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gpu / ipc / common / gpu_info_mojom_traits.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_COMMON_GPU_INFO_MOJOM_TRAITS_H_
#define GPU_IPC_COMMON_GPU_INFO_MOJOM_TRAITS_H_
#include <optional>
#include "base/time/time.h"
#include "build/build_config.h"
#include "gpu/config/gpu_info.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/gpu_info.mojom.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/mojom/geometry_mojom_traits.h"
#if BUILDFLAG(IS_WIN)
#include "base/win/windows_types.h"
#endif
namespace mojo {
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::GpuDeviceDataView, gpu::GPUInfo::GPUDevice> {
static bool Read(gpu::mojom::GpuDeviceDataView data,
gpu::GPUInfo::GPUDevice* out);
static uint32_t vendor_id(const gpu::GPUInfo::GPUDevice& input) {
return input.vendor_id;
}
static uint32_t device_id(const gpu::GPUInfo::GPUDevice& input) {
return input.device_id;
}
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_CHROMEOS)
static uint32_t revision(const gpu::GPUInfo::GPUDevice& input) {
return input.revision;
}
#endif
#if BUILDFLAG(IS_WIN)
static uint32_t sub_sys_id(const gpu::GPUInfo::GPUDevice& input) {
return input.sub_sys_id;
}
static const CHROME_LUID luid(const gpu::GPUInfo::GPUDevice& input) {
return input.luid;
}
#endif // BUILDFLAG(IS_WIN)
static bool active(const gpu::GPUInfo::GPUDevice& input) {
return input.active;
}
static const std::string& vendor_string(
const gpu::GPUInfo::GPUDevice& input) {
return input.vendor_string;
}
static const std::string& device_string(
const gpu::GPUInfo::GPUDevice& input) {
return input.device_string;
}
static const std::string& driver_vendor(
const gpu::GPUInfo::GPUDevice& input) {
return input.driver_vendor;
}
static const std::string& driver_version(
const gpu::GPUInfo::GPUDevice& input) {
return input.driver_version;
}
static gl::GpuPreference gpu_preference(
const gpu::GPUInfo::GPUDevice& input) {
return input.gpu_preference;
}
};
template <>
struct GPU_EXPORT
EnumTraits<gpu::mojom::VideoCodecProfile, gpu::VideoCodecProfile> {
static gpu::mojom::VideoCodecProfile ToMojom(
gpu::VideoCodecProfile video_codec_profile);
static bool FromMojom(gpu::mojom::VideoCodecProfile input,
gpu::VideoCodecProfile* out);
};
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::VideoDecodeAcceleratorSupportedProfileDataView,
gpu::VideoDecodeAcceleratorSupportedProfile> {
static bool Read(
gpu::mojom::VideoDecodeAcceleratorSupportedProfileDataView data,
gpu::VideoDecodeAcceleratorSupportedProfile* out);
static gpu::VideoCodecProfile profile(
const gpu::VideoDecodeAcceleratorSupportedProfile& input) {
return input.profile;
}
static const gfx::Size& max_resolution(
const gpu::VideoDecodeAcceleratorSupportedProfile& input) {
return input.max_resolution;
}
static const gfx::Size& min_resolution(
const gpu::VideoDecodeAcceleratorSupportedProfile& input) {
return input.min_resolution;
}
static bool encrypted_only(
const gpu::VideoDecodeAcceleratorSupportedProfile& input) {
return input.encrypted_only;
}
};
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::VideoDecodeAcceleratorCapabilitiesDataView,
gpu::VideoDecodeAcceleratorCapabilities> {
static bool Read(gpu::mojom::VideoDecodeAcceleratorCapabilitiesDataView data,
gpu::VideoDecodeAcceleratorCapabilities* out);
static uint32_t flags(const gpu::VideoDecodeAcceleratorCapabilities& input) {
return input.flags;
}
static std::vector<gpu::VideoDecodeAcceleratorSupportedProfile>
supported_profiles(const gpu::VideoDecodeAcceleratorCapabilities& input) {
return input.supported_profiles;
}
};
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::VideoEncodeAcceleratorSupportedProfileDataView,
gpu::VideoEncodeAcceleratorSupportedProfile> {
static bool Read(
gpu::mojom::VideoEncodeAcceleratorSupportedProfileDataView data,
gpu::VideoEncodeAcceleratorSupportedProfile* out);
static gpu::VideoCodecProfile profile(
const gpu::VideoEncodeAcceleratorSupportedProfile& input) {
return input.profile;
}
