1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
gpu / command_buffer / tests / decoder_perftest.cc [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include <memory>
#include "base/command_line.h"
#include "base/containers/heap_array.h"
#include "base/memory/raw_ptr.h"
#include "base/process/process.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_direct.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/passthrough_discardable_manager.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_manager.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/perf/perf_result_reporter.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context_stub.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"
namespace gpu {
namespace {
constexpr int kDefaultRuns = 8;
constexpr int kDefaultIterations = 50000;
// A command buffer that can record and replay commands
// This goes through 3 states, allowing setting up of initial state before
// record/replay a tight loop:
// - kDirect directly sends commands to the service on Flush
// - kRecord doesn't send anything on Flush, but keeps track of the put pointer
// - kReplay allows replaying of commands recorded in the kRecord state
//
// The initial state is kDirect. AdvanceMode is used to transition from one
// state to the next. The transition from kDirect to kRecord requires the
// GetBuffer to have been freed, allowing a fresh start for record.
class RecordReplayCommandBuffer : public CommandBufferDirect {
public:
enum Mode { kDirect, kRecord, kReplay };
RecordReplayCommandBuffer() = default;
~RecordReplayCommandBuffer() override = default;
void AdvanceMode() {
switch (mode_) {
case kDirect:
mode_ = kRecord;
DCHECK_EQ(current_get_buffer_, -1);
DCHECK_EQ(service()->GetState().get_offset, 0);
break;
case kRecord:
mode_ = kReplay;
DCHECK_NE(saved_get_buffer_, -1);
CommandBufferDirect::SetGetBuffer(saved_get_buffer_);
break;
case kReplay:
mode_ = kDirect;
break;
}
}
void Flush(int32_t put_offset) override {
DCHECK_NE(mode_, kReplay);
if (mode_ == kDirect) {
CommandBufferDirect::Flush(put_offset);
} else {
DCHECK_GE(put_offset, saved_put_offset_);
saved_put_offset_ = put_offset;
}
}
CommandBuffer::State WaitForTokenInRange(int32_t start,
int32_t end) override {
DCHECK_EQ(mode_, kDirect);
return CommandBufferDirect::WaitForTokenInRange(start, end);
}
CommandBuffer::State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end) override {
DCHECK_EQ(mode_, kDirect);
return CommandBufferDirect::WaitForGetOffsetInRange(set_get_buffer_count,
start, end);
}
void SetGetBuffer(int32_t transfer_buffer_id) override {
switch (mode_) {
case kDirect:
current_get_buffer_ = transfer_buffer_id;
CommandBufferDirect::SetGetBuffer(transfer_buffer_id);
break;
case kRecord:
DCHECK_EQ(saved_get_buffer_, -1);
saved_get_buffer_ = transfer_buffer_id;
break;
case kReplay:
NOTREACHED();
}
}
void OnParseError() override {
ASSERT_EQ(service()->GetState().error, error::kNoError);
}
void Replay() {
DCHECK_EQ(mode_, kReplay);
SetGetOffsetForTest(0);
CommandBufferDirect::Flush(saved_put_offset_);
}
int32_t saved_put_offset() const { return saved_put_offset_; }
Mode mode() const { return mode_; }
private:
Mode mode_ = kDirect;
int32_t saved_put_offset_ = 0;
int32_t saved_get_buffer_ = -1;
int32_t current_get_buffer_ = -1;
};
GpuPreferences GetGpuPreferences() {
GpuPreferences preferences;
if (gles2::UsePassthroughCommandDecoder(
base::CommandLine::ForCurrentProcess()))
preferences.use_passthrough_cmd_decoder = true;
return preferences;
}
// This wraps a RecordReplayCommandBuffer and gives it a back-end decoder, as
// well as a front-end GLES2Implementation. This allows recording commands at
// the GL level and replaying them to the driver (or a stub).
