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gpu / command_buffer / service / gl_utils.cc [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "gpu/command_buffer/service/gl_utils.h"
#include <algorithm>
#include <unordered_set>
#include "build/build_config.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_version_info.h"
#if BUILDFLAG(IS_CHROMEOS_ASH)
#include <sys/stat.h>
#include "ui/gl/gl_surface_egl.h"
#endif
namespace gpu {
namespace gles2 {
namespace {
const int kASTCBlockSize = 16;
const int kS3TCBlockWidth = 4;
const int kS3TCBlockHeight = 4;
const int kS3TCDXT1BlockSize = 8;
const int kS3TCDXT3AndDXT5BlockSize = 16;
const int kEACAndETC2BlockSize = 4;
const int kBPTCBlockWidth = 4;
const int kBPTCBlockHeight = 4;
const int kRGTCBlockWidth = 4;
const int kRGTCBlockHeight = 4;
typedef struct {
int blockWidth;
int blockHeight;
} ASTCBlockArray;
const ASTCBlockArray kASTCBlockArray[] = {
{4, 4}, /* GL_COMPRESSED_RGBA_ASTC_4x4_KHR */
{5, 4}, /* and GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR */
{5, 5}, {6, 5}, {6, 6}, {8, 5}, {8, 6}, {8, 8},
{10, 5}, {10, 6}, {10, 8}, {10, 10}, {12, 10}, {12, 12}};
bool IsValidPVRTCSize(GLint level, GLsizei size) {
return GLES2Util::IsPOT(size);
}
bool IsValidS3TCSizeForWebGLAndANGLE(GLint level, GLsizei size) {
// WebGL and ANGLE only allow multiple-of-4 sizes for the base level. See
// WEBGL_compressed_texture_s3tc and ANGLE_compressed_texture_dxt*
return (level > 0) || (size % kS3TCBlockWidth == 0);
}
const char* GetDebugSourceString(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
return "OpenGL";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "Window System";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "Shader Compiler";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "Third Party";
case GL_DEBUG_SOURCE_APPLICATION:
return "Application";
case GL_DEBUG_SOURCE_OTHER:
return "Other";
default:
return "UNKNOWN";
}
}
const char* GetDebugTypeString(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "Error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "Deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "Undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY:
return "Portability";
case GL_DEBUG_TYPE_PERFORMANCE:
return "Performance";
case GL_DEBUG_TYPE_OTHER:
return "Other";
case GL_DEBUG_TYPE_MARKER:
return "Marker";
default:
return "UNKNOWN";
}
}
const char* GetDebugSeverityString(GLenum severity) {
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
return "High";
case GL_DEBUG_SEVERITY_MEDIUM:
return "Medium";
case GL_DEBUG_SEVERITY_LOW:
return "Low";
case GL_DEBUG_SEVERITY_NOTIFICATION:
return "Notification";
default:
return "UNKNOWN";
}
}
} // namespace
bool PrecisionMeetsSpecForHighpFloat(GLint rangeMin,
GLint rangeMax,
GLint precision) {
return (rangeMin >= 62) && (rangeMax >= 62) && (precision >= 16);
}
void QueryShaderPrecisionFormat(GLenum shader_type,
GLenum precision_type,
GLint* range,
GLint* precision) {
switch (precision_type) {
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
// These values are for a 32-bit twos-complement integer format.
range[0] = 31;
range[1] = 30;
*precision = 0;
break;
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
// These values are for an IEEE single-precision floating-point format.
range[0] = 127;
range[1] = 127;
*precision = 23;
break;
default:
NOTREACHED();
}
// This function is sometimes defined even though it's really just
// a stub, so we need to set range and precision as if it weren't
// defined before calling it.
// On Mac OS with some GPUs, calling this generates a
// GL_INVALID_OPERATION error. Avoid calling it on non-GLES2
// platforms.
glGetShaderPrecisionFormat(shader_type, precision_type, range, precision);
// TODO(brianderson): Make the following official workarounds.
// Some drivers have bugs where they report the ranges as a negative number.
