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gpu / command_buffer / service / gl_state_restorer_impl.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "gpu/command_buffer/service/gl_context_virtual_delegate.h"
#include "gpu/command_buffer/service/query_manager.h"
namespace gpu {
GLStateRestorerImpl::GLStateRestorerImpl(
base::WeakPtr<GLContextVirtualDelegate> delegate)
: delegate_(delegate) {}
GLStateRestorerImpl::~GLStateRestorerImpl() = default;
bool GLStateRestorerImpl::IsInitialized() {
DCHECK(delegate_.get());
return delegate_->initialized();
}
void GLStateRestorerImpl::RestoreState(const gl::GLStateRestorer* prev_state) {
DCHECK(delegate_.get());
const GLStateRestorerImpl* restorer_impl =
static_cast<const GLStateRestorerImpl*>(prev_state);
delegate_->RestoreState(restorer_impl ? restorer_impl->GetContextState()
: nullptr);
}
void GLStateRestorerImpl::RestoreAllTextureUnitAndSamplerBindings() {
DCHECK(delegate_.get());
delegate_->RestoreAllTextureUnitAndSamplerBindings(nullptr);
}
void GLStateRestorerImpl::RestoreActiveTexture() {
DCHECK(delegate_.get());
delegate_->RestoreActiveTexture();
}
void GLStateRestorerImpl::RestoreActiveTextureUnitBinding(unsigned int target) {
DCHECK(delegate_.get());
delegate_->RestoreActiveTextureUnitBinding(target);
}
void GLStateRestorerImpl::RestoreAllExternalTextureBindingsIfNeeded() {
DCHECK(delegate_.get());
delegate_->RestoreAllExternalTextureBindingsIfNeeded();
}
void GLStateRestorerImpl::RestoreFramebufferBindings() {
DCHECK(delegate_.get());
delegate_->RestoreFramebufferBindings();
}
void GLStateRestorerImpl::RestoreProgramBindings() {
DCHECK(delegate_.get());
delegate_->RestoreProgramBindings();
}
void GLStateRestorerImpl::RestoreBufferBinding(unsigned int target) {
DCHECK(delegate_.get());
delegate_->RestoreBufferBinding(target);
}
void GLStateRestorerImpl::RestoreVertexAttribArray(unsigned int index) {
DCHECK(delegate_.get());
delegate_->RestoreVertexAttribArray(index);
}
void GLStateRestorerImpl::PauseQueries() {
DCHECK(delegate_.get());
if (auto* query_manager = delegate_->GetQueryManager())
query_manager->PauseQueries();
}
void GLStateRestorerImpl::ResumeQueries() {
DCHECK(delegate_.get());
if (auto* query_manager = delegate_->GetQueryManager())
query_manager->ResumeQueries();
}
const gles2::ContextState* GLStateRestorerImpl::GetContextState() const {
DCHECK(delegate_.get());
return delegate_->GetContextState();
}
} // namespace gpu