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gpu / command_buffer / client / gles2_implementation.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/compiler_specific.h"
#include "base/containers/heap_array.h"
#include "base/containers/queue.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/trace_event/memory_dump_provider.h"
#include "gpu/command_buffer/client/buffer_tracker.h"
#include "gpu/command_buffer/client/client_context_state.h"
#include "gpu/command_buffer/client/client_transfer_cache.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_impl_export.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/gpu_control_client.h"
#include "gpu/command_buffer/client/implementation_base.h"
#include "gpu/command_buffer/client/logging.h"
#include "gpu/command_buffer/client/mapped_memory.h"
#include "gpu/command_buffer/client/query_tracker.h"
#include "gpu/command_buffer/client/readback_buffer_shadow_tracker.h"
#include "gpu/command_buffer/client/ref_counted.h"
#include "gpu/command_buffer/client/share_group.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/common/debug_marker_manager.h"
namespace gpu {
class IdAllocator;
namespace gles2 {
class GLES2CmdHelper;
class VertexArrayObjectManager;
class ReadbackBufferShadowTracker;
namespace internal {
struct TextureUnit {
TextureUnit() = default;
// texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
GLuint bound_texture_2d = 0;
// texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
// glBindTexture
GLuint bound_texture_cube_map = 0;
// texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
// glBindTexture
GLuint bound_texture_external_oes = 0;
// texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with
// glBindTexture
GLuint bound_texture_rectangle_arb = 0;
};
} // namespace internal
// This class emulates GLES2 over command buffers. It can be used by a client
// program so that the program does not need deal with shared memory and command
// buffer management. See gl2_lib.h. Note that there is a performance gain to
// be had by changing your code to use command buffers directly by using the
// GLES2CmdHelper but that entails changing your code to use and deal with
// shared memory and synchronization issues.
class GLES2_IMPL_EXPORT GLES2Implementation : public GLES2Interface,
public ImplementationBase,
public QueryTrackerClient {
public:
// Stores GL state that never changes.
struct GLES2_IMPL_EXPORT GLStaticState {
GLStaticState();
~GLStaticState();
typedef std::pair<GLenum, GLenum> ShaderPrecisionKey;
typedef std::map<ShaderPrecisionKey,
cmds::GetShaderPrecisionFormat::Result>
ShaderPrecisionMap;
ShaderPrecisionMap shader_precisions;
};
// GL names for the buffers used to emulate client side buffers.
static const GLuint kClientSideArrayId = 0xFEDCBA98u;
static const GLuint kClientSideElementArrayId = 0xFEDCBA99u;
GLES2Implementation(GLES2CmdHelper* helper,
scoped_refptr<ShareGroup> share_group,
TransferBufferInterface* transfer_buffer,
bool bind_generates_resource,
bool lose_context_when_out_of_memory,
bool support_client_side_arrays,
GpuControl* gpu_control);
GLES2Implementation(const GLES2Implementation&) = delete;
GLES2Implementation& operator=(const GLES2Implementation&) = delete;
~GLES2Implementation() override;
gpu::ContextResult Initialize(const SharedMemoryLimits& limits);
// The GLES2CmdHelper being used by this GLES2Implementation. You can use
// this to issue cmds at a lower level for certain kinds of optimization.
GLES2CmdHelper* helper() const;
// GLES2Interface implementation
void FreeSharedMemory(void*) override;
GLboolean DidGpuSwitch(gl::GpuPreference* active_gpu) final;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/gles2_implementation_autogen.h"
// ContextSupport implementation.
