1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349

gpu / command_buffer / service / vertex_attrib_manager.cc [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/vertex_attrib_manager.h"

#include <stdint.h>

#include <list>

#include "base/check_op.h"
#include "base/strings/string_number_conversions.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"

namespace gpu {
namespace gles2 {

VertexAttrib::VertexAttrib()
    : index_(0),
      enabled_(false),
      enabled_in_driver_(false),
      size_(4),
      type_(GL_FLOAT),
      offset_(0),
      normalized_(GL_FALSE),
      gl_stride_(0),
      real_stride_(16),
      divisor_(0),
      integer_(GL_FALSE),
      is_client_side_array_(false),
      list_(nullptr) {}

VertexAttrib::VertexAttrib(const VertexAttrib& other) = default;

VertexAttrib::~VertexAttrib() = default;

void VertexAttrib::SetInfo(
    Buffer* buffer,
    GLint size,
    GLenum type,
    GLboolean normalized,
    GLsizei gl_stride,
    GLsizei real_stride,
    GLsizei offset,
    GLboolean integer) {
  DCHECK_GT(real_stride, 0);
  buffer_ = buffer;
  size_ = size;
  type_ = type;
  normalized_ = normalized;
  gl_stride_ = gl_stride;
  real_stride_ = real_stride;
  offset_ = offset;
  integer_ = integer;
}

bool VertexAttrib::CanAccess(GLuint index) const {
  if (!enabled_) {
    return true;
  }

  DCHECK(buffer_.get() && !buffer_->IsDeleted());
  // The number of elements that can be accessed.
  GLsizeiptr buffer_size = buffer_->size();
  if (offset_ > buffer_size || real_stride_ == 0) {
    return false;
  }

  uint32_t usable_size = buffer_size - offset_;
  GLuint num_elements = usable_size / real_stride_ +
      ((usable_size % real_stride_) >=
       (GLES2Util::GetGroupSizeForBufferType(size_, type_)) ? 1 : 0);
  return index < num_elements;
}

VertexAttribManager::VertexAttribManager(bool do_buffer_refcounting)
    : num_fixed_attribs_(0),
      element_array_buffer_(nullptr),
      manager_(nullptr),
      deleted_(false),
      is_bound_(false),
      do_buffer_refcounting_(do_buffer_refcounting),
      service_id_(0) {}

VertexAttribManager::VertexAttribManager(VertexArrayManager* manager,
                                         GLuint service_id,
                                         uint32_t num_vertex_attribs,
                                         bool do_buffer_refcounting)
    : num_fixed_attribs_(0),
      element_array_buffer_(nullptr),
      manager_(manager),
      deleted_(false),
      is_bound_(false),
      do_buffer_refcounting_(do_buffer_refcounting),
      service_id_(service_id) {
  manager_->StartTracking(this);
  Initialize(num_vertex_attribs);
}

VertexAttribManager::~VertexAttribManager() {
  if (manager_) {
    if (manager_->have_context_) {
      if (service_id_ != 0)  // 0 indicates an emulated VAO
        glDeleteVertexArraysOES(1, &service_id_);
    }
    manager_->StopTracking(this);
    manager_ = nullptr;
  }
}

void VertexAttribManager::Initialize(uint32_t max_vertex_attribs) {
  vertex_attribs_.resize(max_vertex_attribs);
  uint32_t packed_size = (max_vertex_attribs + 15) / 16;
  attrib_base_type_mask_.resize(packed_size);
  attrib_enabled_mask_.resize(packed_size);

  for (uint32_t ii = 0; ii < packed_size; ++ii) {
    attrib_enabled_mask_[ii] = 0u;
    attrib_base_type_mask_[ii] = 0u;
  }

  for (uint32_t vv = 0; vv < vertex_attribs_.size(); ++vv) {
    vertex_attribs_[vv].set_index(vv);
    vertex_attribs_[vv].SetList(&disabled_vertex_attribs_);
  }
}

void VertexAttribManager::SetElementArrayBuffer(Buffer* buffer) {
  if (do_buffer_refcounting_ && is_bound_ && element_array_buffer_)
    element_array_buffer_->OnUnbind(GL_ELEMENT_ARRAY_BUFFER, false);
  element_array_buffer_ = buffer;
  if (do_buffer_refcounting_ && is_bound_ && buffer)
    buffer->OnBind(GL_ELEMENT_ARRAY_BUFFER, false);
}

bool VertexAttribManager::Enable(GLuint index, bool enable) {
  if (index >= vertex_attribs_.size()) {
    return false;
  }

