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gpu / command_buffer / client / shared_image_pool.h [blame]
#ifndef GPU_COMMAND_BUFFER_CLIENT_SHARED_IMAGE_POOL_H_
#define GPU_COMMAND_BUFFER_CLIENT_SHARED_IMAGE_POOL_H_
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <optional>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/shared_image_pool_id.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
namespace gpu {
class SharedImageInterface;
// Structure holding the necessary information to create shared images and
// describe its characteristics in the SharedImagePool. It will be constant for
// all the shared images in the pool.
struct GPU_EXPORT ImageInfo {
gfx::Size size;
viz::SharedImageFormat format;
SharedImageUsageSet usage;
gfx::ColorSpace color_space;
GrSurfaceOrigin surface_origin = kTopLeft_GrSurfaceOrigin;
SkAlphaType alpha_type = kPremul_SkAlphaType;
std::optional<gfx::BufferUsage> buffer_usage = std::nullopt;
ImageInfo(gfx::Size size,
viz::SharedImageFormat format,
SharedImageUsageSet usage,
std::optional<gfx::BufferUsage> buffer_usage = std::nullopt)
: size(size),
format(format),
usage(usage),
buffer_usage(std::move(buffer_usage)) {}
ImageInfo(gfx::Size size,
viz::SharedImageFormat format,
SharedImageUsageSet usage,
gfx::ColorSpace color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
std::optional<gfx::BufferUsage> buffer_usage = std::nullopt)
: size(size),
format(format),
usage(usage),
color_space(color_space),
surface_origin(surface_origin),
alpha_type(alpha_type),
buffer_usage(std::move(buffer_usage)) {}
bool operator==(const ImageInfo& other) const {
return size == other.size && format == other.format &&
usage == other.usage && color_space == other.color_space &&
surface_origin == other.surface_origin &&
alpha_type == other.alpha_type && buffer_usage == other.buffer_usage;
}
};
// A reference-counted image class that wraps a GPU ClientSharedImage. Clients
// can optionally extend this class to add its own metadata and logic in
// addition to the shared image it wraps. This allow clients to create its own
// custom pool of images of ClientImage type and are not limited to creating
// pool of only ClientSharedImage. See unittests for example.
class GPU_EXPORT ClientImage : public base::RefCounted<ClientImage> {
public:
explicit ClientImage(scoped_refptr<ClientSharedImage> shared_image);
// Returns the reference on the underlying shared image. Note that clients
// using it should ensure that the returned reference does not outlive the
// ClientImage.
const scoped_refptr<ClientSharedImage>& GetSharedImage() const;
// Returns a sync token which should be waited upon before using this image.
const SyncToken& GetSyncToken() const;
// Sets the sync token which will be waited upon before releasing this image
// for re-use or destruction.
void SetReleaseSyncToken(SyncToken release_sync_token);
// Only used for testing purposes.
const SharedImagePoolId& GetPoolIdForTesting() const;
protected:
friend class base::RefCounted<ClientImage>;
friend class SharedImagePoolBase;
// Allow each instantiation of SharedImagePool to access `pool_id_`.
template <typename ClientImageType>
friend class SharedImagePool;
virtual ~ClientImage();
private:
scoped_refptr<ClientSharedImage> shared_image_;
// This token has to be waited upon before using/re-using the |shared_image_|.
// This will be also used internally as a destruction sync token for the
// shared image.
SyncToken sync_token_;
// The time when this image was last used. This can be used to purge the
// recycled images in the pool based on the optional expiration time set by
// the client.
base::TimeTicks last_used_time_ = base::TimeTicks::Now();
// Unique unguessable identifier to identify the pool this image belongs to.
SharedImagePoolId pool_id_;
};
// This class is designed to handle bulk of functionality of the image pool.
// This also allows to have a template subclass with minimum functionality.
// Since all definitions of templated subclass with be in this header file, we
// want it to be as thin as possible as it will also code generate for all
// possible params and this will increase binary size. Clients will not use this
// class directly.
class GPU_EXPORT SharedImagePoolBase {
public:
virtual ~SharedImagePoolBase();
size_t GetPoolSizeForTesting() const;
bool IsReclaimTimerRunningForTesting() const;
protected:
SharedImagePoolBase(
const SharedImagePoolId& pool_id,
const ImageInfo& image_info,
const scoped_refptr<SharedImageInterface> sii,
std::optional<uint8_t> max_pool_size,
std::optional<base::TimeDelta> unused_resource_expiration_time);
scoped_refptr<ClientSharedImage> CreateSharedImageInternal();
scoped_refptr<ClientImage> GetImageFromPoolInternal();
void ReleaseImageInternal(scoped_refptr<ClientImage> image);
void ClearInternal();
void ReconfigureInternal(const ImageInfo& image_info);
// Unique identifier to identify this pool and all images generated from it.
const SharedImagePoolId pool_id_;
// Information used to create new ClientSharedImage.
