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media / audio / android / aaudio_output.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_ANDROID_AAUDIO_OUTPUT_H_
#define MEDIA_AUDIO_ANDROID_AAUDIO_OUTPUT_H_
#include <aaudio/AAudio.h>
#include "base/android/requires_api.h"
#include "base/memory/raw_ptr.h"
#include "base/sequence_checker.h"
#include "base/synchronization/lock.h"
#include "base/thread_annotations.h"
#include "media/audio/android/aaudio_stream_wrapper.h"
#include "media/audio/android/muteable_audio_output_stream.h"
#include "media/base/amplitude_peak_detector.h"
#include "media/base/audio_parameters.h"
namespace media {
class AudioManagerAndroid;
// Class which uses the AAudio library to playback output.
class REQUIRES_ANDROID_API(AAUDIO_MIN_API) AAudioOutputStream
: public MuteableAudioOutputStream,
public AAudioStreamWrapper::DataCallback {
public:
AAudioOutputStream(AudioManagerAndroid* manager,
const AudioParameters& params,
aaudio_usage_t usage);
AAudioOutputStream(const AAudioOutputStream&) = delete;
AAudioOutputStream& operator=(const AAudioOutputStream&) = delete;
~AAudioOutputStream() override;
// Implementation of MuteableAudioOutputStream.
bool Open() override;
void Close() override;
void Start(AudioSourceCallback* callback) override;
void Stop() override;
void Flush() override;
void SetVolume(double volume) override;
void GetVolume(double* volume) override;
void SetMute(bool muted) override;
// AAudioStreamWrapper::DataCallback implementation.
bool OnAudioDataRequested(void* audio_data, int32_t num_frames) override;
void OnError() override;
void OnDeviceChange() override;
private:
SEQUENCE_CHECKER(sequence_checker_);
const raw_ptr<AudioManagerAndroid> audio_manager_;
const AudioParameters params_;
AmplitudePeakDetector peak_detector_;
std::unique_ptr<AudioBus> audio_bus_;
AAudioStreamWrapper stream_wrapper_;
// Lock protects all members below which may be read concurrently from the
// audio manager thread and the OS provided audio thread.
base::Lock lock_;
raw_ptr<AudioSourceCallback> callback_ GUARDED_BY(lock_) = nullptr;
bool muted_ GUARDED_BY(lock_) = false;
double volume_ GUARDED_BY(lock_) = 1.0;
bool device_changed_ GUARDED_BY(lock_) = false;
};
} // namespace media
#endif // MEDIA_AUDIO_ANDROID_AAUDIO_OUTPUT_H_