1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
gpu / command_buffer / service / program_manager.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/check_op.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ref.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/common_decoder.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/gpu_gles2_export.h"
namespace gl {
class ProgressReporter;
}
namespace gpu {
class DecoderClient;
struct GpuPreferences;
namespace gles2 {
class FeatureInfo;
class ProgramCache;
class ProgramManager;
class Shader;
class ShaderManager;
enum class UniformApiType : uint32_t {
kUniformNone = 0,
kUniform1i = 1 << 0,
kUniform2i = 1 << 1,
kUniform3i = 1 << 2,
kUniform4i = 1 << 3,
kUniform1f = 1 << 4,
kUniform2f = 1 << 5,
kUniform3f = 1 << 6,
kUniform4f = 1 << 7,
kUniformMatrix2f = 1 << 8,
kUniformMatrix3f = 1 << 9,
kUniformMatrix4f = 1 << 10,
kUniform1ui = 1 << 11,
kUniform2ui = 1 << 12,
kUniform3ui = 1 << 13,
kUniform4ui = 1 << 14,
kUniformMatrix2x3f = 1 << 15,
kUniformMatrix2x4f = 1 << 16,
kUniformMatrix3x2f = 1 << 17,
kUniformMatrix3x4f = 1 << 18,
kUniformMatrix4x2f = 1 << 19,
kUniformMatrix4x3f = 1 << 20,
};
inline constexpr UniformApiType operator|(UniformApiType a, UniformApiType b) {
return static_cast<UniformApiType>(uint32_t(a) | uint32_t(b));
}
inline constexpr UniformApiType operator&(UniformApiType a, UniformApiType b) {
return static_cast<UniformApiType>(uint32_t(a) & uint32_t(b));
}
// This is used to track which attributes a particular program needs
// so we can verify at glDrawXXX time that every attribute is either disabled
// or if enabled that it points to a valid source.
class GPU_GLES2_EXPORT Program : public base::RefCounted<Program> {
public:
static const int kMaxAttachedShaders = 2;
struct ProgramOutputInfo {
ProgramOutputInfo(GLuint _color_name,
GLuint _index,
const std::string& _name)
: color_name(_color_name), index(_index), name(_name) {}
ProgramOutputInfo() : color_name(0), index(0) {}
GLuint color_name;
GLuint index;
std::string name;
};
struct UniformInfo {
UniformInfo();
UniformInfo(const UniformInfo& other);
UniformInfo(const std::string& client_name,
GLint client_location_base,
GLenum _type,
bool _is_array,
const std::vector<GLint>& service_locations);
~UniformInfo();
bool IsSampler() const {
switch (type) {
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_RECT_ARB:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
case GL_SAMPLER_3D:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return true;
default:
return false;
}
}
GLsizei size;
GLenum type;
UniformApiType accepts_api_type;
GLint fake_location_base;
bool is_array;
std::string name;
std::vector<GLint> element_locations;
std::vector<GLuint> texture_units;
};
struct VertexAttrib {
VertexAttrib(GLsizei size,
GLenum type,
const std::string& name,
GLint location,
size_t location_count)
: size(size),
type(type),
location(location),
location_count(location_count),
name(name) {}
GLsizei size;
GLenum type;
GLint location;
size_t location_count;
std::string name;
};
struct UniformBlockSizeInfo {
uint32_t binding;
uint32_t data_size;
};
template <typename T>
class ShaderVariableLocationEntry {
public:
ShaderVariableLocationEntry()
: shader_variable_(nullptr), inactive_(false) {}
bool IsUnused() const { return !shader_variable_ && !inactive_; }
bool IsInactive() const { return inactive_; }
bool IsActive() const { return shader_variable_ != nullptr; }
void SetInactive() {
shader_variable_ = nullptr;
inactive_ = true;
}
void SetActive(T* shader_variable) {
DCHECK(shader_variable);
shader_variable_ = shader_variable;
inactive_ = false;
}
const T* shader_variable() const {
DCHECK(IsActive());
return shader_variable_;
}
T* shader_variable() {
DCHECK(IsActive());
return shader_variable_;
}
private:
raw_ptr<T> shader_variable_; // Pointer to *_info_ vector entry.
