1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
gpu / command_buffer / service / dawn_caching_interface.h [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_
#define GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_
#include <dawn/platform/DawnPlatform.h>
#include <memory>
#include <string>
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/containers/linked_list.h"
#include "base/functional/callback.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
#include "base/thread_annotations.h"
#include "gpu/gpu_gles2_export.h"
#include "gpu/ipc/common/gpu_disk_cache_type.h"
namespace gpu {
namespace webgpu {
class DawnCachingInterfaceFactory;
namespace detail {
// In memory caching backend that is just a thread-safe wrapper around a map
// with a simple LRU eviction algorithm implemented on top. This is the actual
// backing cache for instances of DawnCachingInterface. The eviction queue is
// set up so that the entries in the front are the first entries to be deleted.
class GPU_GLES2_EXPORT DawnCachingBackend
: public base::RefCounted<DawnCachingBackend> {
public:
explicit DawnCachingBackend(size_t max_size);
size_t LoadData(const std::string& key, void* value_out, size_t value_size);
void StoreData(const std::string& key, const void* value, size_t value_size);
private:
// Internal entry class for LRU tracking and holding key/value pair.
class Entry : public base::LinkNode<Entry> {
public:
Entry(const std::string& key, const void* value, size_t value_size);
const std::string& Key() const;
size_t TotalSize() const;
size_t DataSize() const;
size_t ReadData(void* value_out, size_t value_size) const;
private:
const std::string key_;
const std::string data_;
};
// Overrides for transparent flat_set lookups using a string.
friend bool operator<(const std::unique_ptr<Entry>& lhs,
const std::unique_ptr<Entry>& rhs);
friend bool operator<(const std::unique_ptr<Entry>& lhs,
const std::string& rhs);
friend bool operator<(const std::string& lhs,
const std::unique_ptr<Entry>& rhs);
friend class base::RefCounted<DawnCachingBackend>;
~DawnCachingBackend();
void EvictEntry(Entry* entry) EXCLUSIVE_LOCKS_REQUIRED(mutex_);
base::Lock mutex_;
base::flat_set<std::unique_ptr<Entry>> entries_ GUARDED_BY(mutex_);
base::LinkedList<Entry> lru_ GUARDED_BY(mutex_);
size_t max_size_;
size_t current_size_ = 0;
};
} // namespace detail
// Provides a wrapper class around an in-memory DawnCachingBackend. This class
// was originally designed to handle both disk and in-memory cache backends, but
// because it lives on the GPU process and does not have permissions (due to
// sandbox restrictions) to disk, the disk functionality was removed. Should it
// become necessary to provide interfaces over a disk level disk_cache::Backend,
// please refer to the file history for reference. Note that the big difference
// between in-memory and disk backends are the sync vs async nature of the two
// respectively. Because we are only handling in-memory backends now, the logic
// can be simplified to handle everything synchronously.
class GPU_GLES2_EXPORT DawnCachingInterface
: public dawn::platform::CachingInterface {
public:
using CacheBlobCallback =
base::RepeatingCallback<void(gpu::GpuDiskCacheType type,
const std::string& key,
const std::string& blob)>;
~DawnCachingInterface() override;
size_t LoadData(const void* key,
size_t key_size,
void* value_out,
size_t value_size) override;
void StoreData(const void* key,
size_t key_size,
const void* value,
size_t value_size) override;
private:
friend class DawnCachingInterfaceFactory;
// Simplified accessor to the backend.
detail::DawnCachingBackend* backend() { return backend_.get(); }
// Constructor is private because creation of interfaces should be deferred to
// the factory.
explicit DawnCachingInterface(scoped_refptr<detail::DawnCachingBackend> backend,
CacheBlobCallback callback = {});
// Caching interface owns a reference to the backend.
scoped_refptr<detail::DawnCachingBackend> backend_ = nullptr;
// The callback provides ability to store cache entries to persistent disk.
CacheBlobCallback cache_blob_callback_;
};
// Factory class for producing and managing DawnCachingInterfaces.
// Creating/using caching interfaces through the factory guarantees that we will
// not run into issues where backends are being initialized with the same
// parameters leading to blockage.
class GPU_GLES2_EXPORT DawnCachingInterfaceFactory {
public:
// Factory for backend creation, especially for testing.
using BackendFactory =
base::RepeatingCallback<scoped_refptr<detail::DawnCachingBackend>()>;
explicit DawnCachingInterfaceFactory(BackendFactory factory);
DawnCachingInterfaceFactory();
~DawnCachingInterfaceFactory();
// Returns a pointer to a DawnCachingInterface, creating a backend for it if
// necessary. For handle based instances, the factory keeps a reference to the
// backend until ReleaseHandle below is called.
std::unique_ptr<DawnCachingInterface> CreateInstance(
const gpu::GpuDiskCacheHandle& handle,
DawnCachingInterface::CacheBlobCallback callback = {});
// Returns a pointer to a DawnCachingInterface that owns the in memory
// backend. This is used for incognito cases where the cache should not be
// persisted to disk.
std::unique_ptr<DawnCachingInterface> CreateInstance();
// Releases the factory held reference of the handle's backend. Generally this
// is the last reference which means that the in-memory disk cache will be
// destroyed and the resources reclaimed. The factory needs to hold an extra
// reference in order to avoid potential races where the browser may be about
// to reuse the same handle, but the last reference on the GPU side has just
// been released causing us to clear the in-memory disk cache too early. When
// that happens, the disk cache entries are not re-sent over to the GPU
// process. To avoid this, when the browser's last reference goes away, it
// notifies the GPU process, and the last reference held by the factory is
// released.
void ReleaseHandle(const gpu::GpuDiskCacheHandle& handle);
private:
// Creates a default backend for assignment.
static scoped_refptr<detail::DawnCachingBackend>
CreateDefaultInMemoryBackend();
// Factory to create backends.
BackendFactory backend_factory_;
// Map that holds existing backends.
base::flat_map<gpu::GpuDiskCacheHandle,
scoped_refptr<detail::DawnCachingBackend>>
backends_;
};
} // namespace webgpu
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_