// Taking the absolute value here shouldn't hurt because negative numbers
// aren't expected anyway.
range[0] = abs(range[0]);
range[1] = abs(range[1]);
// If the driver reports a precision for highp float that isn't actually
// highp, don't pretend like it's supported because shader compilation will
// fail anyway.
if (precision_type == GL_HIGH_FLOAT &&
!PrecisionMeetsSpecForHighpFloat(range[0], range[1], *precision)) {
range[0] = 0;
range[1] = 0;
*precision = 0;
}
}
void PopulateNumericCapabilities(Capabilities* caps,
const FeatureInfo* feature_info) {
DCHECK(caps != nullptr);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size);
}
void PopulateGLCapabilities(GLCapabilities* caps,
const FeatureInfo* feature_info) {
CHECK(caps);
caps->VisitPrecisions([](GLenum shader, GLenum type,
GLCapabilities::ShaderPrecision* shader_precision) {
GLint range[2] = {0, 0};
GLint precision = 0;
QueryShaderPrecisionFormat(shader, type, range, &precision);
shader_precision->min_range = range[0];
shader_precision->max_range = range[1];
shader_precision->precision = precision;
});
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps->max_texture_size);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
&caps->max_combined_texture_image_units);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &caps->max_cube_map_texture_size);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&caps->max_fragment_uniform_vectors);
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps->max_renderbuffer_size);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps->max_texture_image_units);
glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps->max_varying_vectors);
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->max_vertex_attribs);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
&caps->max_vertex_texture_image_units);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS,
&caps->max_vertex_uniform_vectors);
{
GLint dims[2] = {0, 0};
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims);
caps->max_viewport_width = dims[0];
caps->max_viewport_height = dims[1];
}
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,
&caps->num_compressed_texture_formats);
glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps->num_shader_binary_formats);
glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
&caps->bind_generates_resource_chromium);
if (feature_info->IsWebGL2OrES3OrHigherContext()) {
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps->max_3d_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps->max_array_texture_layers);
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps->max_color_attachments);
glGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
&caps->max_combined_fragment_uniform_components);
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
&caps->max_combined_uniform_blocks);
glGetInteger64v(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
&caps->max_combined_vertex_uniform_components);
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps->max_draw_buffers);
glGetInteger64v(GL_MAX_ELEMENT_INDEX, &caps->max_element_index);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps->max_elements_indices);
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps->max_elements_vertices);
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
&caps->max_fragment_input_components);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
&caps->max_fragment_uniform_blocks);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
&caps->max_fragment_uniform_components);
glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->max_program_texel_offset);
glGetInteger64v(GL_MAX_SERVER_WAIT_TIMEOUT, &caps->max_server_wait_timeout);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->max_texture_lod_bias);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
&caps->max_transform_feedback_interleaved_components);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
&caps->max_transform_feedback_separate_attribs);
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
&caps->max_transform_feedback_separate_components);
glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &caps->max_uniform_block_size);
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
&caps->max_uniform_buffer_bindings);
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps->max_varying_components);
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
&caps->max_vertex_output_components);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS,
&caps->max_vertex_uniform_blocks);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
&caps->max_vertex_uniform_components);
glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->min_program_texel_offset);
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
&caps->num_program_binary_formats);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&caps->uniform_buffer_offset_alignment);
if (feature_info->IsES31ForTestingContext()) {
glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,
&caps->max_atomic_counter_buffer_bindings);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
&caps->max_shader_storage_buffer_bindings);
glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
&caps->shader_storage_buffer_offset_alignment);
}
}
if (feature_info->feature_flags().multisampled_render_to_texture ||
feature_info->feature_flags().chromium_framebuffer_multisample ||
feature_info->IsWebGL2OrES3OrHigherContext()) {
glGetIntegerv(GL_MAX_SAMPLES, &caps->max_samples);
