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gpu / command_buffer / service / texture_manager.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/notreached.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/sampler_manager.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/texture_base.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gfx/geometry/rect.h"
namespace gl {
class ProgressReporter;
}
namespace gpu {
class DecoderContext;
class ServiceDiscardableManager;
namespace gles2 {
struct ContextState;
struct DecoderFramebufferState;
class ErrorState;
class FeatureInfo;
class FramebufferManager;
class Texture;
class TextureManager;
class TextureRef;
// A ref-counted version of the TextureBase class that deletes the texture after
// all references have been released.
class GPU_GLES2_EXPORT TexturePassthrough final
: public TextureBase,
public base::RefCounted<TexturePassthrough> {
public:
TexturePassthrough(GLuint service_id, GLenum target);
TexturePassthrough(const TexturePassthrough&) = delete;
TexturePassthrough& operator=(const TexturePassthrough&) = delete;
// TextureBase implementation:
TextureBase::Type GetType() const override;
static TexturePassthrough* CheckedCast(TextureBase* texture);
// Notify the texture that the context is lost and it shouldn't delete the
// native GL texture in the destructor
void MarkContextLost();
#if BUILDFLAG(IS_ANDROID)
void BindToServiceId(GLuint service_id);
#endif
void SetEstimatedSize(size_t size);
size_t estimated_size() const { return estimated_size_; }
protected:
~TexturePassthrough() override;
private:
friend class base::RefCounted<TexturePassthrough>;
const GLuint owned_service_id_ = 0;
bool have_context_;
size_t estimated_size_ = 0;
};
// Info about Textures currently in the system.
// This class wraps a real GL texture, keeping track of its meta-data. It is
// jointly owned by possibly multiple TextureRef.
class GPU_GLES2_EXPORT Texture final : public TextureBase {
public:
struct CompatibilitySwizzle {
GLenum format;
GLenum dest_format;
GLenum red;
GLenum green;
GLenum blue;
GLenum alpha;
};
struct LevelInfo {
LevelInfo();
LevelInfo(const LevelInfo& rhs);
~LevelInfo();
gfx::Rect cleared_rect;
GLenum target = 0;
GLint level = -1;
GLenum internal_format = 0;
GLsizei width = 0;
GLsizei height = 0;
GLsizei depth = 0;
GLint border = 0;
GLenum format = 0;
GLenum type = 0;
uint32_t estimated_size = 0;
bool internal_workaround = false;
private:
friend class Texture;
};
explicit Texture(GLuint service_id);
Texture(const Texture&) = delete;
Texture& operator=(const Texture&) = delete;
// TextureBase implementation:
TextureBase::Type GetType() const override;
static Texture* CheckedCast(TextureBase* texture);
const SamplerState& sampler_state() const {
return sampler_state_;
}
void set_min_filter(GLenum min_filter) {
sampler_state_.min_filter = min_filter;
}
GLenum min_filter() const {
return sampler_state_.min_filter;
}
void set_mag_filter(GLenum mag_filter) {
sampler_state_.mag_filter = mag_filter;
}
GLenum mag_filter() const {
return sampler_state_.mag_filter;
}
void set_wrap_r(GLenum wrap_r) { sampler_state_.wrap_r = wrap_r; }
GLenum wrap_r() const {
return sampler_state_.wrap_r;
}
void set_wrap_s(GLenum wrap_s) { sampler_state_.wrap_s = wrap_s; }
GLenum wrap_s() const {
return sampler_state_.wrap_s;
}
void set_wrap_t(GLenum wrap_t) { sampler_state_.wrap_t = wrap_t; }
GLenum wrap_t() const {
return sampler_state_.wrap_t;
}
GLenum usage() const {
return usage_;
}
GLenum compare_func() const {
return sampler_state_.compare_func;
}
GLenum compare_mode() const {
return sampler_state_.compare_mode;
}
GLfloat max_lod() const {
return sampler_state_.max_lod;
}
GLfloat min_lod() const {
return sampler_state_.min_lod;
}
GLint base_level() const {
return base_level_;
}
GLint max_level() const {
return max_level_;
}
GLint unclamped_base_level() const { return unclamped_base_level_; }
GLint unclamped_max_level() const { return unclamped_max_level_; }
GLenum swizzle_r() const { return swizzle_r_; }
GLenum swizzle_g() const { return swizzle_g_; }
GLenum swizzle_b() const { return swizzle_b_; }
GLenum swizzle_a() const { return swizzle_a_; }
int num_uncleared_mips() const {
return num_uncleared_mips_;
}
uint32_t estimated_size() const { return estimated_size_; }
bool CanRenderTo(const FeatureInfo* feature_info, GLint level) const;
bool SafeToRenderFrom() const {
return cleared_;
}
// Get the width/height/depth for a particular level. Returns false if level
// does not exist.
