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gpu / command_buffer / common / gles2_cmd_utils.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <GLES3/gl3.h>
#include <GLES3/gl31.h>
#include <sstream>
#include "base/check_op.h"
#include "base/notreached.h"
#include "base/numerics/safe_math.h"
#include "ui/gl/gl_enums.h"
namespace gpu {
namespace gles2 {
namespace gl_error_bit {
enum GLErrorBit {
kNoError = 0,
kInvalidEnum = (1 << 0),
kInvalidValue = (1 << 1),
kInvalidOperation = (1 << 2),
kOutOfMemory = (1 << 3),
kInvalidFramebufferOperation = (1 << 4),
kContextLost = (1 << 5)
};
} // namespace gl_error_bit
int GLES2Util::GLGetNumValuesReturned(int id) const {
switch (id) {
// -- glGetBooleanv, glGetFloatv, glGetIntergerv
case GL_ACTIVE_TEXTURE:
return 1;
case GL_ALIASED_LINE_WIDTH_RANGE:
return 2;
case GL_ALIASED_POINT_SIZE_RANGE:
return 2;
case GL_ALPHA_BITS:
return 1;
case GL_ARRAY_BUFFER_BINDING:
return 1;
case GL_BLEND:
return 1;
case GL_BLEND_COLOR:
return 4;
case GL_BLEND_DST_ALPHA:
return 1;
case GL_BLEND_DST_RGB:
return 1;
case GL_BLEND_EQUATION_ALPHA:
return 1;
case GL_BLEND_EQUATION_RGB:
return 1;
case GL_BLEND_SRC_ALPHA:
return 1;
case GL_BLEND_SRC_RGB:
return 1;
case GL_BLUE_BITS:
return 1;
case GL_COLOR_CLEAR_VALUE:
return 4;
case GL_COLOR_WRITEMASK:
return 4;
case GL_COMPRESSED_TEXTURE_FORMATS:
return num_compressed_texture_formats_;
case GL_CULL_FACE:
return 1;
case GL_CULL_FACE_MODE:
return 1;
case GL_CURRENT_PROGRAM:
return 1;
case GL_DEPTH_BITS:
return 1;
case GL_DEPTH_CLEAR_VALUE:
return 1;
case GL_DEPTH_FUNC:
return 1;
case GL_DEPTH_RANGE:
return 2;
case GL_DEPTH_TEST:
return 1;
case GL_DEPTH_WRITEMASK:
return 1;
case GL_DITHER:
return 1;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
return 1;
case GL_FRAMEBUFFER_BINDING:
return 1;
case GL_FRONT_FACE:
return 1;
case GL_GENERATE_MIPMAP_HINT:
return 1;
case GL_GREEN_BITS:
return 1;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
return 1;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
return 1;
case GL_LINE_WIDTH:
return 1;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return 1;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return 1;
case GL_MAX_RENDERBUFFER_SIZE:
return 1;
case GL_MAX_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_TEXTURE_SIZE:
return 1;
case GL_MAX_VARYING_VECTORS:
return 1;
case GL_MAX_VERTEX_ATTRIBS:
return 1;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
return 1;
case GL_MAX_VIEWPORT_DIMS:
return 2;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
return 1;
case GL_NUM_SHADER_BINARY_FORMATS:
return 1;
case GL_PACK_ALIGNMENT:
return 1;
case GL_POLYGON_OFFSET_FACTOR:
return 1;
case GL_POLYGON_OFFSET_FILL:
return 1;
case GL_POLYGON_OFFSET_UNITS:
return 1;
case GL_RED_BITS:
return 1;
case GL_RENDERBUFFER_BINDING:
return 1;
case GL_SAMPLE_BUFFERS:
return 1;
case GL_SAMPLE_COVERAGE_INVERT:
return 1;
case GL_SAMPLE_COVERAGE_VALUE:
return 1;
case GL_SAMPLES:
return 1;
case GL_SCISSOR_BOX:
return 4;
case GL_SCISSOR_TEST:
return 1;
case GL_SHADER_BINARY_FORMATS:
return num_shader_binary_formats_;
case GL_SHADER_COMPILER:
return 1;
case GL_STENCIL_BACK_FAIL:
return 1;
case GL_STENCIL_BACK_FUNC:
return 1;
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_BACK_REF:
return 1;
case GL_STENCIL_BACK_VALUE_MASK:
return 1;
case GL_STENCIL_BACK_WRITEMASK:
return 1;
case GL_STENCIL_BITS:
return 1;
case GL_STENCIL_CLEAR_VALUE:
return 1;
case GL_STENCIL_FAIL:
return 1;
case GL_STENCIL_FUNC:
return 1;
case GL_STENCIL_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_REF:
return 1;
case GL_STENCIL_TEST:
return 1;
case GL_STENCIL_VALUE_MASK:
return 1;
case GL_STENCIL_WRITEMASK:
return 1;
case GL_SUBPIXEL_BITS:
return 1;
case GL_TEXTURE_BINDING_2D:
return 1;
case GL_TEXTURE_BINDING_CUBE_MAP:
return 1;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
return 1;
case GL_TEXTURE_BINDING_RECTANGLE_ARB:
return 1;
case GL_UNPACK_ALIGNMENT:
return 1;
case GL_VIEWPORT:
return 4;
// ES3
case GL_COPY_READ_BUFFER_BINDING:
return 1;
case GL_COPY_WRITE_BUFFER_BINDING:
return 1;
case GL_MAX_3D_TEXTURE_SIZE:
return 1;
case GL_MAX_ARRAY_TEXTURE_LAYERS:
return 1;
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
return 1;
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
return 1;
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
return 1;
case GL_MAX_ELEMENT_INDEX:
return 1;
case GL_MAX_ELEMENTS_INDICES:
