1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
gpu / command_buffer / service / shared_image / d3d_image_utils.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_UTILS_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_UTILS_H_
#include <windows.h>
#include <d3d11.h>
#include <d3d12.h>
#include <wrl/client.h>
// clang-format off
#include <webgpu/webgpu_cpp.h>
// clang-format on
#include "base/containers/span.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/win/d3d_shared_fence.h"
#include "ui/gl/buildflags.h"
namespace gpu {
bool ClearD3D11TextureToColor(
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& d3d11_texture,
const SkColor4f& color);
wgpu::Texture CreateDawnSharedTexture(
const wgpu::SharedTextureMemory& shared_texture_memory,
wgpu::TextureUsage usage,
wgpu::TextureUsage internal_usage,
base::span<wgpu::TextureFormat> view_formats);
wgpu::SharedTextureMemory CreateDawnSharedTextureMemory(
const wgpu::Device& device,
bool use_keyed_mutex,
HANDLE handle);
wgpu::SharedTextureMemory CreateDawnSharedTextureMemory(
const wgpu::Device& device,
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture);
wgpu::Buffer CreateDawnSharedBuffer(
const wgpu::SharedBufferMemory& shared_buffer_memory,
wgpu::BufferUsage usage);
wgpu::SharedBufferMemory CreateDawnSharedBufferMemory(
const wgpu::Device& device,
Microsoft::WRL::ComPtr<ID3D12Resource> resource);
wgpu::SharedFence CreateDawnSharedFence(
const wgpu::Device& device,
scoped_refptr<gfx::D3DSharedFence> fence);
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_UTILS_H_