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gpu / command_buffer / client / client_context_state.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains the ContextState class.
#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_H_
#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_H_
#include <GLES3/gl3.h>
#include "gles2_impl_export.h"
namespace gpu {
namespace gles2 {
struct GLES2_IMPL_EXPORT ClientContextState {
ClientContextState();
~ClientContextState();
// Returns true if state was cached in which case 'enabled' will be set to the
// current state.
bool GetEnabled(GLenum cap, bool* enabled) const;
// Sets the state of a capability.
// Returns true if the capability is one that is cached.
// 'changed' will be true if the state was different from 'enabled.
bool SetCapabilityState(GLenum cap, bool enabled, bool* changed);
// Cache the user's valid viewport.
void SetViewport(GLint x, GLint y, GLsizei width, GLsizei height);
#include "gpu/command_buffer/client/client_context_state_autogen.h"
EnableFlags enable_flags;
GLint viewport_x = 0;
GLint viewport_y = 0;
GLsizei viewport_width = 0;
GLsizei viewport_height = 0;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_H_