bool inactive_;
};
typedef std::vector<UniformInfo> UniformInfoVector;
typedef std::vector<ShaderVariableLocationEntry<UniformInfo>>
UniformLocationVector;
typedef std::vector<VertexAttrib> AttribInfoVector;
typedef std::vector<ProgramOutputInfo> ProgramOutputInfoVector;
typedef std::vector<int> SamplerIndices;
typedef std::map<std::string, GLint> LocationMap;
typedef std::map<std::string, std::pair<GLuint, GLuint>> LocationIndexMap;
typedef std::vector<std::string> StringVector;
Program(ProgramManager* manager, GLuint service_id);
GLuint service_id() const {
return service_id_;
}
const SamplerIndices& sampler_indices() {
return sampler_indices_;
}
const AttribInfoVector& GetAttribInfos() const {
return attrib_infos_;
}
const VertexAttrib* GetAttribInfo(GLint index) const {
return (static_cast<size_t>(index) < attrib_infos_.size())
? &attrib_infos_[index]
: nullptr;
}
GLint GetAttribLocation(const std::string& original_name) const;
const VertexAttrib* GetAttribInfoByLocation(GLuint location) const {
if (location < attrib_location_to_index_map_.size()) {
GLint index = attrib_location_to_index_map_[location];
if (index >= 0) {
return &attrib_infos_[index];
}
}
return nullptr;
}
const UniformInfo* GetUniformInfo(GLint index) const;
// If the original name is not found, return nullptr.
const std::string* GetAttribMappedName(
const std::string& original_name) const;
// If the original name is not found, return nullptr.
const std::string* GetUniformMappedName(
const std::string& original_name) const;
// If the hashed name name is not found, return nullptr.
// Use this only when one of the more specific Get*Info methods can't be used.
const std::string* GetOriginalNameFromHashedName(
const std::string& hashed_name) const;
// If the hashed name is not found, return nullptr.
const sh::Varying* GetVaryingInfo(const std::string& hashed_name) const;
// If the hashed name is not found, return nullptr.
const sh::InterfaceBlock* GetInterfaceBlockInfo(
const std::string& hashed_name) const;
// Gets the fake location of a uniform by name.
GLint GetUniformFakeLocation(const std::string& name) const;
// Gets the UniformInfo of a uniform by location.
const UniformInfo* GetUniformInfoByFakeLocation(
GLint fake_location, GLint* real_location, GLint* array_index) const;
// Returns true if |fake_location| is a location for an inactive uniform,
// -1 for bound, non-existing uniform.
bool IsInactiveUniformLocationByFakeLocation(GLint fake_location) const;
// Gets the ProgramOutputInfo of a fragment output by name.
const ProgramOutputInfo* GetProgramOutputInfo(
const std::string& original_name) const;
// Gets all the program info.
void GetProgramInfo(
ProgramManager* manager, CommonDecoder::Bucket* bucket) const;
// Gets all the UniformBlock info.
// Return false on overflow.
bool GetUniformBlocks(CommonDecoder::Bucket* bucket) const;
// Gets all the TransformFeedbackVarying info.
// Return false on overflow.
bool GetTransformFeedbackVaryings(CommonDecoder::Bucket* bucket) const;
// Gather all info through glGetActiveUniformsiv, except for size, type,
// name_length, which we gather through glGetActiveUniform in
// glGetProgramInfoCHROMIUM.
bool GetUniformsES3(CommonDecoder::Bucket* bucket) const;
// Returns the fragment shader output variable color name binding.
// Returns -1 if |original_name| is not an out variable or error.
GLint GetFragDataLocation(const std::string& original_name) const;
// Returns the fragment shader output variable color index binding.
// Returns -1 if |original_name| is not an out variable or error.
GLint GetFragDataIndex(const std::string& original_name) const;
// Sets the sampler values for a uniform.
// This should be called only for valid fake location pointing to
// an active uniform.
// If the location is not a sampler uniform nothing will happen.
// Returns false if fake_location is a sampler and any value is >=
// num_texture_units. Returns true otherwise.
bool SetSamplers(
GLint num_texture_units, GLint fake_location,
GLsizei count, const GLint* value);
bool IsDeleted() const {
return deleted_;
}
void GetProgramiv(GLenum pname, GLint* params);
bool IsValid() const {
return valid_;
}
bool IsShaderAttached(Shader* shader);
bool AttachShader(ShaderManager* manager, Shader* shader);
void DetachShader(ShaderManager* manager, Shader* shader);
void CompileAttachedShaders();
bool AttachedShadersExist() const;
bool CanLink() const;
// Performs glLinkProgram and related activities.
bool Link(ShaderManager* manager,
DecoderClient* client);
// Performs glValidateProgram and related activities.
void Validate();
const std::string* log_info() const {
return log_info_.get();
}
bool InUse() const {
DCHECK_GE(use_count_, 0);
return use_count_ != 0;
}
// Sets attribute-location binding from a glBindAttribLocation() call.
void SetAttribLocationBinding(const std::string& attrib, GLint location) {
bind_attrib_location_map_[attrib] = location;
}
// Sets uniform-location binding from a glBindUniformLocationCHROMIUM call.