// |depth| is optional and can be nullptr.
bool GetLevelSize(
GLint target, GLint level,
GLsizei* width, GLsizei* height, GLsizei* depth) const;
// Get the type of a level. Returns false if level does not exist.
bool GetLevelType(
GLint target, GLint level, GLenum* type, GLenum* internal_format) const;
#if BUILDFLAG(IS_ANDROID)
// Overrides |service_id_| with a texture bound to
// the stream texture. See SetStreamTextureServiceId() for the details of
// how |service_id| is used.
void BindToServiceId(GLuint service_id);
#endif
bool CompatibleWithSamplerUniformType(
GLenum type,
const SamplerState& sampler_state) const;
// Returns true of the given dimensions are inside the dimensions of the
// level.
bool ValidForTexture(
GLint target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth) const;
bool IsValid() const {
return !!target();
}
bool IsAttachedToFramebuffer() const {
return framebuffer_attachment_count_ != 0;
}
void AttachToFramebuffer() {
++framebuffer_attachment_count_;
}
void DetachFromFramebuffer() {
DCHECK_GT(framebuffer_attachment_count_, 0);
--framebuffer_attachment_count_;
}
// |immutable| indicates that the GPU clients cannot modify the format or
// dimensions of the texture object. This is an artificial restriction imposed
// by the GPU service on its clients. |immutable_storage| indicates that the
// storage for the texture is allocated using glTexStorage* functions and it
// is equivalent to the definition of immutability as defined in OpenGL
// specifications.
void SetImmutable(bool immutable, bool immutable_storage);
bool IsImmutable() const {
return immutable_;
}
bool HasImmutableStorage() const { return immutable_storage_; }
// Return 0 if it's not immutable.
GLint GetImmutableLevels() const;
// Get the cleared rectangle for a particular level. Returns an empty
// rectangle if level does not exist.
gfx::Rect GetLevelClearedRect(GLenum target, GLint level) const;
// Marks a |rect| of a particular level as cleared.
void SetLevelClearedRect(GLenum target,
GLint level,
const gfx::Rect& cleared_rect);
// Whether a particular level/face is cleared.
bool IsLevelCleared(GLenum target, GLint level) const;
// Whether a particular level/face is partially cleared.
bool IsLevelPartiallyCleared(GLenum target, GLint level) const;
// Whether the texture has been defined
bool IsDefined() const {
return estimated_size() > 0;
}
void DumpLevelMemory(base::trace_event::ProcessMemoryDump* pmd,
uint64_t client_tracing_id,
const std::string& dump_name) const;
void ApplyFormatWorkarounds(const FeatureInfo* feature_info);
// In GLES2 "texture complete" means it has all required mips for filtering
// down to a 1x1 pixel texture, they are in the correct order, they are all
// the same format.
bool texture_complete() const {
DCHECK(!completeness_dirty_);
return texture_complete_;
}
static bool ColorRenderable(const FeatureInfo* feature_info,
GLenum internal_format,
bool immutable);
// Marks a particular level as cleared or uncleared.
void SetLevelCleared(GLenum target, GLint level, bool cleared);
MemoryTypeTracker* GetMemTracker();
// Returns GL_NONE on error.
GLenum GetInternalFormatOfBaseLevel() const;
void SetLightweightRef();
void RemoveLightweightRef(bool have_context);
// Set the info for a particular level.
void SetLevelInfo(GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect);
// Returns the LevelInfo for |target| and |level| if it's set, else nullptr.
const LevelInfo* GetLevelInfo(GLint target, GLint level) const;
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP or
// GL_TEXTURE_EXTERNAL_OES or GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D (for GLES3)
// max_levels: The maximum levels this type of target can have.
