_) {
// Seriously!?
std::move(callback).Run(true, std::u16string());
return;
}
std::u16string message_text = u"Is it OK to leave/reload this page?";
gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow();
dialog_ = std::make_unique<ShellJavaScriptDialog>(
this, parent_window, JAVASCRIPT_DIALOG_TYPE_CONFIRM, message_text,
std::u16string(), // default
std::move(callback));
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
std::move(callback).Run(true, std::u16string());
return;
#endif
}
void ShellJavaScriptDialogManager::CancelDialogs(WebContents* web_contents,
bool reset_state) {
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
if (dialog_) {
dialog_->Cancel();
dialog_.reset();
}
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
if (before_unload_callback_.is_null())
return;
if (reset_state)
std::move(before_unload_callback_).Run(false, std::u16string());
}
void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) {
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
DCHECK_EQ(dialog, dialog_.get());
dialog_.reset();
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
}
} // namespace content