1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
content / shell / browser / shell_javascript_dialog_manager.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_
#define CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_
#include <memory>
#include "base/functional/callback.h"
#include "build/build_config.h"
#include "content/public/browser/javascript_dialog_manager.h"
namespace content {
class ShellJavaScriptDialog;
class ShellJavaScriptDialogManager : public JavaScriptDialogManager {
public:
ShellJavaScriptDialogManager();
ShellJavaScriptDialogManager(const ShellJavaScriptDialogManager&) = delete;
ShellJavaScriptDialogManager& operator=(const ShellJavaScriptDialogManager&) =
delete;
~ShellJavaScriptDialogManager() override;
// JavaScriptDialogManager:
void RunJavaScriptDialog(WebContents* web_contents,
RenderFrameHost* render_frame_host,
JavaScriptDialogType dialog_type,
const std::u16string& message_text,
const std::u16string& default_prompt_text,
DialogClosedCallback callback,
bool* did_suppress_message) override;
void RunBeforeUnloadDialog(WebContents* web_contents,
RenderFrameHost* render_frame_host,
bool is_reload,
DialogClosedCallback callback) override;
void CancelDialogs(WebContents* web_contents,
bool reset_state) override;
// Called by the ShellJavaScriptDialog when it closes.
void DialogClosed(ShellJavaScriptDialog* dialog);
// Used for content_browsertests.
void set_dialog_request_callback(base::OnceClosure callback) {
dialog_request_callback_ = std::move(callback);
}
void set_should_proceed_on_beforeunload(bool proceed, bool success) {
should_proceed_on_beforeunload_ = proceed;
beforeunload_success_ = success;
}
private:
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
// The dialog being shown. No queueing.
std::unique_ptr<ShellJavaScriptDialog> dialog_;
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
base::OnceClosure dialog_request_callback_;
// Whether to automatically proceed when asked to display a BeforeUnload
// dialog, and the return value that should be passed (success or failure).
bool should_proceed_on_beforeunload_;
bool beforeunload_success_;
DialogClosedCallback before_unload_callback_;
};
} // namespace content
#endif // CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_