1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282

docs / android_debugging_instructions.md [blame]

# Android Debugging Instructions
Chrome on Android has java and c/c++ code. Each "side" have its own set of tools
for debugging. Here's some tips.

[TOC]

## Instructions for Google Employees

See also
[go/clankium/06-debugging-clank](https://goto.google.com/clankium/06-debugging-clank).

## Launching
You can run the app by using one of the wrappers.

```shell
# Installs, launches, and enters logcat.
out/Default/bin/content_shell_apk run --args='--disable-fre' 'data:text/html;utf-8,<html>Hello World!</html>'
# Launches without first installing. Does not show logcat.
out/Default/bin/chrome_public_apk launch --args='--disable-fre' 'data:text/html;utf-8,<html>Hello World!</html>'
```

## Logging
[Chromium logging from LOG(INFO)](https://chromium.googlesource.com/chromium/src/+/main/docs/android_logging.md)
etc., is directed to the Android logcat logging facility. You can filter the
messages, e.g. view chromium verbose logging, everything else at warning level
with:

```shell
# Shows a coloured & filtered logcat.
out/Default/bin/chrome_public_apk logcat [-v]  # Use -v to show logs for other processes
```

If this doesn't display the logs you're looking for, try `adb logcat` with your system `adb`
or the one in `//third_party/android_sdk/`.

### Warnings for Blink developers
*   **Do not use fprintf or printf debugging!** This does not
    redirect to logcat.

*   Redirecting stdio to logcat, as documented
    [here](https://developer.android.com/studio/command-line/logcat.html#viewingStd),
    has a bad side-effect that it breaks `adb_install.py`. See
    [here for details](http://stackoverflow.com/questions/28539676/android-adb-fails-to-install-apk-to-nexus-5-on-windows-8-1).

## Take a Screenshot
```shell
build/android/screenshot.py /tmp/screenshot.png
```

## Inspecting the View Hierarchy
Generate an [Android Studio](android_studio.md) project, and then use
[Layout Inspector](https://developer.android.com/studio/debug/layout-inspector).

## Debugging Java
For both apk and test targets, pass `--wait-for-java-debugger` to the wrapper
scripts.

Examples:

```shell
# Install, launch, and wait:
out/Default/bin/chrome_public_apk run --wait-for-java-debugger

# Launch, and have GPU process wait rather than Browser process:
out/Default/bin/chrome_public_apk launch --wait-for-java-debugger --debug-process-name privileged_process0

# Have Renderers wait:
out/Default/bin/chrome_public_apk launch --args="--renderer-wait-for-java-debugger"

# Have tests wait:
out/Default/bin/run_chrome_public_test_apk --wait-for-java-debugger
out/Default/bin/run_chrome_junit_tests --wait-for-java-debugger  # Specify custom port via --debug-socket=9999
```

### Android Studio
*   Open Android Studio ([instructions](android_studio.md))
*   Click "Run"->"Attach debugger to Android process" (see
[here](https://developer.android.com/studio/debug/index.html) for more).
*   Click "Run"->"Attach to Local Process..." for Robolectric junit tests.
    * If this fails, you likely need to follow [these instructions](https://stackoverflow.com/questions/21114066/attach-intellij-idea-debugger-to-a-running-java-process).

### Eclipse
*   In Eclipse, make a debug configuration of type "Remote Java Application".
    Choose a "Name" and set "Port" to `8700`.

*   Make sure Eclipse Preferences > Run/Debug > Launching > "Build (if required)
    before launching" is unchecked.

*   Run Android Device Monitor:

    ```shell
    third_party/android_sdk/public/tools/monitor
    ```

*   Now select the process you want to debug in Device Monitor (the port column
    should now mention 8700 or xxxx/8700).

*   Run your debug configuration, and switch to the Debug perspective.

## Debugging C/C++
While the app is running, use the wrapper script's `lldb` command to enter into a
lldb shell.

When running with `lldb` attached, the app runs **extremely slowly**.

```shell
# Attaches to browser process.
out/Default/bin/content_shell_apk lldb
out/Default/bin/chrome_public_apk lldb

# Attaches to gpu process.
out/Default/bin/chrome_public_apk lldb --debug-process-name privileged_process0

# Attach to other processes ("chrome_public_apk ps" to show pids).
out/Default/bin/chrome_public_apk lldb --pid $PID
```

### Using Visual Studio Code

**NOT WORKING**

This used to work with GDB, but the LLDB instructions have not been written. If
you would like to take this on, please use:
[crbug/1266055](https://bugs.chromium.org/p/chromium/issues/detail?id=1266055).