class RecordReplayContext : public GpuControl {
public:
RecordReplayContext()
: gpu_preferences_(GetGpuPreferences()),
share_group_(new gl::GLShareGroup),
discardable_manager_(gpu::GpuPreferences()),
passthrough_discardable_manager_(gpu::GpuPreferences()),
translator_cache_(gpu_preferences_) {
bool bind_generates_resource = false;
if (base::CommandLine::ForCurrentProcess()->HasSwitch("use-stub")) {
surface_ = new gl::GLSurfaceStub;
scoped_refptr<gl::GLContextStub> context_stub =
new gl::GLContextStub(share_group_.get());
context_stub->SetGLVersionString("OpenGL ES 3.1");
context_stub->SetUseStubApi(true);
context_ = context_stub;
} else {
gl::GLContextAttribs attribs;
if (gpu_preferences_.use_passthrough_cmd_decoder) {
attribs.bind_generates_resource = bind_generates_resource;
attribs.allow_client_arrays = false;
}
surface_ = gl::init::CreateOffscreenGLSurface(gl::GetDefaultDisplay(),
gfx::Size());
context_ = gl::init::CreateGLContext(share_group_.get(), surface_.get(),
attribs);
}
context_->MakeCurrent(surface_.get());
scoped_refptr<gles2::FeatureInfo> feature_info = new gles2::FeatureInfo();
scoped_refptr<gles2::ContextGroup> context_group = new gles2::ContextGroup(
gpu_preferences_, true, nullptr /* memory_tracker */,
&translator_cache_, &completeness_cache_, feature_info,
bind_generates_resource, nullptr /* progress_reporter */,
GpuFeatureInfo(), &discardable_manager_,
&passthrough_discardable_manager_, &shared_image_manager_);
command_buffer_ = std::make_unique<RecordReplayCommandBuffer>();
decoder_.reset(gles2::GLES2Decoder::Create(
command_buffer_.get(), command_buffer_->service(), &outputter_,
context_group.get()));
command_buffer_->set_handler(decoder_.get());
decoder_->GetLogger()->set_log_synthesized_gl_errors(false);
ContextCreationAttribs attrib_helper;
attrib_helper.context_type = CONTEXT_TYPE_OPENGLES3;
ContextResult result =
decoder_->Initialize(surface_.get(), context_.get(), true,
gles2::DisallowedFeatures(), attrib_helper);
DCHECK_EQ(result, ContextResult::kSuccess);
capabilities_ = decoder_->GetCapabilities();
gl_capabilities_ = decoder_->GetGLCapabilities();
const SharedMemoryLimits limits;
gles2_helper_ =
std::make_unique<gles2::GLES2CmdHelper>(command_buffer_.get());
result = gles2_helper_->Initialize(limits.command_buffer_size);
DCHECK_EQ(result, ContextResult::kSuccess);
// Create a transfer buffer.
transfer_buffer_ = std::make_unique<TransferBuffer>(gles2_helper_.get());
// Create the object exposing the OpenGL API.
const bool lose_context_when_out_of_memory = false;
const bool support_client_side_arrays = false;
gles2_implementation_ = std::make_unique<gles2::GLES2Implementation>(
gles2_helper_.get(), nullptr, transfer_buffer_.get(),
bind_generates_resource, lose_context_when_out_of_memory,
support_client_side_arrays, this);
result = gles2_implementation_->Initialize(limits);
DCHECK_EQ(result, ContextResult::kSuccess);
}
~RecordReplayContext() override {
while (command_buffer_->mode() != RecordReplayCommandBuffer::kDirect)
command_buffer_->AdvanceMode();
gles2_implementation_.reset();
transfer_buffer_.reset();
gles2_helper_.reset();
decoder_->Destroy(true);
decoder_.reset();
command_buffer_.reset();
}
void StartRecord() {
DCHECK_EQ(command_buffer_->mode(), RecordReplayCommandBuffer::kDirect);
gles2_helper_->FreeRingBuffer();
command_buffer_->AdvanceMode();
}
void StartReplay() {
DCHECK_EQ(command_buffer_->mode(), RecordReplayCommandBuffer::kRecord);
gles2_helper_->FlushLazy();
command_buffer_->AdvanceMode();
}
void Replay() { command_buffer_->Replay(); }
gles2::GLES2Implementation* gl() { return gles2_implementation_.get(); }
private:
// GpuControl implementation;
void SetGpuControlClient(GpuControlClient*) override {}
const Capabilities& GetCapabilities() const override { return capabilities_; }
const GLCapabilities& GetGLCapabilities() const override {
return gl_capabilities_;
}
void SignalQuery(uint32_t query, base::OnceClosure callback) override {
NOTREACHED();
}
