1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290

gpu / command_buffer / service / feature_info.h [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
#define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_

#include <memory>
#include <string>
#include <string_view>

#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gles2_cmd_validation.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gfx/extension_set.h"

namespace base {
class CommandLine;
}

namespace gl {
struct GLVersionInfo;
}

namespace gpu {
namespace gles2 {

// FeatureInfo records the features that are available for a ContextGroup.
class GPU_GLES2_EXPORT FeatureInfo : public base::RefCounted<FeatureInfo> {
 public:
  struct FeatureFlags {
    FeatureFlags();

    GpuMemoryBufferFormatSet gpu_memory_buffer_formats = {
        gfx::BufferFormat::BGR_565,   gfx::BufferFormat::RGBA_4444,
        gfx::BufferFormat::RGBA_8888, gfx::BufferFormat::RGBX_8888,
        gfx::BufferFormat::YVU_420,   gfx::BufferFormat::YUV_420_BIPLANAR,
    };
    // Use glBlitFramebuffer() and glRenderbufferStorageMultisample() with
    // GL_EXT_framebuffer_multisample-style semantics (as opposed to
    // GL_EXT_multisampled_render_to_texture semantics).
    bool chromium_framebuffer_multisample = false;
    bool chromium_sync_query = false;
    bool multisampled_render_to_texture = false;
    // Use the IMG GLenum values rather than EXT.
    bool use_img_for_multisampled_render_to_texture = false;
    bool chromium_screen_space_antialiasing = false;
    bool use_chromium_screen_space_antialiasing_via_shaders = false;
    bool oes_standard_derivatives = false;
    bool oes_egl_image_external = false;
    bool oes_egl_image_external_essl3 = false;
    bool nv_egl_stream_consumer_external = false;
    bool oes_depth24 = false;
    bool oes_compressed_etc1_rgb8_texture = false;
    bool packed_depth24_stencil8 = false;
    bool npot_ok = false;
    bool enable_texture_filter_anisotropic = false;
    bool enable_texture_float_linear = false;
    bool enable_texture_half_float_linear = false;
    bool enable_color_buffer_float = false;
    bool enable_color_buffer_half_float = false;
    bool angle_translated_shader_source = false;
    bool angle_pack_reverse_row_order = false;
    bool arb_texture_rectangle = false;
    bool angle_instanced_arrays = false;
    bool occlusion_query_boolean = false;
    bool native_vertex_array_object = false;
    bool ext_texture_format_astc = false;
    bool ext_texture_format_astc_hdr = false;
    bool ext_texture_format_atc = false;
    bool ext_texture_format_bgra8888 = false;
    bool ext_texture_format_dxt1 = false;
    bool ext_texture_format_dxt5 = false;
    bool enable_shader_name_hashing = false;
    bool enable_samplers = false;
    bool ext_draw_buffers = false;
    bool nv_draw_buffers = false;
    bool ext_frag_depth = false;
    bool ext_shader_texture_lod = false;
    bool use_async_readpixels = false;
    bool map_buffer_range = false;
    bool ext_discard_framebuffer = false;
    bool angle_depth_texture = false;
    bool is_swiftshader_for_webgl = false;
    bool angle_texture_usage = false;
    bool ext_texture_storage = false;
    bool blend_equation_advanced = false;
    bool blend_equation_advanced_coherent = false;
    bool ext_texture_rg = false;
    bool ext_texture_norm16 = false;
    bool chromium_image_ycbcr_420v = false;
    bool chromium_image_ar30 = false;
    bool chromium_image_ab30 = false;
    bool chromium_image_ycbcr_p010 = false;
    bool emulate_primitive_restart_fixed_index = false;
    bool ext_render_buffer_format_bgra8888 = false;
    bool ext_multisample_compatibility = false;
    bool ext_blend_func_extended = false;
    bool ext_read_format_bgra = false;
    bool chromium_color_buffer_float_rgb = false;
    bool chromium_color_buffer_float_rgba = false;
    bool angle_robust_client_memory = false;
    bool khr_debug = false;
    bool chromium_bind_generates_resource = false;
    bool angle_webgl_compatibility = false;
    bool ext_srgb_write_control = false;
    bool ext_srgb = false;
    bool chromium_copy_texture = false;
    bool chromium_copy_compressed_texture = false;
    bool ext_disjoint_timer_query = false;
    bool angle_client_arrays = false;
    bool angle_request_extension = false;
    bool ext_debug_marker = false;
    bool ext_pixel_buffer_object = false;
    bool ext_unpack_subimage = false;
    bool oes_rgb8_rgba8 = false;
    bool angle_robust_resource_initialization = false;
    bool nv_fence = false;
    bool ext_window_rectangles = false;
    bool chromium_gpu_fence = false;
    bool separate_stencil_ref_mask_writemask = false;
    bool mesa_framebuffer_flip_y = false;
    bool ovr_multiview2 = false;
    bool khr_parallel_shader_compile = false;
    bool khr_robust_buffer_access_behavior = false;
    bool webgl_multi_draw = false;
    bool nv_internalformat_sample_query = false;
    bool amd_framebuffer_multisample_advanced = false;
    bool ext_float_blend = false;
    bool chromium_completion_query = false;
    bool oes_fbo_render_mipmap = false;
    bool webgl_draw_instanced_base_vertex_base_instance = false;
    bool webgl_multi_draw_instanced_base_vertex_base_instance = false;
    bool ext_texture_compression_bptc = false;
    bool ext_texture_compression_rgtc = false;
    bool oes_draw_buffers_indexed = false;
    bool ext_yuv_target = false;
    bool angle_shader_pixel_local_storage = false;
    bool angle_rgbx_internal_format = false;
    bool angle_provoking_vertex = false;
    bool angle_clip_cull_distance = false;
    bool angle_polygon_mode = false;
    bool ext_clip_control = false;
    bool ext_polygon_offset_clamp = false;
    bool angle_blob_cache = false;
  };

