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gpu / vulkan / win32 / vulkan_surface_win32.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_VULKAN_WIN32_VULKAN_SURFACE_WIN32_H_
#define GPU_VULKAN_WIN32_VULKAN_SURFACE_WIN32_H_
#include <vulkan/vulkan_core.h>
#include "base/component_export.h"
#include "base/types/pass_key.h"
#include "gpu/vulkan/vulkan_surface.h"
namespace gfx {
class WindowImpl;
}
namespace gpu {
class COMPONENT_EXPORT(VULKAN_WIN32) VulkanSurfaceWin32 : public VulkanSurface {
public:
static std::unique_ptr<VulkanSurfaceWin32> Create(VkInstance vk_instance,
HWND parent_window);
class WindowThread;
VulkanSurfaceWin32(base::PassKey<VulkanSurfaceWin32> pass_key,
VkInstance vk_instance,
VkSurfaceKHR vk_surface,
scoped_refptr<WindowThread> thread,
std::unique_ptr<gfx::WindowImpl> window);
~VulkanSurfaceWin32() override;
VulkanSurfaceWin32(const VulkanSurfaceWin32&) = delete;
VulkanSurfaceWin32& operator=(const VulkanSurfaceWin32&) = delete;
private:
// VulkanSurface:
bool Reshape(const gfx::Size& size,
gfx::OverlayTransform pre_transform) override;
// The thread for running message loop of child |window_|.
// All VulkanSurfaceWin32 share one thread. The thread will be destroyed with
// the last VulkanSurfaceWin32.
scoped_refptr<WindowThread> thread_;
std::unique_ptr<gfx::WindowImpl> window_;
};
} // namespace gpu
#endif // GPU_VULKAN_WIN32_VULKAN_SURFACE_WIN32_H_