return 1;
case GL_MAX_ELEMENTS_VERTICES:
return 1;
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
return 1;
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
return 1;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
return 1;
case GL_MAX_PROGRAM_TEXEL_OFFSET:
return 1;
case GL_MAX_SERVER_WAIT_TIMEOUT:
return 1;
case GL_MAX_TEXTURE_LOD_BIAS:
return 1;
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
return 1;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
return 1;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
return 1;
case GL_MAX_UNIFORM_BLOCK_SIZE:
return 1;
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
return 1;
case GL_MAX_VARYING_COMPONENTS:
return 1;
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
return 1;
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
return 1;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
return 1;
case GL_MIN_PROGRAM_TEXEL_OFFSET:
return 1;
case GL_PIXEL_PACK_BUFFER_BINDING:
return 1;
case GL_PIXEL_UNPACK_BUFFER_BINDING:
return 1;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
return 1;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
return 1;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
return 1;
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
return 1;
case GL_UNIFORM_BUFFER_BINDING:
return 1;
case GL_UNIFORM_BUFFER_SIZE:
return 1;
case GL_UNIFORM_BUFFER_START:
return 1;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
return 1;
// ES31
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
return 1;
case GL_ATOMIC_COUNTER_BUFFER_SIZE:
return 1;
case GL_ATOMIC_COUNTER_BUFFER_START:
return 1;
case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
return 1;
case GL_DRAW_INDIRECT_BUFFER_BINDING:
return 1;
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
return 1;
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
return 1;
case GL_SHADER_STORAGE_BUFFER_BINDING:
return 1;
case GL_SHADER_STORAGE_BUFFER_SIZE:
return 1;
case GL_SHADER_STORAGE_BUFFER_START:
return 1;
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
return 1;
// -- glGetBooleanv, glGetFloatv, glGetIntergerv with
// GL_CHROMIUM_framebuffer_multisample
case GL_MAX_SAMPLES_EXT:
return 1;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
return 1;
// -- glGetBooleanv, glGetFloatv, glGetIntergerv with
// GL_EXT_window_rectangles
case GL_WINDOW_RECTANGLE_MODE_EXT:
return 1;
case GL_MAX_WINDOW_RECTANGLES_EXT:
return 1;
case GL_NUM_WINDOW_RECTANGLES_EXT:
return 1;
// -- glGetBufferParameteriv
case GL_BUFFER_SIZE:
return 1;
case GL_BUFFER_USAGE:
return 1;
// ES3
case GL_BUFFER_MAPPED:
return 1;
case GL_BUFFER_ACCESS_FLAGS:
return 1;
case GL_BUFFER_MAP_LENGTH:
return 1;
case GL_BUFFER_MAP_OFFSET:
return 1;
// -- glGetFramebufferAttachmentParameteriv
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
return 1;
// -- glGetFramebufferAttachmentParameteriv with
// GL_EXT_multisampled_render_to_texture
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
return 1;
// -- glGetFramebufferAttachmentParameteriv with
// GL_EXT_sRGB
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
return 1;
// ES3
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
return 1;
// -- glGetProgramiv
case GL_DELETE_STATUS:
return 1;
case GL_LINK_STATUS:
return 1;
case GL_VALIDATE_STATUS:
return 1;
case GL_INFO_LOG_LENGTH:
return 1;
case GL_ATTACHED_SHADERS:
return 1;
case GL_ACTIVE_ATTRIBUTES:
return 1;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
return 1;
case GL_ACTIVE_UNIFORMS:
return 1;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
return 1;
// -- glGetRenderbufferAttachmentParameteriv
case GL_RENDERBUFFER_WIDTH:
return 1;
case GL_RENDERBUFFER_HEIGHT:
return 1;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
return 1;
case GL_RENDERBUFFER_RED_SIZE:
return 1;
case GL_RENDERBUFFER_GREEN_SIZE:
return 1;
case GL_RENDERBUFFER_BLUE_SIZE:
return 1;
case GL_RENDERBUFFER_ALPHA_SIZE:
return 1;
case GL_RENDERBUFFER_DEPTH_SIZE:
return 1;
case GL_RENDERBUFFER_STENCIL_SIZE:
return 1;
// -- glGetRenderbufferAttachmentParameteriv with
// GL_EXT_multisampled_render_to_texture
case GL_RENDERBUFFER_SAMPLES_EXT:
return 1;
// -- glGetShaderiv
case GL_SHADER_TYPE:
return 1;
// Already defined under glGetFramebufferAttachemntParameteriv.
// case GL_DELETE_STATUS:
// return 1;
case GL_COMPILE_STATUS:
return 1;
// Already defined under glGetFramebufferAttachemntParameteriv.