}
if (feature_info->IsWebGL2OrES3OrHigherContext()) {
caps->major_version = 3;
if (feature_info->IsES31ForTestingContext()) {
caps->minor_version = 1;
} else {
caps->minor_version = 0;
}
}
}
#if BUILDFLAG(IS_CHROMEOS_ASH)
void PopulateDRMCapabilities(Capabilities* caps,
const FeatureInfo* feature_info) {
DCHECK(caps != nullptr);
if (!gl::GLSurfaceEGL::GetGLDisplayEGL() ||
!gl::GLSurfaceEGL::GetGLDisplayEGL()->IsInitialized() ||
!gl::GLSurfaceEGL::GetGLDisplayEGL()
->ext->b_EGL_EXT_image_dma_buf_import_modifiers ||
feature_info->workarounds()
.disable_egl_ext_image_dma_buf_import_modifiers ||
!gl::g_driver_egl.client_ext.b_EGL_EXT_device_query) {
return;
}
EGLDisplay egl_display = gl::GLSurfaceEGL::GetGLDisplayEGL()->GetDisplay();
DCHECK(egl_display != nullptr);
EGLDeviceEXT egl_device;
if (!eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT,
(EGLAttrib*)&egl_device)) {
return;
}
gfx::ExtensionSet device_extension_set;
const char* device_extensions =
eglQueryDeviceStringEXT(egl_device, EGL_EXTENSIONS);
if (device_extensions) {
device_extension_set = gfx::MakeExtensionSet(device_extensions);
} else {
device_extension_set = gfx::ExtensionSet();
}
std::string drm_render_node;
if (gfx::HasExtension(device_extension_set,
"EGL_EXT_device_drm_render_node")) {
const char* path =
eglQueryDeviceStringEXT(egl_device, EGL_DRM_RENDER_NODE_FILE_EXT);
if (path)
drm_render_node = std::string(path);
}
if (drm_render_node.empty() &&
gfx::HasExtension(device_extension_set, "EGL_EXT_device_drm")) {
const char* path =
eglQueryDeviceStringEXT(egl_device, EGL_DRM_DEVICE_FILE_EXT);
if (path)
drm_render_node = std::string(path);
}
if (!drm_render_node.empty()) {
struct stat dev_stat;
if (stat(drm_render_node.c_str(), &dev_stat) == 0) {
static_assert(sizeof(dev_t) <= sizeof(caps->drm_device_id),
"unexpected dev_t size");
DCHECK(dev_stat.st_rdev);
caps->drm_device_id = dev_stat.st_rdev;
}
}
EGLint num_formats = 0;
if (eglQueryDmaBufFormatsEXT(egl_display, 0, nullptr, &num_formats) &&
num_formats > 0) {
std::vector<EGLint> formats_array(num_formats);
bool res = eglQueryDmaBufFormatsEXT(egl_display, num_formats,
formats_array.data(), &num_formats);
DCHECK(res);
for (EGLint format : formats_array) {
std::vector<uint64_t> modifiers;
EGLint num_modifiers = 0;
if (eglQueryDmaBufModifiersEXT(egl_display, format, 0, nullptr, nullptr,
&num_modifiers) &&
num_modifiers > 0) {
std::vector<EGLuint64KHR> modifiers_array(num_modifiers);
res = eglQueryDmaBufModifiersEXT(egl_display, format, num_modifiers,
modifiers_array.data(), nullptr,
&num_modifiers);
DCHECK(res);
for (uint64_t modifier : modifiers_array) {
modifiers.push_back(modifier);
}
}
caps->drm_formats_and_modifiers.emplace(format, modifiers);
}
}
}
#endif
bool CheckUniqueAndNonNullIds(GLsizei n, const GLuint* client_ids) {
if (n <= 0)
return true;
std::unordered_set<uint32_t> unique_ids(client_ids, client_ids + n);
return (unique_ids.size() == static_cast<size_t>(n)) &&
(unique_ids.find(0) == unique_ids.end());
}
const char* GetServiceVersionString(const FeatureInfo* feature_info) {
if (feature_info->IsWebGL2OrES3Context())
return "OpenGL ES 3.0 Chromium";
else if (feature_info->IsES31ForTestingContext()) {
return "OpenGL ES 3.1 Chromium";
} else
return "OpenGL ES 2.0 Chromium";
}
const char* GetServiceShadingLanguageVersionString(
const FeatureInfo* feature_info) {
if (feature_info->IsWebGL2OrES3Context())
return "OpenGL ES GLSL ES 3.0 Chromium";
else if (feature_info->IsES31ForTestingContext()) {
return "OpenGL ES GLSL ES 3.1 Chromium";
} else
return "OpenGL ES GLSL ES 1.0 Chromium";
}
void LogGLDebugMessage(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
Logger* error_logger) {
std::string id_string = GLES2Util::GetStringEnum(id);
// Suppresses GL_DEBUG_TYPE_PERFORMANCE log messages for web tests that can
// get sent to the JS console and cause unnecessary test failures due test
// output log expectation comparisons.
if (type == GL_DEBUG_TYPE_PERFORMANCE &&
error_logger->SuppressPerformanceLogs()) {
return;
} else if (type == GL_DEBUG_TYPE_ERROR && source == GL_DEBUG_SOURCE_API) {
error_logger->LogMessage(__FILE__, __LINE__,
" " + id_string + ": " + message);
} else {
error_logger->LogMessage(
__FILE__, __LINE__,
std::string("GL Driver Message (") + GetDebugSourceString(source) +
", " + GetDebugTypeString(type) + ", " + id_string + ", " +
GetDebugSeverityString(severity) + "): " + message);
}
}
void InitializeGLDebugLogging(bool log_non_errors,
GLDEBUGPROC callback,
const void* user_param) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DONT_CARE,
0, nullptr, GL_TRUE);
if (log_non_errors) {
// Enable logging of medium and high severity messages
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0,
nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM,
0, nullptr, GL_TRUE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
nullptr, GL_FALSE);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE,
GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
}
glDebugMessageCallback(callback, user_param);
}
bool ValidContextLostReason(GLenum reason) {
switch (reason) {
case GL_NO_ERROR:
case GL_GUILTY_CONTEXT_RESET_ARB:
case GL_INNOCENT_CONTEXT_RESET_ARB:
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return true;
default:
return false;
}
}
error::ContextLostReason GetContextLostReasonFromResetStatus(
GLenum reset_status) {
switch (reset_status) {
case GL_NO_ERROR:
// TODO(kbr): improve the precision of the error code in this case.
