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gpu / command_buffer / client / gles2_interface.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_
#include <GLES2/gl2.h>
#include "base/compiler_specific.h"
#include "gpu/command_buffer/client/interface_base.h"
namespace cc {
class ClientTransferCacheEntry;
class DisplayItemList;
class ImageProvider;
} // namespace cc
namespace gfx {
class Rect;
class Vector2d;
class Vector2dF;
} // namespace gfx
namespace gl {
enum class GpuPreference;
}
extern "C" typedef struct _ClientBuffer* ClientBuffer;
extern "C" typedef struct _ClientGpuFence* ClientGpuFence;
extern "C" typedef const struct _GLcolorSpace* GLcolorSpace;
namespace gpu {
namespace gles2 {
// This class is the interface for all client side GL functions.
class GLES2Interface : public InterfaceBase {
public:
GLES2Interface() = default;
virtual ~GLES2Interface() = default;
virtual void FreeSharedMemory(void*) {}
// Returns true if the active GPU switched since the last time this
// method was called. If so, |active_gpu| will be written with the
// results of the heuristic indicating which GPU is active;
// kDefault if "unknown", or kLowPower or kHighPerformance if known.
virtual GLboolean DidGpuSwitch(gl::GpuPreference* active_gpu);
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/gles2_interface_autogen.h"
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_