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gpu / command_buffer / common / context_creation_attribs.cc [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "base/notreached.h"
namespace gpu {
bool IsGLContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return true;
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsWebGLContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
return true;
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsWebGL1OrES2ContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
return true;
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsWebGL2OrES3ContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsWebGL2OrES3OrHigherContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsES31ForTestingContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return true;
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
}
bool IsWebGPUContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGPU:
return true;
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return false;
}
NOTREACHED();
}
const char* ContextTypeToLabel(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES2:
return "OPENGLES2";
case CONTEXT_TYPE_OPENGLES3:
return "OPENGLES3";
case CONTEXT_TYPE_WEBGL1:
return "WEBGL1";
case CONTEXT_TYPE_WEBGL2:
return "WEBGL2";
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return "GLES31_FOR_TESTING";
case CONTEXT_TYPE_WEBGPU:
return "WEBGPU";
}
NOTREACHED();
}
ContextCreationAttribs::ContextCreationAttribs() = default;
ContextCreationAttribs::ContextCreationAttribs(
const ContextCreationAttribs& other) = default;
ContextCreationAttribs& ContextCreationAttribs::operator=(
const ContextCreationAttribs& other) = default;
} // namespace gpu