// case GL_INFO_LOG_LENGTH:
// return 1;
case GL_SHADER_SOURCE_LENGTH:
return 1;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
return 1;
// -- glGetTexParameterfv, glGetTexParameteriv
case GL_TEXTURE_MAG_FILTER:
return 1;
case GL_TEXTURE_MIN_FILTER:
return 1;
case GL_TEXTURE_WRAP_R:
return 1;
case GL_TEXTURE_WRAP_S:
return 1;
case GL_TEXTURE_WRAP_T:
return 1;
case GL_TEXTURE_COMPARE_FUNC:
return 1;
case GL_TEXTURE_COMPARE_MODE:
return 1;
case GL_TEXTURE_MAX_LOD:
return 1;
case GL_TEXTURE_MIN_LOD:
return 1;
case GL_TEXTURE_BASE_LEVEL:
return 1;
case GL_TEXTURE_MAX_LEVEL:
return 1;
case GL_TEXTURE_IMMUTABLE_FORMAT:
return 1;
case GL_TEXTURE_IMMUTABLE_LEVELS:
return 1;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
return 1;
case GL_TEXTURE_SWIZZLE_R:
return 1;
case GL_TEXTURE_SWIZZLE_G:
return 1;
case GL_TEXTURE_SWIZZLE_B:
return 1;
case GL_TEXTURE_SWIZZLE_A:
return 1;
// -- glGetVertexAttrib
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return 1;
case GL_CURRENT_VERTEX_ATTRIB:
return 4;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
return 1;
// -- glGetSynciv
case GL_OBJECT_TYPE:
return 1;
case GL_SYNC_STATUS:
return 1;
case GL_SYNC_CONDITION:
return 1;
case GL_SYNC_FLAGS:
return 1;
// -- glHint with GL_OES_standard_derivatives
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
return 1;
// Chromium internal bind_generates_resource query
case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
return 1;
// bad enum
default:
return 0;
}
}
namespace {
// Return the number of bytes per element, based on the element type.
uint32_t BytesPerElement(int type) {
switch (type) {
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return 8;
case GL_FLOAT:
case GL_UNSIGNED_INT_24_8_OES:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
return 4;
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return 2;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
return 1;
default:
return 0;
}
}
} // anonymous namespace
// Return the number of elements per group of a specified format.
uint32_t GLES2Util::ElementsPerGroup(int format, int type) {
switch (type) {
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_INT_24_8_OES:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return 1;
default:
break;
}
switch (format) {
case GL_RGB:
case GL_RGB_INTEGER:
case GL_SRGB_EXT:
return 3;
case GL_LUMINANCE_ALPHA:
case GL_RG_EXT:
case GL_RG_INTEGER:
return 2;
case GL_RGBA:
case GL_RGBA_INTEGER:
case GL_BGRA_EXT:
case GL_SRGB_ALPHA_EXT:
return 4;
case GL_ALPHA:
case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24_OES:
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH24_STENCIL8_OES:
case GL_DEPTH_STENCIL_OES:
case GL_RED_EXT:
case GL_RED_INTEGER:
return 1;
default:
return 0;
}
}
uint32_t GLES2Util::ComputeImageGroupSize(int format, int type) {
uint32_t bytes_per_element = BytesPerElement(type);
DCHECK_GE(8u, bytes_per_element);
uint32_t elements_per_group = ElementsPerGroup(format, type);
DCHECK_GE(4u, elements_per_group);
return bytes_per_element * elements_per_group;
}
bool GLES2Util::ComputeImageRowSizeHelper(int width,
uint32_t bytes_per_group,
int alignment,
uint32_t* rt_unpadded_row_size,
uint32_t* rt_padded_row_size,
uint32_t* rt_padding) {
DCHECK(alignment == 1 || alignment == 2 ||
alignment == 4 || alignment == 8);
uint32_t unpadded_row_size;
if (!base::CheckMul(width, bytes_per_group)
.AssignIfValid(&unpadded_row_size)) {
return false;
}
uint32_t residual = unpadded_row_size % alignment;
uint32_t padding = 0;
uint32_t padded_row_size = unpadded_row_size;
if (residual > 0) {
padding = alignment - residual;
if (!base::CheckAdd(unpadded_row_size, padding)
.AssignIfValid(&padded_row_size)) {
return false;
}
}
if (rt_unpadded_row_size)
*rt_unpadded_row_size = unpadded_row_size;
if (rt_padded_row_size)
*rt_padded_row_size = padded_row_size;
if (rt_padding)
*rt_padding = padding;
return true;
}
bool GLES2Util::ComputeImagePaddedRowSize(int width,
int format,
int type,
int alignment,
uint32_t* padded_row_size) {
uint32_t bytes_per_group = ComputeImageGroupSize(format, type);
return ComputeImageRowSizeHelper(
width, bytes_per_group, alignment, nullptr, padded_row_size, nullptr);
}
// Returns the amount of data glTexImage*D or glTexSubImage*D will access.