void SetAggressivelyFreeResources(bool aggressively_free_resources) override;
uint64_t ShareGroupTracingGUID() const override;
void SetErrorMessageCallback(
base::RepeatingCallback<void(const char*, int32_t)> callback) override;
bool ThreadSafeShallowLockDiscardableTexture(uint32_t texture_id) override;
void CompleteLockDiscardableTexureOnContextThread(
uint32_t texture_id) override;
bool ThreadsafeDiscardableTextureIsDeletedForTracing(
uint32_t texture_id) override;
void* MapTransferCacheEntry(uint32_t serialized_size) override;
void UnmapAndCreateTransferCacheEntry(uint32_t type, uint32_t id) override;
bool ThreadsafeLockTransferCacheEntry(uint32_t type, uint32_t id) override;
void UnlockTransferCacheEntries(
const std::vector<std::pair<uint32_t, uint32_t>>& entries) override;
void DeleteTransferCacheEntry(uint32_t type, uint32_t id) override;
unsigned int GetTransferBufferFreeSize() const override;
bool IsJpegDecodeAccelerationSupported() const override;
bool IsWebPDecodeAccelerationSupported() const override;
bool CanDecodeWithHardwareAcceleration(
const cc::ImageHeaderMetadata* image_metadata) const override;
// InterfaceBase implementation.
void GenSyncTokenCHROMIUM(GLbyte* sync_token) override;
void GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) override;
void VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) override;
void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override;
void ShallowFlushCHROMIUM() override;
void GetProgramInfoCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
GLint GetAttribLocationHelper(GLuint program, const char* name);
GLint GetUniformLocationHelper(GLuint program, const char* name);
GLint GetFragDataIndexEXTHelper(GLuint program, const char* name);
GLint GetFragDataLocationHelper(GLuint program, const char* name);
// Writes the result bucket into a buffer pointed by name and of maximum size
// buffsize. If length is !null, it receives the number of characters written
// (excluding the final \0). This is a helper function for GetActive*Helper
// functions that return names.
void GetResultNameHelper(GLsizei bufsize, GLsizei* length, char* name);
bool GetActiveAttribHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
bool GetActiveUniformHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
void GetUniformBlocksCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
void GetUniformsES3CHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
GLuint GetUniformBlockIndexHelper(GLuint program, const char* name);
bool GetActiveUniformBlockNameHelper(
GLuint program, GLuint index, GLsizei bufsize,
GLsizei* length, char* name);
bool GetActiveUniformBlockivHelper(
GLuint program, GLuint index, GLenum pname, GLint* params);
void GetTransformFeedbackVaryingsCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
bool GetTransformFeedbackVaryingHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
bool GetUniformIndicesHelper(
GLuint program, GLsizei count, const char* const* names, GLuint* indices);
bool GetActiveUniformsivHelper(
GLuint program, GLsizei count, const GLuint* indices,
GLenum pname, GLint* params);
bool GetSyncivHelper(
GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length,
GLint* values);
bool GetQueryObjectValueHelper(
const char* function_name, GLuint id, GLenum pname, GLuint64* params);
bool GetProgramInterfaceivHelper(
GLuint program, GLenum program_interface, GLenum pname, GLint* params);
GLuint GetProgramResourceIndexHelper(
GLuint program, GLenum program_interface, const char* name);
bool GetProgramResourceNameHelper(
GLuint program, GLenum program_interface, GLuint index, GLsizei bufsize,
GLsizei* length, char* name);
bool GetProgramResourceivHelper(
GLuint program, GLenum program_interface, GLuint index,
GLsizei prop_count, const GLenum* props, GLsizei bufsize, GLsizei* length,
GLint* params);
GLint GetProgramResourceLocationHelper(
GLuint program, GLenum program_interface, const char* name);
const GLCapabilities& gl_capabilities() const { return gl_capabilities_; }
const scoped_refptr<ShareGroup>& share_group() const { return share_group_; }
GpuControl* gpu_control() {
return gpu_control_;
}
ShareGroupContextData* share_group_context_data() {
return &share_group_context_data_;
}
// QueryTrackerClient implementation.
void IssueBeginQuery(GLenum target,
GLuint id,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) override;
void IssueEndQuery(GLenum target, GLuint submit_count) override;
void IssueQueryCounter(GLuint id,
GLenum target,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset,
GLuint submit_count) override;
void IssueSetDisjointValueSync(uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) override;
GLenum GetClientSideGLError() override;
CommandBufferHelper* cmd_buffer_helper() override;
void SetGLError(GLenum error,
const char* function_name,
const char* msg) override;
CommandBuffer* command_buffer() const;
private:
friend class GLES2ImplementationTest;
friend class VertexArrayObjectManager;
friend class QueryTracker;
using IdNamespaces = id_namespaces::IdNamespaces;
// Used to track whether an extension is available
enum ExtensionStatus {
kAvailableExtensionStatus,
kUnavailableExtensionStatus,
kUnknownExtensionStatus
};
enum Dimension {
k2D,
k3D,
};
// Base class for mapped resources.
