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gpu / command_buffer / service / shared_image / dxgi_swap_chain_image_backing.cc [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shared_image/dxgi_swap_chain_image_backing.h"
#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/feature_list.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_functions.h"
#include "base/strings/stringprintf.h"
#include "base/synchronization/waitable_event.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/d3d_image_backing_factory.h"
#include "gpu/command_buffer/service/shared_image/d3d_image_utils.h"
#include "gpu/command_buffer/service/shared_image/dxgi_swap_chain_image_representation.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_manager.h"
#include "gpu/command_buffer/service/shared_image/skia_gl_image_representation.h"
#include "third_party/skia/include/core/SkAlphaType.h"
#include "third_party/skia/include/gpu/ganesh/GrTypes.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/color_space_win.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_utils.h"
#if BUILDFLAG(SKIA_USE_DAWN)
#include "gpu/command_buffer/service/dawn_context_provider.h"
#include "gpu/command_buffer/service/shared_image/skia_graphite_dawn_image_representation.h"
#endif
namespace gpu {
namespace {
const char* kDXGISwapChainImageBackingLabel = "DXGISwapChainImageBacking";
} // namespace
// static
std::unique_ptr<DXGISwapChainImageBacking> DXGISwapChainImageBacking::Create(
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
const Mailbox& mailbox,
viz::SharedImageFormat format,
DXGI_FORMAT internal_format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label) {
if (!d3d11_device) {
return nullptr;
}
Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
d3d11_device.As(&dxgi_device);
DCHECK(dxgi_device);
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
dxgi_device->GetAdapter(&dxgi_adapter);
DCHECK(dxgi_adapter);
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory));
DCHECK(dxgi_factory);
DXGI_SWAP_CHAIN_DESC1 desc = {};
desc.Width = size.width();
desc.Height = size.height();
desc.Format = internal_format;
desc.Stereo = FALSE;
desc.SampleDesc.Count = 1;
desc.BufferCount = gl::DirectCompositionRootSurfaceBufferCount();
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT |
/* Needed to bind to GL texture */ DXGI_USAGE_SHADER_INPUT;
desc.Scaling = DXGI_SCALING_STRETCH;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc.AlphaMode = SkAlphaTypeIsOpaque(alpha_type)
? DXGI_ALPHA_MODE_IGNORE
: DXGI_ALPHA_MODE_PREMULTIPLIED;
desc.Flags = 0;
if (gl::DirectCompositionSwapChainTearingEnabled()) {
desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
}
if (gl::DXGIWaitableSwapChainEnabled()) {
desc.Flags |= DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
}
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain;
HRESULT hr = dxgi_factory->CreateSwapChainForComposition(
d3d11_device.Get(), &desc, nullptr, &dxgi_swap_chain);
// If CreateSwapChainForComposition fails, we cannot draw to the
// browser window. Return false after disabling Direct Composition support
// and let the Renderer handle it. Either the GPU command buffer or the GPU
// process will be restarted.
if (FAILED(hr)) {
DLOG(ERROR) << "CreateSwapChainForComposition failed: "
<< logging::SystemErrorCodeToString(hr);
// Disable direct composition because SwapChain creation might fail again
// next time.
gl::SetDirectCompositionSwapChainFailed();
return nullptr;
}
gl::LabelSwapChainAndBuffers(dxgi_swap_chain.Get(),
kDXGISwapChainImageBackingLabel);
Microsoft::WRL::ComPtr<IDXGISwapChain3> swap_chain_3;
if (SUCCEEDED(dxgi_swap_chain.As(&swap_chain_3))) {
hr = swap_chain_3->SetColorSpace1(
gfx::ColorSpaceWin::GetDXGIColorSpace(color_space));
DCHECK_EQ(hr, S_OK) << ", SetColorSpace1 failed: "
<< logging::SystemErrorCodeToString(hr);
if (gl::DXGIWaitableSwapChainEnabled()) {
hr = swap_chain_3->SetMaximumFrameLatency(
gl::GetDXGIWaitableSwapChainMaxQueuedFrames());
DCHECK_EQ(hr, S_OK) << ", SetMaximumFrameLatency failed: "
<< logging::SystemErrorCodeToString(hr);
}
}
// When |format| has no alpha (e.g. RGBX) but |internal_format| does, we wrap
// the back buffer in ANGLE as |GL_RGB|. To ensure shaders that sample from
// it see an opaque color, it needs to have 1.f in the alpha channel.