  VertexAttrib& info = vertex_attribs_[index];
  if (info.enabled() != enable) {
    info.set_enabled(enable);
    info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_);
    GLuint shift_bits = (index % 16) * 2;
    if (enable) {
      attrib_enabled_mask_[index / 16] |= (0x3 << shift_bits);
    } else {
      attrib_enabled_mask_[index / 16] &= ~(0x3 << shift_bits);
    }
  }
  return true;
}

void VertexAttribManager::Unbind(Buffer* buffer, Buffer* bound_array_buffer) {
  DCHECK(buffer);
  DCHECK(is_bound_);
  if (element_array_buffer_.get() == buffer) {
    if (do_buffer_refcounting_)
      buffer->OnUnbind(GL_ELEMENT_ARRAY_BUFFER, false);
    if (manager_ && manager_->have_context_)
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
    element_array_buffer_ = nullptr;
  }
  // When a vertex array object is bound, some drivers (AMD Linux,
  // Qualcomm, etc.) have a bug where it incorrectly generates an
  // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer is
  // NULL, no buffer is bound on GL_ARRAY_BUFFER.  Therefore, in order
  // to clear the buffer bindings, we create a new array buffer,
  // redirect all bindings to the new buffer, and then delete the
  // buffer.
  GLuint new_buffer = 0;
  for (uint32_t vv = 0; vv < vertex_attribs_.size(); ++vv) {
    if (vertex_attribs_[vv].buffer_ == buffer) {
      if (do_buffer_refcounting_)
        buffer->OnUnbind(GL_ARRAY_BUFFER, true);
      vertex_attribs_[vv].buffer_ = nullptr;
      if (manager_ && manager_->have_context_) {
        if (!new_buffer) {
          glGenBuffersARB(1, &new_buffer);
          DCHECK_NE(0u, new_buffer);
          glBindBuffer(GL_ARRAY_BUFFER, new_buffer);
          // TODO(zmo): Do we need to also call glBufferData() here?
        }
        glVertexAttribPointer(
            vv, vertex_attribs_[vv].size_, vertex_attribs_[vv].type_,
            vertex_attribs_[vv].normalized_, vertex_attribs_[vv].gl_stride_, 0);
      }
    }
  }
  if (new_buffer) {
    glDeleteBuffersARB(1, &new_buffer);
    glBindBuffer(GL_ARRAY_BUFFER,
                 bound_array_buffer ? bound_array_buffer->service_id() : 0u);
  }
}

void VertexAttribManager::SetIsBound(bool is_bound) {
  if (is_bound == is_bound_)
    return;
  is_bound_ = is_bound;
  if (do_buffer_refcounting_) {
    if (element_array_buffer_) {
      if (is_bound)
        element_array_buffer_->OnBind(GL_ELEMENT_ARRAY_BUFFER, false);
      else
        element_array_buffer_->OnUnbind(GL_ELEMENT_ARRAY_BUFFER, false);
    }
    for (const auto& va : vertex_attribs_) {
      if (va.buffer_) {
        if (is_bound) {
          va.buffer_->OnBind(GL_ARRAY_BUFFER, true);
        } else {
          va.buffer_->OnUnbind(GL_ARRAY_BUFFER, true);
        }
      }
    }
  }
}