struct MappedResource {
MappedResource(GLenum _access, int _shm_id, void* mem, unsigned int offset)
: access(_access),
shm_id(_shm_id),
shm_memory(mem),
shm_offset(offset) {}
// access mode. Currently only GL_WRITE_ONLY is valid
GLenum access;
// Shared memory ID for buffer.
int shm_id;
// Address of shared memory
raw_ptr<void> shm_memory;
// Offset of shared memory
unsigned int shm_offset;
};
// Used to track mapped textures.
struct MappedTexture : public MappedResource {
MappedTexture(
GLenum access,
int shm_id,
void* shm_mem,
unsigned int shm_offset,
GLenum _target,
GLint _level,
GLint _xoffset,
GLint _yoffset,
GLsizei _width,
GLsizei _height,
GLenum _format,
GLenum _type)
: MappedResource(access, shm_id, shm_mem, shm_offset),
target(_target),
level(_level),
xoffset(_xoffset),
yoffset(_yoffset),
width(_width),
height(_height),
format(_format),
type(_type) {
}
// These match the arguments to TexSubImage2D.
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
};
// Used to track mapped buffers.
struct MappedBuffer : public MappedResource {
MappedBuffer(
GLenum access,
int shm_id,
void* shm_mem,
unsigned int shm_offset,
GLenum _target,
GLintptr _offset,
GLsizeiptr _size)
: MappedResource(access, shm_id, shm_mem, shm_offset),
target(_target),
offset(_offset),
size(_size) {
}
// These match the arguments to BufferSubData.
GLenum target;
GLintptr offset;
GLsizeiptr size;
};
// Prevents problematic reentrancy during error callbacks.
class DeferErrorCallbacks {
STACK_ALLOCATED();
public:
explicit DeferErrorCallbacks(GLES2Implementation* gles2_implementation);
~DeferErrorCallbacks();
private:
// not using raw_ptr<> here for performance reasons. A CHECK() in
// ~GLES2Implementation() assures lifetime invariants instead.
GLES2Implementation& gles2_implementation_;
};
struct DeferredErrorCallback {
// This takes std::string by value and uses std::move in the
// implementation, allowing the compiler to achieve zero copies
// when passing in a temporary.
DeferredErrorCallback(std::string message, int32_t id);
std::string message;
int32_t id = 0;
};
// Checks for single threaded access.
class SingleThreadChecker {
public:
explicit SingleThreadChecker(GLES2Implementation* gles2_implementation);
~SingleThreadChecker();
private:
raw_ptr<GLES2Implementation> gles2_implementation_;
};
// ImplementationBase implementation.
void IssueShallowFlush() override;
// GpuControlClient implementation.
void OnGpuControlLostContext() final;
void OnGpuControlLostContextMaybeReentrant() final;
void OnGpuControlErrorMessage(const char* message, int32_t id) final;
void OnGpuSwitched(gl::GpuPreference active_gpu_heuristic) final;
void OnGpuControlReturnData(base::span<const uint8_t> data) final;
void SendErrorMessage(std::string message, int32_t id);
void CallDeferredErrorCallbacks();
bool IsChromiumFramebufferMultisampleAvailable();
bool IsExtensionAvailableHelper(
const char* extension, ExtensionStatus* status);
// Gets the GLError through our wrapper.