// Consider delegating to context for error code if MakeCurrent fails.
return error::kUnknown;
case GL_GUILTY_CONTEXT_RESET_ARB:
return error::kGuilty;
case GL_INNOCENT_CONTEXT_RESET_ARB:
return error::kInnocent;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return error::kUnknown;
}
NOTREACHED();
}
bool GetCompressedTexSizeInBytes(const char* function_name,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei* size_in_bytes,
ErrorState* error_state) {
base::CheckedNumeric<GLsizei> bytes_required(0);
switch (format) {
case GL_ATC_RGB_AMD:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
bytes_required = (width + kS3TCBlockWidth - 1) / kS3TCBlockWidth;
bytes_required *= (height + kS3TCBlockHeight - 1) / kS3TCBlockHeight;
bytes_required *= kS3TCDXT1BlockSize;
break;
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: {
const int index =
(format < GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
? static_cast<int>(format - GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
: static_cast<int>(format -
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
const int kBlockWidth = kASTCBlockArray[index].blockWidth;
const int kBlockHeight = kASTCBlockArray[index].blockHeight;
bytes_required = (width + kBlockWidth - 1) / kBlockWidth;
bytes_required *= (height + kBlockHeight - 1) / kBlockHeight;
bytes_required *= kASTCBlockSize;
break;
}
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
bytes_required = (width + kS3TCBlockWidth - 1) / kS3TCBlockWidth;
bytes_required *= (height + kS3TCBlockHeight - 1) / kS3TCBlockHeight;
bytes_required *= kS3TCDXT3AndDXT5BlockSize;
break;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
bytes_required = std::max(width, 8);
bytes_required *= std::max(height, 8);
bytes_required *= 4;
bytes_required += 7;
bytes_required /= 8;
break;
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
bytes_required = std::max(width, 16);
bytes_required *= std::max(height, 8);
bytes_required *= 2;
bytes_required += 7;
bytes_required /= 8;
break;
// ES3 formats.
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
bytes_required =
(width + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *=
(height + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *= 8;
bytes_required *= depth;
break;
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
bytes_required =
(width + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *=
(height + kEACAndETC2BlockSize - 1) / kEACAndETC2BlockSize;
bytes_required *= 16;
bytes_required *= depth;
break;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
bytes_required = (width + kBPTCBlockWidth - 1) / kBPTCBlockWidth;
bytes_required *= (height + kBPTCBlockHeight - 1) / kBPTCBlockHeight;
bytes_required *= 16;
bytes_required *= depth;
break;
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
bytes_required = (width + kRGTCBlockWidth - 1) / kRGTCBlockWidth;
bytes_required *= (height + kRGTCBlockHeight - 1) / kRGTCBlockHeight;
bytes_required *= 8;
bytes_required *= depth;
break;
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
bytes_required = (width + kRGTCBlockWidth - 1) / kRGTCBlockWidth;
bytes_required *= (height + kRGTCBlockHeight - 1) / kRGTCBlockHeight;
bytes_required *= 16;
bytes_required *= depth;
break;
default:
if (function_name && error_state) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name, format,
"format");
}
return false;
}
if (!bytes_required.IsValid()) {
if (function_name && error_state) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
"invalid size");
}
return false;
}
*size_in_bytes = bytes_required.ValueOrDefault(0);
return true;
}
bool ValidateCompressedFormatTarget(GLenum target, GLenum format) {
if (target == GL_TEXTURE_3D) {
// Formats not supporting 3D Tex
switch (format) {
// ES 3.1, Section 8.7, page 169.