static const gfx::Size& min_resolution(
const gpu::VideoEncodeAcceleratorSupportedProfile& input) {
return input.min_resolution;
}
static const gfx::Size& max_resolution(
const gpu::VideoEncodeAcceleratorSupportedProfile& input) {
return input.max_resolution;
}
static uint32_t max_framerate_numerator(
const gpu::VideoEncodeAcceleratorSupportedProfile& input) {
return input.max_framerate_numerator;
}
static uint32_t max_framerate_denominator(
const gpu::VideoEncodeAcceleratorSupportedProfile& input) {
return input.max_framerate_denominator;
}
};
template <>
struct GPU_EXPORT EnumTraits<gpu::mojom::ImageDecodeAcceleratorType,
gpu::ImageDecodeAcceleratorType> {
static gpu::mojom::ImageDecodeAcceleratorType ToMojom(
gpu::ImageDecodeAcceleratorType image_type);
static bool FromMojom(gpu::mojom::ImageDecodeAcceleratorType input,
gpu::ImageDecodeAcceleratorType* out);
};
template <>
struct GPU_EXPORT EnumTraits<gpu::mojom::ImageDecodeAcceleratorSubsampling,
gpu::ImageDecodeAcceleratorSubsampling> {
static gpu::mojom::ImageDecodeAcceleratorSubsampling ToMojom(
gpu::ImageDecodeAcceleratorSubsampling subsampling);
static bool FromMojom(gpu::mojom::ImageDecodeAcceleratorSubsampling input,
gpu::ImageDecodeAcceleratorSubsampling* out);
};
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::ImageDecodeAcceleratorSupportedProfileDataView,
gpu::ImageDecodeAcceleratorSupportedProfile> {
static bool Read(
gpu::mojom::ImageDecodeAcceleratorSupportedProfileDataView data,
gpu::ImageDecodeAcceleratorSupportedProfile* out);
static gpu::ImageDecodeAcceleratorType image_type(
const gpu::ImageDecodeAcceleratorSupportedProfile& input) {
return input.image_type;
}
static const gfx::Size& min_encoded_dimensions(
const gpu::ImageDecodeAcceleratorSupportedProfile& input) {
return input.min_encoded_dimensions;
}
static const gfx::Size& max_encoded_dimensions(
const gpu::ImageDecodeAcceleratorSupportedProfile& input) {
return input.max_encoded_dimensions;
}
static std::vector<gpu::ImageDecodeAcceleratorSubsampling> subsamplings(
const gpu::ImageDecodeAcceleratorSupportedProfile& input) {
return input.subsamplings;
}
};
#if BUILDFLAG(IS_WIN)
template <>
struct GPU_EXPORT EnumTraits<gpu::mojom::OverlaySupport, gpu::OverlaySupport> {
static gpu::mojom::OverlaySupport ToMojom(gpu::OverlaySupport support);
static bool FromMojom(gpu::mojom::OverlaySupport input,
gpu::OverlaySupport* out);
};
template <>
struct GPU_EXPORT
StructTraits<gpu::mojom::OverlayInfoDataView, gpu::OverlayInfo> {
static bool Read(gpu::mojom::OverlayInfoDataView data, gpu::OverlayInfo* out);
static bool direct_composition(const gpu::OverlayInfo& input) {
return input.direct_composition;
}
static bool supports_overlays(const gpu::OverlayInfo& input) {
return input.supports_overlays;
}
static gpu::OverlaySupport yuy2_overlay_support(
const gpu::OverlayInfo& input) {
return input.yuy2_overlay_support;
}
static gpu::OverlaySupport nv12_overlay_support(
const gpu::OverlayInfo& input) {
return input.nv12_overlay_support;
}
static gpu::OverlaySupport bgra8_overlay_support(
const gpu::OverlayInfo& input) {
return input.bgra8_overlay_support;
}
static gpu::OverlaySupport rgb10a2_overlay_support(
const gpu::OverlayInfo& input) {
return input.rgb10a2_overlay_support;
}
static gpu::OverlaySupport p010_overlay_support(
const gpu::OverlayInfo& input) {
return input.p010_overlay_support;
}
};
#endif
template <>
struct GPU_EXPORT StructTraits<gpu::mojom::GpuInfoDataView, gpu::GPUInfo> {
static bool Read(gpu::mojom::GpuInfoDataView data, gpu::GPUInfo* out);
static base::TimeDelta initialization_time(const gpu::GPUInfo& input) {
return input.initialization_time;
}
static bool optimus(const gpu::GPUInfo& input) { return input.optimus; }
static bool amd_switchable(const gpu::GPUInfo& input) {
return input.amd_switchable;
}
static const gpu::GPUInfo::GPUDevice& gpu(const gpu::GPUInfo& input) {
return input.gpu;
}
static const std::vector<gpu::GPUInfo::GPUDevice>& secondary_gpus(
const gpu::GPUInfo& input) {
return input.secondary_gpus;
