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gpu / ipc / service / built_in_shader_cache_loader.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_
#define GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_
#include <memory>
#include <vector>
#include "base/files/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/synchronization/waitable_event.h"
#include "gpu/ipc/service/gpu_ipc_service_export.h"
namespace gpu {
// BuiltInShaderCacheLoader loads the metal shaders that are packaged with
// chrome. Loading happens in the background. StartLoading() should be called
// early in startup to start the loading, and later on the values taken by way
// of TakeEntries().
class GPU_IPC_SERVICE_EXPORT BuiltInShaderCacheLoader {
public:
struct CacheEntry {
CacheEntry();
CacheEntry(CacheEntry&& other);
~CacheEntry();
std::vector<uint8_t> key;
std::vector<uint8_t> value;
};
// Starts loading the cache.
static void StartLoading();
// Returns the entries from the cache and deletes it. This blocks until the
// cache is loaded.
static std::unique_ptr<std::vector<CacheEntry>> TakeEntries();
private:
FRIEND_TEST_ALL_PREFIXES(BuiltInShaderCacheTest, Basic);
BuiltInShaderCacheLoader();
~BuiltInShaderCacheLoader();
// Called on the background thread to load the cache.
void Load(const base::FilePath& path = base::FilePath());
// Does the real work of loading the cache.
void LoadImpl(const base::FilePath& path);
// Returns the entries from the cache and deletes it. This blocks until the
// cache is loaded.
std::unique_ptr<std::vector<CacheEntry>> TakeEntriesImpl();
std::vector<BuiltInShaderCacheLoader::CacheEntry> entries_;
// Signaled when the cache is finished loading.
base::WaitableEvent loaded_signaler_;
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_BUILT_IN_SHADER_CACHE_LOADER_H_