bool GLES2Util::ComputeImageDataSizes(int width,
int height,
int depth,
int format,
int type,
int alignment,
uint32_t* size,
uint32_t* opt_unpadded_row_size,
uint32_t* opt_padded_row_size) {
PixelStoreParams params;
params.alignment = alignment;
return ComputeImageDataSizesES3(
width, height, depth, format, type, params,
size, opt_unpadded_row_size, opt_padded_row_size, nullptr, nullptr);
}
bool GLES2Util::ComputeImageDataSizesES3(
int width, int height, int depth, int format, int type,
const PixelStoreParams& params,
uint32_t* size, uint32_t* opt_unpadded_row_size,
uint32_t* opt_padded_row_size, uint32_t* opt_skip_size,
uint32_t* opt_padding) {
DCHECK(width >= 0 && height >= 0 && depth >= 0);
uint32_t bytes_per_group = ComputeImageGroupSize(format, type);
uint32_t unpadded_row_size;
uint32_t padded_row_size;
if (!ComputeImageRowSizeHelper(width, bytes_per_group, params.alignment,
&unpadded_row_size, &padded_row_size,
opt_padding)) {
return false;
}
if (params.row_length > 0 &&
!ComputeImageRowSizeHelper(params.row_length, bytes_per_group,
params.alignment, nullptr, &padded_row_size,
opt_padding)) {
// Here we re-compute the padded_row_size, but the unpadded_row_size
// isn't affected. That is, the last row isn't affected by ROW_LENGTH.
return false;
}
int image_height = params.image_height > 0 ? params.image_height : height;
uint32_t num_of_rows;
if (depth > 0) {
if (!base::CheckAdd(base::CheckMul(image_height, depth - 1), height)
.AssignIfValid(&num_of_rows)) {
return false;
}
} else {
num_of_rows = 0;
}
if (num_of_rows > 0) {
if (!base::CheckAdd(base::CheckMul(num_of_rows - 1, padded_row_size),
unpadded_row_size)
.AssignIfValid(size)) {
return false;
}
} else {
*size = 0;
}
base::CheckedNumeric<uint32_t> skip_size = 0;
if (params.skip_images > 0) {
skip_size = image_height;
skip_size *= padded_row_size;
skip_size *= params.skip_images;
}
if (params.skip_rows > 0) {
skip_size += base::CheckMul(padded_row_size, params.skip_rows);
}
if (params.skip_pixels > 0) {
skip_size += base::CheckMul(bytes_per_group, params.skip_pixels);
}
if (!base::CheckAdd(*size, skip_size).IsValid())
return false;
if (opt_padded_row_size) {
*opt_padded_row_size = padded_row_size;
}
if (opt_unpadded_row_size) {
*opt_unpadded_row_size = unpadded_row_size;
}
if (opt_skip_size)
*opt_skip_size = skip_size.ValueOrDefault(0);
return true;
}
uint32_t GLES2Util::RenderbufferBytesPerPixel(int format) {
switch (format) {
case GL_STENCIL_INDEX8:
return 1;
case GL_RGBA4:
case GL_RGB565:
case GL_RGB5_A1:
case GL_DEPTH_COMPONENT16:
return 2;
case GL_RGB:
case GL_RGBA:
case GL_DEPTH24_STENCIL8_OES:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_RGBX8_ANGLE:
case GL_DEPTH_COMPONENT24_OES:
return 4;
default:
return 0;
}
}
uint8_t GLES2Util::StencilBitsPerPixel(int format) {
switch (format) {
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return 8;
default:
return 0;
}
}
uint32_t GLES2Util::GetElementSizeForUniformType(int type) {
switch (type) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
return sizeof(GLfloat);
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_RECT_ARB: // extension.
case GL_SAMPLER_EXTERNAL_OES: // extension.
return sizeof(GLint);
// ES3 types.
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
return sizeof(GLuint);
case GL_SAMPLER_3D:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return sizeof(GLint);
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
return sizeof(GLfloat);
default:
return 0;
}
}
uint32_t GLES2Util::GetElementCountForUniformType(int type) {
switch (type) {
case GL_FLOAT:
case GL_INT:
case GL_BOOL:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_RECT_ARB: // extension.
case GL_SAMPLER_EXTERNAL_OES: // extension.
return 1;
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_BOOL_VEC2:
return 2;
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_BOOL_VEC3:
return 3;
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_BOOL_VEC4:
case GL_FLOAT_MAT2:
return 4;
case GL_FLOAT_MAT3:
return 9;
case GL_FLOAT_MAT4:
return 16;
// ES3 types.
case GL_UNSIGNED_INT:
case GL_SAMPLER_3D:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return 1;
case GL_UNSIGNED_INT_VEC2:
return 2;
case GL_UNSIGNED_INT_VEC3:
return 3;
case GL_UNSIGNED_INT_VEC4:
return 4;
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
return 6;
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
return 8;
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
return 12;
default:
return 0;
}
}
uint32_t GLES2Util::GetGLTypeSizeForTextures(uint32_t type) {
return BytesPerElement(type);
}
uint32_t GLES2Util::GetGLTypeSizeForBuffers(uint32_t type) {
switch (type) {
case GL_BYTE:
return sizeof(GLbyte); // NOLINT
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte); // NOLINT
case GL_SHORT:
return sizeof(GLshort); // NOLINT
case GL_UNSIGNED_SHORT:
return sizeof(GLushort); // NOLINT
case GL_INT:
return sizeof(GLint); // NOLINT
case GL_UNSIGNED_INT:
return sizeof(GLuint); // NOLINT
case GL_FLOAT:
return sizeof(GLfloat); // NOLINT
case GL_FIXED:
return sizeof(GLfixed); // NOLINT
case GL_HALF_FLOAT:
return sizeof(GLushort); // NOLINT
case GL_INT_2_10_10_10_REV:
return sizeof(GLint); // NOLINT
case GL_UNSIGNED_INT_2_10_10_10_REV:
return sizeof(GLuint); // NOLINT
default:
return 0;
}
}
uint32_t GLES2Util::GetGroupSizeForBufferType(uint32_t count, uint32_t type) {
DCHECK_LE(count, 4u);
uint32_t type_size = GetGLTypeSizeForBuffers(type);
// For packed types, group size equals to the type size.