bool VertexAttribManager::ValidateBindings(const char* function_name,
                                           GLES2Decoder* decoder,
                                           FeatureInfo* feature_info,
                                           BufferManager* buffer_manager,
                                           Program* current_program,
                                           GLuint max_vertex_accessed,
                                           bool instanced,
                                           GLsizei primcount,
                                           GLint basevertex,
                                           GLuint baseinstance) {
  DCHECK(primcount);
  ErrorState* error_state = decoder->GetErrorState();
  // true if any enabled, used divisor is zero
  bool divisor0 = false;
  bool have_enabled_active_attribs = false;
  const GLuint kInitialBufferId = 0xFFFFFFFFU;
  GLuint current_buffer_id = kInitialBufferId;
  bool use_client_side_arrays_for_stream_buffers = feature_info->workarounds(
      ).use_client_side_arrays_for_stream_buffers;
  // Validate all attribs currently enabled. If they are used by the current
  // program then check that they have enough elements to handle the draw call.
  // If they are not used by the current program check that they have a buffer
  // assigned.
  for (VertexAttribList::iterator it = enabled_vertex_attribs_.begin();
       it != enabled_vertex_attribs_.end(); ++it) {
    VertexAttrib* attrib = *it;
    Buffer* buffer = attrib->buffer();
    if (!buffer_manager->RequestBufferAccess(error_state, buffer, function_name,
                                             "attached to enabled attrib %u",
                                             attrib->index())) {
      return false;
    }
    const Program::VertexAttrib* attrib_info =
        current_program->GetAttribInfoByLocation(attrib->index());

    // Make sure that every attrib in enabled_vertex_attribs_ is really enabled
    // in the driver, if AND ONLY IF it is consumed by the current shader
    // program. (Note that since the containing loop is over
    // enabled_vertex_attribs_, not all vertex attribs, it doesn't erroneously
    // enable any attribs that should be disabled.)
    // This is for http://crbug.com/756293 but also subsumes some workaround
    // code for use_client_side_arrays_for_stream_buffers.
    SetDriverVertexAttribEnabled(attrib->index(), attrib_info != nullptr);

    if (attrib_info) {
      divisor0 |= (attrib->divisor() == 0);
      have_enabled_active_attribs = true;
      GLuint count = attrib->MaxVertexAccessed(primcount, max_vertex_accessed,
                                               basevertex, baseinstance);
      // This attrib is used in the current program.
      if (!attrib->CanAccess(count)) {
        ERRORSTATE_SET_GL_ERROR(
            error_state, GL_INVALID_OPERATION, function_name,
            (std::string(
                 "attempt to access out of range vertices in attribute ") +
             base::NumberToString(attrib->index()))
                .c_str());
        return false;
      }
      if (use_client_side_arrays_for_stream_buffers) {
        if (buffer->IsClientSideArray()) {
          if (current_buffer_id != 0) {
            current_buffer_id = 0;
            glBindBuffer(GL_ARRAY_BUFFER, 0);
          }
          attrib->set_is_client_side_array(true);
          const void* ptr = buffer->GetRange(attrib->offset(), 0);
          DCHECK(ptr);
          glVertexAttribPointer(
              attrib->index(),
              attrib->size(),
              attrib->type(),
              attrib->normalized(),
              attrib->gl_stride(),
              ptr);
        } else if (attrib->is_client_side_array()) {
          attrib->set_is_client_side_array(false);
          GLuint new_buffer_id = buffer->service_id();
          if (new_buffer_id != current_buffer_id) {
            current_buffer_id = new_buffer_id;
            glBindBuffer(GL_ARRAY_BUFFER, current_buffer_id);
          }
          const void* ptr = reinterpret_cast<const void*>(attrib->offset());
          glVertexAttribPointer(
              attrib->index(),
              attrib->size(),
              attrib->type(),
              attrib->normalized(),
              attrib->gl_stride(),
              ptr);
        }
      }
    }
  }

  // Due to D3D9 limitation, in ES2/WebGL1, instanced drawing needs at least
  // one enabled attribute with divisor zero. This does not apply to D3D11,
  // therefore, it also does not apply to ES3/WebGL2.
  // Non-instanced drawing is fine with having no attributes at all, but if
  // there are attributes, at least one should have divisor zero.
  // (See ANGLE_instanced_arrays spec)
  if (feature_info->IsWebGL1OrES2Context() && !divisor0 &&
      (instanced || have_enabled_active_attribs)) {
    ERRORSTATE_SET_GL_ERROR(
        error_state, GL_INVALID_OPERATION, function_name,
        "attempt to draw with all attributes having non-zero divisors");
    return false;
  }

  if (current_buffer_id != kInitialBufferId) {
    // Restore the buffer binding.
    decoder->RestoreBufferBindings();
  }

  return true;
}

}  // namespace gles2
}  // namespace gpu