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dbus / object_proxy.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DBUS_OBJECT_PROXY_H_
#define DBUS_OBJECT_PROXY_H_
#include <dbus/dbus.h>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <vector>
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "base/types/expected.h"
#include "dbus/dbus_export.h"
#include "dbus/error.h"
#include "dbus/object_path.h"
namespace dbus {
class Bus;
class ErrorResponse;
class MethodCall;
class Response;
class Signal;
// ObjectProxy is used to communicate with remote objects, mainly for
// calling methods of these objects.
//
// ObjectProxy is a ref counted object, to ensure that |this| of the
// object is alive when callbacks referencing |this| are called; the
// bus always holds at least one of those references so object proxies
// always last as long as the bus that created them.
class CHROME_DBUS_EXPORT ObjectProxy
: public base::RefCountedThreadSafe<ObjectProxy> {
public:
// Client code should use Bus::GetObjectProxy() or
// Bus::GetObjectProxyWithOptions() instead of this constructor.
ObjectProxy(Bus* bus,
std::string_view service_name,
const ObjectPath& object_path,
int options);
ObjectProxy(const ObjectProxy&) = delete;
ObjectProxy& operator=(const ObjectProxy&) = delete;
// Options to be OR-ed together when calling Bus::GetObjectProxyWithOptions().
// Set the IGNORE_SERVICE_UNKNOWN_ERRORS option to silence logging of
// org.freedesktop.DBus.Error.ServiceUnknown errors and
// org.freedesktop.DBus.Error.ObjectUnknown errors.
enum Options {
DEFAULT_OPTIONS = 0,
IGNORE_SERVICE_UNKNOWN_ERRORS = 1 << 0
};
// Special timeout constants.
//
// The constants correspond to DBUS_TIMEOUT_USE_DEFAULT and
// DBUS_TIMEOUT_INFINITE. Here we use literal numbers instead of these
// macros as these aren't defined with D-Bus earlier than 1.4.12.
enum {
TIMEOUT_USE_DEFAULT = -1,
TIMEOUT_INFINITE = 0x7fffffff,
};
// Called when an error response is returned or no response is returned.
// Used for CallMethodWithErrorCallback().
using ErrorCallback = base::OnceCallback<void(ErrorResponse*)>;
// Called when the response is returned. Used for CallMethod().
using ResponseCallback = base::OnceCallback<void(Response*)>;
// Called when the response is returned or an error occurs. Used for
// CallMethodWithErrorResponse().
// Note that even in error case, ErrorResponse* may be nullptr.
// E.g. out-of-memory error is found in libdbus, or the connection of
// |bus_| is not yet established.
using ResponseOrErrorCallback =
base::OnceCallback<void(Response*, ErrorResponse*)>;
// Called when a signal is received. Signal* is the incoming signal.
using SignalCallback = base::RepeatingCallback<void(Signal*)>;
// Called when NameOwnerChanged signal is received.
using NameOwnerChangedCallback =
base::RepeatingCallback<void(const std::string& old_owner,
const std::string& new_owner)>;
// Called when the service becomes available.
using WaitForServiceToBeAvailableCallback =
base::OnceCallback<void(bool service_is_available)>;
// Called when the object proxy is connected to the signal.
// Parameters:
// - the interface name.
// - the signal name.
// - whether it was successful or not.
using OnConnectedCallback =
base::OnceCallback<void(const std::string&, const std::string&, bool)>;
// Calls the method of the remote object and blocks until the response
// is returned.
//
// If this is failing due to the reason outside of libdbus, this may return
// an invalid error to indicate the situation.
// This must be called on D-Bus thread.
//
// BLOCKING CALL.
virtual base::expected<std::unique_ptr<Response>, Error> CallMethodAndBlock(
MethodCall* method_call,
int timeout_ms);
// Requests to call the method of the remote object.
//
// |callback| will be called in the origin thread, once the method call
// is complete. As it's called in the origin thread, |callback| can
// safely reference objects in the origin thread (i.e. UI thread in most
// cases).
//
// If the method call is successful, a pointer to Response object will
// be passed to the callback. If unsuccessful, nullptr will be passed to
// the callback.