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
// GL_EXT_texture_compression_s3tc
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
// GL_EXT_texture_compression_rgtc
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
return false;
// GL_KHR_texture_compression_astc_hdr, TEXTURE_3D is not supported
// without HDR profile. This is guaranteed to be validated beforehand
// in GLES2DecoderImpl::TexStorageImpl before calling this.
default:
break;
}
}
return true;
}
bool ValidateCompressedTexSubDimensions(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
Texture* texture,
const char** error_message) {
if (!ValidateCompressedFormatTarget(target, format)) {
*error_message = "target invalid for format";
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0) {
*error_message = "x/y/z offset < 0";
return false;
}
switch (format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: {
const int kBlockWidth = 4;
const int kBlockHeight = 4;
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
*error_message = "xoffset or yoffset not multiple of 4";
return false;
}
GLsizei tex_width = 0;
GLsizei tex_height = 0;
if (!texture->GetLevelSize(target, level, &tex_width, &tex_height,
nullptr) ||
width - xoffset > tex_width || height - yoffset > tex_height) {
*error_message = "dimensions out of range";
return false;
}
if ((((width % kBlockWidth) != 0) && (width + xoffset != tex_width)) ||
(((height % kBlockHeight) != 0) &&
(height + yoffset != tex_height))) {
*error_message = "dimensions do not align to a block boundary";
return false;
}
return true;
}
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: {
const int index =
(format < GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
? static_cast<int>(format - GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
: static_cast<int>(format -
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
const int kBlockWidth = kASTCBlockArray[index].blockWidth;
const int kBlockHeight = kASTCBlockArray[index].blockHeight;
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
*error_message = "xoffset or yoffset not multiple of 4";
return false;
}
GLsizei tex_width = 0;
GLsizei tex_height = 0;
if (!texture->GetLevelSize(target, level, &tex_width, &tex_height,
nullptr) ||
width - xoffset > tex_width || height - yoffset > tex_height) {
*error_message = "dimensions out of range";
return false;
}
if ((((width % kBlockWidth) != 0) && (width + xoffset != tex_width)) ||
(((height % kBlockHeight) != 0) &&
(height + yoffset != tex_height))) {
*error_message = "dimensions do not align to a block boundary";
return false;
}
return true;
}
case GL_ATC_RGB_AMD:
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: {
*error_message = "not supported for ATC textures";
return false;
}
case GL_ETC1_RGB8_OES: {
*error_message = "not supported for ECT1_RGB8_OES textures";
return false;
}
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
if ((xoffset != 0) || (yoffset != 0)) {
*error_message = "xoffset and yoffset must be zero";
return false;
}
GLsizei tex_width = 0;
GLsizei tex_height = 0;
if (!texture->GetLevelSize(target, level, &tex_width, &tex_height,
nullptr) ||
width != tex_width || height != tex_height) {
*error_message =
"dimensions must match existing texture level dimensions";
return false;
}
return ValidateCompressedTexDimensions(target, level, width, height, 1,
format, error_message);
}
// ES3 formats
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: {
if (target == GL_TEXTURE_3D) {
*error_message = "target == GL_TEXTURE_3D is not allowed";
return false;
}
[[fallthrough]];
}
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: {
const int kBlockSize = 4;
GLsizei tex_width, tex_height;
if (!texture->GetLevelSize(target, level, &tex_width, &tex_height,
nullptr) ||
(xoffset % kBlockSize) || (yoffset % kBlockSize) ||
((width % kBlockSize) && xoffset + width != tex_width) ||
((height % kBlockSize) && yoffset + height != tex_height)) {
*error_message =
"dimensions must match existing texture level dimensions";
return false;
}
return true;
}
default:
*error_message = "unknown compressed texture format";
return false;
}
}
bool ValidateCompressedTexDimensions(GLenum target,
GLint level,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
const char** error_message) {
if (!ValidateCompressedFormatTarget(target, format)) {
*error_message = "target invalid for format";
return false;
}
switch (format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (!IsValidS3TCSizeForWebGLAndANGLE(level, width) ||
!IsValidS3TCSizeForWebGLAndANGLE(level, height)) {
*error_message = "width or height invalid for level";
return false;
}
return true;
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
case GL_ATC_RGB_AMD:
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
case GL_ETC1_RGB8_OES:
if (width <= 0 || height <= 0) {
*error_message = "width or height invalid for level";
return false;
}
return true;
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
if (!IsValidPVRTCSize(level, width) || !IsValidPVRTCSize(level, height)) {
*error_message = "width or height invalid for level";
return false;
}
return true;
// ES3 formats.
