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gpu / command_buffer / service / decoder_client.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_
#define GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_
#include <stdint.h>
#include <string>
#include "base/containers/span.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/gpu_disk_cache_type.h"
#include "ui/gl/gpu_preference.h"
#include "url/gurl.h"
namespace gpu {
class GPU_EXPORT DecoderClient {
public:
virtual ~DecoderClient() = default;
// Prints a message (error/warning) to the console.
virtual void OnConsoleMessage(int32_t id, const std::string& message) = 0;
// Notifies the renderer process that the active GPU changed.
virtual void OnGpuSwitched(gl::GpuPreference active_gpu_heuristic) {}
// Cache a blob (i.e. shader intermediates, shader bytecodes, pipelines, etc)
// to persistent storage.
virtual void CacheBlob(gpu::GpuDiskCacheType type,
const std::string& key,
const std::string& blob) = 0;
// Called when the decoder releases a fence sync. Allows the client to
// reschedule waiting decoders.
virtual void OnFenceSyncRelease(uint64_t release) = 0;
// Called when the decoder needs to be descheduled while waiting for a fence
// completion. The client is responsible for descheduling the command buffer
// before returning, and then calling PerformPollingWork periodically to test
// for the fence completion and possibly reschedule.
virtual void OnDescheduleUntilFinished() = 0;
// Called from PerformPollingWork when the decoder needs to be rescheduled
// because the fence completed.
virtual void OnRescheduleAfterFinished() = 0;
// Notifies the client that the shared GrContext may have been used by this
// decoder and its GPU memory should be cleaned up.
virtual void ScheduleGrContextCleanup() = 0;
virtual void SetActiveURL(GURL url) {}
// Called by the decoder to pass a variable-size block of data to the client.
virtual void HandleReturnData(base::span<const uint8_t> data) = 0;
// Returns true if rasterization should yield.
virtual bool ShouldYield() = 0;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_