1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434

gpu / ipc / service / gpu_channel_manager.h [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_
#define GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_

#include <stdint.h>

#include <memory>
#include <optional>
#include <string>
#include <vector>

#include "base/containers/flat_map.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/process/process_handle.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "base/unguessable_token.h"
#include "build/build_config.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/shm_count.h"
#include "gpu/command_buffer/service/gr_cache_controller.h"
#include "gpu/command_buffer/service/gr_shader_cache.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/passthrough_discardable_manager.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/common/gpu_disk_cache_type.h"
#include "gpu/ipc/common/gpu_peak_memory.h"
#include "gpu/ipc/service/gpu_ipc_service_export.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
#include "url/gurl.h"

namespace base::trace_event {
class TracedValue;
}  // namespace base::trace_event

namespace gfx {
struct GpuExtraInfo;
}

namespace gl {
class GLShareGroup;
}

namespace gpu {

class BuiltInShaderCacheWriter;
class DawnContextProvider;
class ImageDecodeAcceleratorWorker;
struct GpuPreferences;
class GpuChannel;
class GpuChannelManagerDelegate;
class GpuMemoryBufferFactory;
class GpuWatchdogThread;
class Scheduler;
class SharedImageManager;
class SyncPointManager;
struct VideoMemoryUsageStats;

namespace gles2 {
class Outputter;
class ProgramCache;
}  // namespace gles2

namespace webgpu {
class DawnCachingInterfaceFactory;
}  // namespace webgpu

// A GpuChannelManager is a thread responsible for issuing rendering commands
// managing the lifetimes of GPU channels and forwarding IPC requests from the
// browser process to them based on the corresponding renderer ID.
class GPU_IPC_SERVICE_EXPORT GpuChannelManager
    : public raster::GrShaderCache::Client {
 public:
  using OnMemoryAllocatedChangeCallback =
      base::OnceCallback<void(gpu::CommandBufferId id,
                              uint64_t old_size,
                              uint64_t new_size,
                              gpu::GpuPeakMemoryAllocationSource source)>;

  GpuChannelManager(
      const GpuPreferences& gpu_preferences,
      GpuChannelManagerDelegate* delegate,
      GpuWatchdogThread* watchdog,
      scoped_refptr<base::SingleThreadTaskRunner> task_runner,
      scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
      Scheduler* scheduler,
      SyncPointManager* sync_point_manager,
      SharedImageManager* shared_image_manager,
      GpuMemoryBufferFactory* gpu_memory_buffer_factory,
      const GpuFeatureInfo& gpu_feature_info,
      GpuProcessShmCount use_shader_cache_shm_count,
      scoped_refptr<gl::GLSurface> default_offscreen_surface,
      ImageDecodeAcceleratorWorker* image_decode_accelerator_worker,
      viz::VulkanContextProvider* vulkan_context_provider = nullptr,
      viz::MetalContextProvider* metal_context_provider = nullptr,
      DawnContextProvider* dawn_context_provider = nullptr,
      webgpu::DawnCachingInterfaceFactory* dawn_caching_interface_factory =
          nullptr,
      const SharedContextState::GrContextOptionsProvider*
          gr_context_options_provider = nullptr);

  GpuChannelManager(const GpuChannelManager&) = delete;
  GpuChannelManager& operator=(const GpuChannelManager&) = delete;

  ~GpuChannelManager() override;

  GpuChannelManagerDelegate* delegate() const { return delegate_; }
  GpuWatchdogThread* watchdog() const { return watchdog_; }

  GpuChannel* EstablishChannel(
      const base::UnguessableToken& channel_token,
      int client_id,
      uint64_t client_tracing_id,
      bool is_gpu_host,
      const gfx::GpuExtraInfo& gpu_extra_info,
      gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory);

  void SetChannelClientPid(int client_id, base::ProcessId client_pid);
  void SetChannelDiskCacheHandle(int client_id,
                                 const gpu::GpuDiskCacheHandle& handle);
  void OnDiskCacheHandleDestoyed(const gpu::GpuDiskCacheHandle& handle);

  void PopulateCache(const gpu::GpuDiskCacheHandle& handle,
                     const std::string& key,
                     const std::string& program);
  void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id);
#if BUILDFLAG(IS_ANDROID)
  void WakeUpGpu();
#endif
  void DestroyAllChannels();