// returns false if error.
bool SetUniformLocationBinding(const std::string& name, GLint location);
// Detects if the shader version combination is not valid.
bool DetectShaderVersionMismatch() const;
// Sets program output variable location. Also sets color index to zero.
void SetProgramOutputLocationBinding(const std::string& name,
GLuint colorName);
// Sets program output variable location and color index.
void SetProgramOutputLocationIndexedBinding(const std::string& name,
GLuint colorName,
GLuint index);
// Detects if there are attribute location conflicts from
// glBindAttribLocation() calls.
// We only consider the declared attributes in the program.
bool DetectAttribLocationBindingConflicts() const;
// Detects if there are uniform location conflicts from
// glBindUniformLocationCHROMIUM() calls.
// We only consider the statically used uniforms in the program.
bool DetectUniformLocationBindingConflicts() const;
// Detects if there are uniforms of the same name but different type
// or precision in vertex/fragment shaders.
// Return true and set the first found conflicting hashed name to
// conflicting_name if such cases are detected.
bool DetectUniformsMismatch(std::string* conflicting_name) const;
// Detects if there are interface blocks of the same name but different
// layouts.
bool DetectInterfaceBlocksMismatch(std::string* conflicting_name) const;
// Return true if a varying is statically used in fragment shader, but it
// is not declared in vertex shader.
bool DetectVaryingsMismatch(std::string* conflicting_name) const;
// Detects if there are program output location conflicts from
// glBindFragDataLocation and ..LocationIndexedEXT calls.
// We only consider the statically used program outputs in the program.
bool DetectProgramOutputLocationBindingConflicts() const;
// Return true if any built-in invariant matching rules are broken as in
// GLSL ES spec 1.00.17, section 4.6.4, Invariance and Linkage.
bool DetectBuiltInInvariantConflicts() const;
// Return true if an uniform and an attribute share the same name.
bool DetectGlobalNameConflicts(std::string* conflicting_name) const;
// Return false if varyings can't be packed into the max available
// varying registers.
bool CheckVaryingsPacking() const;
void TransformFeedbackVaryings(GLsizei count, const char* const* varyings,
GLenum buffer_mode);
// Visible for testing
const LocationMap& bind_attrib_location_map() const {
return bind_attrib_location_map_;
}
const std::vector<std::string>& effective_transform_feedback_varyings()
const {
return effective_transform_feedback_varyings_;
}
GLenum effective_transform_feedback_buffer_mode() const {
return effective_transform_feedback_buffer_mode_;
}
GLint draw_id_uniform_location() const { return draw_id_uniform_location_; }
GLint base_vertex_uniform_location() const {
return base_vertex_uniform_location_;
}
GLint base_instance_uniform_location() const {
return base_instance_uniform_location_;
}
// See member declaration for details.
// The data are only valid after a successful link.
uint32_t fragment_output_type_mask() const {
return fragment_output_type_mask_;
}
uint32_t fragment_output_written_mask() const {
return fragment_output_written_mask_;
}
// The data are only valid after a successful link.
const std::vector<uint32_t>& vertex_input_base_type_mask() const {
return vertex_input_base_type_mask_;
}
const std::vector<uint32_t>& vertex_input_active_mask() const {
return vertex_input_active_mask_;
}
// Update uniform block binding after a successful glUniformBlockBinding().
void SetUniformBlockBinding(GLuint index, GLuint binding);
const std::vector<UniformBlockSizeInfo>& uniform_block_size_info() const {
return uniform_block_size_info_;
}
// Return the transform feedback varying sizes (per vertex).
// Note that if the bufferMode is GL_INTERLEAVED_ATTRIBS, then there is only
// one entry and it is the sum of all varying sizes.
const std::vector<GLsizeiptr>& GetTransformFeedbackVaryingSizes() const {
return transform_feedback_data_size_per_vertex_;
}
private:
friend class base::RefCounted<Program>;
friend class ProgramManager;
~Program();
void set_log_info(const char* str) {
log_info_.reset(str ? new std::string(str) : nullptr);
}
void ClearLinkStatus() {
link_status_ = false;
}
void IncUseCount() {
++use_count_;
}
void DecUseCount() {
--use_count_;
DCHECK_GE(use_count_, 0);
}
void MarkAsDeleted() {
DCHECK(!deleted_);
deleted_ = true;
}
// Resets the program.