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
if (width < 0 || height < 0 || depth < 0) {
*error_message = "width, height, or depth invalid";
return false;
}
return true;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
if (width < 0 || height < 0 || depth < 0) {
*error_message = "width, height, or depth invalid";
return false;
}
if (level == 0 &&
!(width % kBPTCBlockWidth == 0 && height % kBPTCBlockHeight == 0)) {
*error_message = "width or height is not a multiple of four";
return false;
}
return true;
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
if (width < 0 || height < 0 || depth < 0) {
*error_message = "width, height, or depth invalid";
return false;
}
if (level == 0 &&
!(width % kRGTCBlockWidth == 0 && height % kRGTCBlockHeight == 0)) {
*error_message = "width or height is not a multiple of four";
return false;
}
return true;
default:
return false;
}
}
bool ValidateCopyTexFormatHelper(const FeatureInfo* feature_info,
GLenum internal_format,
GLenum read_format,
GLenum read_type,
std::string* output_error_msg) {
DCHECK(output_error_msg);
if (read_format == 0) {
*output_error_msg = std::string("no valid color image");
return false;
}
// Check we have compatible formats.
uint32_t channels_exist = GLES2Util::GetChannelsForFormat(read_format);
uint32_t channels_needed = GLES2Util::GetChannelsForFormat(internal_format);
if (!channels_needed ||
(channels_needed & channels_exist) != channels_needed) {
*output_error_msg = std::string("incompatible format");
return false;
}
if (feature_info->IsWebGL2OrES3OrHigherContext()) {
GLint color_encoding =
GLES2Util::GetColorEncodingFromInternalFormat(read_format);
bool float_mismatch = feature_info->ext_color_buffer_float_available()
? (GLES2Util::IsIntegerFormat(internal_format) !=
GLES2Util::IsIntegerFormat(read_format))
: GLES2Util::IsFloatFormat(internal_format);
if (color_encoding !=
GLES2Util::GetColorEncodingFromInternalFormat(internal_format) ||
float_mismatch ||
(GLES2Util::IsSignedIntegerFormat(internal_format) !=
GLES2Util::IsSignedIntegerFormat(read_format)) ||
(GLES2Util::IsUnsignedIntegerFormat(internal_format) !=
GLES2Util::IsUnsignedIntegerFormat(read_format))) {
*output_error_msg = std::string("incompatible format");
return false;
}
}
if ((channels_needed & (GLES2Util::kDepth | GLES2Util::kStencil)) != 0) {
*output_error_msg =
std::string("can not be used with depth or stencil textures");
return false;
}
if (feature_info->IsWebGL2OrES3OrHigherContext() ||
(feature_info->feature_flags().chromium_color_buffer_float_rgb &&
internal_format == GL_RGB32F) ||
(feature_info->feature_flags().chromium_color_buffer_float_rgba &&
internal_format == GL_RGBA32F)) {
if (GLES2Util::IsSizedColorFormat(internal_format)) {
int sr, sg, sb, sa;
GLES2Util::GetColorFormatComponentSizes(read_format, read_type, &sr, &sg,
&sb, &sa);
DCHECK(sr > 0 || sg > 0 || sb > 0 || sa > 0);
int dr, dg, db, da;
GLES2Util::GetColorFormatComponentSizes(internal_format, 0, &dr, &dg, &db,
&da);
DCHECK(dr > 0 || dg > 0 || db > 0 || da > 0);
if ((dr > 0 && sr != dr) || (dg > 0 && sg != dg) ||
(db > 0 && sb != db) || (da > 0 && sa != da)) {
*output_error_msg = std::string("incompatible color component sizes");
return false;
}
}
}
return true;
}
CopyTextureMethod GetCopyTextureCHROMIUMMethod(const FeatureInfo* feature_info,
GLenum source_target,
GLint source_level,
GLenum source_internal_format,
GLenum source_type,
GLenum dest_target,
GLint dest_level,
GLenum dest_internal_format,
bool flip_y,
bool premultiply_alpha,
bool unpremultiply_alpha) {
bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha;
bool source_format_color_renderable =
Texture::ColorRenderable(feature_info, source_internal_format, false);
bool dest_format_color_renderable =
Texture::ColorRenderable(feature_info, dest_internal_format, false);
std::string output_error_msg;
switch (dest_internal_format) {
#if BUILDFLAG(IS_MAC)
// RGB5_A1 is not color-renderable on NVIDIA Mac, see
// https://crbug.com/676209.
case GL_RGB5_A1:
return CopyTextureMethod::DRAW_AND_READBACK;
#endif
// RGB9_E5 isn't accepted by glCopyTexImage2D if underlying context is ES.
case GL_RGB9_E5:
return CopyTextureMethod::DRAW_AND_READBACK;
// SRGB format has color-space conversion issue. WebGL spec doesn't define
// clearly if linear-to-srgb color space conversion is required or not when
// uploading DOM elements to SRGB textures. WebGL conformance test expects
// no linear-to-srgb conversion, while current GPU path for
// CopyTextureCHROMIUM does the conversion. Do a fallback path before the
// issue is resolved. see https://github.com/KhronosGroup/WebGL/issues/2165.