  // Remove the channel for a particular renderer.
  void RemoveChannel(int client_id);

  void OnContextLost(int context_lost_count,
                     bool synthetic_loss,
                     error::ContextLostReason context_lost_reason);

  const GpuPreferences& gpu_preferences() const { return gpu_preferences_; }
  const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds() const {
    return gpu_driver_bug_workarounds_;
  }
  const GpuFeatureInfo& gpu_feature_info() const { return gpu_feature_info_; }
  ServiceDiscardableManager* discardable_manager() {
    return &discardable_manager_;
  }
  PassthroughDiscardableManager* passthrough_discardable_manager() {
    return &passthrough_discardable_manager_;
  }
  gles2::Outputter* outputter();
  gles2::ProgramCache* program_cache();
  gles2::ShaderTranslatorCache* shader_translator_cache() {
    return &shader_translator_cache_;
  }
  gles2::FramebufferCompletenessCache* framebuffer_completeness_cache() {
    return &framebuffer_completeness_cache_;
  }

  GpuChannel* LookupChannel(int32_t client_id) const;

  gl::GLSurface* default_offscreen_surface() const {
    return default_offscreen_surface_.get();
  }

  GpuMemoryBufferFactory* gpu_memory_buffer_factory() {
    return gpu_memory_buffer_factory_;
  }

  MemoryTracker::Observer* peak_memory_monitor() {
    return &peak_memory_monitor_;
  }

  GpuProcessShmCount* use_shader_cache_shm_count() {
    return &use_shader_cache_shm_count_;
  }

#if BUILDFLAG(IS_ANDROID)
  void DidAccessGpu();
  void OnBackgroundCleanup();
#endif

  void OnApplicationBackgrounded();
  void OnApplicationForegounded();
  bool application_backgrounded() const { return application_backgrounded_; }
  // Make sure that delayed cleanup is happening now. Expensive.
  void PerformImmediateCleanup();

  gl::GLShareGroup* share_group() const { return share_group_.get(); }

  SyncPointManager* sync_point_manager() const { return sync_point_manager_; }

  SharedImageManager* shared_image_manager() const {
    return shared_image_manager_;
  }

  Scheduler* scheduler() const { return scheduler_; }

  bool use_passthrough_cmd_decoder() const {
    return gpu_preferences_.use_passthrough_cmd_decoder &&
           gles2::PassthroughCommandDecoderSupported();
  }

  // Retrieve GPU Resource consumption statistics for the task manager
  void GetVideoMemoryUsageStats(
      VideoMemoryUsageStats* video_memory_usage_stats) const;

  // Starts tracking the peak memory across all MemoryTrackers for
  // |sequence_num|. Repeated calls with the same value are ignored.
  void StartPeakMemoryMonitor(uint32_t sequence_num);

  // Ends the tracking for |sequence_num| and returns the peak memory per
  // allocation source. Along with the total |out_peak_memory|.
  base::flat_map<GpuPeakMemoryAllocationSource, uint64_t> GetPeakMemoryUsage(
      uint32_t sequence_num,
      uint64_t* out_peak_memory);

  scoped_refptr<SharedContextState> GetSharedContextState(
      ContextResult* result);
  void ScheduleGrContextCleanup();
  raster::GrShaderCache* gr_shader_cache() {
    return gr_shader_cache_ ? &*gr_shader_cache_ : nullptr;
  }

  webgpu::DawnCachingInterfaceFactory* dawn_caching_interface_factory() {
    return dawn_caching_interface_factory_.get();
  }

