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media / audio / apple / audio_low_latency_input.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "media/audio/apple/audio_low_latency_input.h"
#include <CoreServices/CoreServices.h>
#include <dlfcn.h>
#include <memory>
#include <string>
#include "base/apple/foundation_util.h"
#include "base/apple/osstatus_logging.h"
#include "base/apple/scoped_cftyperef.h"
#include "base/apple/scoped_mach_port.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/mac/mac_util.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/strcat.h"
#include "base/strings/stringprintf.h"
#include "base/strings/sys_string_conversions.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "media/audio/apple/audio_manager_apple.h"
#include "media/audio/apple/scoped_audio_unit.h"
#include "media/base/audio_bus.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/base/data_buffer.h"
#include "media/base/media_switches.h"
#if BUILDFLAG(IS_MAC)
#include "media/audio/mac/core_audio_util_mac.h"
namespace {
extern "C" {
// See:
// https://trac.webkit.org/browser/webkit/trunk/Source/WebCore/PAL/pal/spi/cf/CoreAudioSPI.h?rev=228264
OSStatus AudioDeviceDuck(AudioDeviceID inDevice,
Float32 inDuckedLevel,
const AudioTimeStamp* __nullable inStartTime,
Float32 inRampDuration) __attribute__((weak_import));
}
void UndoDucking(AudioDeviceID output_device_id) {
if (AudioDeviceDuck != nullptr) {
// Ramp the volume back up over half a second.
AudioDeviceDuck(output_device_id, 1.0, nullptr, 0.5);
}
}
} // namespace
#endif
namespace media {
// Number of blocks of buffers used in the |fifo_|.
const int kNumberOfBlocksBufferInFifo = 2;
// Max length of sequence of TooManyFramesToProcessError errors.
// The stream will be stopped as soon as this time limit is passed.
constexpr base::TimeDelta kMaxErrorTimeout = base::Seconds(1);
// A one-shot timer is created and started in Start() and it triggers
// CheckInputStartupSuccess() after this amount of time. UMA stats marked
// Media.Audio.InputStartupSuccessMac is then updated where true is added
// if input callbacks have started, and false otherwise.
constexpr base::TimeDelta kInputCallbackStartTimeout = base::Seconds(5);
// Returns true if the format flags in |format_flags| has the "non-interleaved"
// flag (kAudioFormatFlagIsNonInterleaved) cleared (set to 0).
static bool FormatIsInterleaved(UInt32 format_flags) {
return !(format_flags & kAudioFormatFlagIsNonInterleaved);
}
// Converts the 32-bit non-terminated 4 byte string into an std::string.
// Example: code=1735354734 <=> 'goin' <=> kAudioDevicePropertyDeviceIsRunning.
static std::string FourCharFormatCodeToString(UInt32 code) {
char code_string[5];
// Converts a 32-bit integer from the host’s native byte order to big-endian.
UInt32 code_id = CFSwapInt32HostToBig(code);
bcopy(&code_id, code_string, 4);
code_string[4] = '\0';
return std::string(code_string);
}
static std::ostream& operator<<(std::ostream& os,
const AudioStreamBasicDescription& format) {
std::string format_string = FourCharFormatCodeToString(format.mFormatID);
os << "sample rate : " << format.mSampleRate << std::endl
<< "format ID : " << format_string << std::endl
<< "format flags : " << format.mFormatFlags << std::endl
<< "bytes per packet : " << format.mBytesPerPacket << std::endl
<< "frames per packet : " << format.mFramesPerPacket << std::endl
<< "bytes per frame : " << format.mBytesPerFrame << std::endl
<< "channels per frame: " << format.mChannelsPerFrame << std::endl
<< "bits per channel : " << format.mBitsPerChannel << std::endl
<< "reserved : " << format.mReserved << std::endl
<< "interleaved : "
<< (FormatIsInterleaved(format.mFormatFlags) ? "yes" : "no");
return os;
}
static OSStatus OnGetPlayoutData(void* in_ref_con,
AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp,
UInt32 bus_number,
UInt32 num_frames,
AudioBufferList* io_data) {
*flags |= kAudioUnitRenderAction_OutputIsSilence;
return noErr;
}
// See "Technical Note TN2091 - Device input using the HAL Output Audio
// Unit"
// http://developer.apple.com/library/mac/#technotes/tn2091/_index.html
// for more details and background regarding this implementation.
AUAudioInputStream::AUAudioInputStream(
AudioManagerApple* manager,
const AudioParameters& input_params,
AudioDeviceID audio_device_id,
const AudioManager::LogCallback& log_callback)
: manager_(manager),
input_params_(input_params),
input_device_id_(audio_device_id),
fifo_(input_params.channels(),
input_params.frames_per_buffer(),
kNumberOfBlocksBufferInFifo),
glitch_reporter_(SystemGlitchReporter::StreamType::kCapture),
peak_detector_(base::BindRepeating(&AudioManager::TraceAmplitudePeak,
base::Unretained(manager_),
/*trace_start=*/true)),
log_callback_(log_callback) {
DCHECK(manager_);
CHECK(log_callback_ != AudioManager::LogCallback());
DVLOG(1) << __FUNCTION__ << " this " << this << " params "
<< input_params.AsHumanReadableString();
#if BUILDFLAG(IS_MAC)
if (!(input_params.effects() & AudioParameters::ECHO_CANCELLER)) {
LogMessageEverywhere(__FUNCTION__, "No voice processing requested");
} else if (!IsEchoCancellationSupported(audio_device_id, input_params)) {
LogMessageEverywhere(
__FUNCTION__,
"Can't apply voice processing, echo cancellation not supported");
} else {
const bool got_default_device =
AudioManagerMac::GetDefaultOutputDevice(&output_device_id_for_aec_);
if (got_default_device) {
use_voice_processing_ = true;
LogMessageEverywhere(
__FUNCTION__,
base::StringPrintf(
"Voice processing: on, output_device_id_for_aec_: 0x%x",
output_device_id_for_aec_));
} else {
LogMessageEverywhere(
__FUNCTION__,
"Can't apply voice processing, default output device not found");
}
}
#endif
const SampleFormat kSampleFormat = kSampleFormatS16;
// Set up the desired (output) format specified by the client.