// TODO(qiankun.miao@intel.com): revisit this once the above issue is
// resolved.
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8:
case GL_SRGB8_ALPHA8:
if (feature_info->IsWebGLContext())
return CopyTextureMethod::DRAW_AND_READBACK;
break;
default:
break;
}
// CopyTexImage* should not allow internalformat of GL_BGRA_EXT and
// GL_BGRA8_EXT. https://crbug.com/663086.
bool copy_tex_image_format_valid =
source_internal_format != GL_BGRA_EXT &&
dest_internal_format != GL_BGRA_EXT &&
source_internal_format != GL_BGRA8_EXT &&
dest_internal_format != GL_BGRA8_EXT &&
ValidateCopyTexFormatHelper(feature_info, dest_internal_format,
source_internal_format, source_type,
&output_error_msg);
// The ES3 spec is vague about whether or not glCopyTexImage2D from a
// GL_RGB10_A2 attachment to an unsized internal format is valid. Most drivers
// interpreted the explicit call out as not valid (and dEQP actually checks
// this), so avoid DIRECT_COPY in that case.
if (source_internal_format == GL_RGB10_A2 &&
dest_internal_format != source_internal_format) {
copy_tex_image_format_valid = false;
}
// TODO(qiankun.miao@intel.com): for WebGL 2.0 or OpenGL ES 3.0, both
// DIRECT_DRAW path for dest_level > 0 and DIRECT_COPY path for source_level >
// 0 are not available due to a framebuffer completeness bug:
// https://crbug.com/678526. Once the bug is fixed, the limitation for WebGL
// 2.0 and OpenGL ES 3.0 can be lifted. For WebGL 1.0 or OpenGL ES 2.0,
// DIRECT_DRAW path isn't available for dest_level > 0 due to level > 0 isn't
// supported by glFramebufferTexture2D in ES2 context. DIRECT_DRAW path isn't
// available for cube map dest texture either due to it may be cube map
// incomplete. Go to DRAW_AND_COPY path in these cases.
if (source_target == GL_TEXTURE_2D &&
(dest_target == GL_TEXTURE_2D || dest_target == GL_TEXTURE_CUBE_MAP) &&
source_format_color_renderable && copy_tex_image_format_valid &&
source_level == 0 && !flip_y && !premultiply_alpha_change) {
auto source_texture_type = GLES2Util::GetGLReadPixelsImplementationType(
source_internal_format, source_target);
auto dest_texture_type = GLES2Util::GetGLReadPixelsImplementationType(
dest_internal_format, dest_target);
if (source_texture_type != GL_UNSIGNED_SHORT ||
source_texture_type == dest_texture_type) {
// https://crbug.com/1042239. As it is stated in the latest OpenGL ES 3.2
// spec (Oct 22, 2019) it is optional for implementation to support
// conversion between unmatched source and dest effective internal format.
// R16 to R16F direct copy failure is seen on Android Nvidia shield
// devices. So we won't use DIRECT_COPY for this format.
return CopyTextureMethod::DIRECT_COPY;
}
}
if (dest_format_color_renderable && dest_level == 0 &&
dest_target != GL_TEXTURE_CUBE_MAP)
return CopyTextureMethod::DIRECT_DRAW;
// Draw to a fbo attaching level 0 of an intermediate texture,
// then copy from the fbo to dest texture level with glCopyTexImage2D.
return CopyTextureMethod::DRAW_AND_COPY;
}
bool ValidateCopyTextureCHROMIUMInternalFormats(const FeatureInfo* feature_info,
GLenum source_internal_format,
GLenum dest_internal_format,
std::string* output_error_msg) {
bool valid_dest_format = false;
// TODO(qiankun.miao@intel.com): ALPHA, LUMINANCE and LUMINANCE_ALPHA formats
// are not supported on GL core profile. See https://crbug.com/577144. Enable
// the workaround for glCopyTexImage and glCopyTexSubImage in
// gles2_cmd_copy_tex_image.cc for glCopyTextureCHROMIUM implementation.