void SetTarget(GLenum target, GLint max_levels);
void SetCompatibilitySwizzle(const CompatibilitySwizzle* swizzle);
bool NeedsMips() const {
return sampler_state_.min_filter != GL_NEAREST &&
sampler_state_.min_filter != GL_LINEAR;
}
size_t MaxValidMipLevel() const {
DCHECK(!face_infos_.empty());
return face_infos_[0].level_infos.size();
}
private:
friend class TextureManager;
friend class TextureRef;
friend class TextureTestHelper;
FRIEND_TEST_ALL_PREFIXES(TextureMemoryTrackerTest, LightweightRef);
~Texture() override;
void AddTextureRef(TextureRef* ref);
void RemoveTextureRef(TextureRef* ref, bool have_context);
void MaybeDeleteThis(bool have_context);
// Condition on which this texture is renderable. Can be ONLY_IF_NPOT if it
// depends on context support for non-power-of-two textures (i.e. will be
// renderable if NPOT support is in the context, otherwise not, e.g. texture
// with a NPOT level). ALWAYS means it doesn't depend on context features
// (e.g. complete POT), NEVER means it's not renderable regardless (e.g.
// incomplete).
enum CanRenderCondition {
CAN_RENDER_ALWAYS,
CAN_RENDER_NEVER,
CAN_RENDER_NEEDS_VALIDATION,
};
struct FaceInfo {
FaceInfo();
FaceInfo(const FaceInfo& other);
~FaceInfo();
// This is relative to base_level and max_level of a texture.
GLsizei num_mip_levels;
// This contains slots for all levels starting at 0.
std::vector<LevelInfo> level_infos;
};
// Returns NULL if the base level is not defined.
const LevelInfo* GetBaseLevelInfo() const;
// Causes us to report |service_id| as our service id, but does not delete
// it when we are destroyed. Will rebind any OES_EXTERNAL texture units to
// our new service id in all contexts. If |service_id| is zero, then we
// revert to |owned_service_id_|.
void SetStreamTextureServiceId(GLuint service_id);
void MarkLevelAsInternalWorkaround(GLenum target, GLint level);
// In GLES2 "cube complete" means all 6 faces level 0 are defined, all the
// same format, all the same dimensions and all width = height.
bool cube_complete() const {
DCHECK(!completeness_dirty_);
return cube_complete_;
}
// Whether or not this texture is a non-power-of-two texture.
bool npot() const {
return npot_;
}
// Updates the cleared flag for this texture by inspecting all the mips.
void UpdateCleared();
// Clears any renderable uncleared levels.
// Returns false if a GL error was generated.
bool ClearRenderableLevels(DecoderContext* decoder);
// Clears the level.
// Returns false if a GL error was generated.
bool ClearLevel(DecoderContext* decoder, GLenum target, GLint level);
// Sets a texture parameter.
// TODO(gman): Expand to SetParameteriv,fv
// Returns GL_NO_ERROR on success. Otherwise the error to generate.
GLenum SetParameteri(
const FeatureInfo* feature_info, GLenum pname, GLint param);
GLenum SetParameterf(
const FeatureInfo* feature_info, GLenum pname, GLfloat param);
// Makes each of the mip levels as though they were generated.
void MarkMipmapsGenerated();
// True if this texture meets all the GLES2 criteria for rendering.
// See section 3.8.2 of the GLES2 spec.
bool CanRender(const FeatureInfo* feature_info) const;
bool CanRenderWithSampler(const FeatureInfo* feature_info,
const SamplerState& sampler_state) const;
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const FeatureInfo* feature_info) const;
// Returns true if any of the texture dimensions are not a power of two.
static bool TextureIsNPOT(GLsizei width, GLsizei height, GLsizei depth);
// Returns true if texture face is complete relative to the first face.
static bool TextureFaceComplete(const Texture::LevelInfo& first_face,
size_t face_index,
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
// Returns true if texture mip level is complete relative to base level.
// Note that level_diff = level - base_level.
static bool TextureMipComplete(const Texture::LevelInfo& base_level_face,
GLenum target,
GLint level_diff,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type);
static bool TextureFilterable(const FeatureInfo* feature_info,
GLenum internal_format,
GLenum type,
bool immutable);
// Update info about this texture.
void Update();
// Appends a signature for the given level.
void AddToSignature(
const FeatureInfo* feature_info,
GLenum target, GLint level, std::string* signature) const;
// Updates the unsafe textures count in all the managers referencing this
// texture.
void UpdateSafeToRenderFrom(bool cleared);
// Updates the uncleared mip count in all the managers referencing this
// texture.
void UpdateMipCleared(LevelInfo* info,
GLsizei width,
GLsizei height,
const gfx::Rect& cleared_rect);
// Computes the CanRenderCondition flag.
