1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473
  474
  475
  476
  477
  478
  479
  480
  481
  482
  483
  484
  485
  486
  487
  488
  489
  490
  491
  492
  493
  494
  495
  496
  497
  498
  499
  500
  501
  502
  503
  504
  505
  506
  507
  508
  509
  510
  511
  512
  513
  514
  515
  516
  517
  518

content / web_test / renderer / gamepad_controller.cc [blame]

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/342213636): Remove this and spanify to fix the errors.
#pragma allow_unsafe_buffers
#endif

#include "content/web_test/renderer/gamepad_controller.h"

#include <string>
#include <utility>

#include "base/functional/bind.h"
#include "content/public/renderer/render_frame.h"
#include "gin/arguments.h"
#include "gin/handle.h"
#include "gin/object_template_builder.h"
#include "gin/wrappable.h"
#include "mojo/public/cpp/system/platform_handle.h"
#include "third_party/blink/public/platform/browser_interface_broker_proxy.h"
#include "third_party/blink/public/platform/scheduler/web_agent_group_scheduler.h"
#include "third_party/blink/public/web/web_local_frame.h"
#include "v8/include/v8.h"

using device::Gamepad;
using device::Gamepads;

namespace content {

namespace {

// Set button.pressed if the button value is above a threshold. The threshold is
// chosen to match XInput's trigger deadzone.
constexpr float kButtonPressedThreshold = 30.f / 255.f;

int64_t CurrentTimeInMicroseconds() {
  return base::TimeTicks::Now().since_origin().InMicroseconds();
}

}  // namespace

class GamepadControllerBindings
    : public gin::Wrappable<GamepadControllerBindings> {
 public:
  static gin::WrapperInfo kWrapperInfo;

  GamepadControllerBindings(const GamepadControllerBindings&) = delete;
  GamepadControllerBindings& operator=(const GamepadControllerBindings&) =
      delete;

  static void Install(base::WeakPtr<GamepadController> controller,
                      blink::WebLocalFrame* frame);

 private:
  explicit GamepadControllerBindings(
      base::WeakPtr<GamepadController> controller);
  ~GamepadControllerBindings() override;

  // gin::Wrappable.
  gin::ObjectTemplateBuilder GetObjectTemplateBuilder(
      v8::Isolate* isolate) override;

  void Connect(int index);
  void DispatchConnected(int index);
  void Disconnect(int index);
  void SetId(int index, const std::string& src);
  void SetButtonCount(int index, int buttons);
  void SetButtonData(int index, int button, double data);
  void SetAxisCount(int index, int axes);
  void SetAxisData(int index, int axis, double data);
  void SetDualRumbleVibrationActuator(int index, bool enabled);
  void SetTriggerRumbleVibrationActuator(int index, bool enabled);
  void SetTouchCount(int index, int touches);
  void SetTouchData(int index,
                    int touch,
                    unsigned int touch_id,
                    float position_x,
                    float position_y);

  base::WeakPtr<GamepadController> controller_;
};

gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = {
    gin::kEmbedderNativeGin};

// static
void GamepadControllerBindings::Install(
    base::WeakPtr<GamepadController> controller,
    blink::WebLocalFrame* frame) {
  v8::Isolate* isolate = frame->GetAgentGroupScheduler()->Isolate();
  v8::HandleScope handle_scope(isolate);
  v8::Local<v8::Context> context = frame->MainWorldScriptContext();
  if (context.IsEmpty())
    return;

  v8::Context::Scope context_scope(context);

  gin::Handle<GamepadControllerBindings> bindings =
      gin::CreateHandle(isolate, new GamepadControllerBindings(controller));
  if (bindings.IsEmpty())
    return;
  v8::Local<v8::Object> global = context->Global();
  global
      ->Set(context, gin::StringToV8(isolate, "gamepadController"),
            bindings.ToV8())
      .Check();
}

GamepadControllerBindings::GamepadControllerBindings(
    base::WeakPtr<GamepadController> controller)
    : controller_(controller) {}

GamepadControllerBindings::~GamepadControllerBindings() {}

gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder(
    v8::Isolate* isolate) {
  return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder(
             isolate)
      .SetMethod("connect", &GamepadControllerBindings::Connect)
      .SetMethod("dispatchConnected",
                 &GamepadControllerBindings::DispatchConnected)
      .SetMethod("disconnect", &GamepadControllerBindings::Disconnect)
      .SetMethod("setId", &GamepadControllerBindings::SetId)
      .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount)
      .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData)
      .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount)
      .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData)
      .SetMethod("setDualRumbleVibrationActuator",
                 &GamepadControllerBindings::SetDualRumbleVibrationActuator)
      .SetMethod("setTriggerRumbleVibrationActuator",
                 &GamepadControllerBindings::SetTriggerRumbleVibrationActuator)
      .SetMethod("setTouchCount", &GamepadControllerBindings::SetTouchCount)
      .SetMethod("setTouchData", &GamepadControllerBindings::SetTouchData);
}

void GamepadControllerBindings::Connect(int index) {
  if (controller_)
    controller_->Connect(index);
}