if (type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) {
DCHECK_EQ(4u, count);
return type_size;
}
return type_size * count;
}
uint32_t GLES2Util::GLErrorToErrorBit(uint32_t error) {
switch (error) {
case GL_INVALID_ENUM:
return gl_error_bit::kInvalidEnum;
case GL_INVALID_VALUE:
return gl_error_bit::kInvalidValue;
case GL_INVALID_OPERATION:
return gl_error_bit::kInvalidOperation;
case GL_OUT_OF_MEMORY:
return gl_error_bit::kOutOfMemory;
case GL_INVALID_FRAMEBUFFER_OPERATION:
return gl_error_bit::kInvalidFramebufferOperation;
case GL_CONTEXT_LOST_KHR:
return gl_error_bit::kContextLost;
default:
NOTREACHED();
}
}
uint32_t GLES2Util::GLErrorBitToGLError(uint32_t error_bit) {
switch (error_bit) {
case gl_error_bit::kInvalidEnum:
return GL_INVALID_ENUM;
case gl_error_bit::kInvalidValue:
return GL_INVALID_VALUE;
case gl_error_bit::kInvalidOperation:
return GL_INVALID_OPERATION;
case gl_error_bit::kOutOfMemory:
return GL_OUT_OF_MEMORY;
case gl_error_bit::kInvalidFramebufferOperation:
return GL_INVALID_FRAMEBUFFER_OPERATION;
case gl_error_bit::kContextLost:
return GL_CONTEXT_LOST_KHR;
default:
NOTREACHED();
}
}
uint32_t GLES2Util::IndexToGLFaceTarget(int index) {
static uint32_t faces[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
};
return faces[index];
}
size_t GLES2Util::GLTargetToFaceIndex(uint32_t target) {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_RECTANGLE_ARB:
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return 0;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return 0;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return 1;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return 2;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return 3;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return 4;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return 5;
default:
NOTREACHED();
}
}
uint32_t GLES2Util::GLFaceTargetToTextureTarget(uint32_t target) {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_RECTANGLE_ARB:
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return target;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return GL_TEXTURE_CUBE_MAP;
default:
NOTREACHED();
}
}
uint32_t GLES2Util::GetGLReadPixelsImplementationFormat(
uint32_t internal_format,
uint32_t texture_type,
bool supports_bgra) {
switch (internal_format) {
case GL_R8:
case GL_R16F:
case GL_R32F:
return GL_RED;
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
return GL_RED_INTEGER;
case GL_RG8:
case GL_RG16F:
case GL_RG32F:
return GL_RG;
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
return GL_RG_INTEGER;
case GL_RGB:
case GL_RGB8:
case GL_RGB565:
case GL_R11F_G11F_B10F:
case GL_RGB16F:
case GL_RGB32F:
return GL_RGB;
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32UI:
case GL_RGBA32I:
return GL_RGBA_INTEGER;
case GL_BGRA_EXT:
case GL_BGRA8_EXT:
// If the internal format is BGRA, we prefer reading back BGRA if
// possible.
if (texture_type == GL_UNSIGNED_BYTE && supports_bgra)
return GL_BGRA_EXT;
else
return GL_RGBA;
default:
return GL_RGBA;
}
}
uint32_t GLES2Util::GetGLReadPixelsImplementationType(uint32_t internal_format,
uint32_t texture_type) {
switch (internal_format) {
case GL_R16UI:
case GL_RG16UI:
case GL_RGBA16UI:
case GL_RGB10_A2UI:
case GL_R16_EXT:
case GL_RG16_EXT:
case GL_RGB16_EXT:
case GL_RGBA16_EXT:
return GL_UNSIGNED_SHORT;
case GL_R32UI:
case GL_RG32UI:
case GL_RGBA32UI:
return GL_UNSIGNED_INT;
case GL_R8I:
case GL_RG8I:
case GL_RGBA8I:
return GL_BYTE;
case GL_R16I:
case GL_RG16I:
case GL_RGBA16I:
case GL_R16_SNORM_EXT:
case GL_RG16_SNORM_EXT:
case GL_RGB16_SNORM_EXT:
case GL_RGBA16_SNORM_EXT:
return GL_SHORT;
case GL_R32I:
case GL_RG32I:
case GL_RGBA32I:
return GL_INT;
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
case GL_R11F_G11F_B10F:
return GL_UNSIGNED_BYTE;
case GL_R16F:
case GL_RG16F:
case GL_RGB16F:
case GL_RGBA16F:
return GL_HALF_FLOAT;
default:
// Unsized internal format.