// When |format| has alpha, we can rely on DirectRenderer to ensure all pixels
// are initialized before use.
int buffers_need_alpha_initialization_count =
!format.HasAlpha() ? desc.BufferCount : 0;
return base::WrapUnique(new DXGISwapChainImageBacking(
mailbox, format, size, color_space, surface_origin, alpha_type, usage,
std::move(debug_label), std::move(d3d11_device),
std::move(dxgi_swap_chain), buffers_need_alpha_initialization_count));
}
DXGISwapChainImageBacking::DXGISwapChainImageBacking(
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label,
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain,
int buffers_need_alpha_initialization_count)
: ClearTrackingSharedImageBacking(
mailbox,
format,
size,
color_space,
surface_origin,
alpha_type,
usage,
std::move(debug_label),
gfx::BufferSizeForBufferFormat(size, ToBufferFormat(format)),
/*is_thread_safe=*/false),
d3d11_device_(std::move(d3d11_device)),
dxgi_swap_chain_(std::move(dxgi_swap_chain)),
buffers_need_alpha_initialization_count_(
buffers_need_alpha_initialization_count) {
const bool has_scanout = usage.Has(SHARED_IMAGE_USAGE_SCANOUT);
const bool has_write = usage.Has(SHARED_IMAGE_USAGE_DISPLAY_WRITE);
DCHECK(has_scanout);
DCHECK(has_write);
}
DXGISwapChainImageBacking::~DXGISwapChainImageBacking() = default;
SharedImageBackingType DXGISwapChainImageBacking::GetType() const {
return SharedImageBackingType::kDXGISwapChain;
}
void DXGISwapChainImageBacking::Update(
std::unique_ptr<gfx::GpuFence> in_fence) {
DCHECK(!in_fence);
}
bool DXGISwapChainImageBacking::DidBeginWriteAccess(
const gfx::Rect& swap_rect) {
if (pending_swap_rect_.has_value()) {
// Force a Present if there's already a pending swap rect. For normal usage
// of this backing, we normally expect one Skia write access to overlay read
// access.
// We'll log a message so it appears in the GPU log in case it aids in
// debugging.
LOG(WARNING) << "Multiple skia write accesses per overlay access, flushing "
"pending swap.";
if (!Present(false)) {
return false;
}
}
gfx::Rect pending_swap_rect = swap_rect;
std::optional<SkColor4f> initialize_color;
// SharedImage allows an incomplete first draw so long as we only read from
// the part that we've previously drawn to. However, IDXGISwapChain requires a
// full draw on the first |Present1|. To make an incomplete first draw valid,
// we'll initialize all the pixels and expand the swap rect.
const gfx::Rect full_swap_rect = gfx::Rect(size());
if (!IsCleared() && swap_rect != full_swap_rect) {
#if DCHECK_IS_ON()
initialize_color = SkColors::kBlue;
#else
initialize_color = SkColors::kTransparent;
#endif
// Ensure that the next swap contains the entire swap chain since we just
// cleared it.
pending_swap_rect = full_swap_rect;
}
// See comment in |DXGISwapChainImageBacking::Create| for why we need this.
if (buffers_need_alpha_initialization_count_ > 0) {
// We only need to write the alpha channel, but we clear since it's simpler
// and are guaranteed to not have pixels we need to preserve before the
// first write to each buffer.
#if DCHECK_IS_ON()
initialize_color = SkColors::kBlue;
#else
initialize_color = SkColors::kBlack;
#endif
// We don't need to modify the swap rect in this case since |Present1| will
// copy the contents outside the swap rect from the previous buffer and
// we've already forced a full swap on the first buffer above.
}
if (initialize_color.has_value()) {
// To clear only uninitialized buffers, this must happen after |Present|s of
// outstanding draws, including the one above.
if (!D3DImageBackingFactory::ClearBackBufferToColor(
dxgi_swap_chain_.Get(), initialize_color.value())) {
LOG(ERROR) << "Could not initialize back buffer alpha";
return false;
}
if (buffers_need_alpha_initialization_count_ > 0) {
buffers_need_alpha_initialization_count_--;
}
}
pending_swap_rect_ = {pending_swap_rect};
return true;
}
bool DXGISwapChainImageBacking::Present(
bool should_synchronize_present_with_vblank) {
if (!pending_swap_rect_.has_value() || pending_swap_rect_.value().IsEmpty()) {
DVLOG(1) << "Skipping present without an update rect";
return true;
}
HRESULT hr, device_removed_reason;
const bool use_swap_chain_tearing =
gl::DirectCompositionSwapChainTearingEnabled();
const bool force_present_interval_0 =
base::FeatureList::IsEnabled(features::kDXGISwapChainPresentInterval0);
UINT interval = first_swap_ || !should_synchronize_present_with_vblank ||
use_swap_chain_tearing || force_present_interval_0
? 0
: 1;
UINT flags = use_swap_chain_tearing ? DXGI_PRESENT_ALLOW_TEARING : 0;
TRACE_EVENT2("gpu", "IDXGISwapChain1::Present1", "has_alpha",
!SkAlphaTypeIsOpaque(alpha_type()), "dirty_rect",
pending_swap_rect_->ToString());
DXGI_PRESENT_PARAMETERS params = {};
RECT dirty_rect = pending_swap_rect_.value().ToRECT();
params.DirtyRectsCount = 1;
params.pDirtyRects = &dirty_rect;
hr = dxgi_swap_chain_->Present1(interval, flags, ¶ms);
// Ignore DXGI_STATUS_OCCLUDED since that's not an error but only
// indicates that the window is occluded and we can stop rendering.