format_.mSampleRate = input_params.sample_rate();
format_.mFormatID = kAudioFormatLinearPCM;
format_.mFormatFlags =
kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger;
DCHECK(FormatIsInterleaved(format_.mFormatFlags));
format_.mBitsPerChannel = SampleFormatToBitsPerChannel(kSampleFormat);
format_.mChannelsPerFrame = input_params.channels();
format_.mFramesPerPacket = 1; // uncompressed audio
format_.mBytesPerPacket = format_.mBytesPerFrame =
input_params.GetBytesPerFrame(kSampleFormat);
format_.mReserved = 0;
DVLOG(1) << __FUNCTION__ << " this " << this;
DVLOG(1) << "device ID: 0x" << std::hex << audio_device_id;
DVLOG(1) << "buffer size : " << input_params.frames_per_buffer();
DVLOG(1) << "channels : " << input_params.channels();
DVLOG(1) << "desired output format:\n" << format_;
// Derive size (in bytes) of the buffers that we will render to.
UInt32 data_byte_size =
input_params.frames_per_buffer() * format_.mBytesPerFrame;
DVLOG(1) << "size of data buffer in bytes : " << data_byte_size;
// Allocate AudioBuffers to be used as storage for the received audio.
// The AudioBufferList structure works as a placeholder for the
// AudioBuffer structure, which holds a pointer to the actual data buffer.
audio_data_buffer_.reset(new uint8_t[data_byte_size]);
// We ask for noninterleaved audio.
audio_buffer_list_.mNumberBuffers = 1;
AudioBuffer* audio_buffer = audio_buffer_list_.mBuffers;
audio_buffer->mNumberChannels = input_params.channels();
audio_buffer->mDataByteSize = data_byte_size;
audio_buffer->mData = audio_data_buffer_.get();
}
AUAudioInputStream::~AUAudioInputStream() {
DVLOG(1) << __FUNCTION__ << " this " << this;
ReportAndResetStats();
}
// Obtain and open the AUHAL AudioOutputUnit for recording.
AudioInputStream::OpenOutcome AUAudioInputStream::Open() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DVLOG(1) << __FUNCTION__ << " this " << this;
DCHECK(!audio_unit_);
// Verify that we have a valid device. Send appropriate error code to
// HandleError() to ensure that the error type is added to UMA stats.
#if BUILDFLAG(IS_MAC)
if (input_device_id_ == kAudioObjectUnknown) {
LOG(ERROR) << "Device ID is unknown";
HandleError(kAudioUnitErr_InvalidElement);
return OpenOutcome::kFailed;
}
#endif
// The requested sample-rate must match the hardware sample-rate.
const int sample_rate =
manager_->HardwareSampleRateForDevice(input_device_id_);
DCHECK_EQ(sample_rate, format_.mSampleRate);
log_callback_.Run(base::StrCat(
{"AU in: Open using ", use_voice_processing_ ? "VPAU" : "AUHAL"}));
const bool success =
use_voice_processing_ ? OpenVoiceProcessingAU() : OpenAUHAL();
if (!success)
return OpenOutcome::kFailed;
// The hardware latency is fixed and will not change during the call.
#if BUILDFLAG(IS_MAC)
hardware_latency_ = core_audio_mac::GetHardwareLatency(
audio_unit_, input_device_id_, kAudioDevicePropertyScopeInput,
format_.mSampleRate, /*is_input=*/true);
#else
AudioManagerIOS* manager_ios = static_cast<AudioManagerIOS*>(manager_);
hardware_latency_ = base::Seconds(manager_ios->HardwareLatency(
/*is_input=*/true));
#endif
return OpenOutcome::kSuccess;
}
bool AUAudioInputStream::OpenAUHAL() {
DVLOG(1) << __FUNCTION__ << " this " << this;
// Start by obtaining an AudioOutputUnit using an AUHAL component description.
// Description for the Audio Unit we want to use (AUHAL in this case).
// The kAudioUnitSubType_HALOutput audio unit interfaces to any audio device.
// The user specifies which audio device to track. The audio unit can do
// input from the device as well as output to the device. Bus 0 is used for
// the output side, bus 1 is used to get audio input from the device.
AudioComponentDescription desc = {kAudioUnitType_Output,
#if BUILDFLAG(IS_MAC)
kAudioUnitSubType_HALOutput,
#else
kAudioUnitSubType_RemoteIO, // for iOS
#endif
kAudioUnitManufacturer_Apple, 0, 0};
// Find a component that meets the description in |desc|.
AudioComponent comp = AudioComponentFindNext(nullptr, &desc);
DCHECK(comp);
if (!comp) {
HandleError(kAudioUnitErr_NoConnection);
return false;
}
// Get access to the service provided by the specified Audio Unit.
OSStatus result = AudioComponentInstanceNew(comp, &audio_unit_);
if (result) {
HandleError(result);
return false;
}
#if BUILDFLAG(IS_MAC)
// Initialize the AUHAL before making any changes or using it. The audio
// unit will be initialized once more as last operation in this method but
// that is intentional. This approach is based on a comment in the
// CAPlayThrough example from Apple, which states that "AUHAL needs to be
// initialized *before* anything is done to it".
// TODO(henrika): remove this extra call if we are unable to see any
// positive effects of it in our UMA stats.
result = AudioUnitInitialize(audio_unit_);
if (result != noErr) {
HandleError(result);
return false;
}
#endif
// Enable IO on the input scope of the Audio Unit.
// Note that, these changes must be done *before* setting the AUHAL's
// current device.