return texture_type;
}
}
uint32_t GLES2Util::GetChannelsForFormat(int format) {
switch (format) {
case GL_ALPHA:
case GL_ALPHA16F_EXT:
case GL_ALPHA32F_EXT:
return kAlpha;
case GL_LUMINANCE:
return kRGB;
case GL_LUMINANCE_ALPHA:
return kRGBA;
case GL_RGB:
case GL_RGB8_OES:
case GL_RGB565:
case GL_RGB16F_EXT:
case GL_RGB32F_EXT:
case GL_SRGB_EXT:
case GL_SRGB8:
case GL_RGB8_SNORM:
case GL_R11F_G11F_B10F:
case GL_RGB9_E5:
case GL_RGB8UI:
case GL_RGB8I:
case GL_RGB16UI:
case GL_RGB16I:
case GL_RGB32UI:
case GL_RGB32I:
case GL_RGB16_EXT:
case GL_RGB16_SNORM_EXT:
case GL_RGBX8_ANGLE:
return kRGB;
case GL_BGRA_EXT:
case GL_BGRA8_EXT:
case GL_RGBA16F_EXT:
case GL_RGBA32F_EXT:
case GL_RGBA:
case GL_RGBA8_OES:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
case GL_RGBA8_SNORM:
case GL_RGB10_A2:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32UI:
case GL_RGBA32I:
case GL_RGBA16_EXT:
case GL_RGBA16_SNORM_EXT:
return kRGBA;
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_COMPONENT24_OES:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT32F:
return kDepth;
case GL_STENCIL_INDEX8:
return kStencil;
case GL_DEPTH_STENCIL_OES:
case GL_DEPTH24_STENCIL8_OES:
case GL_DEPTH32F_STENCIL8:
return kDepth | kStencil;
case GL_RED_EXT:
case GL_R8:
case GL_R8_SNORM:
case GL_R16F:
case GL_R32F:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_R16_EXT:
case GL_R16_SNORM_EXT:
return kRed;
case GL_RG_EXT:
case GL_RG8:
case GL_RG8_SNORM:
case GL_RG16F:
case GL_RG32F:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_RG16_EXT:
case GL_RG16_SNORM_EXT:
return kRed | kGreen;
default:
return 0x0000;
}
}
bool GLES2Util::IsSizedColorFormat(uint32_t internal_format) {
switch (internal_format) {
case GL_ALPHA16F_EXT:
case GL_ALPHA32F_EXT:
case GL_RGB8:
case GL_RGB16_EXT:
case GL_RGB16_SNORM_EXT:
case GL_RGB565:
case GL_RGB16F:
case GL_RGB32F:
case GL_SRGB8:
case GL_RGB8_SNORM:
case GL_R11F_G11F_B10F:
case GL_RGB9_E5:
case GL_RGB8UI:
case GL_RGB8I:
case GL_RGB16UI:
case GL_RGB16I:
case GL_RGB32UI:
case GL_RGB32I:
case GL_BGRA8_EXT:
case GL_RGBA16F:
case GL_RGBA32F:
case GL_RGBA8_OES:
case GL_RGBA16_EXT:
case GL_RGBA16_SNORM_EXT:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_SRGB8_ALPHA8:
case GL_RGBA8_SNORM:
case GL_RGB10_A2:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32UI:
case GL_RGBA32I:
case GL_RGBX8_ANGLE:
case GL_R8:
case GL_R8_SNORM:
case GL_R16_EXT:
case GL_R16_SNORM_EXT:
case GL_R16F:
case GL_R32F:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8:
case GL_RG8_SNORM:
case GL_RG16_EXT:
case GL_RG16_SNORM_EXT:
case GL_RG16F:
case GL_RG32F:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
return true;
default:
return false;
}
}
GLint GLES2Util::GetColorEncodingFromInternalFormat(uint32_t internalformat) {
switch (internalformat) {
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8:
case GL_SRGB8_ALPHA8:
return GL_SRGB;
default:
return GL_LINEAR;
}
}
void GLES2Util::GetColorFormatComponentSizes(
uint32_t internal_format, uint32_t type, int* r, int* g, int* b, int* a) {
DCHECK(r && g && b && a);
*r = 0;
*g = 0;
*b = 0;
*a = 0;
switch (internal_format) {
case GL_LUMINANCE:
switch (type) {
case GL_UNSIGNED_BYTE:
// It can be RGBA8, RGB8, RG8, or R8.
// Here we only require R8, which is good enough for validation.
// Same for other types.
internal_format = GL_R8;
break;
case GL_HALF_FLOAT_OES:
internal_format = GL_R16F;
break;
case GL_FLOAT:
internal_format = GL_R32F;
return;
default:
NOTREACHED();
}
break;
case GL_LUMINANCE_ALPHA:
switch (type) {
case GL_UNSIGNED_BYTE:
internal_format = GL_RGBA8;
break;
case GL_HALF_FLOAT_OES:
internal_format = GL_RGBA16F;
break;
case GL_FLOAT:
internal_format = GL_RGBA32F;
return;
default:
NOTREACHED();
}
break;
default:
internal_format = ConvertToSizedFormat(internal_format, type);
break;
}
// Sized formats.
