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media / audio / audio_manager.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_manager.h"
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/logging.h"
#include "base/metrics/histogram_macros.h"
#include "base/power_monitor/power_monitor.h"
#include "base/task/single_thread_task_runner.h"
#include "base/thread_annotations.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "media/audio/fake_audio_log_factory.h"
#include "media/base/media_switches.h"
#if BUILDFLAG(IS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
namespace {
// The singleton instance of AudioManager. This is set when Create() is called.
AudioManager* g_last_created = nullptr;
// Helper class for managing global AudioManager data.
class AudioManagerHelper {
public:
AudioManagerHelper() = default;
AudioManagerHelper(const AudioManagerHelper&) = delete;
AudioManagerHelper& operator=(const AudioManagerHelper&) = delete;
~AudioManagerHelper() = default;
AudioLogFactory* fake_log_factory() { return &fake_log_factory_; }
#if BUILDFLAG(IS_WIN)
// This should be called before creating an AudioManager in tests to ensure
// that the creating thread is COM initialized.
void InitializeCOMForTesting() {
com_initializer_for_testing_ =
std::make_unique<base::win::ScopedCOMInitializer>();
}
#endif
void set_app_name(const std::string& app_name) { app_name_ = app_name; }
const std::string& app_name() const { return app_name_; }
FakeAudioLogFactory fake_log_factory_;
#if BUILDFLAG(IS_WIN)
std::unique_ptr<base::win::ScopedCOMInitializer> com_initializer_for_testing_;
#endif
std::string app_name_;
};
AudioManagerHelper* GetHelper() {
static AudioManagerHelper* helper = new AudioManagerHelper();
return helper;
}
} // namespace
// Forward declaration of the platform specific AudioManager factory function.
std::unique_ptr<AudioManager> CreateAudioManager(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory);
AudioManager::AudioManager(std::unique_ptr<AudioThread> audio_thread)
: audio_thread_(std::move(audio_thread)) {
DCHECK(audio_thread_);
if (g_last_created) {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
// We always override |g_last_created| irrespective of whether it is already
// set or not because it represents the last created instance.
g_last_created = this;
}
AudioManager::~AudioManager() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(shutdown_);
if (g_last_created == this) {
g_last_created = nullptr;
} else {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
}
// static
std::unique_ptr<AudioManager> AudioManager::Create(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory) {
std::unique_ptr<AudioManager> manager =
CreateAudioManager(std::move(audio_thread), audio_log_factory);
manager->InitializeDebugRecording();
return manager;
}
// static
std::unique_ptr<AudioManager> AudioManager::CreateForTesting(
std::unique_ptr<AudioThread> audio_thread) {
#if BUILDFLAG(IS_WIN)
GetHelper()->InitializeCOMForTesting();
#endif
return Create(std::move(audio_thread), GetHelper()->fake_log_factory());
}
// static
void AudioManager::SetGlobalAppName(const std::string& app_name) {
GetHelper()->set_app_name(app_name);
}
// static
const std::string& AudioManager::GetGlobalAppName() {
return GetHelper()->app_name();
}
// static
AudioManager* AudioManager::Get() {
return g_last_created;
}
bool AudioManager::Shutdown() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (audio_thread_->GetTaskRunner()->BelongsToCurrentThread()) {
// If this is the audio thread, there is no need to check if it's hung
// (since it's clearly not). https://crbug.com/919854.
ShutdownOnAudioThread();
} else {
// Do not attempt to stop the audio thread if it is hung.
// Otherwise the current thread will hang too: https://crbug.com/729494
// TODO(olka, grunell): Will be fixed when audio is its own process.
if (audio_thread_->IsHung())
return false;
audio_thread_->GetTaskRunner()->PostTask(
FROM_HERE, base::BindOnce(&AudioManager::ShutdownOnAudioThread,
base::Unretained(this)));
}
audio_thread_->Stop();
shutdown_ = true;
return true;
}
void AudioManager::TraceAmplitudePeak(bool trace_start) {
base::AutoLock scoped_lock(tracing_lock_);
constexpr char kTraceName[] = "AmplitudePeak";
if (trace_start) {
// We might have never closed the previous trace. Abort it now.
if (is_trace_started_) {
TRACE_EVENT_NESTABLE_ASYNC_END1(
TRACE_DISABLED_BY_DEFAULT("audio.latency"), kTraceName,
current_trace_id_, "aborted", true);
}
TRACE_EVENT_NESTABLE_ASYNC_BEGIN0(
TRACE_DISABLED_BY_DEFAULT("audio.latency"), kTraceName,
++current_trace_id_);
is_trace_started_ = true;
return;
}
if (!is_trace_started_) {
// Avoid ending traces that were never started.
return;
}
TRACE_EVENT_NESTABLE_ASYNC_END1(TRACE_DISABLED_BY_DEFAULT("audio.latency"),
kTraceName, current_trace_id_, "aborted",
false);
is_trace_started_ = false;
}
} // namespace media