// After creating the AUHAL object, we must enable IO on the input scope
// of the Audio Unit to obtain the device input. Input must be explicitly
// enabled with the kAudioOutputUnitProperty_EnableIO property on Element 1
// of the AUHAL. Because the AUHAL can be used for both input and output,
// we must also disable IO on the output scope.
// kAudioOutputUnitProperty_EnableIO is not a writable property of the
// voice processing unit (we'd get kAudioUnitErr_PropertyNotWritable returned
// back to us). IO is always enabled.
// Enable input on the AUHAL.
{
const UInt32 enableIO = 1;
result = AudioUnitSetProperty(
audio_unit_, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input,
AUElement::INPUT, &enableIO, sizeof(enableIO));
if (result != noErr) {
HandleError(result);
return false;
}
}
// Disable output on the AUHAL.
{
const UInt32 disableIO = 0;
result = AudioUnitSetProperty(
audio_unit_, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output,
AUElement::OUTPUT, &disableIO, sizeof(disableIO));
if (result != noErr) {
HandleError(result);
return false;
}
}
#if BUILDFLAG(IS_MAC)
// Next, set the audio device to be the Audio Unit's current device.
// Note that, devices can only be set to the AUHAL after enabling IO.
result =
AudioUnitSetProperty(audio_unit_, kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global, AUElement::OUTPUT,
&input_device_id_, sizeof(input_device_id_));
if (result != noErr) {
HandleError(result);
return false;
}
#endif
// Register the input procedure for the AUHAL. This procedure will be called
// when the AUHAL has received new data from the input device.
AURenderCallbackStruct callback;
callback.inputProc = &DataIsAvailable;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(
audio_unit_, kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global, AUElement::OUTPUT, &callback, sizeof(callback));
if (result != noErr) {
HandleError(result);
return false;
}
// Get the stream format for the selected input device and ensure that the
// sample rate of the selected input device matches the desired (given at
// construction) sample rate. We should not rely on sample rate conversion
// in the AUHAL, only *simple* conversions, e.g., 32-bit float to 16-bit
// signed integer format.
AudioStreamBasicDescription input_device_format = {0};
result =
manager_->GetInputDeviceStreamFormat(audio_unit_, &input_device_format);
if (result != noErr) {
HandleError(result);
return false;
}
DVLOG(1) << "Input device stream format:\n" << input_device_format;
if (input_device_format.mSampleRate != format_.mSampleRate) {
LOG(ERROR) << "Input device's sample rate does not match the client's "
"sample rate; input_device_format="
<< input_device_format;
result = kAudioUnitErr_FormatNotSupported;
HandleError(result);
return false;
}
// Modify the IO buffer size if not already set correctly for the selected
// device. The status of other active audio input and output streams is
// involved in the final setting.
if (!manager_->MaybeChangeBufferSize(input_device_id_, audio_unit_, 1,
input_params_.frames_per_buffer())) {
result = kAudioUnitErr_FormatNotSupported;
HandleError(result);
return false;
}
// If the requested number of frames is out of range, the closest valid buffer
// size will be set instead. Check the current setting and log a warning for a
// non perfect match. Any such mismatch will be compensated for in
// OnDataIsAvailable().
#if BUILDFLAG(IS_MAC)
UInt32 buffer_frame_size = 0;
UInt32 property_size = sizeof(buffer_frame_size);
result = AudioUnitGetProperty(
audio_unit_, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global,
AUElement::OUTPUT, &buffer_frame_size, &property_size);
LOG_IF(WARNING, buffer_frame_size !=
static_cast<UInt32>(input_params_.frames_per_buffer()))
<< "AUHAL is using best match of IO buffer size: " << buffer_frame_size;
#endif
// Channel mapping should be supported but add a warning just in case.
// TODO(henrika): perhaps add to UMA stat to track if this can happen.
DLOG_IF(WARNING,
input_device_format.mChannelsPerFrame != format_.mChannelsPerFrame)
<< "AUHAL's audio converter must do channel conversion";
// Set up the the desired (output) format.
// For obtaining input from a device, the device format is always expressed
// on the output scope of the AUHAL's Element 1.
result = AudioUnitSetProperty(audio_unit_, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output, AUElement::INPUT,
&format_, sizeof(format_));
if (result != noErr) {
HandleError(result);
return false;
}
// Finally, initialize the audio unit and ensure that it is ready to render.
// Allocates memory according to the maximum number of audio frames
// it can produce in response to a single render call.
result = AudioUnitInitialize(audio_unit_);
if (result != noErr) {
HandleError(result);
return false;
}
return true;
}
bool AUAudioInputStream::OpenVoiceProcessingAU() {
// Start by obtaining an AudioOuputUnit using an AUHAL component description.
// Description for the Audio Unit we want to use (AUHAL in this case).
// The kAudioUnitSubType_HALOutput audio unit interfaces to any audio device.
// The user specifies which audio device to track. The audio unit can do
// input from the device as well as output to the device. Bus 0 is used for
// the output side, bus 1 is used to get audio input from the device.
AudioComponentDescription desc = {kAudioUnitType_Output,
kAudioUnitSubType_VoiceProcessingIO,
kAudioUnitManufacturer_Apple, 0, 0};
// Find a component that meets the description in |desc|.
AudioComponent comp = AudioComponentFindNext(nullptr, &desc);
DCHECK(comp);
if (!comp) {
HandleError(kAudioUnitErr_NoConnection);
return false;
}
// Get access to the service provided by the specified Audio Unit.
OSStatus result = AudioComponentInstanceNew(comp, &audio_unit_);
if (result) {
HandleError(result);
return false;
}
// Next, set the audio device to be the Audio Unit's input device.
result =
AudioUnitSetProperty(audio_unit_, kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global, AUElement::INPUT,
&input_device_id_, sizeof(input_device_id_));
if (result != noErr) {
HandleError(result);
return false;
}
// Followed by the audio device to be the Audio Unit's output device.
result = AudioUnitSetProperty(
audio_unit_, kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global, AUElement::OUTPUT, &output_device_id_for_aec_,
sizeof(output_device_id_for_aec_));
if (result != noErr) {
HandleError(result);
return false;
}
// Register the input procedure for the AUHAL. This procedure will be called
// when the AUHAL has received new data from the input device.
