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gpu / command_buffer / service / shared_image / gl_texture_passthrough_fallback_image_representation.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_TEXTURE_PASSTHROUGH_FALLBACK_IMAGE_REPRESENTATION_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_TEXTURE_PASSTHROUGH_FALLBACK_IMAGE_REPRESENTATION_H_
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/shared_image/gl_texture_holder.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPixmap.h"
namespace gl {
class ProgressReporter;
} // namespace gl
namespace gpu {
class GLTexturePassthroughFallbackImageRepresentation
: public GLTexturePassthroughImageRepresentation {
public:
GLTexturePassthroughFallbackImageRepresentation(
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker,
gl::ProgressReporter* progress_reporter,
const GLFormatCaps& gl_format_caps);
~GLTexturePassthroughFallbackImageRepresentation() override;
const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough(
int plane_index) override;
private:
bool BeginAccess(GLenum mode) override;
void EndAccess() override;
std::vector<GLTextureHolder> plane_textures_;
std::vector<SkBitmap> plane_bitmaps_;
std::vector<SkPixmap> plane_pixmaps_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_GL_TEXTURE_PASSTHROUGH_FALLBACK_IMAGE_REPRESENTATION_H_