void CancelAllQueries() override { NOTREACHED(); }
void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override {
NOTREACHED();
}
void GetGpuFence(uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
callback) override {
NOTREACHED();
}
void SetLock(base::Lock*) override { NOTREACHED(); }
void EnsureWorkVisible() override { NOTREACHED(); }
gpu::CommandBufferNamespace GetNamespaceID() const override {
return gpu::CommandBufferNamespace::INVALID;
}
CommandBufferId GetCommandBufferID() const override {
return gpu::CommandBufferId();
}
void FlushPendingWork() override { NOTREACHED(); }
uint64_t GenerateFenceSyncRelease() override { NOTREACHED(); }
bool IsFenceSyncReleased(uint64_t release) override { NOTREACHED(); }
void SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) override {
NOTREACHED();
}
void WaitSyncToken(const gpu::SyncToken& sync_token) override {
NOTREACHED();
}
bool CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) override {
NOTREACHED();
}
GpuPreferences gpu_preferences_;
scoped_refptr<gl::GLShareGroup> share_group_;
ServiceDiscardableManager discardable_manager_;
PassthroughDiscardableManager passthrough_discardable_manager_;
SharedImageManager shared_image_manager_;
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<gl::GLContext> context_;
gles2::ShaderTranslatorCache translator_cache_;
gles2::FramebufferCompletenessCache completeness_cache_;
std::unique_ptr<RecordReplayCommandBuffer> command_buffer_;
gles2::TraceOutputter outputter_;
std::unique_ptr<gles2::GLES2Decoder> decoder_;
gpu::Capabilities capabilities_;
gpu::GLCapabilities gl_capabilities_;
std::unique_ptr<gles2::GLES2CmdHelper> gles2_helper_;
std::unique_ptr<TransferBuffer> transfer_buffer_;
std::unique_ptr<gles2::GLES2Implementation> gles2_implementation_;
};
// This abstracts the performance capture loop, iterating through a warmup run
// and then a number of performance capturing runs.
class PerfIterator {
public:
PerfIterator(std::string story, int runs, int iterations)
: story_(std::move(story)), runs_(runs), iterations_(iterations) {
// When running under linux-perf, we try to isolate the microbenchmark
// performance:
// 1- sleep 1 second after warmup so that one can skip perf for
// intitialization with 'perf record -D 1000'
// 2- exit immediately after the capture loop is finished to skip teardown.
// 3- avoid unneeded syscalls (time, print).
for_linux_perf_ =
base::CommandLine::ForCurrentProcess()->HasSwitch("for-linux-perf");
if (base::CommandLine::ForCurrentProcess()->HasSwitch("fast-run")) {
runs_ = 1;
iterations_ = 100;
}
}
PerfIterator(const PerfIterator&) = delete;
PerfIterator& operator=(const PerfIterator&) = delete;
bool Iterate() {
if (--current_iterations_ > 0)
return true;
return NextOuter();
}
private:
bool NextOuter() {
base::TimeTicks time;
if (warmup_) {
warmup_ = false;
if (for_linux_perf_)
base::PlatformThread::Sleep(base::Seconds(1));
else
time = base::TimeTicks::Now();
} else if (!for_linux_perf_) {
time = base::TimeTicks::Now();
double ns = (time - run_start_time_).InNanoseconds() / iterations_;
perf_test::PerfResultReporter reporter("Decoder.", story_);
reporter.RegisterImportantMetric("draw_wall_time", "ns");
reporter.AddResult("draw_wall_time", ns);
}
if (runs_ == 0) {
if (for_linux_perf_)
base::Process::TerminateCurrentProcessImmediately(0);
return false;
}
--runs_;
current_iterations_ = iterations_;
run_start_time_ = time;
return true;
}
static constexpr int kWarmupIterations = 2;
std::string story_;
base::TimeTicks run_start_time_;
int runs_;
int iterations_;
int current_iterations_ = 1 + kWarmupIterations;
bool warmup_ = true;
bool for_linux_perf_ = false;
};
class DecoderPerfTest : public testing::Test {
public:
~DecoderPerfTest() override = default;
void SetUp() override {
context_ = std::make_unique<RecordReplayContext>();
gl_ = context_->gl();
gl_->GenRenderbuffers(1, &renderbuffer_);
gl_->BindRenderbuffer(GL_RENDERBUFFER, renderbuffer_);
gl_->RenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256);