  FeatureInfo();

  // Constructor with workarounds taken from the current process's CommandLine
  FeatureInfo(const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds,
              const GpuFeatureInfo& gpu_feature_info);

  FeatureInfo(const FeatureInfo&) = delete;
  FeatureInfo& operator=(const FeatureInfo&) = delete;

  // Initializes the feature information. Needs a current GL context.
  void Initialize(ContextType context_type,
                  bool is_passthrough_cmd_decoder,
                  const DisallowedFeatures& disallowed_features,
                  bool force_reinitialize = false);

  // Helper that defaults to no disallowed features and a GLES2 context.
  void InitializeForTesting();
  // Helper that defaults to no disallowed Features.
  void InitializeForTesting(ContextType context_type);
  // Helper that defaults to a GLES2 context.
  void InitializeForTesting(const DisallowedFeatures& disallowed_features);

  const Validators* validators() const {
    return &validators_;
  }

  ContextType context_type() const { return context_type_; }

  const gfx::ExtensionSet& extensions() const { return extensions_; }

  const FeatureFlags& feature_flags() const {
    return feature_flags_;
  }

  const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; }

  const DisallowedFeatures& disallowed_features() const {
    return disallowed_features_;
  }

  const gl::GLVersionInfo& gl_version_info() const {
    DCHECK(gl_version_info_.get());
    return *(gl_version_info_.get());
  }

  bool IsES3Capable() const;
  void EnableES3Validators();

  bool disable_shader_translator() const { return disable_shader_translator_; }

  bool IsWebGLContext() const;
  bool IsWebGL1OrES2Context() const;
  bool IsWebGL2OrES3Context() const;
  bool IsWebGL2OrES3OrHigherContext() const;
  bool IsES31ForTestingContext() const;

  void EnableCHROMIUMColorBufferFloatRGBA();
  void EnableCHROMIUMColorBufferFloatRGB();
  void EnableEXTFloatBlend();
  void EnableEXTColorBufferFloat();
  void EnableEXTColorBufferHalfFloat();
  void EnableEXTTextureFilterAnisotropic();
  void EnableOESDrawBuffersIndexed();
  void EnableOESFboRenderMipmap();
  void EnableOESTextureFloatLinear();
  void EnableOESTextureHalfFloatLinear();

  bool ext_color_buffer_float_available() const {
    return ext_color_buffer_float_available_;
  }

  bool ext_color_buffer_half_float_available() const {
    return ext_color_buffer_half_float_available_;
  }

  bool oes_texture_float_available() const {
    return oes_texture_float_available_;
  }

  bool oes_texture_float_linear_available() const {
    return oes_texture_float_linear_available_;
  }

  bool oes_texture_half_float_linear_available() const {
    return oes_texture_half_float_linear_available_;
  }

  bool is_passthrough_cmd_decoder() const {
    return is_passthrough_cmd_decoder_;
  }

 private:
  friend class base::RefCounted<FeatureInfo>;
  friend class BufferManagerClientSideArraysTest;

  ~FeatureInfo();

  void AddExtensionString(std::string_view s);
  void InitializeBasicState(const base::CommandLine* command_line);
  void InitializeFeatures();
  void InitializeFloatAndHalfFloatFeatures(const gfx::ExtensionSet& extensions);

  void EnableANGLEInstancedArrayIfPossible(const gfx::ExtensionSet& extensions);
  void EnableWEBGLMultiDrawIfPossible(const gfx::ExtensionSet& extensions);

  bool initialized_ = false;

  Validators validators_;

  DisallowedFeatures disallowed_features_;

  ContextType context_type_ = CONTEXT_TYPE_OPENGLES2;
  bool is_passthrough_cmd_decoder_ = false;

  // The set of extensions returned by glGetString(GL_EXTENSIONS);
  gfx::ExtensionSet extensions_;

  // Flags for some features
  FeatureFlags feature_flags_;

  // Flags for Workarounds.
  GpuDriverBugWorkarounds workarounds_;

  bool ext_color_buffer_float_available_ = false;
  bool ext_color_buffer_half_float_available_ = false;
  bool ext_texture_filter_anisotropic_available_ = false;
  bool oes_texture_float_available_ = false;
  bool oes_texture_float_linear_available_ = false;
  bool oes_texture_half_float_linear_available_ = false;

  bool disable_shader_translator_;
  std::unique_ptr<gl::GLVersionInfo> gl_version_info_;
};

}  // namespace gles2
}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_