  // raster::GrShaderCache::Client implementation.
  void StoreShader(const std::string& key, const std::string& shader) override;

  void SetImageDecodeAcceleratorWorkerForTesting(
      ImageDecodeAcceleratorWorker* worker);

  void LoseAllContexts();

  SharedContextState::ContextLostCallback GetContextLostCallback();
  GpuChannelManager::OnMemoryAllocatedChangeCallback
  GetOnMemoryAllocatedChangeCallback();

 private:
  friend class GpuChannelManagerTest;

  // Observes changes in GPU memory, and tracks the peak usage for clients. The
  // client is responsible for providing a unique |sequence_num| for each time
  // period in which it wishes to track memory usage.
  class GPU_IPC_SERVICE_EXPORT GpuPeakMemoryMonitor
      : public MemoryTracker::Observer {
   public:
    GpuPeakMemoryMonitor(
        GpuChannelManager* channel_manager,
        scoped_refptr<base::SingleThreadTaskRunner> task_runner);

    GpuPeakMemoryMonitor(const GpuPeakMemoryMonitor&) = delete;
    GpuPeakMemoryMonitor& operator=(const GpuPeakMemoryMonitor&) = delete;

    ~GpuPeakMemoryMonitor() override;

    base::flat_map<GpuPeakMemoryAllocationSource, uint64_t> GetPeakMemoryUsage(
        uint32_t sequence_num,
        uint64_t* out_peak_memory);
    void StartGpuMemoryTracking(uint32_t sequence_num);
    void StopGpuMemoryTracking(uint32_t sequence_num);

    base::WeakPtr<MemoryTracker::Observer> GetWeakPtr();
    void InvalidateWeakPtrs();

   private:
    struct SequenceTracker {
     public:
      SequenceTracker(uint64_t current_memory,
                      base::flat_map<GpuPeakMemoryAllocationSource, uint64_t>
                          current_memory_per_source);
      SequenceTracker(const SequenceTracker&);
      ~SequenceTracker();

      uint64_t initial_memory_ = 0u;
      uint64_t total_memory_ = 0u;
      base::flat_map<GpuPeakMemoryAllocationSource, uint64_t>
          initial_memory_per_source_;
      base::flat_map<GpuPeakMemoryAllocationSource, uint64_t>
          peak_memory_per_source_;
    };
    std::unique_ptr<base::trace_event::TracedValue> StartTrackingTracedValue();
    std::unique_ptr<base::trace_event::TracedValue> StopTrackingTracedValue(
        SequenceTracker& sequence);
    // MemoryTracker::Observer:
    void OnMemoryAllocatedChange(
        CommandBufferId id,
        uint64_t old_size,
        uint64_t new_size,
        GpuPeakMemoryAllocationSource source =
            GpuPeakMemoryAllocationSource::UNKNOWN) override;

    // Tracks all currently requested sequences mapped to the peak memory seen.
    base::flat_map<uint32_t, SequenceTracker> sequence_trackers_;

    // Tracks the total current memory across all MemoryTrackers.
    uint64_t current_memory_ = 0u;

    base::flat_map<GpuPeakMemoryAllocationSource, uint64_t>
        current_memory_per_source_;

    base::WeakPtrFactory<GpuPeakMemoryMonitor> weak_factory_;
  };

#if BUILDFLAG(IS_ANDROID)
  void ScheduleWakeUpGpu();
  void DoWakeUpGpu();
#endif

  void HandleMemoryPressure(
      base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);

  // These objects manage channels to individual renderer processes. There is
  // one channel for each renderer process that has connected to this GPU
  // process.
  base::flat_map<int32_t, std::unique_ptr<GpuChannel>> gpu_channels_;

  scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
  scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;

  const GpuPreferences gpu_preferences_;
  const GpuDriverBugWorkarounds gpu_driver_bug_workarounds_;

  const raw_ptr<GpuChannelManagerDelegate> delegate_;

  raw_ptr<GpuWatchdogThread> watchdog_;

  scoped_refptr<gl::GLShareGroup> share_group_;

