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media / audio / android / aaudio_stream_wrapper.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_ANDROID_AAUDIO_STREAM_WRAPPER_H_
#define MEDIA_AUDIO_ANDROID_AAUDIO_STREAM_WRAPPER_H_
#include <aaudio/AAudio.h>
#include "base/android/requires_api.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/sequence_checker.h"
#include "base/synchronization/lock.h"
#include "media/base/audio_bus.h"
#include "media/base/audio_parameters.h"
// For use with REQUIRES_ANDROID_API() and __builtin_available().
// We need APIs that weren't added until API Level 28. Also, AAudio crashes
// on P, so only consider Q and above.
#define AAUDIO_MIN_API 29
namespace media {
class AAudioDestructionHelper;
// Small wrapper around AAudioStream which handles its lifetime.
class REQUIRES_ANDROID_API(AAUDIO_MIN_API) AAudioStreamWrapper {
public:
enum class StreamType {
kInput,
kOutput,
};
// Interface to report errors or provide/request audio data.
// Called on AAudio's realtime audio thread.
// Do not perform blocking operations from these callback, or call
// Open()/Start()/Stop()/Close() without jumping to a different thread first.
class DataCallback {
public:
virtual ~DataCallback() = default;
virtual bool OnAudioDataRequested(void* audio_data, int32_t num_frames) = 0;
virtual void OnError() = 0;
virtual void OnDeviceChange() = 0;
};
AAudioStreamWrapper(DataCallback* callback,
StreamType stream_type,
const AudioParameters& params,
aaudio_usage_t usage);
AAudioStreamWrapper(const AAudioStreamWrapper&) = delete;
AAudioStreamWrapper& operator=(const AAudioStreamWrapper&) = delete;
~AAudioStreamWrapper();
// Manage the underlying stream's lifetime.
// Returns whether the operation was successful.
bool Open();
bool Start();
bool Stop();
void Close(); // No other calls should be made after this one.
// Called on AAudio's realtime thread. Forwards calls to `callback_`.
aaudio_data_callback_result_t OnAudioDataRequested(void* audio_data,
int32_t num_frames);
void OnStreamError(aaudio_result_t error);
// Returns the amount of unplayed audio relative to |delay_timestamp|.
base::TimeDelta GetOutputDelay(base::TimeTicks delay_timestamp);
// Returns the time at which the next sample read from `aaudio_stream_` was
// recorded.
base::TimeTicks GetCaptureTimestamp();
private:
SEQUENCE_CHECKER(sequence_checker_);
const AudioParameters params_;
// Whether this class is using an input or an output stream.
StreamType stream_type_;
aaudio_usage_t usage_;
aaudio_performance_mode_t performance_mode_;
const raw_ptr<DataCallback> callback_;
bool is_closed_ = false;
raw_ptr<AAudioStream> aaudio_stream_ = nullptr;
// Constant used for calculating latency. Amount of nanoseconds per frame.
const double ns_per_frame_;
// Bound to the audio data callback. Outlives |this| in case the callbacks
// continue after |this| is destroyed. See crbug.com/1183255.
std::unique_ptr<AAudioDestructionHelper> destruction_helper_;
};
} // namespace media
#endif // MEDIA_AUDIO_ANDROID_AAUDIO_STREAM_WRAPPER_H_