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gpu / command_buffer / service / gles2_cmd_decoder_unittest_context_lost.cc [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::testing::_;
using ::testing::InSequence;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArgPointee;
namespace gpu {
namespace gles2 {
class GLES2DecoderLostContextTest : public GLES2DecoderManualInitTest {
protected:
void Init(bool has_robustness) {
InitState init;
init.gl_version = "OpenGL ES 2.0";
if (has_robustness)
init.extensions = "GL_KHR_robustness";
InitDecoder(init);
}
void DoGetErrorWithContextLost(GLenum reset_status) {
DCHECK(context_->HasExtension("GL_KHR_robustness"));
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(reset_status));
cmds::GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
EXPECT_EQ(static_cast<GLuint>(GL_NO_ERROR), *GetSharedMemoryAs<GLenum*>());
}
void ClearCurrentDecoderError() {
DCHECK(decoder_->WasContextLost());
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
cmds::GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
}
};
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrent) {
Init(false); // without robustness
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrentWithRobustness) {
Init(true); // with robustness
// If we can't make the context current, we cannot query the robustness
// extension.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_FALSE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, TextureDestroyAfterLostFromMakeCurrent) {
Init(true);
// Create a texture and framebuffer, and attach the texture to the
// framebuffer.
const GLuint kClientTextureId = 4100;
const GLuint kServiceTextureId = 4101;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kServiceTextureId))
.RetiresOnSaturation();
GenHelper<cmds::GenTexturesImmediate>(kClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kClientTextureId, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 5, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
kClientTextureId, kServiceTextureId, 0, GL_NO_ERROR);
// The texture should never be deleted at the GL level.
EXPECT_CALL(*gl_, DeleteTextures(1, Pointee(kServiceTextureId)))
.Times(0)
.RetiresOnSaturation();
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
EXPECT_CALL(*gl_, BindTexture(_, 0)).Times(testing::AnyNumber());
GenHelper<cmds::DeleteTexturesImmediate>(kClientTextureId);
// Force context lost for MakeCurrent().
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, QueryDestroyAfterLostFromMakeCurrent) {
InitState init;
init.extensions = "GL_EXT_occlusion_query_boolean";
init.gl_version = "OpenGL ES 3.0";
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
const GLsync kGlSync = reinterpret_cast<GLsync>(0xdeadbeef);
GenHelper<cmds::GenQueriesEXTImmediate>(kNewClientId);
cmds::BeginQueryEXT begin_cmd;
begin_cmd.Init(GL_COMMANDS_COMPLETED_CHROMIUM, kNewClientId,
shared_memory_id_, kSharedMemoryOffset);
EXPECT_EQ(error::kNoError, ExecuteCmd(begin_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
QueryManager* query_manager = decoder_->GetQueryManager();
ASSERT_TRUE(query_manager != nullptr);
QueryManager::Query* query = query_manager->GetQuery(kNewClientId);
ASSERT_TRUE(query != nullptr);
EXPECT_FALSE(query->IsPending());
EXPECT_CALL(*gl_, Flush()).RetiresOnSaturation();
EXPECT_CALL(*gl_, FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0))
.WillOnce(Return(kGlSync))
.RetiresOnSaturation();
#if DCHECK_IS_ON()
EXPECT_CALL(*gl_, IsSync(kGlSync))
.WillOnce(Return(GL_TRUE))
.RetiresOnSaturation();
#endif
cmds::EndQueryEXT end_cmd;
end_cmd.Init(GL_COMMANDS_COMPLETED_CHROMIUM, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(end_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
#if DCHECK_IS_ON()
EXPECT_CALL(*gl_, IsSync(kGlSync)).Times(0).RetiresOnSaturation();
#endif
EXPECT_CALL(*gl_, DeleteSync(kGlSync)).Times(0).RetiresOnSaturation();
// Force context lost for MakeCurrent().
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, GetContextLostReason());
ClearCurrentDecoderError();
ResetDecoder();
}
TEST_P(GLES2DecoderLostContextTest, LostFromResetAfterMakeCurrent) {
Init(true); // with robustness
InSequence seq;
EXPECT_CALL(*context_, MakeCurrentImpl(surface_.get()))
.WillOnce(Return(true));
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(GL_GUILTY_CONTEXT_RESET_KHR));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LoseGuiltyFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseInnocentFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_INNOCENT_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kInnocent, GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseGroupFromRobustness) {
// If one context in a group is lost through robustness,
// the other ones should also get lost and query the reset status.
Init(true);
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
// There should be no GL calls, since we might not have a current context.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
LoseContexts(error::kUnknown);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kUnknown, GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
INSTANTIATE_TEST_SUITE_P(Service,
GLES2DecoderLostContextTest,
::testing::Bool());
} // namespace gles2
} // namespace gpu