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gpu / vulkan / tests / native_window_win.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/vulkan/tests/native_window.h"
#include <windows.h>
#include <memory>
#include "base/containers/flat_map.h"
#include "base/not_fatal_until.h"
#include "ui/gfx/win/window_impl.h"
namespace gpu {
class Window;
base::flat_map<gfx::AcceleratedWidget, std::unique_ptr<Window>> g_windows_;
class Window : public gfx::WindowImpl {
public:
Window() { set_window_style(WS_VISIBLE | WS_POPUP); }
~Window() override = default;
private:
// Overridden from gfx::WindowImpl:
BOOL ProcessWindowMessage(HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param,
LRESULT& result,
DWORD msg_map_id) override {
return false; // Results in DefWindowProc().
}
};
gfx::AcceleratedWidget CreateNativeWindow(const gfx::Rect& bounds) {
auto window = std::make_unique<Window>();
window->Init(/*parent=*/nullptr, bounds);
gfx::AcceleratedWidget widget = window->hwnd();
g_windows_[widget] = std::move(window);
return widget;
}
void DestroyNativeWindow(gfx::AcceleratedWidget window) {
auto it = g_windows_.find(window);
CHECK(it != g_windows_.end(), base::NotFatalUntil::M130);
it->second.reset();
g_windows_.erase(it);
}
} // namespace gpu