1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470

media / audio / android / opensles_output.cc [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "media/audio/android/opensles_output.h"

#include "base/android/build_info.h"
#include "base/feature_list.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "media/audio/android/audio_manager_android.h"
#include "media/base/audio_sample_types.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/base/media_switches.h"

#define LOG_ON_FAILURE_AND_RETURN(op, ...)      \
  do {                                          \
    SLresult err = (op);                        \
    if (err != SL_RESULT_SUCCESS) {             \
      DLOG(ERROR) << #op << " failed: " << err; \
      return __VA_ARGS__;                       \
    }                                           \
  } while (0)

namespace media {

OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager,
                                           const AudioParameters& params,
                                           SLint32 stream_type)
    : audio_manager_(manager),
      stream_type_(stream_type),
      callback_(nullptr),
      player_(nullptr),
      simple_buffer_queue_(nullptr),
      audio_data_(),
      active_buffer_index_(0),
      started_(false),
      muted_(false),
      volume_(1.0),
      samples_per_second_(params.sample_rate()),
      sample_format_(kSampleFormatF32),
      bytes_per_frame_(params.GetBytesPerFrame(sample_format_)),
      buffer_size_bytes_(params.GetBytesPerBuffer(sample_format_)),
      performance_mode_(SL_ANDROID_PERFORMANCE_NONE),
      delay_calculator_(samples_per_second_) {
  DVLOG(2) << "OpenSLESOutputStream::OpenSLESOutputStream("
           << "stream_type=" << stream_type << ")";

  if (params.latency_tag() == AudioLatency::Type::kPlayback) {
    performance_mode_ = SL_ANDROID_PERFORMANCE_POWER_SAVING;
  } else if (params.latency_tag() == AudioLatency::Type::kRtc) {
    performance_mode_ = SL_ANDROID_PERFORMANCE_LATENCY_EFFECTS;
  }

  audio_bus_ = AudioBus::Create(params);

  float_format_.formatType = SL_ANDROID_DATAFORMAT_PCM_EX;
  float_format_.numChannels = static_cast<SLuint32>(params.channels());
  // Despite the name, this field is actually the sampling rate in millihertz.
  float_format_.sampleRate = static_cast<SLuint32>(samples_per_second_ * 1000);
  float_format_.bitsPerSample = float_format_.containerSize =
      SampleFormatToBitsPerChannel(sample_format_);
  float_format_.endianness = SL_BYTEORDER_LITTLEENDIAN;
  float_format_.channelMask = ChannelCountToSLESChannelMask(params.channels());
  float_format_.representation = SL_ANDROID_PCM_REPRESENTATION_FLOAT;
}

OpenSLESOutputStream::~OpenSLESOutputStream() {
  DVLOG(2) << "OpenSLESOutputStream::~OpenSLESOutputStream()";
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(!engine_object_.Get());
  DCHECK(!player_object_.Get());
  DCHECK(!output_mixer_.Get());
  DCHECK(!player_);
  DCHECK(!simple_buffer_queue_);
  DCHECK(!audio_data_[0]);
}

bool OpenSLESOutputStream::Open() {
  DVLOG(2) << "OpenSLESOutputStream::Open()";
  DCHECK(thread_checker_.CalledOnValidThread());
  if (engine_object_.Get())
    return false;

  if (!CreatePlayer())
    return false;

  SetupAudioBuffer();
  active_buffer_index_ = 0;

  return true;
}

void OpenSLESOutputStream::Start(AudioSourceCallback* callback) {
  DVLOG(2) << "OpenSLESOutputStream::Start()";
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(callback);
  DCHECK(player_);
  DCHECK(simple_buffer_queue_);
  if (started_)
    return;

  base::AutoLock lock(lock_);
  DCHECK(!callback_);
  callback_ = callback;

  CacheHardwareLatencyIfNeeded();

  // Fill audio data with silence to avoid start-up glitches. Don't use
  // FillBufferQueueNoLock() since it can trigger recursive entry if an error
  // occurs while writing into the stream. See http://crbug.com/624877.
  memset(audio_data_[active_buffer_index_], 0, buffer_size_bytes_);
  LOG_ON_FAILURE_AND_RETURN((*simple_buffer_queue_)
                                ->Enqueue(simple_buffer_queue_,
                                          audio_data_[active_buffer_index_],
                                          buffer_size_bytes_));
  active_buffer_index_ = (active_buffer_index_ + 1) % kMaxNumOfBuffersInQueue;

  // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
  // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
  // state, adding buffers will implicitly start playback.
  LOG_ON_FAILURE_AND_RETURN(
      (*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING));

  // On older version of Android, the position may not be reset even though we
  // call Clear() during Stop(), in this case the best we can do is assume that
  // we're continuing on from this previous position.
  uint32_t position_in_ms = 0;
  LOG_ON_FAILURE_AND_RETURN((*player_)->GetPosition(player_, &position_in_ms));
  delay_calculator_.SetBaseTimestamp(base::Milliseconds(position_in_ms));
  delay_calculator_.AddFrames(audio_bus_->frames());

  started_ = true;
}

void OpenSLESOutputStream::Stop() {
  DVLOG(2) << "OpenSLESOutputStream::Stop()";
  DCHECK(thread_checker_.CalledOnValidThread());
  if (!started_)
    return;

  base::AutoLock lock(lock_);

  // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
  LOG_ON_FAILURE_AND_RETURN(
      (*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED));

  // Clear the buffer queue so that the old data won't be played when
  // resuming playing.
  LOG_ON_FAILURE_AND_RETURN(
      (*simple_buffer_queue_)->Clear(simple_buffer_queue_));

#ifndef NDEBUG
  // Verify that the buffer queue is in fact cleared as it should.
  SLAndroidSimpleBufferQueueState buffer_queue_state;
  LOG_ON_FAILURE_AND_RETURN((*simple_buffer_queue_)->GetState(
      simple_buffer_queue_, &buffer_queue_state));
  DCHECK_EQ(0u, buffer_queue_state.count);
  DCHECK_EQ(0u, buffer_queue_state.index);
#endif

  callback_ = nullptr;
  started_ = false;
}

void OpenSLESOutputStream::Close() {
  DVLOG(2) << "OpenSLESOutputStream::Close()";
  DCHECK(thread_checker_.CalledOnValidThread());

  // Stop the stream if it is still playing.
  Stop();
  {
    // Destroy the buffer queue player object and invalidate all associated
    // interfaces.
    player_object_.Reset();
    simple_buffer_queue_ = nullptr;
    player_ = nullptr;

    // Destroy the mixer object. We don't store any associated interface for
    // this object.
    output_mixer_.Reset();

    // Destroy the engine object. We don't store any associated interface for
    // this object.
    engine_object_.Reset();
    ReleaseAudioBuffer();
  }

  audio_manager_->ReleaseOutputStream(this);
}

// This stream is always used with sub second buffer sizes, where it's
// sufficient to simply always flush upon Start().
void OpenSLESOutputStream::Flush() {}

void OpenSLESOutputStream::SetVolume(double volume) {
  DVLOG(2) << "OpenSLESOutputStream::SetVolume(" << volume << ")";
  DCHECK(thread_checker_.CalledOnValidThread());

  double volume_override = 0;
  if (audio_manager_->HasOutputVolumeOverride(&volume_override)) {
    volume = volume_override;
  }

  float volume_float = static_cast<float>(volume);
  if (volume_float < 0.0f || volume_float > 1.0f) {
    return;
  }
  volume_ = volume_float;
}

void OpenSLESOutputStream::GetVolume(double* volume) {
  DCHECK(thread_checker_.CalledOnValidThread());
  *volume = static_cast<double>(volume_);
}

void OpenSLESOutputStream::SetMute(bool muted) {
  DVLOG(2) << "OpenSLESOutputStream::SetMute(" << muted << ")";
  DCHECK(thread_checker_.CalledOnValidThread());
  muted_ = muted;
}

bool OpenSLESOutputStream::CreatePlayer() {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(!engine_object_.Get());
  DCHECK(!player_object_.Get());
  DCHECK(!output_mixer_.Get());
  DCHECK(!player_);
  DCHECK(!simple_buffer_queue_);

  // Initializes the engine object with specific option. After working with the
  // object, we need to free the object and its resources.
  SLEngineOption option[] = {
      {SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE)}};
  LOG_ON_FAILURE_AND_RETURN(
      slCreateEngine(engine_object_.Receive(), 1, option, 0, nullptr, nullptr),
      false);