//
// Must be called in the origin thread.
virtual void CallMethod(MethodCall* method_call,
int timeout_ms,
ResponseCallback callback);
// Requests to call the method of the remote object.
//
// This is almost as same as CallMethod() defined above.
// The difference is that, the |callback| can take ErrorResponse.
// In case of error, ErrorResponse object is passed to the |callback|
// if the remote object returned an error, or nullptr if a response was not
// received at all (e.g., D-Bus connection is not established). In either
// error case, Response* should be nullptr.
virtual void CallMethodWithErrorResponse(MethodCall* method_call,
int timeout_ms,
ResponseOrErrorCallback callback);
// DEPRECATED. Please use CallMethodWithErrorResponse() instead.
// TODO(hidehiko): Remove this when migration is done.
// Requests to call the method of the remote object.
//
// |callback| and |error_callback| will be called in the origin thread, once
// the method call is complete. As it's called in the origin thread,
// |callback| can safely reference objects in the origin thread (i.e.
// UI thread in most cases).
//
// If the method call is successful, |callback| will be invoked with a
// Response object. If unsuccessful, |error_callback| will be invoked with an
// ErrorResponse object (if the remote object returned an error) or nullptr
// (if a response was not received at all).
//
// Must be called in the origin thread.
virtual void CallMethodWithErrorCallback(MethodCall* method_call,
int timeout_ms,
ResponseCallback callback,
ErrorCallback error_callback);
// Requests to connect to the signal from the remote object.
//
// |signal_callback| will be called in the origin thread, when the
// signal is received from the remote object. As it's called in the
// origin thread, |signal_callback| can safely reference objects in the
// origin thread (i.e. UI thread in most cases).
//
// |on_connected_callback| is called when the object proxy is connected
// to the signal, or failed to be connected, in the origin thread.
//
// If a SignalCallback has already been registered for the given
// |interface_name| and |signal_name|, |signal_callback| will be
// added to the list of callbacks for |interface_name| and
// |signal_name|.
//
// Must be called in the origin thread.
virtual void ConnectToSignal(const std::string& interface_name,
const std::string& signal_name,
SignalCallback signal_callback,
OnConnectedCallback on_connected_callback);
// Blocking version of ConnectToSignal. Returns true on success. Must be
// called from the DBus thread.
//
// BLOCKING CALL.
virtual bool ConnectToSignalAndBlock(const std::string& interface_name,
const std::string& signal_name,
SignalCallback signal_callback);
// Sets a callback for "NameOwnerChanged" signal. The callback is called on
// the origin thread when D-Bus system sends "NameOwnerChanged" for the name
// represented by |service_name_|.
virtual void SetNameOwnerChangedCallback(NameOwnerChangedCallback callback);
// Registers |callback| to run when the service becomes available. If the
// service is already available, or if connecting to the name-owner-changed
// signal fails, |callback| will be run once asynchronously. Otherwise,
// |callback| will be run once in the future after the service becomes
// available. |callback| will be called in the origin thread in either case.
//
// Must be called in the origin thread.
virtual void WaitForServiceToBeAvailable(
WaitForServiceToBeAvailableCallback callback);
// Detaches from the remote object. The Bus object will take care of
// detaching so you don't have to do this manually.
//
// BLOCKING CALL.
virtual void Detach();
const ObjectPath& object_path() const { return object_path_; }
protected:
// This is protected, so we can define sub classes.
virtual ~ObjectProxy();
private:
friend class base::RefCountedThreadSafe<ObjectProxy>;
// Callback passed to CallMethod and its family should be deleted on the
// origin thread in any cases. This class manages the work.
class ReplyCallbackHolder {
public:
// Designed to be created on the origin thread.
// Both |origin_task_runner| and |callback| must not be null.
ReplyCallbackHolder(
scoped_refptr<base::SequencedTaskRunner> origin_task_runner,
ResponseOrErrorCallback callback);
// This is movable to be bound to an OnceCallback.
ReplyCallbackHolder(ReplyCallbackHolder&& other);
ReplyCallbackHolder(const ReplyCallbackHolder&) = delete;
ReplyCallbackHolder& operator=(const ReplyCallbackHolder&) = delete;
// |callback_| needs to be destroyed on the origin thread.