#if BUILDFLAG(IS_MAC)
  std::unique_ptr<BuiltInShaderCacheWriter> shader_cache_writer_;
#endif

  std::unique_ptr<gles2::Outputter> outputter_;
  raw_ptr<Scheduler> scheduler_;
  // SyncPointManager guaranteed to outlive running MessageLoop.
  const raw_ptr<SyncPointManager> sync_point_manager_;
  const raw_ptr<SharedImageManager> shared_image_manager_;
  std::unique_ptr<gles2::ProgramCache> program_cache_;
  gles2::ShaderTranslatorCache shader_translator_cache_;
  gles2::FramebufferCompletenessCache framebuffer_completeness_cache_;
  scoped_refptr<gl::GLSurface> default_offscreen_surface_;
  const raw_ptr<GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
  GpuFeatureInfo gpu_feature_info_;
  ServiceDiscardableManager discardable_manager_;
  PassthroughDiscardableManager passthrough_discardable_manager_;
#if BUILDFLAG(IS_ANDROID)
  // Last time we know the GPU was powered on. Global for tracking across all
  // transport surfaces.
  base::TimeTicks last_gpu_access_time_;
  base::TimeTicks begin_wake_up_time_;
#endif

  raw_ptr<ImageDecodeAcceleratorWorker> image_decode_accelerator_worker_ =
      nullptr;

  // A count in shared memory that's non-zero for the duration of loading
  // shaders. Read by the browser process on GPU process crash.
  GpuProcessShmCount use_shader_cache_shm_count_;

  base::MemoryPressureListener memory_pressure_listener_;

  // The SharedContextState is shared across all RasterDecoders. Note
  // that this class needs to be ref-counted to conveniently manage the lifetime
  // of the shared context in the case of a context loss. While the
  // GpuChannelManager strictly outlives the RasterDecoders, in the event of a
  // context loss the clients need to re-create the GpuChannel and command
  // buffers once notified. In this interim state we can have multiple instances
  // of the SharedContextState, for the lost and recovered clients. In
  // order to avoid having the GpuChannelManager keep the lost context state
  // alive until all clients have recovered, we use a ref-counted object and
  // allow the decoders to manage its lifetime.
  std::optional<raster::GrShaderCache> gr_shader_cache_;
  scoped_refptr<SharedContextState> shared_context_state_;

  raw_ptr<webgpu::DawnCachingInterfaceFactory> dawn_caching_interface_factory_;

  // With --enable-vulkan, |vulkan_context_provider_| will be set from
  // viz::GpuServiceImpl. The raster decoders will use it for rasterization if
  // features::Vulkan is used.
  raw_ptr<viz::VulkanContextProvider> vulkan_context_provider_ = nullptr;

  // If features::SkiaGraphite, |metal_context_provider_| will be set from
  // viz::GpuServiceImpl. The raster decoders may use it for rasterization.
  raw_ptr<viz::MetalContextProvider> metal_context_provider_ = nullptr;

  // With features::SkiaGraphite, |dawn_context_provider_| will be set from
  // viz::GpuServiceImpl. The raster decoders may use it for rasterization.
  raw_ptr<DawnContextProvider> dawn_context_provider_ = nullptr;

  GpuPeakMemoryMonitor peak_memory_monitor_;

  raw_ptr<const SharedContextState::GrContextOptionsProvider>
      gr_context_options_provider_ = nullptr;

  // Creation time of GpuChannelManger.
  const base::TimeTicks creation_time_ = base::TimeTicks::Now();

  // Context lost time since creation of |GpuChannelManger|.
  base::TimeDelta context_lost_time_;

  // Count of context lost.
  int context_lost_count_ = 0;

  bool application_backgrounded_ = false;

  THREAD_CHECKER(thread_checker_);

  // Member variables should appear before the WeakPtrFactory, to ensure
  // that any WeakPtrs to Controller are invalidated before its members
  // variable's destructors are executed, rendering them invalid.
  base::WeakPtrFactory<GpuChannelManager> weak_factory_{this};
};

}  // namespace gpu

#endif  // GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_