switch (dest_internal_format) {
case GL_RGB:
case GL_RGBA:
case GL_RGB8:
case GL_RGBA8:
valid_dest_format = true;
break;
case GL_BGRA_EXT:
case GL_BGRA8_EXT:
valid_dest_format =
feature_info->feature_flags().ext_texture_format_bgra8888;
break;
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
valid_dest_format = feature_info->feature_flags().ext_srgb;
break;
case GL_R8:
case GL_R8UI:
case GL_RG8:
case GL_RG8UI:
case GL_SRGB8:
case GL_RGB565:
case GL_RGB8UI:
case GL_SRGB8_ALPHA8:
case GL_RGB5_A1:
case GL_RGBA4:
case GL_RGBA8UI:
case GL_RGB10_A2:
valid_dest_format = feature_info->IsWebGL2OrES3OrHigherContext();
break;
case GL_RGB9_E5:
case GL_R16F:
case GL_R32F:
case GL_RG16F:
case GL_RG32F:
case GL_RGB16F:
case GL_RGBA16F:
case GL_R11F_G11F_B10F:
valid_dest_format = feature_info->ext_color_buffer_float_available();
break;
case GL_RGB32F:
valid_dest_format =
feature_info->ext_color_buffer_float_available() ||
feature_info->feature_flags().chromium_color_buffer_float_rgb;
break;
case GL_RGBA32F:
valid_dest_format =
feature_info->ext_color_buffer_float_available() ||
feature_info->feature_flags().chromium_color_buffer_float_rgba;
break;
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
valid_dest_format = true;
break;
default:
valid_dest_format = false;
break;
}
// TODO(aleksandar.stojiljkovic): Use sized internal formats:
// https://crbug.com/628064
bool valid_source_format =
source_internal_format == GL_RED || source_internal_format == GL_ALPHA ||
source_internal_format == GL_RGB || source_internal_format == GL_RGBA ||
source_internal_format == GL_RGB8 || source_internal_format == GL_RGBA8 ||
source_internal_format == GL_LUMINANCE ||
source_internal_format == GL_LUMINANCE_ALPHA ||
source_internal_format == GL_BGRA_EXT ||
source_internal_format == GL_BGRA8_EXT ||
source_internal_format == GL_R16_EXT ||
source_internal_format == GL_RG16_EXT ||
source_internal_format == GL_RGBA16_EXT ||
source_internal_format == GL_RGB10_A2;
if (!valid_source_format) {
*output_error_msg = "invalid source internal format " +
GLES2Util::GetStringEnum(source_internal_format);
return false;
}
if (!valid_dest_format) {
*output_error_msg = "invalid dest internal format " +
GLES2Util::GetStringEnum(dest_internal_format);
return false;
}
return true;
}
GLenum GetTextureBindingQuery(GLenum texture_type) {
switch (texture_type) {
case GL_TEXTURE_2D:
return GL_TEXTURE_BINDING_2D;
case GL_TEXTURE_2D_ARRAY:
return GL_TEXTURE_BINDING_2D_ARRAY;
case GL_TEXTURE_2D_MULTISAMPLE:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case GL_TEXTURE_3D:
return GL_TEXTURE_BINDING_3D;
case GL_TEXTURE_EXTERNAL_OES:
return GL_TEXTURE_BINDING_EXTERNAL_OES;
case GL_TEXTURE_RECTANGLE:
return GL_TEXTURE_BINDING_RECTANGLE;
case GL_TEXTURE_CUBE_MAP:
return GL_TEXTURE_BINDING_CUBE_MAP;
default:
NOTREACHED();
}
}
bool IsASTCFormat(GLenum internal_format) {
switch (internal_format) {
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
return true;
default:
break;
}
return false;
}
// This is only called in Texture::SetLevelInfo in texture_manager.cc
// where there is no direct access to decoder->IsCompressedTextureFormat
// or feature_info->validators()->compressed_texture_format.IsValid
bool IsCompressedTextureFormat(GLenum internal_format) {
switch (internal_format) {
// S3TC
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
// ASTC
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
// BPTC
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
// RGTC
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
// ETC2/EAC
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
// ETC1
case GL_ETC1_RGB8_OES:
// PVRTC
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
// ATC
case GL_ATC_RGB_AMD:
case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
return true;
default:
break;
}
return false;
}
Texture* CreateGLES2TextureWithLightRef(GLuint service_id, GLenum target) {
Texture* texture = new Texture(service_id);
texture->SetLightweightRef();
texture->SetTarget(target, 1 /*max_levels=*/);
texture->set_min_filter(GL_LINEAR);
texture->set_mag_filter(GL_LINEAR);
texture->set_wrap_t(GL_CLAMP_TO_EDGE);
texture->set_wrap_s(GL_CLAMP_TO_EDGE);
return texture;
}
} // namespace gles2
} // namespace gpu