AURenderCallbackStruct callback;
callback.inputProc = &DataIsAvailable;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(
audio_unit_, kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global, AUElement::INPUT, &callback, sizeof(callback));
if (result != noErr) {
HandleError(result);
return false;
}
callback.inputProc = OnGetPlayoutData;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(
audio_unit_, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
AUElement::OUTPUT, &callback, sizeof(callback));
if (result != noErr) {
HandleError(result);
return false;
}
// Get the stream format for the selected input device and ensure that the
// sample rate of the selected input device matches the desired (given at
// construction) sample rate. We should not rely on sample rate conversion
// in the AUHAL, only *simple* conversions, e.g., 32-bit float to 16-bit
// signed integer format.
AudioStreamBasicDescription input_device_format = {0};
result =
manager_->GetInputDeviceStreamFormat(audio_unit_, &input_device_format);
if (result != noErr) {
HandleError(result);
return false;
}
DVLOG(1) << "Input device stream format: " << input_device_format;
if (input_device_format.mSampleRate != format_.mSampleRate) {
LOG(ERROR)
<< "Input device's sample rate does not match the client's sample rate";
result = kAudioUnitErr_FormatNotSupported;
HandleError(result);
return false;
}
// Modify the IO buffer size if not already set correctly for the selected
// device. The status of other active audio input and output streams is
// involved in the final setting.
if (!manager_->MaybeChangeBufferSize(input_device_id_, audio_unit_, 1,
input_params_.frames_per_buffer())) {
result = kAudioUnitErr_FormatNotSupported;
HandleError(result);
return false;
}
// If the requested number of frames is out of range, the closest valid buffer
// size will be set instead. Check the current setting and log a warning for a
// non perfect match. Any such mismatch will be compensated for in
// OnDataIsAvailable().
#if BUILDFLAG(IS_MAC)
UInt32 buffer_frame_size = 0;
UInt32 property_size = sizeof(buffer_frame_size);
result = AudioUnitGetProperty(
audio_unit_, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global,
AUElement::OUTPUT, &buffer_frame_size, &property_size);
LOG_IF(WARNING, buffer_frame_size !=
static_cast<UInt32>(input_params_.frames_per_buffer()))
<< "AUHAL is using best match of IO buffer size: " << buffer_frame_size;
// The built-in device claims to be stereo. VPAU claims 5 channels (for me)
// but refuses to work in stereo. Just accept stero for now, use mono
// internally and upmix.
AudioStreamBasicDescription mono_format = format_;
if (format_.mChannelsPerFrame == 2) {
mono_format.mChannelsPerFrame = 1;
mono_format.mBytesPerPacket = mono_format.mBitsPerChannel / 8;
mono_format.mBytesPerFrame = mono_format.mBytesPerPacket;
}
// Set up the the desired (output) format.
// For obtaining input from a device, the device format is always expressed
// on the output scope of the AUHAL's Element 1.
result = AudioUnitSetProperty(audio_unit_, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output, AUElement::INPUT,
&mono_format, sizeof(mono_format));
if (result != noErr) {
HandleError(result);
return false;
}
result = AudioUnitSetProperty(audio_unit_, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, AUElement::OUTPUT,
&mono_format, sizeof(mono_format));
if (result != noErr) {
HandleError(result);
return false;
}
// Finally, initialize the audio unit and ensure that it is ready to render.
// Allocates memory according to the maximum number of audio frames
// it can produce in response to a single render call.
result = AudioUnitInitialize(audio_unit_);
if (result != noErr) {
HandleError(result);
return false;
}
UndoDucking(output_device_id_for_aec_);
#endif
return true;
}
void AUAudioInputStream::Start(AudioInputCallback* callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DVLOG(1) << __FUNCTION__ << " this " << this;
DCHECK(callback);
DCHECK(!sink_);
DLOG_IF(ERROR, !audio_unit_) << "Open() has not been called successfully";
if (IsRunning())
return;
#if BUILDFLAG(IS_MAC)
// Check if we should defer Start() for http://crbug.com/160920.
if (manager_->ShouldDeferStreamStart()) {
LOG(WARNING) << "Start of input audio is deferred";
// Use a cancellable closure so that if Stop() is called before Start()
// actually runs, we can cancel the pending start.
deferred_start_cb_.Reset(base::BindOnce(&AUAudioInputStream::Start,
base::Unretained(this), callback));
manager_->GetTaskRunner()->PostDelayedTask(
FROM_HERE, deferred_start_cb_.callback(),
base::Seconds(AudioManagerMac::kStartDelayInSecsForPowerEvents));
return;
}
#endif
sink_ = callback;
last_success_time_ = base::TimeTicks::Now();
// Don't disable built-in noise suppression when using VPAU.
if (!use_voice_processing_ &&
!(input_params_.effects() & AudioParameters::NOISE_SUPPRESSION) &&
manager_->DeviceSupportsAmbientNoiseReduction(input_device_id_)) {
noise_reduction_suppressed_ =
manager_->SuppressNoiseReduction(input_device_id_);
}
StartAgc();
OSStatus result = AudioOutputUnitStart(audio_unit_);
OSSTATUS_DLOG_IF(ERROR, result != noErr, result)
<< "Failed to start acquiring data";
if (result != noErr) {
Stop();
return;
}
DCHECK(IsRunning()) << "Audio unit started OK but is not yet running";
// For UMA stat purposes, start a one-shot timer which detects when input
// callbacks starts indicating if input audio recording starts as intended.