CanRenderCondition GetCanRenderCondition() const;
// Updates the unrenderable texture count in all the managers referencing this
// texture.
void UpdateCanRenderCondition();
// Increment the framebuffer state change count in all the managers
// referencing this texture.
void IncAllFramebufferStateChangeCount();
void UpdateBaseLevel(GLint base_level, const FeatureInfo* feature_info);
void UpdateMaxLevel(GLint max_level);
void UpdateFaceNumMipLevels(size_t face_index,
GLint width,
GLint height,
GLint depth);
void UpdateFaceNumMipLevels(size_t face_index);
void UpdateNumMipLevels();
// Increment the generation counter for all managers that have a reference to
// this texture.
void IncrementManagerServiceIdGeneration();
// Return the service id of the texture that we will delete when we are
// destroyed.
GLuint owned_service_id() const { return owned_service_id_; }
GLenum GetCompatibilitySwizzleForChannel(GLenum channel);
// Info about each face and level of texture.
std::vector<FaceInfo> face_infos_;
// The texture refs that point to this Texture.
typedef base::flat_set<raw_ptr<TextureRef, CtnExperimental>> RefSet;
RefSet refs_;
bool has_lightweight_ref_ = false;
// The single TextureRef that accounts for memory for this texture. Must be
// one of refs_.
raw_ptr<TextureRef> memory_tracking_ref_ = nullptr;
// The id of the texture that we are responsible for deleting. Normally, this
// is the same as |service_id_|, unless a StreamTexture Image with its own
// service id is bound. In that case the StreamTexture service id is
// stored in |service_id_| and overrides the owned service id for all purposes
// except deleting the texture name.
GLuint owned_service_id_;
// Whether all renderable mips of this texture have been cleared.
bool cleared_ = true;
int num_uncleared_mips_ = 0;
int num_npot_faces_ = 0;
// Texture parameters.
SamplerState sampler_state_;
GLenum usage_ = GL_NONE;
GLint base_level_ = 0;
GLint max_level_ = 1000;
GLenum swizzle_r_ = GL_RED;
GLenum swizzle_g_ = GL_GREEN;
GLenum swizzle_b_ = GL_BLUE;
GLenum swizzle_a_ = GL_ALPHA;
GLint unclamped_base_level_ = 0;
GLint unclamped_max_level_ = 1000;
// The maximum level that has been set.
GLint max_level_set_ = -1;
// Whether or not this texture is "texture complete"
bool texture_complete_ = false;
// Whether or not this texture is "cube complete"
bool cube_complete_ = false;
// Whether mip levels, base_level, or max_level have changed and
// texture_completeness_ and cube_completeness_ should be reverified.
bool completeness_dirty_ = false;
// Whether or not this texture is non-power-of-two
bool npot_ = false;
// Whether this texture has ever been bound.
bool has_been_bound_ = false;
// The number of framebuffers this texture is attached to.
int framebuffer_attachment_count_ = 0;
// Whether the texture is immutable and no further changes to the format
// or dimensions of the texture object can be made.
bool immutable_ = false;
// Indicates that the storage for the texture is allocated using glTexStorage*
// functions.
bool immutable_storage_ = false;
// Size in bytes this texture is assumed to take in memory.
uint32_t estimated_size_ = 0;
// Cache of the computed CanRenderCondition flag.
CanRenderCondition can_render_condition_ = CAN_RENDER_ALWAYS;
raw_ptr<const CompatibilitySwizzle> compatibility_swizzle_ = nullptr;
};
// This class represents a texture in a client context group. It's mostly 1:1
// with a client id, though it can outlive the client id if it's still bound to
// a FBO or another context when destroyed.
// Multiple TextureRef can point to the same texture with cross-context sharing.
class GPU_GLES2_EXPORT TextureRef : public base::RefCounted<TextureRef> {
public:
TextureRef(TextureManager* manager, GLuint client_id, Texture* texture);
TextureRef(const TextureRef&) = delete;
TextureRef& operator=(const TextureRef&) = delete;
static scoped_refptr<TextureRef> Create(TextureManager* manager,
GLuint client_id,
GLuint service_id);
void AddObserver() { num_observers_++; }
void RemoveObserver() { num_observers_--; }
// TODO(ericrk): Remove this once the Texture itself is generated from and
// owns the SharedImageRepresentation.