  // Realize the SL engine object in synchronous mode.
  LOG_ON_FAILURE_AND_RETURN(
      engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE), false);

  // Get the SL engine interface which is implicit.
  SLEngineItf engine;
  LOG_ON_FAILURE_AND_RETURN(engine_object_->GetInterface(
                                engine_object_.Get(), SL_IID_ENGINE, &engine),
                            false);

  // Create output mixer object to be used by the player.
  LOG_ON_FAILURE_AND_RETURN(
      (*engine)->CreateOutputMix(engine, output_mixer_.Receive(), 0, nullptr,
                                 nullptr),
      false);

  // Realizing the output mix object in synchronous mode.
  LOG_ON_FAILURE_AND_RETURN(
      output_mixer_->Realize(output_mixer_.Get(), SL_BOOLEAN_FALSE), false);

  // Audio source configuration.
  SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
      SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
      static_cast<SLuint32>(kMaxNumOfBuffersInQueue)};
  SLDataSource audio_source;
  audio_source = {&simple_buffer_queue, &float_format_};

  // Audio sink configuration.
  SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX,
                                                output_mixer_.Get()};
  SLDataSink audio_sink = {&locator_output_mix, nullptr};

  // Create an audio player.
  const SLInterfaceID interface_id[] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME,
                                        SL_IID_ANDROIDCONFIGURATION};
  const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
                                          SL_BOOLEAN_TRUE};
  LOG_ON_FAILURE_AND_RETURN(
      (*engine)->CreateAudioPlayer(
          engine, player_object_.Receive(), &audio_source, &audio_sink,
          std::size(interface_id), interface_id, interface_required),
      false);

  // Create AudioPlayer and specify SL_IID_ANDROIDCONFIGURATION.
  SLAndroidConfigurationItf player_config;
  LOG_ON_FAILURE_AND_RETURN(
      player_object_->GetInterface(
          player_object_.Get(), SL_IID_ANDROIDCONFIGURATION, &player_config),
      false);

  // Set configuration using the stream type provided at construction.
  LOG_ON_FAILURE_AND_RETURN(
      (*player_config)
          ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE,
                             &stream_type_, sizeof(SLint32)),
      false);

  // Set configuration using the stream type provided at construction.
  if (performance_mode_ > SL_ANDROID_PERFORMANCE_NONE) {
    LOG_ON_FAILURE_AND_RETURN(
        (*player_config)
            ->SetConfiguration(player_config, SL_ANDROID_KEY_PERFORMANCE_MODE,
                               &performance_mode_, sizeof(SLuint32)),
        false);
  }

  // Realize the player object in synchronous mode.
  LOG_ON_FAILURE_AND_RETURN(
      player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false);

  // Get an implicit player interface.
  LOG_ON_FAILURE_AND_RETURN(
      player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_),
      false);

  // Get the simple buffer queue interface.
  LOG_ON_FAILURE_AND_RETURN(
      player_object_->GetInterface(
          player_object_.Get(), SL_IID_BUFFERQUEUE, &simple_buffer_queue_),
      false);

  // Register the input callback for the simple buffer queue.
  // This callback will be called when the soundcard needs data.
  LOG_ON_FAILURE_AND_RETURN(
      (*simple_buffer_queue_)->RegisterCallback(
          simple_buffer_queue_, SimpleBufferQueueCallback, this),
      false);

  return true;
}

void OpenSLESOutputStream::SimpleBufferQueueCallback(
    SLAndroidSimpleBufferQueueItf buffer_queue,
    void* instance) {
  OpenSLESOutputStream* stream =
      reinterpret_cast<OpenSLESOutputStream*>(instance);
  stream->FillBufferQueue();
}

void OpenSLESOutputStream::FillBufferQueue() {
  base::AutoLock lock(lock_);
  if (!started_)
    return;

  TRACE_EVENT0("audio", "OpenSLESOutputStream::FillBufferQueue");

  // Verify that we are in a playing state.
  SLuint32 state;
  SLresult err = (*player_)->GetPlayState(player_, &state);
  if (SL_RESULT_SUCCESS != err) {
    HandleError(err);
    return;
  }
  if (state != SL_PLAYSTATE_PLAYING) {
    DLOG(WARNING) << "Received callback in non-playing state";
    return;
  }