// CheckInputStartupSuccess() will check if |input_callback_is_active_| is
// true when the timer expires.
input_callback_timer_ = std::make_unique<base::OneShotTimer>();
input_callback_timer_->Start(FROM_HERE, kInputCallbackStartTimeout, this,
&AUAudioInputStream::CheckInputStartupSuccess);
DCHECK(input_callback_timer_->IsRunning());
}
void AUAudioInputStream::Stop() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
deferred_start_cb_.Cancel();
DVLOG(1) << __FUNCTION__ << " this " << this;
StopAgc();
if (noise_reduction_suppressed_) {
manager_->UnsuppressNoiseReduction(input_device_id_);
noise_reduction_suppressed_ = false;
}
if (input_callback_timer_ != nullptr) {
input_callback_timer_->Stop();
input_callback_timer_.reset();
}
if (audio_unit_ != nullptr) {
// Stop the I/O audio unit.
OSStatus result = AudioOutputUnitStop(audio_unit_);
DCHECK_EQ(result, noErr);
// Add a DCHECK here just in case. AFAIK, the call to AudioOutputUnitStop()
// seems to set this state synchronously, hence it should always report
// false after a successful call.
DCHECK(!IsRunning()) << "Audio unit is stopped but still running";
// Reset the audio unit’s render state. This function clears memory.
// It does not allocate or free memory resources.
result = AudioUnitReset(audio_unit_, kAudioUnitScope_Global, 0);
DCHECK_EQ(result, noErr);
OSSTATUS_DLOG_IF(ERROR, result != noErr, result)
<< "Failed to stop acquiring data";
}
SetInputCallbackIsActive(false);
ReportAndResetStats();
sink_ = nullptr;
fifo_.Clear();
got_input_callback_ = false;
}
void AUAudioInputStream::Close() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DVLOG(1) << __FUNCTION__ << " this " << this;
// It is valid to call Close() before calling open or Start().
// It is also valid to call Close() after Start() has been called.
if (IsRunning()) {
Stop();
}
// Uninitialize and dispose the audio unit.
CloseAudioUnit();
// Inform the audio manager that we have been closed. This will cause our
// destruction.
manager_->ReleaseInputStream(this);
}
double AUAudioInputStream::GetMaxVolume() {
return manager_->GetMaxInputVolume(input_device_id_);
}
void AUAudioInputStream::SetVolume(double volume) {
DVLOG(1) << __FUNCTION__ << " this " << this << " volume=" << volume << ")";
manager_->SetInputVolume(input_device_id_, volume);
// Update the AGC volume level based on the last setting above. Note that,
// the volume-level resolution is not infinite and it is therefore not
// possible to assume that the volume provided as input parameter can be
// used directly. Instead, a new query to the audio hardware is required.
// This method does nothing if AGC is disabled.
UpdateAgcVolume();
}
double AUAudioInputStream::GetVolume() {
return manager_->GetInputVolume(input_device_id_);
}
bool AUAudioInputStream::IsMuted() {
return manager_->IsInputMuted(input_device_id_);
}
void AUAudioInputStream::SetOutputDeviceForAec(
const std::string& output_device_id) {
#if BUILDFLAG(IS_MAC)
if (!use_voice_processing_) {
DVLOG(1) << __FUNCTION__ << " this " << this
<< ": voice processing disabled";
return;
}
AudioDeviceID audio_device_id =
AudioManagerMac::GetAudioDeviceIdByUId(false, output_device_id);
if (audio_device_id == output_device_id_for_aec_) {
DVLOG(1) << __FUNCTION__ << " this " << this
<< ": same device : " << output_device_id << " (0x" << std::hex
<< output_device_id_for_aec_ << ")";
return;
}
if (audio_device_id == kAudioObjectUnknown) {
LogMessageEverywhere(
__FUNCTION__,
base::StringPrintf("Unable to resolve output device id for AEC: %s",
output_device_id));
return;
}
if (core_audio_mac::GetDeviceTransportType(audio_device_id) !=
kAudioDeviceTransportTypeAggregate) {
output_device_id_for_aec_ = audio_device_id;
} else {
// If the selected device is an aggregate device, try to use the first
// output device of the aggregate device instead.
const AudioDeviceID audio_subdevice_id =
AudioManagerMac::FindFirstOutputSubdevice(audio_device_id);
if (audio_subdevice_id == kAudioObjectUnknown) {
LogMessageEverywhere(
__FUNCTION__, base::StringPrintf("AU in: Unable to find an output "
"subdevice in aggregate device '%s'",
output_device_id));
return;
}
if (audio_subdevice_id == output_device_id_for_aec_) {
DVLOG(1) << __FUNCTION__ << " this " << this
<< ": same subdevice in aggregare:" << output_device_id << " (0x"
<< std::hex << output_device_id_for_aec_ << ")";
return;
}
output_device_id_for_aec_ = audio_subdevice_id;
}
LogMessageEverywhere(
__FUNCTION__,
base::StringPrintf("AU in: Output device for AEC changed to '%s' (0x%x)",
output_device_id.c_str(), output_device_id_for_aec_));
// Only restart the stream if it has previously been started.
if (audio_unit_) {
ReinitializeVoiceProcessingAudioUnit();
}
#endif
}
// static
bool AUAudioInputStream::IsEchoCancellationSupported(
AudioDeviceID audio_device_id,
const AudioParameters& params) {
#if BUILDFLAG(IS_MAC)
if (!media::IsSystemEchoCancellationEnforced()) {
return false;
}
// VoiceProcessingIO cannot be used on aggregate devices, since it creates
// an aggregate device itself. It also only runs in mono, but we allow
// upmixing to stereo since we can't claim a device works either in stereo
// without echo cancellation or mono with echo cancellation.