if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) {
LOG(ERROR) << "Present1 failed: " << logging::SystemErrorCodeToString(hr);
return false;
}
if (first_swap_) {
// Wait for the GPU to finish executing its commands before
// committing the DirectComposition tree, or else the swapchain
// may flicker black when it's first presented.
first_swap_ = false;
Microsoft::WRL::ComPtr<IDXGIDevice2> dxgi_device2;
d3d11_device_.As(&dxgi_device2);
DCHECK(dxgi_device2);
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
hr = dxgi_device2->EnqueueSetEvent(event.handle());
if (SUCCEEDED(hr)) {
event.Wait();
} else {
device_removed_reason = d3d11_device_->GetDeviceRemovedReason();
base::debug::Alias(&hr);
base::debug::Alias(&device_removed_reason);
base::debug::DumpWithoutCrashing();
}
}
pending_swap_rect_.reset();
return true;
}
std::unique_ptr<OverlayImageRepresentation>
DXGISwapChainImageBacking::ProduceOverlay(SharedImageManager* manager,
MemoryTypeTracker* tracker) {
return std::make_unique<DXGISwapChainOverlayImageRepresentation>(
manager, this, tracker);
}
std::unique_ptr<SkiaGaneshImageRepresentation>
DXGISwapChainImageBacking::ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
TRACE_EVENT0("gpu", "DXGISwapChainImageBacking::ProduceSkiaGanesh");
if (!gl_texture_holder_) {
Microsoft::WRL::ComPtr<ID3D11Texture2D> backbuffer_texture;
HRESULT hr =
dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&backbuffer_texture));
if (FAILED(hr)) {
DLOG(ERROR) << "GetBuffer(0) failed: "
<< logging::SystemErrorCodeToString(hr);
return nullptr;
}
auto gl_format_desc = context_state->GetGLFormatCaps().ToGLFormatDesc(
format(), /*plane_index=*/0);
gl_texture_holder_ = D3DImageBacking::CreateGLTexture(
gl_format_desc, size(), color_space(), backbuffer_texture,
GL_TEXTURE_2D, /*array_slice=*/0, /*plane_index=*/0, dxgi_swap_chain_);
if (!gl_texture_holder_) {
LOG(ERROR) << "Failed to create GL texture.";
return nullptr;
}
}
return SkiaGLImageRepresentationDXGISwapChain::Create(
std::make_unique<GLTexturePassthroughDXGISwapChainBufferRepresentation>(
manager, this, tracker, gl_texture_holder_),
std::move(context_state), manager, this, tracker);
}
std::unique_ptr<SkiaGraphiteImageRepresentation>
DXGISwapChainImageBacking::ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
#if BUILDFLAG(SKIA_USE_DAWN)
DCHECK_EQ(context_state->gr_context_type(), GrContextType::kGraphiteDawn);
auto device = context_state->dawn_context_provider()->GetDevice();
if (!shared_texture_memory_) {
Microsoft::WRL::ComPtr<ID3D11Texture2D> backbuffer_texture;
HRESULT hr =
dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&backbuffer_texture));
if (FAILED(hr)) {
DLOG(ERROR) << "GetBuffer(0) failed: "
<< logging::SystemErrorCodeToString(hr);
return nullptr;
}
shared_texture_memory_ =
CreateDawnSharedTextureMemory(device, backbuffer_texture);
if (!shared_texture_memory_) {
LOG(ERROR) << "Failed to create shared texture memory.";
return nullptr;
}
}
auto dawn_representation = std::make_unique<DawnRepresentationDXGISwapChain>(
manager, this, tracker, device, wgpu::BackendType::D3D11);
return SkiaGraphiteDawnImageRepresentation::Create(
std::move(dawn_representation), context_state,
context_state->gpu_main_graphite_recorder(), manager, this, tracker);
#else
NOTREACHED();
#endif // BUILDFLAG(SKIA_USE_DAWN)
}
wgpu::Texture DXGISwapChainImageBacking::BeginAccessDawn(
const wgpu::Device& device,
wgpu::TextureUsage usage,
wgpu::TextureUsage internal_usage,
const gfx::Rect& update_rect) {
DidBeginWriteAccess(update_rect);
CHECK(shared_texture_memory_);
wgpu::SharedTextureMemoryD3DSwapchainBeginState swapchain_begin_state = {};
swapchain_begin_state.isSwapchain = true;
wgpu::SharedTextureMemoryBeginAccessDescriptor desc = {};
desc.initialized = true;
desc.nextInChain = &swapchain_begin_state;
wgpu::Texture texture =
CreateDawnSharedTexture(shared_texture_memory_, usage, internal_usage,
/*view_formats=*/{});
if (!texture || !shared_texture_memory_.BeginAccess(texture, &desc)) {
LOG(ERROR) << "Failed to begin access and produce WGPUTexture";
return nullptr;
}
return texture;
}
void DXGISwapChainImageBacking::EndAccessDawn(const wgpu::Device& device,
wgpu::Texture texture) {
wgpu::SharedTextureMemoryEndAccessState end_state = {};
shared_texture_memory_.EndAccess(texture.Get(), &end_state);
texture.Destroy();
}
} // namespace gpu