  // Fill up one buffer in the queue by asking the registered source for
  // data using the OnMoreData() callback.
  FillBufferQueueNoLock();
}

void OpenSLESOutputStream::FillBufferQueueNoLock() {
  // Ensure that the calling thread has acquired the lock since it is not
  // done in this method.
  lock_.AssertAcquired();

  // Calculate the position relative to the number of frames written.
  uint32_t position_in_ms = 0;
  SLresult err = (*player_)->GetPosition(player_, &position_in_ms);

  // Given the position of the playback head, compute the approximate number of
  // frames that have been queued to the buffer but not yet played out.
  // Note that the value returned by GetFramesToTarget() is negative because
  // more frames have been added to |delay_calculator_| than have been played
  // out and thus the target timestamp is earlier than the current timestamp of
  // |delay_calculator_|.
  const int delay_frames =
      err == SL_RESULT_SUCCESS
          ? -delay_calculator_.GetFramesToTarget(
                AdjustPositionForHardwareLatency(position_in_ms))
          : 0;
  DCHECK_GE(delay_frames, 0);

  // Note: *DO NOT* use format_.samplesPerSecond in any calculations, it is not
  // actually the sample rate! See constructor comments. :|
  const base::TimeDelta delay =
      AudioTimestampHelper::FramesToTime(delay_frames, samples_per_second_);

  // Read data from the registered client source.
  const int frames_filled = callback_->OnMoreData(delay, base::TimeTicks::Now(),
                                                  {}, audio_bus_.get());
  if (frames_filled <= 0) {
    // Audio source is shutting down, or halted on error.
    return;
  }

  // Note: If the internal representation ever changes from 16-bit PCM to
  // raw float, the data must be clipped and sanitized since it may come
  // from an untrusted source such as NaCl.
  audio_bus_->Scale(muted_ ? 0.0f : volume_);
  // We skip clipping since that occurs at the shared memory boundary.
  audio_bus_->ToInterleaved<Float32SampleTypeTraitsNoClip>(
      frames_filled,
      reinterpret_cast<float*>(audio_data_[active_buffer_index_]));

  delay_calculator_.AddFrames(frames_filled);
  const int num_filled_bytes = frames_filled * bytes_per_frame_;
  DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_);

  // Enqueue the buffer for playback.
  err = (*simple_buffer_queue_)
            ->Enqueue(simple_buffer_queue_, audio_data_[active_buffer_index_],
                      num_filled_bytes);
  if (SL_RESULT_SUCCESS != err)
    HandleError(err);

  active_buffer_index_ = (active_buffer_index_ + 1) % kMaxNumOfBuffersInQueue;
}

void OpenSLESOutputStream::SetupAudioBuffer() {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK(!audio_data_[0]);
  for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i)
    audio_data_[i] = new uint8_t[buffer_size_bytes_];
}

void OpenSLESOutputStream::ReleaseAudioBuffer() {
  DCHECK(thread_checker_.CalledOnValidThread());
  if (audio_data_[0]) {
    for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i) {
      delete[] audio_data_[i];
      audio_data_[i] = nullptr;
    }
  }
}

void OpenSLESOutputStream::HandleError(SLresult error) {
  DLOG(ERROR) << "OpenSLES Output error " << error;
  // TODO(dalecurtis): Consider sending a translated |error|.
  if (callback_)
    callback_->OnError(AudioSourceCallback::ErrorType::kUnknown);
}

void OpenSLESOutputStream::CacheHardwareLatencyIfNeeded() {
  // If the feature is turned off, then leave it at its default (zero) value.
  // In general, GetOutputLatency is not reliable.
  if (!base::FeatureList::IsEnabled(kUseAudioLatencyFromHAL))
    return;

  hardware_latency_ = audio_manager_->GetOutputLatency();
}

base::TimeDelta OpenSLESOutputStream::AdjustPositionForHardwareLatency(
    uint32_t position_in_ms) {
  base::TimeDelta position = base::Milliseconds(position_in_ms);

  if (position <= hardware_latency_)
    return base::Milliseconds(0);

  return position - hardware_latency_;
}

}  // namespace media