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gpu / command_buffer / service / gles2_cmd_decoder_unittest.h [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_H_
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
#include "ui/gl/gl_surface_stub.h"
namespace gpu {
namespace gles2 {
class GLES2DecoderTest : public GLES2DecoderTestBase {
public:
GLES2DecoderTest() = default;
protected:
void CheckReadPixelsOutOfRange(GLint in_read_x,
GLint in_read_y,
GLsizei in_read_width,
GLsizei in_read_height,
bool init);
};
class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase {
public:
GLES2DecoderWithShaderTest() : GLES2DecoderWithShaderTestBase() {}
void CheckTextureChangesMarkFBOAsNotComplete(bool bound_fbo);
void CheckRenderbufferChangesMarkFBOAsNotComplete(bool bound_fbo);
};
class GLES2DecoderRGBBackbufferTest : public GLES2DecoderWithShaderTest {
public:
GLES2DecoderRGBBackbufferTest() = default;
void SetUp() override;
};
class GLES2DecoderManualInitTest : public GLES2DecoderWithShaderTest {
public:
GLES2DecoderManualInitTest() = default;
// Override default setup so nothing gets setup.
void SetUp() override {}
void DirtyStateMaskTest(GLuint color_bits,
bool depth_mask,
GLuint front_stencil_mask,
GLuint back_stencil_mask);
void EnableDisableTest(GLenum cap, bool enable, bool expect_set);
};
class GLES3DecoderTest : public GLES2DecoderTest {
public:
GLES3DecoderTest() { shader_language_version_ = 300; }
// Override default setup so ES3 capabilities are enabled by default.
void SetUp() override;
};
class WebGL2DecoderTest : public GLES2DecoderTest {
public:
WebGL2DecoderTest() { shader_language_version_ = 300; }
// Override default setup so ES3 capabilities are enabled by default
// and WebGL2 specific rules are enforced.
void SetUp() override;
};
class GLES3DecoderWithShaderTest : public GLES2DecoderWithShaderTest {
public:
GLES3DecoderWithShaderTest() { shader_language_version_ = 300; }
// Override default setup so ES3 capabilities are enabled by default.
void SetUp() override;
};
class GLES3DecoderManualInitTest : public GLES2DecoderManualInitTest {
public:
GLES3DecoderManualInitTest() { shader_language_version_ = 300; }
};
class GLES2DecoderPassthroughTest : public GLES2DecoderPassthroughTestBase {
public:
GLES2DecoderPassthroughTest()
: GLES2DecoderPassthroughTestBase(CONTEXT_TYPE_OPENGLES2) {}
};
class GLES2WebGLDecoderPassthroughTest
: public GLES2DecoderPassthroughTestBase {
public:
GLES2WebGLDecoderPassthroughTest()
: GLES2DecoderPassthroughTestBase(CONTEXT_TYPE_WEBGL1) {}
};
class GLES3DecoderPassthroughTest : public GLES2DecoderPassthroughTestBase {
public:
GLES3DecoderPassthroughTest()
: GLES2DecoderPassthroughTestBase(CONTEXT_TYPE_OPENGLES3) {}
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_H_