void SetSharedImageRepresentation(
std::unique_ptr<GLTextureImageRepresentation> shared_image);
const Texture* texture() const { return texture_; }
Texture* texture() { return texture_; }
GLuint client_id() const { return client_id_; }
GLuint service_id() const { return texture_->service_id(); }
GLint num_observers() const { return num_observers_; }
GLTextureImageRepresentation* shared_image() const {
return shared_image_.get();
}
const std::unique_ptr<GLTextureImageRepresentation::ScopedAccess>&
shared_image_scoped_access() const {
return shared_image_scoped_access_;
}
bool BeginAccessSharedImage(GLenum mode);
void EndAccessSharedImage();
// When the TextureRef is destroyed, it will assume that the context has been
// lost, regardless of the state of the TextureManager.
void ForceContextLost();
private:
friend class base::RefCounted<TextureRef>;
friend class Texture;
friend class TextureManager;
~TextureRef();
const TextureManager* manager() const { return manager_; }
TextureManager* manager() { return manager_; }
void reset_client_id() { client_id_ = 0; }
raw_ptr<TextureManager> manager_;
raw_ptr<Texture, DanglingUntriaged> texture_;
GLuint client_id_;
GLint num_observers_;
bool force_context_lost_;
std::unique_ptr<GLTextureImageRepresentation> shared_image_;
std::unique_ptr<GLTextureImageRepresentation::ScopedAccess>
shared_image_scoped_access_;
};
// Holds data that is per gles2_cmd_decoder, but is related to to the
// TextureManager.
struct DecoderTextureState {
// total_texture_upload_time automatically initialized to 0 in default
// constructor.
explicit DecoderTextureState(const GpuDriverBugWorkarounds& workarounds);
// This indicates all the following texSubImage*D calls that are part of the
// failed texImage*D call should be ignored. The client calls have a lock
// around them, so it will affect only a single texImage*D + texSubImage*D
// group.
bool tex_image_failed;
bool force_cube_map_positive_x_allocation;
bool force_cube_complete;
bool force_int_or_srgb_cube_texture_complete;
bool unpack_alignment_workaround_with_unpack_buffer;
bool unpack_overlapping_rows_separately_unpack_buffer;
};
// This class keeps track of the textures and their sizes so we can do NPOT and
// texture complete checking.
//
// NOTE: To support shared resources an instance of this class will need to be
// shared by multiple DecoderContexts.
class GPU_GLES2_EXPORT TextureManager
: public base::trace_event::MemoryDumpProvider {
public:
class GPU_GLES2_EXPORT DestructionObserver {
public:
DestructionObserver();
DestructionObserver(const DestructionObserver&) = delete;
DestructionObserver& operator=(const DestructionObserver&) = delete;
virtual ~DestructionObserver();
// Called in ~TextureManager.
virtual void OnTextureManagerDestroying(TextureManager* manager) = 0;
// Called via ~TextureRef.
virtual void OnTextureRefDestroying(TextureRef* texture) = 0;
};
enum DefaultAndBlackTextures {
kTexture2D,
kTexture3D,
kTexture2DArray,
kCubeMap,
kExternalOES,
kRectangleARB,
kNumDefaultTextures
};
TextureManager(MemoryTracker* memory_tracker,
FeatureInfo* feature_info,
GLsizei max_texture_size,
GLsizei max_cube_map_texture_size,
GLsizei max_rectangle_texture_size,
GLsizei max_3d_texture_size,
GLsizei max_array_texture_layers,
bool use_default_textures,
gl::ProgressReporter* progress_reporter,
ServiceDiscardableManager* discardable_manager);
TextureManager(const TextureManager&) = delete;
TextureManager& operator=(const TextureManager&) = delete;
~TextureManager() override;
void AddFramebufferManager(FramebufferManager* framebuffer_manager);
void RemoveFramebufferManager(FramebufferManager* framebuffer_manager);
// Init the texture manager.
void Initialize();
void MarkContextLost();
// Must call before destruction.
void Destroy();
// Returns the maximum number of levels.
GLint MaxLevelsForTarget(GLenum target) const {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
return max_levels_;
case GL_TEXTURE_RECTANGLE_ARB:
case GL_TEXTURE_EXTERNAL_OES:
return 1;
case GL_TEXTURE_3D:
return max_3d_levels_;
default:
return max_cube_map_levels_;
}
}
// Returns the maximum size.