if (!(params.channel_layout() == CHANNEL_LAYOUT_MONO ||
params.channel_layout() == CHANNEL_LAYOUT_STEREO)) {
VLOG(1) << "Can't appply echo cancellation to channel layout "
<< params.channel_layout();
return false;
}
std::optional<uint32_t> device_transport_type =
core_audio_mac::GetDeviceTransportType(audio_device_id);
if (!device_transport_type) {
VLOG(1) << "Failed to get device transport type for device 0x" << std::hex
<< audio_device_id;
return false;
}
if (*device_transport_type == kAudioDeviceTransportTypeAggregate) {
VLOG(1) << "Can't appply echo cancellation to an aggregare device 0x"
<< std::hex << audio_device_id;
return false;
}
return true;
#else
return false;
#endif
}
void AUAudioInputStream::ReinitializeVoiceProcessingAudioUnit() {
DCHECK(use_voice_processing_);
DCHECK(audio_unit_);
const bool was_running = IsRunning();
OSStatus result = noErr;
if (was_running) {
result = AudioOutputUnitStop(audio_unit_);
DCHECK_EQ(result, noErr);
}
CloseAudioUnit();
// Reset things to a state similar to before the audio unit was opened.
// Most of these will be no-ops if the audio unit was opened but not started.
SetInputCallbackIsActive(false);
ReportAndResetStats();
got_input_callback_ = false;
OpenVoiceProcessingAU();
if (was_running) {
result = AudioOutputUnitStart(audio_unit_);
if (result != noErr) {
OSSTATUS_DLOG(ERROR, result) << "Failed to start acquiring data";
Stop();
return;
}
}
log_callback_.Run(base::StringPrintf(
"AU in: Successfully reinitialized AEC for output device id=0x%x.",
output_device_id_for_aec_));
}
// static
OSStatus AUAudioInputStream::DataIsAvailable(void* context,
AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp,
UInt32 bus_number,
UInt32 number_of_frames,
AudioBufferList* io_data) {
DCHECK(context);
// Recorded audio is always on the input bus (=1).
DCHECK_EQ(bus_number, 1u);
// No data buffer should be allocated at this stage.
DCHECK(!io_data);
AUAudioInputStream* self = reinterpret_cast<AUAudioInputStream*>(context);
// Propagate render action flags, time stamp, bus number and number
// of frames requested to the AudioUnitRender() call where the actual data
// is received from the input device via the output scope of the audio unit.
return self->OnDataIsAvailable(flags, time_stamp, bus_number,
number_of_frames);
}
OSStatus AUAudioInputStream::OnDataIsAvailable(
AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp,
UInt32 bus_number,
UInt32 number_of_frames) {
TRACE_EVENT1("audio", "AUAudioInputStream::OnDataIsAvailable", "frames",
number_of_frames);
// Indicate that input callbacks have started.
if (!got_input_callback_) {
got_input_callback_ = true;
SetInputCallbackIsActive(true);
}
// Update the |mDataByteSize| value in the audio_buffer_list() since
// |number_of_frames| can be changed on the fly.
// |mDataByteSize| needs to be exactly mapping to |number_of_frames|,
// otherwise it will put CoreAudio into bad state and results in
// AudioUnitRender() returning -50 for the new created stream.
// We have also seen kAudioUnitErr_TooManyFramesToProcess (-10874) and
// kAudioUnitErr_CannotDoInCurrentContext (-10863) as error codes.
// See crbug/428706 for details.
UInt32 new_size = number_of_frames * format_.mBytesPerFrame;
AudioBuffer* audio_buffer = audio_buffer_list_.mBuffers;
if (new_size != audio_buffer->mDataByteSize) {
DVLOG(1) << __FUNCTION__ << " this " << this
<< "New size of number_of_frames detected: " << number_of_frames;
if (new_size > audio_buffer->mDataByteSize) {
// This can happen if the device is unplugged during recording. We
// allocate enough memory here to avoid depending on how CoreAudio
// handles it.
// See See http://www.crbug.com/434681 for one example when we can enter
// this scope.
audio_data_buffer_.reset(new uint8_t[new_size]);
audio_buffer->mData = audio_data_buffer_.get();
}
// Update the |mDataByteSize| to match |number_of_frames|.
audio_buffer->mDataByteSize = new_size;
}
// Obtain the recorded audio samples by initiating a rendering cycle.
// Since it happens on the input bus, the |&audio_buffer_list_| parameter is
// a reference to the preallocated audio buffer list that the audio unit
// renders into.
OSStatus result;
if (use_voice_processing_ && format_.mChannelsPerFrame != 1) {
// Use the first part of the output buffer for mono data...
AudioBufferList mono_buffer_list;
mono_buffer_list.mNumberBuffers = 1;
AudioBuffer* mono_buffer = mono_buffer_list.mBuffers;
mono_buffer->mNumberChannels = 1;
mono_buffer->mDataByteSize =
audio_buffer->mDataByteSize / audio_buffer->mNumberChannels;
mono_buffer->mData = audio_buffer->mData;
TRACE_EVENT_BEGIN0("audio", "AudioUnitRender");
result = AudioUnitRender(audio_unit_, flags, time_stamp, bus_number,
number_of_frames, &mono_buffer_list);
TRACE_EVENT_END0("audio", "AudioUnitRender");
// ... then upmix it by copying it out to two channels.
UpmixMonoToStereoInPlace(audio_buffer, format_.mBitsPerChannel / 8);
} else {
TRACE_EVENT_BEGIN0("audio", "AudioUnitRender");
result = AudioUnitRender(audio_unit_, flags, time_stamp, bus_number,
number_of_frames, &audio_buffer_list_);
TRACE_EVENT_END0("audio", "AudioUnitRender");
}
if (result == noErr) {
// Update time of successful call to AudioUnitRender().
last_success_time_ = base::TimeTicks::Now();
// Deliver recorded data to the consumer as a callback.
return Provide(number_of_frames, &audio_buffer_list_, time_stamp);
}
TRACE_EVENT_INSTANT0("audio", "AudioUnitRender error",
TRACE_EVENT_SCOPE_THREAD);
OSSTATUS_LOG(ERROR, result) << "AudioUnitRender() failed ";
if (result == kAudioUnitErr_TooManyFramesToProcess ||
result == kAudioUnitErr_CannotDoInCurrentContext) {
DCHECK(!last_success_time_.is_null());
// We delay stopping the stream for kAudioUnitErr_TooManyFramesToProcess
// since it has been observed that some USB headsets can cause this error
// but only for a few initial frames at startup and then then the stream
// returns to a stable state again. See b/19524368 for details.
