1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
gpu / command_buffer / client / gpu_memory_buffer_manager.h [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_MANAGER_H_
#define GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_MANAGER_H_
#include <memory>
#include "base/observer_list.h"
#include "base/observer_list_types.h"
#include "base/threading/platform_thread.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace base {
class WaitableEvent;
}
namespace gpu {
// Used to observe the destruction of GpuMemoryBufferManager.
class GPU_EXPORT GpuMemoryBufferManagerObserver : public base::CheckedObserver {
public:
virtual void OnGpuMemoryBufferManagerDestroyed() = 0;
protected:
~GpuMemoryBufferManagerObserver() override = default;
};
class GPU_EXPORT GpuMemoryBufferManager {
public:
GpuMemoryBufferManager();
virtual ~GpuMemoryBufferManager();
// Creates a GpuMemoryBuffer that can be shared with another process. It can
// be called on any thread. If |shutdown_event| is specified, then the browser
// implementation (HostGpuMemoryBufferManager) will cancel pending create
// calls if this is signalled.
virtual std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBuffer(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
gpu::SurfaceHandle surface_handle,
base::WaitableEvent* shutdown_event) = 0;
// Copies pixel data of GMB to the provided shared memory region.
virtual void CopyGpuMemoryBufferAsync(
gfx::GpuMemoryBufferHandle buffer_handle,
base::UnsafeSharedMemoryRegion memory_region,
base::OnceCallback<void(bool)> callback) = 0;
// Checks if the GpuMemoryBufferManager is connected to the GPU Service
// Currently on GPU process crash the connection isn't restored.
virtual bool IsConnected() = 0;
// Implementations of GpuMemoryBufferManager can override below methods if
// they want to add/remove observers to notify its destruction.
virtual void AddObserver(GpuMemoryBufferManagerObserver* observer);
virtual void RemoveObserver(GpuMemoryBufferManagerObserver* observer);
protected:
void NotifyObservers();
base::ObserverList<GpuMemoryBufferManagerObserver> observers_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_GPU_MEMORY_BUFFER_MANAGER_H_