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gpu / command_buffer / service / shared_image / wrapped_graphite_texture_holder.h [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_WRAPPED_GRAPHITE_TEXTURE_HOLDER_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_WRAPPED_GRAPHITE_TEXTURE_HOLDER_H_
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "third_party/skia/include/gpu/graphite/BackendTexture.h"
namespace gpu {
class SharedContextState;
// Holds Skia Graphite allocated BackendTextures if RefCountedThreadSafe class.
// This holder can be used to extend BackendTexture's lifetime beyond that of
// the backing that holds it.
class WrappedGraphiteTextureHolder
: public base::RefCountedThreadSafe<WrappedGraphiteTextureHolder> {
public:
WrappedGraphiteTextureHolder(
skgpu::graphite::BackendTexture backend_texture,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
const skgpu::graphite::BackendTexture& texture() { return texture_; }
private:
friend class base::RefCountedThreadSafe<WrappedGraphiteTextureHolder>;
~WrappedGraphiteTextureHolder();
skgpu::graphite::BackendTexture texture_;
scoped_refptr<SharedContextState> context_state_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_WRAPPED_GRAPHITE_TEXTURE_HOLDER_H_