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gpu / config / gpu_driver_bug_list.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_DRIVER_BUG_LIST_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_LIST_H_
#include <memory>
#include <set>
#include "base/command_line.h"
#include "base/containers/span.h"
#include "gpu/config/gpu_control_list.h"
#include "gpu/gpu_export.h"
namespace gpu {
class GPU_EXPORT GpuDriverBugList : public GpuControlList {
public:
GpuDriverBugList(const GpuDriverBugList&) = delete;
GpuDriverBugList& operator=(const GpuDriverBugList&) = delete;
~GpuDriverBugList() override;
static std::unique_ptr<GpuDriverBugList> Create();
static std::unique_ptr<GpuDriverBugList> Create(
base::span<const GpuControlList::Entry> data);
// Append |workarounds| with these passed in through the
// |command_line|.
static void AppendWorkaroundsFromCommandLine(
std::set<int>* workarounds,
const base::CommandLine& command_line);
// Append |workarounds| with the full list of workarounds.
// This is needed for correctly passing flags down from
// the browser process to the GPU process.
static void AppendAllWorkarounds(std::vector<const char*>* workarounds);
static bool AreEntryIndicesValid(const std::vector<uint32_t>& entry_indices);
private:
explicit GpuDriverBugList(base::span<const GpuControlList::Entry> data);
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_DRIVER_BUG_LIST_H_