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gpu / ipc / gpu_in_process_thread_service.cc [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include <utility>
#include <vector>
#include "base/notreached.h"
#include "base/task/single_thread_task_runner.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/scheduler_sequence.h"
namespace gpu {
GpuInProcessThreadServiceDelegate::GpuInProcessThreadServiceDelegate() =
default;
GpuInProcessThreadServiceDelegate::~GpuInProcessThreadServiceDelegate() =
default;
GpuInProcessThreadService::GpuInProcessThreadService(
GpuInProcessThreadServiceDelegate* delegate,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
gl::GLSurfaceFormat share_group_surface_format,
const GpuFeatureInfo& gpu_feature_info,
const GpuPreferences& gpu_preferences,
SharedImageManager* shared_image_manager,
gles2::ProgramCache* program_cache)
: CommandBufferTaskExecutor(gpu_preferences,
gpu_feature_info,
sync_point_manager,
share_group_surface_format,
shared_image_manager,
program_cache),
delegate_(delegate),
task_runner_(task_runner),
scheduler_(scheduler) {}
GpuInProcessThreadService::~GpuInProcessThreadService() = default;
bool GpuInProcessThreadService::ForceVirtualizedGLContexts() const {
return false;
}
bool GpuInProcessThreadService::ShouldCreateMemoryTracker() const {
return true;
}
std::unique_ptr<SingleTaskSequence>
GpuInProcessThreadService::CreateSequence() {
return std::make_unique<SchedulerSequence>(scheduler_, task_runner_);
}
void GpuInProcessThreadService::ScheduleOutOfOrderTask(base::OnceClosure task) {
task_runner_->PostTask(FROM_HERE, std::move(task));
}
void GpuInProcessThreadService::ScheduleDelayedWork(base::OnceClosure task) {
task_runner_->PostDelayedTask(FROM_HERE, std::move(task),
base::Milliseconds(2));
}
void GpuInProcessThreadService::PostNonNestableToClient(
base::OnceClosure callback) {
NOTREACHED();
}
scoped_refptr<SharedContextState>
GpuInProcessThreadService::GetSharedContextState() {
return delegate_->GetSharedContextState();
}
scoped_refptr<gl::GLShareGroup> GpuInProcessThreadService::GetShareGroup() {
return delegate_->GetShareGroup();
}
} // namespace gpu