switch (internal_format) {
case GL_ALPHA8_EXT:
*a = 8;
break;
case GL_ALPHA16F_EXT:
*a = 16;
break;
case GL_ALPHA32F_EXT:
*a = 32;
break;
case GL_RGB8_OES:
case GL_SRGB8:
case GL_RGB8_SNORM:
case GL_RGB8UI:
case GL_RGB8I:
case GL_RGBX8_ANGLE:
*r = 8;
*g = 8;
*b = 8;
break;
case GL_RGB565:
*r = 5;
*g = 6;
*b = 5;
break;
case GL_RGB16F:
case GL_RGB16UI:
case GL_RGB16I:
case GL_RGB16_EXT:
case GL_RGB16_SNORM_EXT:
*r = 16;
*g = 16;
*b = 16;
break;
case GL_RGB32F:
case GL_RGB32UI:
case GL_RGB32I:
*r = 32;
*g = 32;
*b = 32;
break;
case GL_R11F_G11F_B10F:
*r = 11;
*g = 11;
*b = 10;
break;
case GL_RGB9_E5:
*r = 9;
*g = 9;
*b = 9;
break;
case GL_BGRA8_EXT:
case GL_RGBA8:
case GL_SRGB8_ALPHA8:
case GL_RGBA8_SNORM:
case GL_RGBA8UI:
case GL_RGBA8I:
*r = 8;
*g = 8;
*b = 8;
*a = 8;
break;
case GL_RGBA16F_EXT:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA16_EXT:
case GL_RGBA16_SNORM_EXT:
*r = 16;
*g = 16;
*b = 16;
*a = 16;
break;
case GL_RGBA32F_EXT:
case GL_RGBA32UI:
case GL_RGBA32I:
*r = 32;
*g = 32;
*b = 32;
*a = 32;
break;
case GL_RGBA4:
*r = 4;
*g = 4;
*b = 4;
*a = 4;
break;
case GL_RGB5_A1:
*r = 5;
*g = 5;
*b = 5;
*a = 1;
break;
case GL_RGB10_A2:
case GL_RGB10_A2UI:
*r = 10;
*g = 10;
*b = 10;
*a = 2;
break;
case GL_R8:
case GL_R8_SNORM:
case GL_R8UI:
case GL_R8I:
*r = 8;
break;
case GL_R16F:
case GL_R16UI:
case GL_R16I:
case GL_R16_EXT:
case GL_R16_SNORM_EXT:
*r = 16;
break;
case GL_R32F:
case GL_R32UI:
case GL_R32I:
*r = 32;
break;
case GL_RG8:
case GL_RG8_SNORM:
case GL_RG8UI:
case GL_RG8I:
*r = 8;
*g = 8;
break;
case GL_RG16F:
case GL_RG16UI:
case GL_RG16I:
case GL_RG16_EXT:
case GL_RG16_SNORM_EXT:
*r = 16;
*g = 16;
break;
case GL_RG32F:
case GL_RG32UI:
case GL_RG32I:
*r = 32;
*g = 32;
break;
default:
NOTREACHED();
}
}
uint32_t GLES2Util::GetChannelsNeededForAttachmentType(
int type,
uint32_t max_color_attachments) {
switch (type) {
case GL_DEPTH_ATTACHMENT:
return kDepth;
case GL_STENCIL_ATTACHMENT:
return kStencil;
default:
if (type >= GL_COLOR_ATTACHMENT0 &&
type < static_cast<int>(
GL_COLOR_ATTACHMENT0 + max_color_attachments)) {
return kRGBA;
}
return 0x0000;
}
}
std::string GLES2Util::GetStringEnum(uint32_t value) {
return gl::GLEnums::GetStringEnum(value);
}
std::string GLES2Util::GetStringError(uint32_t value) {
static EnumToString string_table[] = {
{ GL_NONE, "GL_NONE" },
};
return GLES2Util::GetQualifiedEnumString(string_table,
std::size(string_table), value);
}
std::string GLES2Util::GetStringBool(uint32_t value) {
return value ? "GL_TRUE" : "GL_FALSE";
}
std::string GLES2Util::GetQualifiedEnumString(const EnumToString* table,
size_t count,
uint32_t value) {
for (const EnumToString* end = table + count; table < end; ++table) {
if (table->value == value) {
return table->name;
}
}
return GetStringEnum(value);
}
GLSLArrayName::GLSLArrayName(const std::string& name) : element_index_(-1) {
if (name.size() < 4)
return;
if (name.back() != ']')
return;
size_t open_pos = name.find_last_of('[');
if (open_pos >= name.size() - 2)
return;
base::CheckedNumeric<int> index = 0;
size_t last = name.size() - 1;
for (size_t pos = open_pos + 1; pos < last; ++pos) {
int8_t digit = name[pos] - '0';
if (digit < 0 || digit > 9)
return;
index = index * 10 + digit;
}
if (!index.IsValid())
return;
element_index_ = index.ValueOrDie();
base_name_ = name.substr(0, open_pos);
}
uint32_t GLES2Util::CalcClearBufferivDataCount(int buffer) {
switch (buffer) {
case GL_COLOR:
return 4;
case GL_STENCIL:
return 1;
default:
return 0;
}
}
uint32_t GLES2Util::CalcClearBufferfvDataCount(int buffer) {
switch (buffer) {
case GL_COLOR:
return 4;
case GL_DEPTH:
return 1;
default:
return 0;
}
}
uint32_t GLES2Util::CalcClearBufferuivDataCount(int buffer) {
switch (buffer) {
case GL_COLOR:
return 4;
default:
return 0;
}
}
// static
void GLES2Util::MapUint64ToTwoUint32(
uint64_t v64, uint32_t* v32_0, uint32_t* v32_1) {
DCHECK(v32_0 && v32_1);
*v32_0 = static_cast<uint32_t>(v64 & 0xFFFFFFFF);
*v32_1 = static_cast<uint32_t>((v64 & 0xFFFFFFFF00000000) >> 32);
}
// static