GLsizei MaxSizeForTarget(GLenum target) const {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_2D_ARRAY:
return max_texture_size_;
case GL_TEXTURE_RECTANGLE:
return max_rectangle_texture_size_;
case GL_TEXTURE_3D:
return max_3d_texture_size_;
default:
return max_cube_map_texture_size_;
}
}
GLsizei max_array_texture_layers() const {
return max_array_texture_layers_;
}
// Returns the maxium number of levels a texture of the given size can have.
static GLsizei ComputeMipMapCount(GLenum target,
GLsizei width,
GLsizei height,
GLsizei depth);
static GLenum ExtractFormatFromStorageFormat(GLenum internalformat);
static GLenum ExtractTypeFromStorageFormat(GLenum internalformat);
// Checks if a dimensions are valid for a given target.
bool ValidForTarget(
GLenum target, GLint level,
GLsizei width, GLsizei height, GLsizei depth);
bool ValidForTextureTarget(const Texture* texture,
GLint level,
GLsizei width,
GLsizei height,
GLsizei depth);
// True if this texture meets all the GLES2 criteria for rendering.
// See section 3.8.2 of the GLES2 spec.
bool CanRender(const TextureRef* ref) const {
return ref->texture()->CanRender(feature_info_.get());
}
bool CanRenderWithSampler(
const TextureRef* ref, const SamplerState& sampler_state) const {
return ref->texture()->CanRenderWithSampler(
feature_info_.get(), sampler_state);
}
// Returns true if mipmaps can be generated by GL.
bool CanGenerateMipmaps(const TextureRef* ref) const {
return ref->texture()->CanGenerateMipmaps(feature_info_.get());
}
// Sets the Texture's target
// Parameters:
// target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP
// GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D (for GLES3)
// max_levels: The maximum levels this type of target can have.
void SetTarget(
TextureRef* ref,
GLenum target);
// Set the info for a particular level in a TexureInfo.
void SetLevelInfo(TextureRef* ref,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect);
// Maps an existing texture into the texture manager, at a given client ID.
TextureRef* Consume(GLuint client_id, Texture* texture);
// Maps an existing SharedImage into the texture manager, at a given client
// ID.
TextureRef* ConsumeSharedImage(
GLuint client_id,
std::unique_ptr<GLTextureImageRepresentation> shared_image);
// Sets |rect| of mip as cleared.
void SetLevelClearedRect(TextureRef* ref,
GLenum target,
GLint level,
const gfx::Rect& cleared_rect);
// Sets a mip as cleared.
void SetLevelCleared(TextureRef* ref, GLenum target,
GLint level, bool cleared);
// Sets a texture parameter of a Texture
// Returns GL_NO_ERROR on success. Otherwise the error to generate.
// TODO(gman): Expand to SetParameteriv,fv
void SetParameteri(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLint param);
void SetParameterf(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLfloat param);
// Makes each of the mip levels as though they were generated.
void MarkMipmapsGenerated(TextureRef* ref);
// Clears any uncleared renderable levels.
bool ClearRenderableLevels(DecoderContext* decoder, TextureRef* ref);
// Clear a specific level.
static bool ClearTextureLevel(DecoderContext* decoder,
TextureRef* ref,
GLenum target,
GLint level);
static bool ClearTextureLevel(DecoderContext* decoder,
Texture* texture,
GLenum target,
GLint level);
// Creates a new texture info.
TextureRef* CreateTexture(GLuint client_id, GLuint service_id);
// Gets the texture info for the given texture.
TextureRef* GetTexture(GLuint client_id) const;
// Takes the TextureRef for the given texture out of the texture manager.
scoped_refptr<TextureRef> TakeTexture(GLuint client_id);
// Returns a TextureRef to the texture manager.
void ReturnTexture(scoped_refptr<TextureRef> texture_ref);
// Removes a texture info.
void RemoveTexture(GLuint client_id);
// Gets a Texture for a given service id (note: it assumes the texture object
// is still mapped in this TextureManager).
