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gpu / command_buffer / service / gr_shader_cache.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GR_SHADER_CACHE_H_
#define GPU_COMMAND_BUFFER_SERVICE_GR_SHADER_CACHE_H_
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/containers/lru_cache.h"
#include "base/hash/hash.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/raw_ptr.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_checker.h"
#include "base/trace_event/memory_dump_provider.h"
#include "gpu/raster_export.h"
#include "third_party/skia/include/gpu/ganesh/GrContextOptions.h"
class GrDirectContext;
namespace gpu {
namespace raster {
class RASTER_EXPORT GrShaderCache
: public GrContextOptions::PersistentCache,
public base::trace_event::MemoryDumpProvider {
public:
class RASTER_EXPORT Client {
public:
virtual ~Client() {}
virtual void StoreShader(const std::string& key,
const std::string& shader) = 0;
};
class RASTER_EXPORT ScopedCacheUse {
public:
ScopedCacheUse(GrShaderCache* cache, int32_t client_id);
~ScopedCacheUse();
private:
raw_ptr<GrShaderCache> cache_;
};
GrShaderCache(size_t max_cache_size_bytes, Client* client);
GrShaderCache(const GrShaderCache&) = delete;
GrShaderCache& operator=(const GrShaderCache&) = delete;
~GrShaderCache() override;
// GrContextOptions::PersistentCache implementation.
sk_sp<SkData> load(const SkData& key) override;
void store(const SkData& key, const SkData& data) override;
void PopulateCache(const std::string& key, const std::string& data);
void CacheClientIdOnDisk(int32_t client_id);
void PurgeMemory(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
// base::trace_event::MemoryDumpProvider implementation.
bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) override;
size_t num_cache_entries() const;
size_t curr_size_bytes_for_testing() const;
void StoreVkPipelineCacheIfNeeded(GrDirectContext* gr_context);
private:
static constexpr int32_t kInvalidClientId = 0;
struct CacheKey {
explicit CacheKey(sk_sp<SkData> data);
CacheKey(CacheKey&& other);
CacheKey(const CacheKey& other);
CacheKey& operator=(const CacheKey& other);
CacheKey& operator=(CacheKey&& other);
~CacheKey();
bool operator==(const CacheKey& other) const;
sk_sp<SkData> data;
size_t hash;
};
struct CacheData {
public:
explicit CacheData(sk_sp<SkData> data);
CacheData(CacheData&& other);
CacheData& operator=(CacheData&& other);
~CacheData();
bool operator==(const CacheData& other) const;
sk_sp<SkData> data;
// Indicates that this cache entry needs to be written to the disk.
bool pending_disk_write = true;
// Indicates that this cache entry was loaded from the disk and hasn't been
// read yet.
bool prefetched_but_not_read = false;
};
struct CacheKeyHash {
size_t operator()(const CacheKey& key) const { return key.hash; }
};
using Store = base::HashingLRUCache<CacheKey, CacheData, CacheKeyHash>;
void EnforceLimits(size_t size_needed);
Store::iterator AddToCache(CacheKey key, CacheData data);
template <typename Iterator>
void EraseFromCache(Iterator it);
void WriteToDisk(const CacheKey& key, CacheData* data);
bool IsVkPipelineCacheEntry(const CacheKey& key);
int32_t current_client_id() const;
mutable base::Lock lock_;
size_t cache_size_limit_ GUARDED_BY(lock_) = 0u;
size_t curr_size_bytes_ GUARDED_BY(lock_) = 0u;
Store store_ GUARDED_BY(lock_);
raw_ptr<Client> const client_ GUARDED_BY(lock_);
base::flat_set<int32_t> client_ids_to_cache_on_disk_ GUARDED_BY(lock_);
// Multiple threads and hence multiple clients can be accessing the shader
// cache at the same time. Hence use per thread |current_client_id_|.
base::flat_map<base::PlatformThreadId, int32_t> current_client_id_
GUARDED_BY(lock_);
bool need_store_pipeline_cache_ GUARDED_BY(lock_) = false;
const bool enable_vk_pipeline_cache_;
// Bound to the thread on which GrShaderCache is created. Some methods can
// only be called on this thread. GrShaderCache is created on gpu main thread.
THREAD_CHECKER(gpu_main_thread_checker_);
};
} // namespace raster
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GR_SHADER_CACHE_H_