1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77

gpu / command_buffer / service / shared_image / skia_gl_image_representation.h [blame]

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_SKIA_GL_IMAGE_REPRESENTATION_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_SKIA_GL_IMAGE_REPRESENTATION_H_

#include "base/memory/raw_ptr.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "ui/gl/gl_context.h"

namespace gpu {
// This is a wrapper class for SkiaGaneshImageRepresentation to be used in GL
// mode. For most of the SharedImageBackings, GLTextureImageRepresentation
// and SkiaGaneshImageRepresentation implementations do the same work which
// results in duplicate code. Hence instead of implementing
// SkiaGaneshImageRepresentation, this wrapper can be directly used or
// implemented by the backings.
class GPU_GLES2_EXPORT SkiaGLImageRepresentation
    : public SkiaGaneshImageRepresentation {
 public:
  static std::unique_ptr<SkiaGLImageRepresentation> Create(
      std::unique_ptr<GLTextureImageRepresentationBase> gl_representation,
      scoped_refptr<SharedContextState> context_state,
      SharedImageManager* manager,
      SharedImageBacking* backing,
      MemoryTypeTracker* tracker);

  ~SkiaGLImageRepresentation() override;

  std::vector<sk_sp<SkSurface>> BeginWriteAccess(
      int final_msaa_count,
      const SkSurfaceProps& surface_props,
      const gfx::Rect& update_rect,
      std::vector<GrBackendSemaphore>* begin_semaphores,
      std::vector<GrBackendSemaphore>* end_semaphores,
      std::unique_ptr<skgpu::MutableTextureState>* end_state) override;
  std::vector<sk_sp<GrPromiseImageTexture>> BeginWriteAccess(
      std::vector<GrBackendSemaphore>* begin_semaphores,
      std::vector<GrBackendSemaphore>* end_semaphores,
      std::unique_ptr<skgpu::MutableTextureState>* end_state) override;
  void EndWriteAccess() override;
  std::vector<sk_sp<GrPromiseImageTexture>> BeginReadAccess(
      std::vector<GrBackendSemaphore>* begin_semaphores,
      std::vector<GrBackendSemaphore>* end_semaphores,
      std::unique_ptr<skgpu::MutableTextureState>* end_state) override;
  void EndReadAccess() override;

  bool SupportsMultipleConcurrentReadAccess() override;

 protected:
  SkiaGLImageRepresentation(
      std::unique_ptr<GLTextureImageRepresentationBase> gl_representation,
      std::vector<sk_sp<GrPromiseImageTexture>> promise_textures,
      scoped_refptr<SharedContextState> context_state,
      SharedImageManager* manager,
      SharedImageBacking* backing,
      MemoryTypeTracker* tracker);

  void ClearCachedSurfaces();

 private:
  void CheckContext();

  std::unique_ptr<GLTextureImageRepresentationBase> gl_representation_;
  std::vector<sk_sp<GrPromiseImageTexture>> promise_textures_;
  scoped_refptr<SharedContextState> context_state_;
  std::vector<sk_sp<SkSurface>> surfaces_;
  RepresentationAccessMode mode_ = RepresentationAccessMode::kNone;
#if DCHECK_IS_ON()
  raw_ptr<gl::GLContext> context_;
#endif
};

}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_SKIA_GL_IMAGE_REPRESENTATION_H_