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gpu / command_buffer / service / shared_image / dawn_image_representation_unittest_common.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_DAWN_IMAGE_REPRESENTATION_UNITTEST_COMMON_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_DAWN_IMAGE_REPRESENTATION_UNITTEST_COMMON_H_
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
namespace gpu {
void RunDawnVideoSamplingTest(
wgpu::Instance instance,
wgpu::Device device,
const std::unique_ptr<DawnImageRepresentation>& shared_image,
uint8_t expected_y_value,
uint8_t expected_u_value,
uint8_t expected_v_value);
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
const char* source);
wgpu::RenderPipeline CreateRenderPipeline(
const wgpu::Device& device,
wgpu::ShaderModule vs_module,
wgpu::ShaderModule fs_module,
wgpu::TextureFormat render_pass_color_format);
wgpu::Buffer CreateBuffer(const wgpu::Device& device,
uint32_t size,
wgpu::BufferUsage usage);
wgpu::Texture CreateTexture(const wgpu::Device& device,
uint32_t width,
uint32_t height,
wgpu::TextureUsage usage,
wgpu::TextureFormat format);
wgpu::TextureView CreateTextureView(const wgpu::Texture& texture,
wgpu::TextureAspect aspect);
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_DAWN_IMAGE_REPRESENTATION_UNITTEST_COMMON_H_