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gpu / command_buffer / service / graphite_cache_controller.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GRAPHITE_CACHE_CONTROLLER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GRAPHITE_CACHE_CONTROLLER_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "gpu/gpu_gles2_export.h"
namespace base {
class RetainingOneShotTimer;
} // namespace base
namespace skgpu::graphite {
class Context;
class Recorder;
} // namespace skgpu::graphite
namespace gpu {
class DawnContextProvider;
namespace raster {
// GraphiteCacheController is not thread-safe; it can be created on any thread,
// but it must be destroyed on the same thread that ScheduleCleanup is called.
class GPU_GLES2_EXPORT GraphiteCacheController final
: public base::RefCounted<GraphiteCacheController> {
public:
// |context| and |dawn_context_provider| are optional e.g. Viz thread
// GraphiteCacheController won't cleanup the Graphite context or
// DawnContextProvider which live on GPU main thread.
explicit GraphiteCacheController(
skgpu::graphite::Recorder* recorder,
skgpu::graphite::Context* context = nullptr,
DawnContextProvider* dawn_context_provider = nullptr);
GraphiteCacheController(const GraphiteCacheController&) = delete;
GraphiteCacheController& operator=(const GraphiteCacheController&) = delete;
// Schedule cleanup for the graphite cache; the cleanup will be performed
// after ScheduleCleanup() is not called for a while after going idle.
void ScheduleCleanup();
base::WeakPtr<GraphiteCacheController> AsWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
// Cleans up all Skia-owned scratch resources.
void CleanUpScratchResources();
// Cleans up all resources.
void CleanUpAllResources();
private:
friend class base::RefCounted<GraphiteCacheController>;
~GraphiteCacheController();
const raw_ptr<skgpu::graphite::Recorder> recorder_;
const raw_ptr<skgpu::graphite::Context> context_;
const raw_ptr<DawnContextProvider> dawn_context_provider_;
std::unique_ptr<base::RetainingOneShotTimer> timer_;
SEQUENCE_CHECKER(sequence_checker_);
base::WeakPtrFactory<GraphiteCacheController> weak_ptr_factory_{this};
};
} // namespace raster
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GRAPHITE_CACHE_CONTROLLER_H_