void Reset();
// Updates the program info after a successful link.
void Update();
bool UpdateUniforms();
void UpdateProgramOutputs();
void UpdateFragmentOutputBaseTypes();
void UpdateVertexInputBaseTypes();
void UpdateUniformBlockSizeInfo();
void UpdateTransformFeedbackInfo();
// Process the program log, replacing the hashed names with original names.
std::string ProcessLogInfo(const std::string& log);
// Updates the program log info from GL
void UpdateLogInfo();
// Updates the draw id uniform location used by ANGLE_multi_draw
void UpdateDrawIDUniformLocation();
// Updates the base vertex and base instance uniform location used by
// ANGLE_base_vertex_base_instance
void UpdateBaseVertexUniformLocation();
void UpdateBaseInstanceUniformLocation();
// If long attribate names are mapped during shader translation, call
// glBindAttribLocation() again with the mapped names.
// This is called right before the glLink() call, but after shaders are
// translated.
void ExecuteBindAttribLocationCalls();
// The names of transform feedback varyings need to be hashed just
// like bound attributes' locations, just before the link call.
// Returns false upon failure.
bool ExecuteTransformFeedbackVaryingsCall();
void ExecuteProgramOutputBindCalls();
// Query VertexAttrib data returned by ANGLE translator by the mapped name.
void GetVertexAttribData(
const std::string& name, std::string* original_name, GLenum* type) const;
void DetachShaders(ShaderManager* manager);
static inline size_t GetUniformLocationIndexFromFakeLocation(
GLint fake_location) {
return static_cast<size_t>(fake_location & 0xFFFF);
}
static inline size_t GetArrayElementIndexFromFakeLocation(
GLint fake_location) {
return static_cast<size_t>((fake_location >> 16) & 0xFFFF);
}
const FeatureInfo& feature_info() const;
void ClearVertexInputMasks();
raw_ptr<ProgramManager> manager_;
int use_count_;
GLsizei max_attrib_name_length_;
// Attrib by index.
AttribInfoVector attrib_infos_;
// Attrib by location to index.
std::vector<GLint> attrib_location_to_index_map_;
GLsizei max_uniform_name_length_;
// Uniform info by index.
UniformInfoVector uniform_infos_;
UniformLocationVector uniform_locations_;
// The indices of the uniforms that are samplers.
SamplerIndices sampler_indices_;
ProgramOutputInfoVector program_output_infos_;
// The program this Program is tracking.
GLuint service_id_;
// Shaders by type of shader.
scoped_refptr<Shader> attached_shaders_[kMaxAttachedShaders];
scoped_refptr<Shader> shaders_from_last_successful_link_[kMaxAttachedShaders];
// True if this program is marked as deleted.
bool deleted_;
// This is true if glLinkProgram was successful at least once.
bool valid_;
// This is true if glLinkProgram was successful last time it was called.
bool link_status_;
// True if the uniforms have been cleared.
bool uniforms_cleared_;
// ANGLE_multi_draw
GLint draw_id_uniform_location_;
// ANGLE_base_vertex_base_instance
GLint base_vertex_uniform_location_;
GLint base_instance_uniform_location_;
// Log info
std::unique_ptr<std::string> log_info_;
// attribute-location binding map from glBindAttribLocation() calls.
LocationMap bind_attrib_location_map_;
// uniform-location binding map from glBindUniformLocationCHROMIUM() calls.
LocationMap bind_uniform_location_map_;
// Set by glTransformFeedbackVaryings().
std::vector<std::string> transform_feedback_varyings_;
GLenum transform_feedback_buffer_mode_;
// After a successful link.
std::vector<std::string> effective_transform_feedback_varyings_;
GLenum effective_transform_feedback_buffer_mode_;
// If buffer mode is INTERLEVED, there is only one entry; otherwise there
// might be multiple entries, one per transform feedback varying.
// The size requirement is per vertex. Total minimum buffer size requirment
// is calculated at DrawArrays{Instanced} time by multiplying vertex count.
std::vector<GLsizeiptr> transform_feedback_data_size_per_vertex_;
// output variable - (location,index) binding map from
// glBindFragDataLocation() and ..IndexedEXT() calls.
LocationIndexMap bind_program_output_location_index_map_;
// It's stored in the order of uniform block indices, i.e., the first
// entry is the info about UniformBlock with index 0, etc.
std::vector<UniformBlockSizeInfo> uniform_block_size_info_;
// Fragment output variable base types: FLOAT, INT, or UINT.
