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gpu / command_buffer / service / surface_texture_gl_owner.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_
#define GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/service/texture_owner.h"
#include "gpu/gpu_export.h"
#include "ui/gl/android/surface_texture.h"
namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
} // namespace android
} // namespace base
namespace gpu {
// This class wraps the Surface Texture usage. It is used to create a surface
// texture attached to a new texture of the current platform GL context. The
// surface handle of the SurfaceTexture is attached to the decoded media
// frames. Media frames can update the attached surface handle with image data.
// This class helps to update the attached texture using that image data
// present in the surface.
class GPU_GLES2_EXPORT SurfaceTextureGLOwner : public TextureOwner {
public:
SurfaceTextureGLOwner(const SurfaceTextureGLOwner&) = delete;
SurfaceTextureGLOwner& operator=(const SurfaceTextureGLOwner&) = delete;
gl::GLContext* GetContext() const override;
gl::GLSurface* GetSurface() const override;
void SetFrameAvailableCallback(
const base::RepeatingClosure& frame_available_cb) override;
gl::ScopedJavaSurface CreateJavaSurface() const override;
void UpdateTexImage() override;
void ReleaseBackBuffers() override;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() override;
bool GetCodedSizeAndVisibleRect(gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect) override;
void RunWhenBufferIsAvailable(base::OnceClosure callback) override;
// MemoryDumpProvider:
bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) override;
protected:
void ReleaseResources() override;
private:
friend class TextureOwner;
friend class SurfaceTextureGLOwnerTest;
friend class SurfaceTextureTransformTest;
SurfaceTextureGLOwner(std::unique_ptr<AbstractTextureAndroid> texture,
scoped_refptr<SharedContextState> context_state);
~SurfaceTextureGLOwner() override;
static bool DecomposeTransform(float matrix[16],
gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect);
scoped_refptr<gl::SurfaceTexture> surface_texture_;
// The context and surface that were used to create |surface_texture_|.
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
// To ensure that SetFrameAvailableCallback() is called only once.
bool is_frame_available_callback_set_ = false;
// This is not precise, but good estimation for memory dumps.
std::optional<gfx::Size> last_coded_size_for_memory_dumps_;
THREAD_CHECKER(thread_checker_);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SURFACE_TEXTURE_GL_OWNER_H_