// Instead, we measure time since last valid audio frame and call
// HandleError() only if a too long error sequence is detected. We do
// this to avoid ending up in a non recoverable bad core audio state.
// Also including kAudioUnitErr_CannotDoInCurrentContext since long
// sequences can be produced in combination with e.g. sample-rate changes
// for input devices.
if (base::TimeTicks::Now() - last_success_time_ <= kMaxErrorTimeout) {
// Skip error handling for now.
return result;
}
const char* err = (result == kAudioUnitErr_TooManyFramesToProcess)
? "kAudioUnitErr_TooManyFramesToProcess"
: "kAudioUnitErr_CannotDoInCurrentContext";
LOG(ERROR) << "Too long sequence of " << err << " errors!";
}
HandleError(result);
return result;
}
OSStatus AUAudioInputStream::Provide(UInt32 number_of_frames,
AudioBufferList* io_data,
const AudioTimeStamp* time_stamp) {
TRACE_EVENT1("audio", "AUAudioInputStream::Provide", "number_of_frames",
number_of_frames);
UpdateCaptureTimestamp(time_stamp);
last_number_of_frames_ = number_of_frames;
// TODO(grunell): We'll only care about the first buffer size change, any
// further changes will be ignored. This is in line with output side stats.
// It would be nice to have all changes reflected in UMA stats.
if (number_of_frames !=
static_cast<UInt32>(input_params_.frames_per_buffer()) &&
number_of_frames_provided_ == 0)
number_of_frames_provided_ = number_of_frames;
base::TimeTicks capture_time = GetCaptureTime(time_stamp);
// The AGC volume level is updated once every second on a separate thread.
// Note that, |volume| is also updated each time SetVolume() is called
// through IPC by the render-side AGC.
double normalized_volume = 0.0;
GetAgcVolume(&normalized_volume);
AudioBuffer& buffer = io_data->mBuffers[0];
uint8_t* audio_data = reinterpret_cast<uint8_t*>(buffer.mData);
DCHECK(audio_data);
if (!audio_data)
return kAudioUnitErr_InvalidElement;
// Dynamically increase capacity of the FIFO to handle larger buffers from
// CoreAudio. This can happen in combination with Apple Thunderbolt Displays
// when the Display Audio is used as capture source and the cable is first
// remove and then inserted again.
// See http://www.crbug.com/434681 for details.
if (static_cast<int>(number_of_frames) > fifo_.GetUnfilledFrames()) {
// Derive required increase in number of FIFO blocks. The increase is
// typically one block.
const int blocks =
static_cast<int>((number_of_frames - fifo_.GetUnfilledFrames()) /
input_params_.frames_per_buffer()) +
1;
DLOG(WARNING) << "Increasing FIFO capacity by " << blocks << " blocks";
TRACE_EVENT_INSTANT1("audio", "Increasing FIFO capacity",
TRACE_EVENT_SCOPE_THREAD, "increased by", blocks);
fifo_.IncreaseCapacity(blocks);
}
// Compensate the capture time for the FIFO before pushing an new frames.
capture_time -= AudioTimestampHelper::FramesToTime(fifo_.GetAvailableFrames(),
format_.mSampleRate);
const int bytes_per_sample = format_.mBitsPerChannel / 8;
peak_detector_.FindPeak(audio_data, number_of_frames, bytes_per_sample);
// Copy captured (and interleaved) data into FIFO.
fifo_.Push(audio_data, number_of_frames, bytes_per_sample);
// Consume and deliver the data when the FIFO has a block of available data.
while (fifo_.available_blocks()) {
const AudioBus* audio_bus = fifo_.Consume();
DCHECK_EQ(audio_bus->frames(),
static_cast<int>(input_params_.frames_per_buffer()));
sink_->OnData(audio_bus, capture_time, normalized_volume,
glitch_accumulator_.GetAndReset());
// Move the capture time forward for each vended block.
capture_time += AudioTimestampHelper::FramesToTime(audio_bus->frames(),
format_.mSampleRate);
}
return noErr;
}
base::TimeTicks AUAudioInputStream::GetCaptureTime(
const AudioTimeStamp* input_time_stamp) {
// We must subtract the hardware latency to calculate when the sample was
// received by the hardware capture device.
return (input_time_stamp->mFlags & kAudioTimeStampHostTimeValid
? base::TimeTicks::FromMachAbsoluteTime(
input_time_stamp->mHostTime)
: base::TimeTicks::Now()) -
hardware_latency_;
}
bool AUAudioInputStream::IsRunning() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!audio_unit_)
return false;
UInt32 is_running = 0;
UInt32 size = sizeof(is_running);
OSStatus error = AudioUnitGetProperty(
audio_unit_, kAudioOutputUnitProperty_IsRunning, kAudioUnitScope_Global,
AUElement::OUTPUT, &is_running, &size);
OSSTATUS_DLOG_IF(ERROR, error != noErr, error)
<< "AudioUnitGetProperty(kAudioOutputUnitProperty_IsRunning) failed";
DVLOG(1) << " this " << this << " IsRunning: " << is_running;
return (error == noErr && is_running);
}
void AUAudioInputStream::HandleError(OSStatus err,
const base::Location& location) {
// Log the latest OSStatus error message and also change the sign of the
// error if no callbacks are active. I.e., the sign of the error message
// carries one extra level of information.