ImageInfo image_info_;
// Interface to the GPU process for creating shared images.
const scoped_refptr<SharedImageInterface> sii_;
// Optional maximum size of the pool. It defaults to 0 which means there is no
// limit on the size of the pool.
const std::optional<uint8_t> max_pool_size_;
const std::optional<base::TimeDelta> unused_resource_expiration_time_;
// Pool of available images.
std::vector<scoped_refptr<ClientImage>> image_pool_;
private:
void MaybePostUnusedResourcesReclaimTask();
void ClearOldUnusedResources();
base::OneShotTimer unused_resources_reclaim_timer_;
};
// Templated class for managing a pool of ClientImageType objects which wraps
// shared images. ClientImageType should be a subclass of ClientImage if
// extended functionality is needed. By default, ClientImageType is ClientImage
// which will result in pool of ClientSharedImage if a client does not need
// additional functionality.
// Clients will use this class and its apis for desired functionality.
template <typename ClientImageType = ClientImage>
class GPU_EXPORT SharedImagePool : public SharedImagePoolBase {
public:
static std::unique_ptr<SharedImagePool<ClientImageType>> Create(
const ImageInfo& image_info,
const scoped_refptr<SharedImageInterface> sii,
std::optional<uint8_t> max_pool_size = std::nullopt,
std::optional<base::TimeDelta> unused_resource_expiration_time =
std::nullopt) {
CHECK(sii);
return base::WrapUnique<SharedImagePool<ClientImageType>>(
new SharedImagePool(image_info, std::move(sii),
std::move(max_pool_size),
std::move(unused_resource_expiration_time)));
}
// Clears the pool, deleting all contained images.
~SharedImagePool() override = default;
// Retrieves an image from the pool or creates a new one if the pool is empty.
scoped_refptr<ClientImageType> GetImage() {
// Try to get an image from the pool.
auto image = GetImageFromPoolInternal();
if (image) {
return static_cast<ClientImageType*>(image.get());
}
// If the pool is empty, create a new image.
auto shared_image = CreateSharedImageInternal();
if (!shared_image) {
LOG(ERROR) << "Unable to create a shared image.";
return nullptr;
}
auto new_image =
base::MakeRefCounted<ClientImageType>(std::move(shared_image));
new_image->pool_id_ = pool_id_;
return new_image;
}
// Releases an |image| to the Pool. The |image| will be released/destroyed if
// the pool is full or will be recycled back into the pool for re-use. Clients
// can optionally set an release sync token via ::SetReleaseSyncToken() which
// will be waited upon before releasing or re-using this |image|.
void ReleaseImage(scoped_refptr<ClientImageType> image) {
ReleaseImageInternal(std::move(image));
}
// Clears the whole pool and destroys all the images.
void Clear() { ClearInternal(); }
// Used to reconfigure the pool with new |image_info|. If this info is same as
// previous one, this operation will be no-op. Note that the max size of the
// pool will not be reconfigured and remains same.
void Reconfigure(const ImageInfo& image_info) {
ReconfigureInternal(image_info);
}
// Returns the |image_info_| to the client. Based on this info, clients can
// decide to continue using this pool or recreate new pool with updated
// |image_info_|.
const ImageInfo& GetImageInfo() { return image_info_; }
// Returns a weak pointer to this pool, allowing for safe reference without
// ownership.
base::WeakPtr<SharedImagePool<ClientImageType>> GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
private:
SharedImagePool(
const ImageInfo& image_info,
scoped_refptr<SharedImageInterface> sii,
std::optional<uint8_t> max_pool_size,
std::optional<base::TimeDelta> unused_resource_expiration_time)
: SharedImagePoolBase(SharedImagePoolId::Create(),
image_info,
std::move(sii),
std::move(max_pool_size),
std::move(unused_resource_expiration_time)) {}
base::WeakPtrFactory<SharedImagePool<ClientImageType>> weak_ptr_factory_{
this};
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_SHARED_IMAGE_POOL_H_