gl_->GenFramebuffers(1, &framebuffer_);
gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, renderbuffer_);
gl_->Viewport(0, 0, 256, 256);
}
void StartRecord() { context_->StartRecord(); }
void StartReplay() { context_->StartReplay(); }
void Replay() { context_->Replay(); }
GLuint CompileShader(GLenum type, const char* source) {
GLuint shader = gl_->CreateShader(type);
GLint length = base::checked_cast<GLint>(strlen(source));
gl_->ShaderSource(shader, 1, &source, &length);
gl_->CompileShader(shader);
GLint compile_status = 0;
gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLint log_length = 0;
gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
if (log_length) {
auto log = base::HeapArray<GLchar>::WithSize(log_length);
GLsizei returned_log_length = 0;
gl_->GetShaderInfoLog(shader, log_length, &returned_log_length,
log.data());
LOG(ERROR) << std::string(log.data(), returned_log_length);
}
gl_->DeleteShader(shader);
return 0;
}
return shader;
}
struct AttribBinding {
const char* name;
GLuint location;
};
GLuint CreateAndLinkProgram(
const char* vertex_shader,
const char* fragment_shader,
const std::initializer_list<AttribBinding>& attrib_bindings) {
GLuint program = gl_->CreateProgram();
GLuint vshader = CompileShader(GL_VERTEX_SHADER, vertex_shader);
DCHECK_NE(0u, vshader);
gl_->AttachShader(program, vshader);
gl_->DeleteShader(vshader);
GLuint fshader = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
DCHECK_NE(0u, fshader);
gl_->AttachShader(program, fshader);
gl_->DeleteShader(fshader);
for (const auto& attrib : attrib_bindings)
gl_->BindAttribLocation(program, attrib.location, attrib.name);
gl_->LinkProgram(program);
GLint link_status = 0;
gl_->GetProgramiv(program, GL_LINK_STATUS, &link_status);
DCHECK_EQ(link_status, GL_TRUE);
return program;
}
void CreateBasicTexture(GLuint texture) {
gl_->BindTexture(GL_TEXTURE_2D, texture);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
}
protected:
std::unique_ptr<RecordReplayContext> context_;
raw_ptr<gles2::GLES2Implementation> gl_;
GLuint renderbuffer_ = 0;
GLuint framebuffer_ = 0;
};
constexpr const char kVertexShader[] =
"attribute vec2 position;\n"
"uniform vec2 scale;\n"
"uniform vec2 offset;\n"
"varying vec2 texcoords;\n"
"void main () {\n"
" gl_Position = vec4(position * scale + offset, 0.0, 1.0);\n"
" texcoords = position;\n"
"}\n";
constexpr const char kFragmentShader[] =
"precision mediump float;\n"
"varying vec2 texcoords;\n"
"uniform sampler2D texture;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, texcoords);\n"
"}\n";
constexpr const float kVertices[] = {
0.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f, 1.f,
};
// Measures a loop with Uniform2f and DrawArrays.
TEST_F(DecoderPerfTest, BasicDraw) {
GLuint program =
CreateAndLinkProgram(kVertexShader, kFragmentShader, {{"postition", 0}});
gl_->UseProgram(program);
GLint scale_location = gl_->GetUniformLocation(program, "scale");
GLint offset_location = gl_->GetUniformLocation(program, "offset");
GLint texture_location = gl_->GetUniformLocation(program, "texture");
GLuint texture;
gl_->GenTextures(1, &texture);
CreateBasicTexture(texture);
GLuint buffer;
gl_->GenBuffers(1, &buffer);
gl_->BindBuffer(GL_ARRAY_BUFFER, buffer);
gl_->BufferData(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices,
GL_STATIC_DRAW);
gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat),
nullptr);
gl_->EnableVertexAttribArray(0);
gl_->Uniform1i(texture_location, 0);
constexpr int N = 10;
gl_->Uniform2f(scale_location, 2.f / N, 2.f / N);
StartRecord();
for (int x = 0; x < N; ++x) {
float xpos = 2.f * x / N - 1.f;
for (int y = 0; y < N; ++y) {
float ypos = 2.f * y / N - 1.f;
gl_->Uniform2f(offset_location, xpos, ypos);
gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
StartReplay();
PerfIterator iterator("basic_draw_100", kDefaultRuns, kDefaultIterations);
while (iterator.Iterate())
Replay();
}
// Measures a loop with changing the texture binding between draws.