### Waiting for Debugger on Early Startup
```shell
# Install, launch, and wait:
out/Default/bin/chrome_public_apk run --args="--wait-for-debugger"
# Launch, and have GPU process wait rather than Browser process:
out/Default/bin/chrome_public_apk launch --args="--wait-for-debugger-children=gpu-process"
# Or for renderers:
out/Default/bin/chrome_public_apk launch --args="--wait-for-debugger-children=renderer"
```

#### With Command-line LLDB
Once attached, `lldb` will drop into a prompt. Set your breakpoints and run "c" to
continue.

## Symbolizing Crash Stacks and Tombstones (C++)

If a crash has generated a tombstone in your device, use:

```shell
build/android/tombstones.py --output-directory out/Default
```

If you have a stack trace (from `adb logcat`) that needs to be symbolized, copy
it into a text file and symbolize with the following command (run from
`${CHROME_SRC}`):

```shell
third_party/android_platform/development/scripts/stack --output-directory out/Default [tombstone file | dump file]
```

`stack` can also take its input from `stdin`:

```shell
adb logcat -d | third_party/android_platform/development/scripts/stack --output-directory out/Default
```

Example:

```shell
third_party/android_platform/development/scripts/stack --output-directory out/Default ~/crashlogs/tombstone_07-build231.txt
```

## Deobfuscating Stack Traces (Java)

You will need the ProGuard mapping file that was generated when the application
that crashed was built. When building locally, these are found in:

```shell
out/Default/apks/ChromePublic.apk.mapping
etc.
```

When debugging a failing test on the build waterfall, you can find the mapping
file as follows:

1. Open buildbot page for the failing build (e.g.,
   https://ci.chromium.org/p/chrome/builders/ci/android-go-perf/1234).
2. Open the swarming page for the failing shard (e.g., shard #3).
3. Click on "Isolated Inputs" to locate the files the shard used to run the
   test.
4. Download the `.mapping` file for the APK used by the test (e.g.,
   `ChromePublic.apk.mapping`). Note that you may need to use the
   `tools/luci-go/isolated` to download the mapping file if it's too big. The
   viewer will provide instructions for this.

**Googlers Only**: For official build mapping files, see
[go/chromejavadeobfuscation](https://goto.google.com/chromejavadeobfuscation).

Once you have a .mapping file:

```shell
# For a file:
build/android/stacktrace/java_deobfuscate.py PROGUARD_MAPPING_FILE.mapping < FILE
# For logcat:
adb logcat | build/android/stacktrace/java_deobfuscate.py PROGUARD_MAPPING_FILE.mapping
```

## Get WebKit code to output to the adb log

In your build environment:

```shell
adb root
adb shell stop
adb shell setprop log.redirect-stdio true
adb shell start
```

In the source itself, use `fprintf(stderr, "message");` whenever you need to
output a message.

## Debug unit tests with LLDB

To run unit tests use the following command:

```shell
out/Debug/bin/run_test_name -f <test_filter_if_any> --wait-for-debugger -t 6000
```

That command will cause the test process to wait until a debugger is attached.

To attach a debugger:

```shell
build/android/connect_lldb.sh --output-directory=out/Default --package-name=org.chromium.native_test
```

## Examine app data on a non-rooted device

If you're developing on a non-rooted device such as a retail phone, security restrictions
will prevent directly accessing the application's data. However, as long as the app is
built with debugging enabled, you can use `adb shell run-as PACKAGENAME` to execute
shell commands using the app's authorization, roughly equivalent to `su $user`.

Non-Play-Store builds with `is_official_build=false` will by default set
`android:debuggable="true"` in the app's manifest to allow debugging.

For exammple, for a Chromium build, run the following:

```
adb shell run-as org.chromium.chrome
```

If successful, this will silently wait for input without printing anything.
It acts as a simple shell despite not showing the usual `$ ` shell prompt.
Just type commands and press RETURN to execute them.

The starting directory is the app's user data directory where user preferences and other
profile data are stored.

```
pwd
/data/user/0/org.chromium.chrome

find -type f
./files/rList
./shared_prefs/org.chromium.chrome_preferences.xml
```

If you need to access the app's application data directory, you need to look up the
obfuscated installation path since you don't have read access to the */data/app/* directory.
For example:

```
pm list packages -f org.chromium.chrome
package:/data/app/~~ybTygSP5u72F9GN-3TMKXA==/org.chromium.chrome-zYY5mcB7YgB5pa3vfS3CBQ==/base.apk=org.chromium.chrome

ls -l /data/app/~~ybTygSP5u72F9GN-3TMKXA==/org.chromium.chrome-zYY5mcB7YgB5pa3vfS3CBQ==/
total 389079
-rw-r--r-- 1 system system 369634375 2022-11-05 01:49 base.apk
drwxr-xr-x 3 system system      3452 2022-11-05 01:49 lib
-rw-r--r-- 1 system system    786666 2022-11-05 01:49 split_cablev2_authenticator.apk
-rw-r--r-- 1 system system  21258500 2022-11-05 01:49 split_chrome.apk
-rw-r--r-- 1 system system   1298934 2022-11-05 01:49 split_config.en.apk
-rw-r--r-- 1 system system    413913 2022-11-05 01:49 split_dev_ui.apk
-rw-r--r-- 1 system system     12432 2022-11-05 01:49 split_weblayer.apk
```