void GamepadControllerBindings::DispatchConnected(int index) {
  if (controller_)
    controller_->DispatchConnected(index);
}

void GamepadControllerBindings::Disconnect(int index) {
  if (controller_)
    controller_->Disconnect(index);
}

void GamepadControllerBindings::SetId(int index, const std::string& src) {
  if (controller_)
    controller_->SetId(index, src);
}

void GamepadControllerBindings::SetButtonCount(int index, int buttons) {
  if (controller_)
    controller_->SetButtonCount(index, buttons);
}

void GamepadControllerBindings::SetButtonData(int index,
                                              int button,
                                              double data) {
  if (controller_)
    controller_->SetButtonData(index, button, data);
}

void GamepadControllerBindings::SetAxisCount(int index, int axes) {
  if (controller_)
    controller_->SetAxisCount(index, axes);
}

void GamepadControllerBindings::SetAxisData(int index, int axis, double data) {
  if (controller_)
    controller_->SetAxisData(index, axis, data);
}

void GamepadControllerBindings::SetDualRumbleVibrationActuator(int index,
                                                               bool enabled) {
  if (controller_)
    controller_->SetDualRumbleVibrationActuator(index, enabled);
}

void GamepadControllerBindings::SetTriggerRumbleVibrationActuator(
    int index,
    bool enabled) {
  if (controller_)
    controller_->SetTriggerRumbleVibrationActuator(index, enabled);
}

void GamepadControllerBindings::SetTouchData(int index,
                                             int touch,
                                             unsigned int touch_id,
                                             float position_x,
                                             float position_y) {
  if (controller_) {
    controller_->SetTouchData(index, touch, touch_id, position_x, position_y);
  }
}

void GamepadControllerBindings::SetTouchCount(int index, int touches) {
  if (controller_) {
    controller_->SetTouchCount(index, touches);
  }
}

GamepadController::MonitorImpl::MonitorImpl(
    GamepadController* controller,
    mojo::PendingReceiver<device::mojom::GamepadMonitor> receiver)
    : controller_(controller) {
  receiver_.Bind(std::move(receiver));
}

GamepadController::MonitorImpl::~MonitorImpl() = default;

bool GamepadController::MonitorImpl::HasPendingConnect(int index) {
  return missed_dispatches_.test(index);
}

void GamepadController::MonitorImpl::GamepadStartPolling(
    GamepadStartPollingCallback callback) {
  std::move(callback).Run(controller_->GetSharedMemoryRegion());
}

void GamepadController::MonitorImpl::GamepadStopPolling(
    GamepadStopPollingCallback callback) {
  std::move(callback).Run();
}

void GamepadController::MonitorImpl::SetObserver(
    mojo::PendingRemote<device::mojom::GamepadObserver> observer) {
  observer_remote_.Bind(std::move(observer));
  observer_remote_.set_disconnect_handler(
      base::BindOnce(&GamepadController::OnConnectionError,
                     base::Unretained(controller_), base::Unretained(this)));

  // Notify the new observer of any GamepadConnected RPCs that it missed because
  // the SetObserver RPC wasn't processed in time. This happens during layout
  // tests because SetObserver is async, so the test can continue to the
  // DispatchConnected call before the SetObserver RPC was processed. This isn't
  // an issue in the real implementation because the 'gamepadconnected' event
  // doesn't fire until user input is detected, so even if a GamepadConnected
  // event is missed, another will be picked up after the next user input.
  controller_->NotifyForMissedDispatches(this);
  missed_dispatches_.reset();
}

void GamepadController::MonitorImpl::DispatchConnected(
    int index,
    const device::Gamepad& pad) {
  if (observer_remote_) {
    observer_remote_->GamepadConnected(index, pad);
  } else {
    // Record that there wasn't an observer to get the GamepadConnected RPC so
    // we can send it when SetObserver gets called.
    missed_dispatches_.set(index);
  }
}

void GamepadController::MonitorImpl::DispatchDisconnected(
    int index,
    const device::Gamepad& pad) {
  if (observer_remote_)
    observer_remote_->GamepadDisconnected(index, pad);
}

void GamepadController::MonitorImpl::Reset() {
  missed_dispatches_.reset();
}

GamepadController::GamepadController() {
  size_t buffer_size = sizeof(device::GamepadHardwareBuffer);
  // Use mojo to delegate the creation of shared memory to the broker process.
  mojo::ScopedSharedBufferHandle mojo_buffer =
      mojo::SharedBufferHandle::Create(buffer_size);
  base::WritableSharedMemoryRegion writable_region =
      mojo::UnwrapWritableSharedMemoryRegion(std::move(mojo_buffer));
  shared_memory_mapping_ = writable_region.Map();
  shared_memory_region_ = base::WritableSharedMemoryRegion::ConvertToReadOnly(
      std::move(writable_region));
  if (!shared_memory_region_.IsValid()) {
    // Log an error instead of crashing, as this can flakily happen in
    // clusterfuzz. If it happened in the wild, the test would be retried.
    LOG(ERROR) << "GamepadController shared memory region is not valid";
  } else if (!shared_memory_mapping_.IsValid()) {
    // Log an error instead of crashing, as this can flakily happen in
    // clusterfuzz. If it happened in the wild, the test would be retried.
    LOG(ERROR) << "GamepadController shared memory mapping is not valid";
  } else {
    gamepads_ =
        new (shared_memory_mapping_.memory()) device::GamepadHardwareBuffer();
  }