Texture* GetTextureForServiceId(GLuint service_id) const;
TextureRef* GetDefaultTextureInfo(GLenum target) {
switch (target) {
case GL_TEXTURE_2D:
return default_textures_[kTexture2D].get();
case GL_TEXTURE_3D:
return default_textures_[kTexture3D].get();
case GL_TEXTURE_2D_ARRAY:
return default_textures_[kTexture2DArray].get();
case GL_TEXTURE_CUBE_MAP:
return default_textures_[kCubeMap].get();
case GL_TEXTURE_EXTERNAL_OES:
return default_textures_[kExternalOES].get();
case GL_TEXTURE_RECTANGLE_ARB:
return default_textures_[kRectangleARB].get();
default:
NOTREACHED();
}
}
bool HaveUnsafeTextures() const {
return num_unsafe_textures_ > 0;
}
bool HaveUnclearedMips() const {
return num_uncleared_mips_ > 0;
}
GLuint black_texture_id(GLenum target) const {
switch (target) {
case GL_SAMPLER_2D:
return black_texture_ids_[kTexture2D];
case GL_SAMPLER_3D:
return black_texture_ids_[kTexture3D];
case GL_SAMPLER_2D_ARRAY:
return black_texture_ids_[kTexture2DArray];
case GL_SAMPLER_CUBE:
return black_texture_ids_[kCubeMap];
case GL_SAMPLER_EXTERNAL_OES:
return black_texture_ids_[kExternalOES];
case GL_SAMPLER_2D_RECT_ARB:
return black_texture_ids_[kRectangleARB];
default:
// The above covers ES 2, but ES 3 has many more sampler types. Rather
// than create a texture for all of them, just use the 0 texture, which
// should always be incomplete, and rely on the driver to return black
// when sampling it. Hopefully ES 3 drivers are better about actually
// returning black when sampling an incomplete texture.
return 0;
}
}
size_t mem_represented() const {
return memory_type_tracker_->GetMemRepresented();
}
size_t GetSignatureSize() const;
void AddToSignature(
TextureRef* ref,
GLenum target,
GLint level,
std::string* signature) const;
void AddObserver(DestructionObserver* observer) {
destruction_observers_.push_back(observer);
}
void RemoveObserver(DestructionObserver* observer) {
for (unsigned int i = 0; i < destruction_observers_.size(); i++) {
if (destruction_observers_[i] == observer) {
std::swap(destruction_observers_[i], destruction_observers_.back());
destruction_observers_.pop_back();
return;
}
}
NOTREACHED();
}
struct DoTexImageArguments {
enum class CommandType {
kTexImage2D,
kTexImage3D,
};
GLenum target;
GLint level;
GLenum internal_format;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLenum format;
GLenum type;
// `pixels` is not a raw_ptr<...> to avoid adding an out-of-line destructor.
RAW_PTR_EXCLUSION const void* pixels;
uint32_t pixels_size;
uint32_t padding;
CommandType command_type;
};
bool ValidateTexImage(ContextState* state,
ErrorState* error_state,
const char* function_name,
const DoTexImageArguments& args,
// Pointer to TextureRef filled in if validation
// successful. Presumes the pointer is valid.
TextureRef** texture_ref);
void ValidateAndDoTexImage(DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
const DoTexImageArguments& args);
struct DoTexSubImageArguments {
enum class CommandType {
kTexSubImage2D,
kTexSubImage3D,
};
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLint zoffset;
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum format;
GLenum type;
// `pixels` is not a raw_ptr<...> to avoid adding an out-of-line destructor.
RAW_PTR_EXCLUSION const void* pixels;
uint32_t pixels_size;
uint32_t padding;
CommandType command_type;
};
bool ValidateTexSubImage(ContextState* state,
ErrorState* error_state,
const char* function_name,
const DoTexSubImageArguments& args,
// Pointer to TextureRef filled in if validation
// successful. Presumes the pointer is valid.
TextureRef** texture_ref);
void ValidateAndDoTexSubImage(DecoderContext* decoder,
DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
const DoTexSubImageArguments& args);
// TODO(kloveless): Make GetTexture* private once this is no longer called
// from gles2_cmd_decoder.
TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target);
TextureRef* GetTextureInfoForTargetUnlessDefault(
ContextState* state, GLenum target);
// This function is used to validate TexImage2D and TexSubImage2D and their
// variants. But internal_format only checked for callers of TexImage2D and
// its variants (tex_image_call is true).
bool ValidateTextureParameters(
ErrorState* error_state, const char* function_name, bool tex_image_call,
GLenum format, GLenum type, GLint internal_format, GLint level);
// base::trace_event::MemoryDumpProvider implementation.
bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) override;
// Returns the union of |rect1| and |rect2| if one of the rectangles is empty,
// contains the other rectangle or shares an edge with the other rectangle.