GLenum GetGLError();
// Sets our wrapper for the GLError.
void SetGLErrorInvalidEnum(
const char* function_name, GLenum value, const char* label);
// Returns the last error and clears it. Useful for debugging.
const std::string& GetLastError() {
return last_error_;
}
void AllocateShadowCopiesForReadback();
static void BufferShadowWrittenCallback(
const ReadbackBufferShadowTracker::BufferList& buffers,
uint64_t serial);
// Returns true if id is reserved.
bool IsBufferReservedId(GLuint id);
bool IsFramebufferReservedId(GLuint id) { return false; }
bool IsRenderbufferReservedId(GLuint id) { return false; }
bool IsTextureReservedId(GLuint id) { return false; }
bool IsVertexArrayReservedId(GLuint id) { return false; }
bool IsProgramReservedId(GLuint id) { return false; }
bool IsSamplerReservedId(GLuint id) { return false; }
bool IsTransformFeedbackReservedId(GLuint id) { return false; }
bool UpdateIndexedBufferState(GLenum target,
GLuint index,
GLuint buffer_id,
const char* function_name);
void BindBufferHelper(GLenum target, GLuint buffer);
void BindBufferBaseHelper(GLenum target, GLuint index, GLuint buffer);
void BindBufferRangeHelper(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size);
void BindFramebufferHelper(GLenum target, GLuint framebuffer);
void BindRenderbufferHelper(GLenum target, GLuint renderbuffer);
void BindSamplerHelper(GLuint unit, GLuint sampler);
void BindTextureHelper(GLenum target, GLuint texture);
void BindTransformFeedbackHelper(GLenum target, GLuint transformfeedback);
void BindVertexArrayOESHelper(GLuint array);
void UseProgramHelper(GLuint program);
void BindBufferStub(GLenum target, GLuint buffer);
void BindBufferBaseStub(GLenum target, GLuint index, GLuint buffer);
void BindBufferRangeStub(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size);
void BindRenderbufferStub(GLenum target, GLuint renderbuffer);
void BindTextureStub(GLenum target, GLuint texture);
void GenBuffersHelper(GLsizei n, const GLuint* buffers);
void GenFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
void GenRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
void GenTexturesHelper(GLsizei n, const GLuint* textures);
void GenVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
void GenQueriesEXTHelper(GLsizei n, const GLuint* queries);
void GenSamplersHelper(GLsizei n, const GLuint* samplers);
void GenTransformFeedbacksHelper(GLsizei n, const GLuint* transformfeedbacks);
void DeleteBuffersHelper(GLsizei n, const GLuint* buffers);
void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
void DeleteTexturesHelper(GLsizei n, const GLuint* textures);
void UnbindTexturesHelper(GLsizei n, const GLuint* textures);
bool DeleteProgramHelper(GLuint program);
bool DeleteShaderHelper(GLuint shader);
void DeleteQueriesEXTHelper(GLsizei n, const GLuint* queries);
void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
void DeleteSamplersHelper(GLsizei n, const GLuint* samplers);
void DeleteTransformFeedbacksHelper(
GLsizei n, const GLuint* transformfeedbacks);
void DeleteSyncHelper(GLsync sync);
void DeleteBuffersStub(GLsizei n, const GLuint* buffers);
void DeleteRenderbuffersStub(GLsizei n, const GLuint* renderbuffers);
void DeleteTexturesStub(GLsizei n, const GLuint* textures);
void DeleteProgramStub(GLsizei n, const GLuint* programs);
void DeleteShaderStub(GLsizei n, const GLuint* shaders);
void DeleteSamplersStub(GLsizei n, const GLuint* samplers);
void DeleteSyncStub(GLsizei n, const GLuint* syncs);
void DestroyGpuFenceCHROMIUMHelper(GLuint client_id);
void BufferDataHelper(
GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferSubDataHelper(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BufferSubDataHelperImpl(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data,
ScopedTransferBufferPtr* buffer);
void MultiDrawArraysWEBGLHelper(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
GLsizei drawcount);
void MultiDrawArraysInstancedWEBGLHelper(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instanceCounts,
GLsizei drawcount);
void MultiDrawArraysInstancedBaseInstanceWEBGLHelper(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instanceCounts,
const GLuint* baseInstances,
GLsizei drawcount);
void MultiDrawElementsWEBGLHelper(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
GLsizei drawcount);
void MultiDrawElementsInstancedWEBGLHelper(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instanceCounts,
GLsizei drawcount);
void MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGLHelper(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instanceCounts,
const GLint* baseVertices,
const GLuint* baseInstances,
GLsizei drawcount);
// Helper for GetVertexAttrib
bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32_t* param);
GLuint GetMaxValueInBufferCHROMIUMHelper(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset);
void WaitAllAsyncTexImage2DCHROMIUMHelper();
void RestoreElementAndArrayBuffers(bool restore);
void RestoreArrayBuffer(bool restrore);
// The pixels pointer should already account for unpack skip
// images/rows/pixels.