  Reset();
}

GamepadController::~GamepadController() = default;

void GamepadController::Reset() {
  if (!gamepads_)
    return;  // Shared memory failed.

  memset(gamepads_, 0, sizeof(*gamepads_));
  for (auto& monitor : monitors_)
    monitor->Reset();
}

void GamepadController::Install(RenderFrame* frame) {
  if (!gamepads_)
    return;  // Shared memory failed.

  frame->GetBrowserInterfaceBroker().SetBinderForTesting(
      device::mojom::GamepadMonitor::Name_,
      base::BindRepeating(&GamepadController::OnInterfaceRequest,
                          base::Unretained(this)));
  GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(),
                                     frame->GetWebFrame());
}

void GamepadController::OnInterfaceRequest(
    mojo::ScopedMessagePipeHandle handle) {
  monitors_.insert(std::make_unique<MonitorImpl>(
      this,
      mojo::PendingReceiver<device::mojom::GamepadMonitor>(std::move(handle))));
}

base::ReadOnlySharedMemoryRegion GamepadController::GetSharedMemoryRegion()
    const {
  return shared_memory_region_.Duplicate();
}

void GamepadController::OnConnectionError(
    GamepadController::MonitorImpl* monitor) {
  monitors_.erase(monitors_.find(monitor));
}

void GamepadController::NotifyForMissedDispatches(
    GamepadController::MonitorImpl* monitor) {
  gamepads_->seqlock.WriteBegin();
  for (size_t index = 0; index < Gamepads::kItemsLengthCap; index++) {
    if (monitor->HasPendingConnect(index))
      monitor->DispatchConnected(index, gamepads_->data.items[index]);
  }
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::Connect(int index) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.connected = true;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::DispatchConnected(int index) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const Gamepad& pad = gamepads_->data.items[index];
  if (!pad.connected)
    return;
  gamepads_->seqlock.WriteBegin();
  for (auto& monitor : monitors_)
    monitor->DispatchConnected(index, pad);
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::Disconnect(int index) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.connected = false;
  pad.timestamp = now;
  for (auto& monitor : monitors_)
    monitor->DispatchDisconnected(index, pad);
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetId(int index, const std::string& src) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const char* p = src.c_str();
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  memset(pad.id, 0, sizeof(pad.id));
  for (unsigned i = 0; *p && i < Gamepad::kIdLengthCap - 1; ++i)
    pad.id[i] = *p++;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetButtonCount(int index, int buttons) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  if (buttons < 0 || buttons >= static_cast<int>(Gamepad::kButtonsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.buttons_length = buttons;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetButtonData(int index, int button, double data) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  if (button < 0 || button >= static_cast<int>(Gamepad::kButtonsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.buttons[button].value = data;
  pad.buttons[button].pressed = data > kButtonPressedThreshold;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetAxisCount(int index, int axes) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  if (axes < 0 || axes >= static_cast<int>(Gamepad::kAxesLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.axes_length = axes;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetAxisData(int index, int axis, double data) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  if (axis < 0 || axis >= static_cast<int>(Gamepad::kAxesLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.axes[axis] = data;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetDualRumbleVibrationActuator(int index,
                                                       bool enabled) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.vibration_actuator.type = device::GamepadHapticActuatorType::kDualRumble;
  pad.vibration_actuator.not_null = enabled;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetTriggerRumbleVibrationActuator(int index,
                                                          bool enabled) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap))
    return;
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.vibration_actuator.type =
      device::GamepadHapticActuatorType::kTriggerRumble;
  pad.vibration_actuator.not_null = enabled;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetTouchCount(int index, int touches) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap)) {
    return;
  }
  if (touches < 0 ||
      touches >= static_cast<int>(Gamepad::kTouchEventsLengthCap)) {
    return;
  }
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.supports_touch_events_ = true;
  pad.touch_events_length = touches;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

void GamepadController::SetTouchData(int index,
                                     int touch,
                                     unsigned int touch_id,
                                     float position_x,
                                     float position_y) {
  if (index < 0 || index >= static_cast<int>(Gamepads::kItemsLengthCap)) {
    return;
  }
  if (touch < 0 || touch >= static_cast<int>(Gamepad::kTouchEventsLengthCap)) {
    return;
  }
  const int64_t now = CurrentTimeInMicroseconds();
  gamepads_->seqlock.WriteBegin();
  Gamepad& pad = gamepads_->data.items[index];
  pad.supports_touch_events_ = true;
  pad.touch_events[touch].touch_id = touch_id;
  pad.touch_events[touch].x = position_x;
  pad.touch_events[touch].y = position_y;
  pad.timestamp = now;
  gamepads_->seqlock.WriteEnd();
}

}  // namespace content