// Part of the public interface because texture pixel data rectangle
// operations are also implemented in decoder at the moment.
static bool CombineAdjacentRects(const gfx::Rect& rect1,
const gfx::Rect& rect2,
gfx::Rect* result);
// Get / set the current generation number of this manager. This generation
// number changes whenever the service_id of one or more Textures change.
uint32_t GetServiceIdGeneration() const;
void IncrementServiceIdGeneration();
static const Texture::CompatibilitySwizzle* GetCompatibilitySwizzle(
const gles2::FeatureInfo* feature_info,
GLenum format);
static GLenum AdjustTexInternalFormat(const gles2::FeatureInfo* feature_info,
GLenum format,
GLenum type);
static GLenum AdjustTexFormat(const gles2::FeatureInfo* feature_info,
GLenum format);
static GLenum AdjustTexStorageFormat(const gles2::FeatureInfo* feature_info,
GLenum format);
void WorkaroundCopyTexImageCubeMap(DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
TextureRef* texture_ref,
const char* function_name,
const DoTexImageArguments& args) {
DoCubeMapWorkaround(texture_state, state, error_state, framebuffer_state,
texture_ref, function_name, args);
}
private:
friend class Texture;
friend class TextureRef;
// Helper for Initialize().
scoped_refptr<TextureRef> CreateDefaultAndBlackTextures(
GLenum target,
GLuint* black_texture);
void DoTexImage(DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args);
// Reserve memory for the texture and set its attributes so it can be filled
// with TexSubImage. The image contents are undefined after this function,
// so make sure it's subsequently filled in its entirety.
void ReserveTexImageToBeFilled(DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
const char* function_name,
TextureRef* texture_ref,
const DoTexImageArguments& args);
void DoTexSubImageWithAlignmentWorkaround(
DecoderTextureState* texture_state,
ContextState* state,
const DoTexSubImageArguments& args);
void DoTexSubImageRowByRowWorkaround(DecoderTextureState* texture_state,
ContextState* state,
const DoTexSubImageArguments& args,
const PixelStoreParams& unpack_params);
void DoTexSubImageLayerByLayerWorkaround(
DecoderTextureState* texture_state,
ContextState* state,
const DoTexSubImageArguments& args,
const PixelStoreParams& unpack_params);
void DoCubeMapWorkaround(DecoderTextureState* texture_state,
ContextState* state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
TextureRef* texture_ref,
const char* function_name,
const DoTexImageArguments& args);
void StartTracking(TextureRef* texture);
void StopTracking(TextureRef* texture);
void UpdateSafeToRenderFrom(int delta);
void UpdateUnclearedMips(int delta);
void UpdateCanRenderCondition(Texture::CanRenderCondition old_condition,
Texture::CanRenderCondition new_condition);
void UpdateNumImages(int delta);
void IncFramebufferStateChangeCount();
// Helper function called by OnMemoryDump.
void DumpTextureRef(base::trace_event::ProcessMemoryDump* pmd,
TextureRef* ref);
MemoryTypeTracker* GetMemTracker();
std::unique_ptr<MemoryTypeTracker> memory_type_tracker_;
raw_ptr<MemoryTracker> memory_tracker_;
scoped_refptr<FeatureInfo> feature_info_;
std::vector<raw_ptr<FramebufferManager, VectorExperimental>>
framebuffer_managers_;
// Info for each texture in the system.
typedef std::unordered_map<GLuint, scoped_refptr<TextureRef>> TextureMap;
TextureMap textures_;
GLsizei max_texture_size_;
GLsizei max_cube_map_texture_size_;
GLsizei max_rectangle_texture_size_;
GLsizei max_3d_texture_size_;
GLsizei max_array_texture_layers_;
GLint max_levels_;
GLint max_cube_map_levels_;
GLint max_3d_levels_;
const bool use_default_textures_;
int num_unsafe_textures_;
int num_uncleared_mips_;
// Counts the number of Textures allocated with 'this' as its manager.
// Allows to check no Texture will outlive this.
unsigned int texture_count_;
bool have_context_;
// Black (0,0,0,1) textures for when non-renderable textures are used.
// NOTE: There is no corresponding Texture for these textures.
// TextureInfos are only for textures the client side can access.
GLuint black_texture_ids_[kNumDefaultTextures];
// The default textures for each target (texture name = 0)
scoped_refptr<TextureRef> default_textures_[kNumDefaultTextures];
std::vector<raw_ptr<DestructionObserver, VectorExperimental>>
destruction_observers_;
uint32_t current_service_id_generation_;
// Used to notify the watchdog thread of progress during destruction,
// preventing time-outs when destruction takes a long time. May be null when
// using in-process command buffer.
raw_ptr<gl::ProgressReporter> progress_reporter_;
raw_ptr<ServiceDiscardableManager> discardable_manager_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_MANAGER_H_