// If this is not destroyed on non-origin thread, it PostTask()s the
// callback to the origin thread for destroying.
~ReplyCallbackHolder();
// Returns |callback_| with releasing its ownership.
// This must be called on the origin thread.
ResponseOrErrorCallback ReleaseCallback();
private:
scoped_refptr<base::SequencedTaskRunner> origin_task_runner_;
ResponseOrErrorCallback callback_;
};
// Starts the async method call. This is a helper function to implement
// CallMethod().
void StartAsyncMethodCall(int timeout_ms,
DBusMessage* request_message,
ReplyCallbackHolder callback_holder);
// Called when the pending call is complete.
void OnPendingCallIsComplete(ReplyCallbackHolder callback_holder,
DBusPendingCall* pending_call);
// Runs the ResponseOrErrorCallback with the given response object.
void RunResponseOrErrorCallback(ReplyCallbackHolder callback_holder,
Response* response,
ErrorResponse* error_response);
// Connects to NameOwnerChanged signal.
bool ConnectToNameOwnerChangedSignal();
// Tries to connect to NameOwnerChanged signal, ignores any error.
void TryConnectToNameOwnerChangedSignal();
// Helper function for WaitForServiceToBeAvailable().
void WaitForServiceToBeAvailableInternal();
// Handles the incoming request messages and dispatches to the signal
// callbacks.
DBusHandlerResult HandleMessage(DBusConnection* connection,
DBusMessage* raw_message);
// Runs the method. Helper function for HandleMessage().
void RunMethod(std::vector<SignalCallback> signal_callbacks, Signal* signal);
// Redirects the function call to HandleMessage().
static DBusHandlerResult HandleMessageThunk(DBusConnection* connection,
DBusMessage* raw_message,
void* user_data);
// Helper method for logging response errors appropriately.
void LogMethodCallFailure(const std::string_view& interface_name,
const std::string_view& method_name,
const std::string_view& error_name,
const std::string_view& error_message) const;
// Used as ResponseOrErrorCallback by CallMethod().
// Logs error message, and drops |error_response| from the arguments to pass
// |response_callback|.
void OnCallMethod(const std::string& interface_name,
const std::string& method_name,
ResponseCallback response_callback,
Response* response,
ErrorResponse* error_response);
// Adds the match rule to the bus and associate the callback with the signal.
bool AddMatchRuleWithCallback(const std::string& match_rule,
const std::string& absolute_signal_name,
SignalCallback signal_callback);
// Adds the match rule to the bus so that HandleMessage can see the signal.
bool AddMatchRuleWithoutCallback(const std::string& match_rule,
const std::string& absolute_signal_name);
// Calls D-Bus's GetNameOwner method synchronously to update
// |service_name_owner_| with the current owner of |service_name_|.
//
// BLOCKING CALL.
void UpdateNameOwnerAndBlock();
// Handles NameOwnerChanged signal from D-Bus's special message bus.
DBusHandlerResult HandleNameOwnerChanged(
std::unique_ptr<dbus::Signal> signal);
// Runs |name_owner_changed_callback_|.
void RunNameOwnerChangedCallback(const std::string& old_owner,
const std::string& new_owner);
// Runs |wait_for_service_to_be_available_callbacks_|.
void RunWaitForServiceToBeAvailableCallbacks(bool service_is_available);
scoped_refptr<Bus> bus_;
std::string service_name_;
ObjectPath object_path_;
// The method table where keys are absolute signal names (i.e. interface
// name + signal name), and values are lists of the corresponding callbacks.
using MethodTable = std::map<std::string, std::vector<SignalCallback>>;
MethodTable method_table_;
// The callback called when NameOwnerChanged signal is received.
NameOwnerChangedCallback name_owner_changed_callback_;
// Called when the service becomes available.
std::vector<WaitForServiceToBeAvailableCallback>
wait_for_service_to_be_available_callbacks_;
std::set<std::string> match_rules_;
const bool ignore_service_unknown_errors_;
// Known name owner of the well-known bus name represented by |service_name_|.
std::string service_name_owner_;
std::set<raw_ptr<DBusPendingCall, SetExperimental>> pending_calls_;
};
} // namespace dbus
#endif // DBUS_OBJECT_PROXY_H_