void TexSubImage2DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size);
void TexSubImage3DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size);
// Helpers for query functions.
bool GetHelper(GLenum pname, GLint* params);
GLuint GetBoundBufferHelper(GLenum target);
bool GetBooleanvHelper(GLenum pname, GLboolean* params);
bool GetBooleani_vHelper(GLenum pname, GLuint index, GLboolean* data);
bool GetBufferParameteri64vHelper(
GLenum target, GLenum pname, GLint64* params);
bool GetBufferParameterivHelper(GLenum target, GLenum pname, GLint* params);
bool GetFloatvHelper(GLenum pname, GLfloat* params);
bool GetFramebufferAttachmentParameterivHelper(
GLenum target, GLenum attachment, GLenum pname, GLint* params);
bool GetFramebufferPixelLocalStorageParameterfvANGLEHelper(GLint plane,
GLenum pname,
GLfloat* params);
bool GetFramebufferPixelLocalStorageParameterivANGLEHelper(GLint plane,
GLenum pname,
GLint* params);
bool GetInteger64vHelper(GLenum pname, GLint64* params);
bool GetIntegervHelper(GLenum pname, GLint* params);
bool GetIntegeri_vHelper(GLenum pname, GLuint index, GLint* data);
bool GetInteger64i_vHelper(GLenum pname, GLuint index, GLint64* data);
bool GetInternalformativHelper(
GLenum target, GLenum format, GLenum pname, GLsizei bufSize,
GLint* params);
bool GetProgramivHelper(GLuint program, GLenum pname, GLint* params);
bool GetSamplerParameterfvHelper(
GLuint sampler, GLenum pname, GLfloat* params);
bool GetSamplerParameterivHelper(
GLuint sampler, GLenum pname, GLint* params);
bool GetRenderbufferParameterivHelper(
GLenum target, GLenum pname, GLint* params);
bool GetShaderivHelper(GLuint shader, GLenum pname, GLint* params);
bool GetTexParameterfvHelper(GLenum target, GLenum pname, GLfloat* params);
bool GetTexParameterivHelper(GLenum target, GLenum pname, GLint* params);
const GLubyte* GetStringHelper(GLenum name);
bool IsExtensionAvailable(const char* ext);
// Caches certain capabilties state. Return true if cached.
bool SetCapabilityState(GLenum cap, bool enabled);
IdHandlerInterface* GetIdHandler(SharedIdNamespaces id_namespace) const;
RangeIdHandlerInterface* GetRangeIdHandler(int id_namespace) const;
// IdAllocators for objects that can't be shared among contexts.
IdAllocator* GetIdAllocator(IdNamespaces id_namespace) const;
void FinishHelper();
void FlushHelper();
void RunIfContextNotLost(base::OnceClosure callback);
// Validate if an offset is valid, i.e., non-negative and fit into 32-bit.
// If not, generate an approriate error, and return false.
bool ValidateOffset(const char* func, GLintptr offset);
// Validate if a size is valid, i.e., non-negative and fit into 32-bit.
// If not, generate an approriate error, and return false.
bool ValidateSize(const char* func, GLsizeiptr offset);
// Remove the transfer buffer from the buffer tracker. For buffers used
// asynchronously the memory is free:ed if the upload has completed. For
// other buffers, the memory is either free:ed immediately or free:ed pending
// a token.
void RemoveTransferBuffer(BufferTracker::Buffer* buffer);
bool GetBoundPixelTransferBuffer(
GLenum target, const char* function_name, GLuint* buffer_id);
BufferTracker::Buffer* GetBoundPixelTransferBufferIfValid(
GLuint buffer_id,
const char* function_name, GLuint offset, GLsizei size);
void OnBufferWrite(GLenum target);
// Pack 2D arrays of char into a bucket.
