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gpu / command_buffer / common / swap_buffers_complete_params.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_COMMON_SWAP_BUFFERS_COMPLETE_PARAMS_H_
#define GPU_COMMAND_BUFFER_COMMON_SWAP_BUFFERS_COMPLETE_PARAMS_H_
#include <optional>
#include <vector>
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/ca_layer_params.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/swap_result.h"
namespace gpu {
struct GPU_EXPORT SwapBuffersCompleteParams {
SwapBuffersCompleteParams();
SwapBuffersCompleteParams(SwapBuffersCompleteParams&& other);
SwapBuffersCompleteParams(const SwapBuffersCompleteParams& other);
SwapBuffersCompleteParams& operator=(SwapBuffersCompleteParams&& other);
SwapBuffersCompleteParams& operator=(const SwapBuffersCompleteParams& other);
~SwapBuffersCompleteParams();
gfx::SwapResponse swap_response;
// Damage area of the current backing buffer compare to the previous swapped
// buffer. The renderer can use it as hint for minimizing drawing area for the
// next frame.
std::optional<gfx::Rect> frame_buffer_damage_area;
// Used only on macOS, to allow the browser hosted NSWindow to display
// content populated in the GPU process.
gfx::CALayerParams ca_layer_params;
// Used only on macOS, for released overlays with SkiaRenderer.
std::vector<Mailbox> released_overlays;
// Used by graphics pipeline to trace each individual frame swap. The value is
// passed from viz::Display::DrawAndSwap to Renderer, then to gl::Presenter or
// gl::GLSurface via gfx::FrameData and then passed back to viz::Display via
// gfx::SwapCompletionResult.
int64_t swap_trace_id = -1;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_SWAP_BUFFERS_COMPLETE_PARAMS_H_