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gpu / ipc / client / gpu_context_tests.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_CLIENT_GPU_CONTEXT_TESTS_H_
#define GPU_IPC_CLIENT_GPU_CONTEXT_TESTS_H_
// These tests are run twice:
// Once in a gpu test with an in-process command buffer.
// Once in a browsertest with an out-of-process command buffer and gpu-process.
#include "base/functional/bind.h"
#include "base/run_loop.h"
#include "build/build_config.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gl/gl_fence.h"
namespace {
class SignalTest : public ContextTestBase {
public:
// These tests should time out if the callback doesn't get called.
void TestSignalSyncToken(const gpu::SyncToken& sync_token) {
base::RunLoop run_loop;
context_support_->SignalSyncToken(sync_token, run_loop.QuitClosure());
run_loop.Run();
}
// These tests should time out if the callback doesn't get called.
void TestSignalQuery(GLuint query) {
base::RunLoop run_loop;
context_support_->SignalQuery(query, run_loop.QuitClosure());
run_loop.Run();
}
};
CONTEXT_TEST_F(SignalTest, BasicSignalSyncTokenTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
gpu::SyncToken sync_token;
gl_->GenSyncTokenCHROMIUM(sync_token.GetData());
TestSignalSyncToken(sync_token);
}
CONTEXT_TEST_F(SignalTest, EmptySignalSyncTokenTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
// Signalling something that doesn't exist should run the callback
// immediately.
gpu::SyncToken sync_token;
TestSignalSyncToken(sync_token);
}
CONTEXT_TEST_F(SignalTest, InvalidSignalSyncTokenTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
// Signalling something that doesn't exist should run the callback
// immediately.
gpu::SyncToken sync_token(gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(1297824234),
9123743439);
TestSignalSyncToken(sync_token);
}
CONTEXT_TEST_F(SignalTest, BasicSignalQueryTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
unsigned query;
gl_->GenQueriesEXT(1, &query);
gl_->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, query);
gl_->Finish();
gl_->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
TestSignalQuery(query);
gl_->DeleteQueriesEXT(1, &query);
}
CONTEXT_TEST_F(SignalTest, SignalQueryUnboundTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
GLuint query;
gl_->GenQueriesEXT(1, &query);
TestSignalQuery(query);
gl_->DeleteQueriesEXT(1, &query);
}
CONTEXT_TEST_F(SignalTest, InvalidSignalQueryUnboundTest) {
#if BUILDFLAG(IS_WIN)
// The IPC version of ContextTestBase::SetUpOnMainThread does not succeed on
// some platforms.
if (!gl_)
return;
#endif
// Signalling something that doesn't exist should run the callback
// immediately.
TestSignalQuery(928729087);
TestSignalQuery(928729086);
TestSignalQuery(928729085);
TestSignalQuery(928729083);
TestSignalQuery(928729082);
TestSignalQuery(928729081);
}
// The GpuFenceTest doesn't currently work on ChromeOS, apparently
// due to inconsistent initialization of InProcessCommandBuffer which
// isn't used on that platform. Restrict it to Android for now.
#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_WIN)
class GpuFenceTest : public ContextTestBase {
public:
GpuFenceTest();
~GpuFenceTest() override;
void TestReceive(base::OnceClosure quit_cb,
std::unique_ptr<gfx::GpuFence> gpu_fence) {
EXPECT_TRUE(gpu_fence);
received_gpu_fence_ = std::move(gpu_fence);
std::move(quit_cb).Run();
}
std::unique_ptr<gfx::GpuFence> received_gpu_fence_;
};
GpuFenceTest::GpuFenceTest() = default;
GpuFenceTest::~GpuFenceTest() = default;
CONTEXT_TEST_F(GpuFenceTest, BasicGpuFenceTest) {
// Skip test if GpuFence is not supported.
if (!gl::GLFence::IsGpuFenceSupported())
return;
GLuint id1 = gl_->CreateGpuFenceCHROMIUM();
EXPECT_NE(id1, 0U);
// These tests should time out if the callback doesn't get called.
base::RunLoop run_loop;
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback =
base::BindOnce(&GpuFenceTest::TestReceive, base::Unretained(this),
run_loop.QuitClosure());
// Receive and store a local GpuFence.
context_support_->GetGpuFence(id1, std::move(callback));
run_loop.Run();
gl_->DestroyGpuFenceCHROMIUM(id1);
// GPU fence should be valid.
EXPECT_TRUE(received_gpu_fence_);
// Send a copy of this fence back via command buffer GL.
GLuint id2 = gl_->CreateClientGpuFenceCHROMIUM(
received_gpu_fence_->AsClientGpuFence());
gl_->ShallowFlushCHROMIUM();
EXPECT_NE(id2, 0U);
EXPECT_NE(id2, id1);
gl_->WaitGpuFenceCHROMIUM(id2);
gl_->DestroyGpuFenceCHROMIUM(id2);
}
#endif // BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_WIN)
} // namespace
#endif // GPU_IPC_CLIENT_GPU_CONTEXT_TESTS_H_