// Helper function for ShaderSource(), TransformFeedbackVaryings(), etc.
bool PackStringsToBucket(GLsizei count,
const char* const* str,
const GLint* length,
const char* func_name);
const std::string& GetLogPrefix() const;
// Set to 1 to have the client fail when a GL error is generated.
// This helps find bugs in the renderer since the debugger stops on the error.
#if DCHECK_IS_ON()
#if 0
#define GL_CLIENT_FAIL_GL_ERRORS
#endif
#endif
#if defined(GL_CLIENT_FAIL_GL_ERRORS)
void CheckGLError();
void FailGLError(GLenum error);
#else
void CheckGLError() { }
void FailGLError(GLenum /* error */) { }
#endif
void RemoveMappedBufferRangeByTarget(GLenum target);
void RemoveMappedBufferRangeById(GLuint buffer);
void ClearMappedBufferRangeMap();
void ClearMappedBufferMap();
void ClearMappedTextureMap();
void DrawElementsImpl(GLenum mode, GLsizei count, GLenum type,
const void* indices, const char* func_name);
void UpdateCachedExtensionsIfNeeded();
void InvalidateCachedExtensions();
PixelStoreParams GetUnpackParameters(Dimension dimension);
GLES2Util util_;
raw_ptr<GLES2CmdHelper> helper_;
std::string last_error_;
DebugMarkerManager debug_marker_manager_;
std::string this_in_hex_;
ExtensionStatus chromium_framebuffer_multisample_;
GLStaticState static_state_;
ClientContextState state_;
// GLES specific capabilities.
GLCapabilities gl_capabilities_;
// pack alignment as last set by glPixelStorei
GLint pack_alignment_;
// pack row length as last set by glPixelStorei
GLint pack_row_length_;
// pack skip pixels as last set by glPixelStorei
GLint pack_skip_pixels_;
// pack skip rows as last set by glPixelStorei
GLint pack_skip_rows_;
// unpack alignment as last set by glPixelStorei
GLint unpack_alignment_;
// unpack row length as last set by glPixelStorei
GLint unpack_row_length_;
// unpack image height as last set by glPixelStorei
GLint unpack_image_height_;
// unpack skip rows as last set by glPixelStorei
GLint unpack_skip_rows_;
// unpack skip pixels as last set by glPixelStorei
GLint unpack_skip_pixels_;
// unpack skip images as last set by glPixelStorei
GLint unpack_skip_images_;
base::HeapArray<internal::TextureUnit> texture_units_;
// 0 to gl_state_.max_combined_texture_image_units.
GLuint active_texture_unit_;
GLuint bound_framebuffer_;
GLuint bound_read_framebuffer_;
GLuint bound_renderbuffer_;
// The program in use by glUseProgram
GLuint current_program_;
GLuint bound_array_buffer_;
GLuint bound_atomic_counter_buffer_;
GLuint bound_copy_read_buffer_;
GLuint bound_copy_write_buffer_;
GLuint bound_dispatch_indirect_buffer_;
GLuint bound_draw_indirect_buffer_;
GLuint bound_pixel_pack_buffer_;
GLuint bound_pixel_unpack_buffer_;
GLuint bound_shader_storage_buffer_;
GLuint bound_transform_feedback_buffer_;
GLuint bound_uniform_buffer_;
// We don't cache the currently bound transform feedback buffer, because
// it is part of the current transform feedback object. Caching the transform
// feedback object state correctly requires predicting if a call to
// glBeginTransformFeedback will succeed or fail, which in turn requires
// caching a whole bunch of other states such as the transform feedback
// varyings of the current program.
// The currently bound pixel transfer buffers.