uint64_t GLES2Util::MapTwoUint32ToUint64(uint32_t v32_0, uint32_t v32_1) {
uint64_t v64 = v32_1;
return (v64 << 32) | v32_0;
}
// static
uint32_t GLES2Util::MapBufferTargetToBindingEnum(uint32_t target) {
switch (target) {
case GL_ARRAY_BUFFER:
return GL_ARRAY_BUFFER_BINDING;
case GL_ATOMIC_COUNTER_BUFFER:
return GL_ATOMIC_COUNTER_BUFFER_BINDING;
case GL_COPY_READ_BUFFER:
return GL_COPY_READ_BUFFER_BINDING;
case GL_COPY_WRITE_BUFFER:
return GL_COPY_WRITE_BUFFER_BINDING;
case GL_DISPATCH_INDIRECT_BUFFER:
return GL_DISPATCH_INDIRECT_BUFFER_BINDING;
case GL_DRAW_INDIRECT_BUFFER:
return GL_DRAW_INDIRECT_BUFFER_BINDING;
case GL_ELEMENT_ARRAY_BUFFER:
return GL_ELEMENT_ARRAY_BUFFER_BINDING;
case GL_PIXEL_PACK_BUFFER:
return GL_PIXEL_PACK_BUFFER_BINDING;
case GL_PIXEL_UNPACK_BUFFER:
return GL_PIXEL_UNPACK_BUFFER_BINDING;
case GL_SHADER_STORAGE_BUFFER:
return GL_SHADER_STORAGE_BUFFER_BINDING;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case GL_UNIFORM_BUFFER:
return GL_UNIFORM_BUFFER_BINDING;
default:
return 0;
}
}
// static
bool GLES2Util::IsUnsignedIntegerFormat(uint32_t internal_format) {
switch (internal_format) {
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
case GL_RGB8UI:
case GL_RGB16UI:
case GL_RGB32UI:
case GL_RGBA8UI:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
return true;
default:
return false;
}
}
// static
bool GLES2Util::IsSignedIntegerFormat(uint32_t internal_format) {
switch (internal_format) {
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RGB8I:
case GL_RGB16I:
case GL_RGB32I:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
return true;
default:
return false;
}
}
// static
bool GLES2Util::IsIntegerFormat(uint32_t internal_format) {
return (IsUnsignedIntegerFormat(internal_format) ||
IsSignedIntegerFormat(internal_format));
}
// static
bool GLES2Util::IsFloatFormat(uint32_t internal_format) {
switch (internal_format) {
case GL_R16F:
case GL_R32F:
case GL_RG16F:
case GL_RG32F:
case GL_R11F_G11F_B10F:
case GL_RGB16F:
case GL_RGB32F:
case GL_RGBA16F:
case GL_RGBA32F:
return true;
default:
return false;
}
}
// static
bool GLES2Util::IsFloat32Format(uint32_t internal_format) {
switch (internal_format) {
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
return true;
default:
return false;
}
}
// static
uint32_t GLES2Util::ConvertToSizedFormat(uint32_t format, uint32_t type) {
switch (format) {
case GL_RGB:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_RGB8;
case GL_UNSIGNED_SHORT_5_6_5:
return GL_RGB565;
case GL_HALF_FLOAT_OES:
return GL_RGB16F;
case GL_FLOAT:
return GL_RGB32F;
case GL_UNSIGNED_SHORT:
return GL_RGB16_EXT;
default:
NOTREACHED();
}
case GL_RGBA:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_RGBA8;
case GL_UNSIGNED_SHORT_4_4_4_4:
return GL_RGBA4;
case GL_UNSIGNED_SHORT_5_5_5_1:
return GL_RGB5_A1;
case GL_HALF_FLOAT_OES:
return GL_RGBA16F;
case GL_FLOAT:
return GL_RGBA32F;
case GL_UNSIGNED_SHORT:
return GL_RGBA16_EXT;
default:
NOTREACHED();
}
case GL_ALPHA:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_ALPHA8_EXT;
case GL_HALF_FLOAT_OES:
return GL_ALPHA16F_EXT;
case GL_FLOAT:
return GL_ALPHA32F_EXT;
default:
NOTREACHED();
}
case GL_RED:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_R8;
case GL_HALF_FLOAT_OES:
return GL_R16F;
case GL_FLOAT:
return GL_R32F;
case GL_UNSIGNED_SHORT:
return GL_R16_EXT;
default:
NOTREACHED();
}
case GL_RG:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_RG8;
case GL_HALF_FLOAT_OES:
return GL_RG16F;
case GL_FLOAT:
return GL_RG32F;
case GL_UNSIGNED_SHORT:
return GL_RG16_EXT;
default:
NOTREACHED();
}
case GL_SRGB_EXT:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_SRGB8;
default:
NOTREACHED();
}
case GL_SRGB_ALPHA_EXT:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_SRGB8_ALPHA8;
default:
NOTREACHED();
}
case GL_BGRA_EXT:
switch (type) {
case GL_UNSIGNED_BYTE:
return GL_BGRA8_EXT;
default:
NOTREACHED();
}
default:
break;
}
return format;
}
#include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"
} // namespace gles2
} // namespace gpu