base::UmaHistogramSparse("Media.InputErrorMac",
GetInputCallbackIsActive() ? err : (err * -1));
LOG(ERROR) << "Input error " << logging::DescriptionFromOSStatus(err) << " ("
<< err << ") at line " << location.line_number();
if (sink_)
sink_->OnError();
}
void AUAudioInputStream::SetInputCallbackIsActive(bool enabled) {
base::subtle::Release_Store(&input_callback_is_active_, enabled);
}
bool AUAudioInputStream::GetInputCallbackIsActive() {
return (base::subtle::Acquire_Load(&input_callback_is_active_) != false);
}
void AUAudioInputStream::CheckInputStartupSuccess() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(IsRunning());
// Only add UMA stat related to failing input audio for streams where
// the AGC has been enabled, e.g. WebRTC audio input streams.
if (GetAutomaticGainControl()) {
// Check if we have called Start() and input callbacks have actually
// started in time as they should. If that is not the case, we have a
// problem and the stream is considered dead.
const bool input_callback_is_active = GetInputCallbackIsActive();
base::UmaHistogramBoolean("Media.Audio.InputStartupSuccessMac",
input_callback_is_active);
DVLOG(1) << __FUNCTION__ << " this " << this
<< "input_callback_is_active: " << input_callback_is_active;
}
}
void AUAudioInputStream::CloseAudioUnit() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DVLOG(1) << __FUNCTION__ << " this " << this;
if (!audio_unit_)
return;
OSStatus result = AudioUnitUninitialize(audio_unit_);
OSSTATUS_DLOG_IF(ERROR, result != noErr, result)
<< "AudioUnitUninitialize() failed.";
result = AudioComponentInstanceDispose(audio_unit_);
OSSTATUS_DLOG_IF(ERROR, result != noErr, result)
<< "AudioComponentInstanceDispose() failed.";
audio_unit_ = 0;
}
void AUAudioInputStream::UpdateCaptureTimestamp(
const AudioTimeStamp* timestamp) {
if ((timestamp->mFlags & kAudioTimeStampSampleTimeValid) == 0)
return;
if (last_sample_time_) {
DCHECK_NE(0U, last_number_of_frames_);
UInt32 sample_time_diff =
static_cast<UInt32>(timestamp->mSampleTime - last_sample_time_);
DCHECK_GE(sample_time_diff, last_number_of_frames_);
UInt32 lost_frames = sample_time_diff - last_number_of_frames_;
base::TimeDelta lost_audio_duration = AudioTimestampHelper::FramesToTime(
lost_frames, input_params_.sample_rate());
glitch_reporter_.UpdateStats(lost_audio_duration);
if (lost_audio_duration.is_positive()) {
glitch_accumulator_.Add(AudioGlitchInfo::SingleBoundedSystemGlitch(
lost_audio_duration, AudioGlitchInfo::Direction::kCapture));
}
}
// Store the last sample time for use next time we get called back.
last_sample_time_ = timestamp->mSampleTime;
}
void AUAudioInputStream::ReportAndResetStats() {
if (last_sample_time_ == 0)
return; // No stats gathered to report.
// A value of 0 indicates that we got the buffer size we asked for.
base::UmaHistogramCounts10000("Media.Audio.Capture.FramesProvided",
number_of_frames_provided_);
SystemGlitchReporter::Stats stats =
glitch_reporter_.GetLongTermStatsAndReset();
std::string log_message = base::StringPrintf(
"AU in: (num_glitches_detected=[%d], cumulative_audio_lost=[%llu ms], "
"largest_glitch=[%llu ms])",
stats.glitches_detected, stats.total_glitch_duration.InMilliseconds(),
stats.largest_glitch_duration.InMilliseconds());
log_callback_.Run(log_message);
if (stats.glitches_detected != 0) {
DLOG(WARNING) << log_message;
}
number_of_frames_provided_ = 0;
last_sample_time_ = 0;
last_number_of_frames_ = 0;
}
// TODO(ossu): Ideally, we'd just use the mono stream directly. However, since
// mono or stereo (may) depend on if we want to run the echo canceller, and
// since we can't provide two sets of AudioParameters for a device, this is the
// best we can do right now.
//
// The algorithm works by copying a sample at offset N to 2*N and 2*N + 1, e.g.:
// ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
// | a1 | a2 | a3 | b1 | b2 | b3 | c1 | c2 | c3 | -- | -- | -- | -- | -- | ...
// ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
// into
// ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
// | a1 | a2 | a3 | a1 | a2 | a3 | b1 | b2 | b3 | b1 | b2 | b3 | c1 | c2 | ...
// ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
//
// To support various different sample sizes, this is done byte-by-byte. Only
// the first half of the buffer will be used as input. It is expected to contain
// mono audio. The second half is output only. Since the data is expanding, the
// algorithm starts copying from the last sample. Otherwise it would overwrite
// data not already copied.
void AUAudioInputStream::UpmixMonoToStereoInPlace(AudioBuffer* audio_buffer,
int bytes_per_sample) {
constexpr int channels = 2;
DCHECK_EQ(audio_buffer->mNumberChannels, static_cast<UInt32>(channels));
const int total_bytes = audio_buffer->mDataByteSize;
const int frames = total_bytes / bytes_per_sample / channels;
char* byte_ptr = reinterpret_cast<char*>(audio_buffer->mData);
for (int i = frames - 1; i >= 0; --i) {
int in_offset = (bytes_per_sample * i);
int out_offset = (channels * bytes_per_sample * i);
for (int b = 0; b < bytes_per_sample; ++b) {
const char byte = byte_ptr[in_offset + b];
byte_ptr[out_offset + b] = byte;
byte_ptr[out_offset + bytes_per_sample + b] = byte;
}
}
}
void AUAudioInputStream::LogMessageEverywhere(const char* function_name,
const std::string& message) {
log_callback_.Run("AU in" + base::StringPrintf(" [this=%p] ", this) +
message);
VLOG(1) << function_name << " [this=" << this << "] " << message;
}
} // namespace media