TEST_F(DecoderPerfTest, TextureDraw) {
GLuint program =
CreateAndLinkProgram(kVertexShader, kFragmentShader, {{"position", 0}});
gl_->UseProgram(program);
GLint scale_location = gl_->GetUniformLocation(program, "scale");
GLint offset_location = gl_->GetUniformLocation(program, "offset");
GLint texture_location = gl_->GetUniformLocation(program, "texture");
constexpr size_t kTextures = 16;
GLuint textures[kTextures];
gl_->GenTextures(kTextures, textures);
for (GLuint texture : textures)
CreateBasicTexture(texture);
GLuint buffer;
gl_->GenBuffers(1, &buffer);
gl_->BindBuffer(GL_ARRAY_BUFFER, buffer);
gl_->BufferData(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices,
GL_STATIC_DRAW);
gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat),
nullptr);
gl_->EnableVertexAttribArray(0);
gl_->Uniform1i(texture_location, 0);
constexpr int N = 10;
gl_->Uniform2f(scale_location, 2.f / N, 2.f / N);
StartRecord();
size_t texture = 0;
for (int x = 0; x < N; ++x) {
float xpos = 2.f * x / N - 1.f;
for (int y = 0; y < N; ++y) {
float ypos = 2.f * y / N - 1.f;
gl_->BindTexture(GL_TEXTURE_2D, textures[texture]);
gl_->Uniform2f(offset_location, xpos, ypos);
gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
texture = (texture + 1) % kTextures;
}
}
StartReplay();
PerfIterator iterator("texture_draw_100", kDefaultRuns, kDefaultIterations);
while (iterator.Iterate())
Replay();
}
// Measures a loop with changing the program between draws.
TEST_F(DecoderPerfTest, ProgramDraw) {
const char kVertexShader2[] =
"attribute vec2 position;\n"
"uniform vec2 scale;\n"
"uniform vec2 offset;\n"
"void main () {\n"
" gl_Position = vec4(position * scale + offset, 0.0, 1.0);\n"
"}\n";
const char kFragmentShader2[] =
"precision mediump float;\n"
"uniform vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
GLuint programs[2];
programs[0] =
CreateAndLinkProgram(kVertexShader, kFragmentShader, {{"position", 0}});
GLint scale_location1 = gl_->GetUniformLocation(programs[0], "scale");
GLint texture_location1 = gl_->GetUniformLocation(programs[0], "texture");
programs[1] =
CreateAndLinkProgram(kVertexShader2, kFragmentShader2, {{"position", 0}});
GLint scale_location2 = gl_->GetUniformLocation(programs[1], "scale");
GLint color_location2 = gl_->GetUniformLocation(programs[1], "color");
GLuint texture;
gl_->GenTextures(1, &texture);
CreateBasicTexture(texture);
GLuint buffer;
gl_->GenBuffers(1, &buffer);
gl_->BindBuffer(GL_ARRAY_BUFFER, buffer);
gl_->BufferData(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices,
GL_STATIC_DRAW);
gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat),
nullptr);
gl_->EnableVertexAttribArray(0);
constexpr int N = 10;
gl_->UseProgram(programs[0]);
gl_->Uniform1i(texture_location1, 0);
gl_->Uniform2f(scale_location1, 2.f / N, 2.f / N);
gl_->UseProgram(programs[1]);
gl_->Uniform2f(scale_location2, 2.f / N, 2.f / N);
gl_->Uniform4f(color_location2, 1.f, 0.f, 0.f, 1.f);
GLint offset_locations[2] = {gl_->GetUniformLocation(programs[0], "offset"),
gl_->GetUniformLocation(programs[1], "offset")};
StartRecord();
size_t program = 0;
for (int x = 0; x < N; ++x) {
float xpos = 2.f * x / N - 1.f;
for (int y = 0; y < N; ++y) {
float ypos = 2.f * y / N - 1.f;
gl_->UseProgram(programs[program]);
gl_->Uniform2f(offset_locations[program], xpos, ypos);
gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
program = 1 - program;
}
}
StartReplay();
PerfIterator iterator("program_draw_100", kDefaultRuns, kDefaultIterations);
while (iterator.Iterate())
Replay();
}
} // anonymous namespace
} // namespace gpu