}
static const std::vector<gpu::GPUInfo::GPUDevice>& npus(
const gpu::GPUInfo& input) {
return input.npus;
}
static const std::string& pixel_shader_version(const gpu::GPUInfo& input) {
return input.pixel_shader_version;
}
static const std::string& vertex_shader_version(const gpu::GPUInfo& input) {
return input.vertex_shader_version;
}
static const std::string& max_msaa_samples(const gpu::GPUInfo& input) {
return input.max_msaa_samples;
}
static const std::string& machine_model_name(const gpu::GPUInfo& input) {
return input.machine_model_name;
}
static const std::string& machine_model_version(const gpu::GPUInfo& input) {
return input.machine_model_version;
}
static const std::string& display_type(const gpu::GPUInfo& input) {
return input.display_type;
}
static const std::string& gl_version(const gpu::GPUInfo& input) {
return input.gl_version;
}
static const std::string& gl_vendor(const gpu::GPUInfo& input) {
return input.gl_vendor;
}
static const std::string& gl_renderer(const gpu::GPUInfo& input) {
return input.gl_renderer;
}
static const std::string& gl_extensions(const gpu::GPUInfo& input) {
return input.gl_extensions;
}
static const std::string& gl_ws_vendor(const gpu::GPUInfo& input) {
return input.gl_ws_vendor;
}
static const std::string& gl_ws_version(const gpu::GPUInfo& input) {
return input.gl_ws_version;
}
static const std::string& gl_ws_extensions(const gpu::GPUInfo& input) {
return input.gl_ws_extensions;
}
static uint32_t gl_reset_notification_strategy(const gpu::GPUInfo& input) {
return input.gl_reset_notification_strategy;
}
static const gl::GLImplementationParts gl_implementation_parts(
const gpu::GPUInfo& input) {
return input.gl_implementation_parts;
}
static const std::string& direct_rendering_version(
const gpu::GPUInfo& input) {
return input.direct_rendering_version;
}
static bool sandboxed(const gpu::GPUInfo& input) { return input.sandboxed; }
static bool in_process_gpu(const gpu::GPUInfo& input) {
return input.in_process_gpu;
}
static bool passthrough_cmd_decoder(const gpu::GPUInfo& input) {
return input.passthrough_cmd_decoder;
}
static bool can_support_threaded_texture_mailbox(const gpu::GPUInfo& input) {
return input.can_support_threaded_texture_mailbox;
}
#if BUILDFLAG(IS_WIN)
static uint32_t directml_feature_level(const gpu::GPUInfo& input) {
return input.directml_feature_level;
}
static uint32_t d3d12_feature_level(const gpu::GPUInfo& input) {
return input.d3d12_feature_level;
}
static uint32_t vulkan_version(const gpu::GPUInfo& input) {
return input.vulkan_version;
}
static const gpu::OverlayInfo& overlay_info(const gpu::GPUInfo& input) {
return input.overlay_info;
}
static bool shared_image_d3d(const gpu::GPUInfo& input) {
return input.shared_image_d3d;
}
#endif
static const gpu::VideoDecodeAcceleratorSupportedProfiles&
video_decode_accelerator_supported_profiles(const gpu::GPUInfo& input) {
return input.video_decode_accelerator_supported_profiles;
}
static std::vector<gpu::VideoEncodeAcceleratorSupportedProfile>
video_encode_accelerator_supported_profiles(const gpu::GPUInfo& input) {
return input.video_encode_accelerator_supported_profiles;
}
static bool jpeg_decode_accelerator_supported(const gpu::GPUInfo& input) {
return input.jpeg_decode_accelerator_supported;
}
static std::vector<gpu::ImageDecodeAcceleratorSupportedProfile>
image_decode_accelerator_supported_profiles(const gpu::GPUInfo& input) {
return input.image_decode_accelerator_supported_profiles;
}
static bool subpixel_font_rendering(const gpu::GPUInfo& input) {
return input.subpixel_font_rendering;
}
static uint32_t visibility_callback_call_count(const gpu::GPUInfo& input) {
return input.visibility_callback_call_count;
}
#if BUILDFLAG(ENABLE_VULKAN)
static bool hardware_supports_vulkan(const gpu::GPUInfo& input) {
return input.hardware_supports_vulkan;
}
static const std::optional<gpu::VulkanInfo>& vulkan_info(
const gpu::GPUInfo& input) {
return input.vulkan_info;
}
#endif
};
} // namespace mojo
#endif // GPU_IPC_COMMON_GPU_INFO_MOJOM_TRAITS_H_