GLuint bound_pixel_pack_transfer_buffer_id_;
GLuint bound_pixel_unpack_transfer_buffer_id_;
// Client side management for vertex array objects. Needed to correctly
// track client side arrays.
std::unique_ptr<VertexArrayObjectManager> vertex_array_object_manager_;
GLuint reserved_ids_[2];
// Current GL error bits.
uint32_t error_bits_;
LogSettings log_settings_;
// When true, the context is lost when a GL_OUT_OF_MEMORY error occurs.
const bool lose_context_when_out_of_memory_;
// Whether or not to support client side arrays.
const bool support_client_side_arrays_;
// Used to check for single threaded access.
int use_count_;
// Changed every time a flush or finish occurs.
uint32_t flush_id_;
// Avoid recycling of client-allocated GpuFence IDs by saving the
// last-allocated one and requesting the next one to be higher than that.
// This will wrap around as needed, but the space should be plenty big enough
// to avoid collisions.
uint32_t last_gpu_fence_id_ = 0;
// Maximum amount of extra memory from the mapped memory pool to use when
// needing to transfer something exceeding the default transfer buffer.
uint32_t max_extra_transfer_buffer_size_;
// Set of strings returned from glGetString. We need to cache these because
// the pointer passed back to the client has to remain valid for eternity.
std::set<std::string> gl_strings_;
typedef std::map<const void*, MappedBuffer> MappedBufferMap;
MappedBufferMap mapped_buffers_;
// TODO(zmo): Consolidate |mapped_buffers_| and |mapped_buffer_range_map_|.
typedef std::unordered_map<GLuint, MappedBuffer> MappedBufferRangeMap;
MappedBufferRangeMap mapped_buffer_range_map_;
typedef std::map<const void*, MappedTexture> MappedTextureMap;
MappedTextureMap mapped_textures_;
scoped_refptr<ShareGroup> share_group_;
ShareGroupContextData share_group_context_data_;
std::unique_ptr<IdAllocator>
id_allocators_[static_cast<int>(IdNamespaces::kNumIdNamespaces)];
std::unique_ptr<BufferTracker> buffer_tracker_;
std::unique_ptr<ReadbackBufferShadowTracker> readback_buffer_shadow_tracker_;
std::optional<ScopedMappedMemoryPtr> font_mapped_buffer_;
std::optional<ScopedTransferBufferPtr> raster_mapped_buffer_;
base::RepeatingCallback<void(const char*, int32_t)> error_message_callback_;
bool deferring_error_callbacks_ = false;
std::deque<DeferredErrorCallback> deferred_error_callbacks_;
int current_trace_stack_;
// Flag to indicate whether the implementation can retain resources, or
// whether it should aggressively free them.
bool aggressively_free_resources_;
// Result of last GetString(GL_EXTENSIONS), used to keep
// GetString(GL_EXTENSIONS), GetStringi(GL_EXTENSIONS, index) and
// GetIntegerv(GL_NUM_EXTENSIONS) in sync. This points to gl_strings, valid
// forever.
const char* cached_extension_string_;
// Populated if cached_extension_string_ != nullptr. These point to
// gl_strings, valid forever.
std::vector<const char*> cached_extensions_;
std::string last_active_url_;
bool gpu_switched_ = false;
gl::GpuPreference active_gpu_heuristic_ = gl::GpuPreference::kDefault;
base::WeakPtrFactory<GLES2Implementation> weak_ptr_factory_{this};
};
inline bool GLES2Implementation::GetBufferParameteri64vHelper(
GLenum /* target */, GLenum /* pname */, GLint64* /* params */) {
return false;
}
inline bool GLES2Implementation::GetBufferParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
GLint* /* params */) {
return false;
}
inline bool
GLES2Implementation::GetFramebufferPixelLocalStorageParameterfvANGLEHelper(
GLint /* plane */,
GLenum /* pname */,
GLfloat* /* params */) {
return false;
}
inline bool
GLES2Implementation::GetFramebufferPixelLocalStorageParameterivANGLEHelper(
GLint /* plane */,
GLenum /* pname */,
GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetRenderbufferParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetShaderivHelper(
GLuint /* shader */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetTexParameterfvHelper(
GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) {
return false;
}
inline bool GLES2Implementation::GetTexParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_