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gpu / config / gpu_feature_info.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_FEATURE_INFO_H_
#define GPU_CONFIG_GPU_FEATURE_INFO_H_
#include <stdint.h>
#include <array>
#include <string>
#include <vector>
#include "build/build_config.h"
#include "gpu/config/gpu_feature_type.h"
#include "gpu/gpu_export.h"
namespace gfx {
enum class BufferFormat : uint8_t;
}
namespace gl {
class GLContext;
} // namespace gl
namespace gpu {
// Flags indicating the status of a GPU feature (see gpu_feature_type.h).
enum GpuFeatureStatus {
kGpuFeatureStatusEnabled,
kGpuFeatureStatusBlocklisted,
kGpuFeatureStatusDisabled,
kGpuFeatureStatusSoftware,
kGpuFeatureStatusUndefined,
kGpuFeatureStatusMax
};
struct GPU_EXPORT GpuFeatureInfo {
GpuFeatureInfo();
GpuFeatureInfo(const GpuFeatureInfo&);
GpuFeatureInfo(GpuFeatureInfo&&);
~GpuFeatureInfo();
// Set the GL workarounds and disabled GL extensions to the context.
void ApplyToGLContext(gl::GLContext* context) const;
bool IsWorkaroundEnabled(int32_t workaround) const;
// Return true if GpuFeatureInfo is computed.
bool IsInitialized() const;
GpuFeatureInfo& operator=(const GpuFeatureInfo&);
GpuFeatureInfo& operator=(GpuFeatureInfo&&);
// An array of GpuFeatureStatus values, one per GpuFeatureType.
// By default, all features are disabled.
std::array<GpuFeatureStatus, NUMBER_OF_GPU_FEATURE_TYPES> status_values;
// Active gpu driver bug workaround IDs.
// See gpu/config/gpu_driver_bug_workaround_type.h for ID mappings.
std::vector<int32_t> enabled_gpu_driver_bug_workarounds;
// Disabled extensions separated by whitespaces.
std::string disabled_extensions;
// Disabled WebGL extensions separated by whitespaces.
std::string disabled_webgl_extensions;
// Applied gpu blocklist entry indices.
std::vector<uint32_t> applied_gpu_blocklist_entries;
// Applied gpu driver bug list entry indices.
std::vector<uint32_t> applied_gpu_driver_bug_list_entries;
// BufferFormats that can be allocated and then bound, if known and provided
// by the platform.
std::vector<gfx::BufferFormat>
supported_buffer_formats_for_allocation_and_texturing;
#if BUILDFLAG(IS_OZONE)
// BufferFormats of native pixmaps that can be imported in GL context.
std::vector<gfx::BufferFormat>
supported_buffer_formats_for_gl_native_pixmap_import;
#endif // BUILDFLAG(IS_OZONE)
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_FEATURE_INFO_H_