// We have up to 16 outputs, each is encoded into 2 bits, total 32 bits:
// the lowest 2 bits for location 0, the highest 2 bits for location 15.
uint32_t fragment_output_type_mask_;
// Same layout as above, 2 bits per location, 0x03 if a location is occupied
// by an output variable, 0x00 if not.
uint32_t fragment_output_written_mask_;
// Vertex input attrib base types: FLOAT, INT, or UINT.
// Each base type is encoded into 2 bits, the lowest 2 bits for location 0,
// the highest 2 bits for location (max_vertex_attribs - 1).
std::vector<uint32_t> vertex_input_base_type_mask_;
// Same layout as above, 2 bits per location, 0x03 if a location is set
// by vertexAttrib API, 0x00 if not.
std::vector<uint32_t> vertex_input_active_mask_;
};
// Tracks the Programs.
//
// NOTE: To support shared resources an instance of this class will
// need to be shared by multiple GLES2Decoders.
class GPU_GLES2_EXPORT ProgramManager {
public:
ProgramManager(ProgramCache* program_cache,
uint32_t max_varying_vectors,
uint32_t max_draw_buffers,
uint32_t max_dual_source_draw_buffers,
uint32_t max_vertex_attribs,
const GpuPreferences& gpu_preferences,
FeatureInfo* feature_info,
gl::ProgressReporter* progress_reporter);
ProgramManager(const ProgramManager&) = delete;
ProgramManager& operator=(const ProgramManager&) = delete;
~ProgramManager();
// Must call before destruction.
void Destroy(bool have_context);
// Creates a new program.
Program* CreateProgram(GLuint client_id, GLuint service_id);
// Gets a program.
Program* GetProgram(GLuint client_id);
// Gets a client id for a given service id.
bool GetClientId(GLuint service_id, GLuint* client_id) const;
// Gets the shader cache
ProgramCache* program_cache() const;
// Marks a program as deleted. If it is not used the program will be deleted.
void MarkAsDeleted(ShaderManager* shader_manager, Program* program);
// Marks a program as used.
void UseProgram(Program* program);
// Makes a program as unused. If deleted the program will be removed.
void UnuseProgram(ShaderManager* shader_manager, Program* program);
// Updates the draw id location for this program for ANGLE_multi_draw
void UpdateDrawIDUniformLocation(Program* program);
// Updates the base vertex location for this program for
// ANGLE_base_vertex_base_instance
void UpdateBaseVertexUniformLocation(Program* program);
// Updates the base instance location for this program for
// ANGLE_base_vertex_base_instance
void UpdateBaseInstanceUniformLocation(Program* program);
// Returns true if |name| has a prefix that is intended for GL built-in shader
// variables.
static bool HasBuiltInPrefix(const std::string& name);
// Check if a Program is owned by this ProgramManager.
bool IsOwned(Program* program) const;
// Return true if this shader has compiled status cached.
bool HasCachedCompileStatus(Shader* shader) const;
static int32_t MakeFakeLocation(int32_t index, int32_t element);
uint32_t max_varying_vectors() const { return max_varying_vectors_; }
uint32_t max_draw_buffers() const { return max_draw_buffers_; }
uint32_t max_dual_source_draw_buffers() const {
return max_dual_source_draw_buffers_;
}
uint32_t max_vertex_attribs() const { return max_vertex_attribs_; }
private:
friend class Program;
void StartTracking(Program* program);
void StopTracking(Program* program);
void RemoveProgramInfoIfUnused(
ShaderManager* shader_manager, Program* program);
// Info for each "successfully linked" program by service side program Id.
// TODO(gman): Choose a faster container.
typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap;
ProgramMap programs_;
// Counts the number of Program allocated with 'this' as its manager.
// Allows to check no Program will outlive this.
unsigned int program_count_;
bool have_context_;
// Used to clear uniforms.
std::vector<uint8_t> zero_;
raw_ptr<ProgramCache> program_cache_;
uint32_t max_varying_vectors_;
uint32_t max_draw_buffers_;
uint32_t max_dual_source_draw_buffers_;
uint32_t max_vertex_attribs_;
const raw_ref<const GpuPreferences> gpu_preferences_;
scoped_refptr<FeatureInfo> feature_info_;
// Used to notify the watchdog thread of progress during destruction,
// preventing time-outs when destruction takes a long time. May be null when
// using in-process command buffer.
raw_ptr<gl::ProgressReporter> progress_reporter_;
};
inline const FeatureInfo& Program::feature_info() const {
return *manager_->feature_info_.get();
}
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_