1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
media / audio / audio_manager.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
#define MEDIA_AUDIO_AUDIO_MANAGER_H_
#include <memory>
#include <string>
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#include "media/audio/audio_device_description.h"
#include "media/audio/audio_logging.h"
#include "media/audio/audio_thread.h"
#include "media/base/audio_parameters.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace audio {
class AudioManagerPowerUser;
} // namespace audio
namespace media {
class AecdumpRecordingManager;
class AudioDebugRecordingManager;
class AudioInputStream;
class AudioManager;
class AudioOutputStream;
// Manages all audio resources. Provides some convenience functions that avoid
// the need to provide iterators over the existing streams.
class MEDIA_EXPORT AudioManager {
public:
AudioManager(const AudioManager&) = delete;
AudioManager& operator=(const AudioManager&) = delete;
virtual ~AudioManager();
// Construct the audio manager; only one instance is allowed.
//
// The manager will forward CreateAudioLog() calls to the provided
// AudioLogFactory; as such |audio_log_factory| must outlive the AudioManager.
//
// The manager will use |audio_thread->GetTaskRunner()| for audio IO.
// On OS_MAC, CoreAudio requires that |audio_thread->GetTaskRunner()|
// must belong to the main thread of the process, which in our case is sadly
// the browser UI thread. Failure to execute calls on the right thread leads
// to crashes and odd behavior. See http://crbug.com/158170.
//
// The manager will use |audio_thread->GetWorkerTaskRunner()| for heavyweight
// tasks. The |audio_thread->GetWorkerTaskRunner()| may be the same as
// |audio_thread->GetTaskRunner()|.
static std::unique_ptr<AudioManager> Create(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory);
// A convenience wrapper of AudioManager::Create for testing.
static std::unique_ptr<AudioManager> CreateForTesting(
std::unique_ptr<AudioThread> audio_thread);
// Sets the name of the audio source as seen by external apps.
static void SetGlobalAppName(const std::string& app_name);
// Returns the app name or an empty string if it is not set.
static const std::string& GetGlobalAppName();
// Returns the pointer to the last created instance, or NULL if not yet
// created. This is a utility method for the code outside of media directory,
// like src/chrome.
static AudioManager* Get();
// Synchronously releases all audio resources.
// Must be called before deletion and on the same thread as AudioManager
// was created.
// Returns true on success but false if AudioManager could not be shutdown.
// AudioManager instance must not be deleted if shutdown failed.
virtual bool Shutdown();
// Log callback used for sending log messages from a stream to the object
// that manages the stream.
using LogCallback = base::RepeatingCallback<void(const std::string&)>;
// Factory for all the supported stream formats. |params| defines parameters
// of the audio stream to be created.
//
// |params.sample_per_packet| is the requested buffer allocation which the
// audio source thinks it can usually fill without blocking. Internally two
// or three buffers are created, one will be locked for playback and one will
// be ready to be filled in the call to AudioSourceCallback::OnMoreData().
//
// To create a stream for the default output device, pass an empty string
// for |device_id|, otherwise the specified audio device will be opened.
//
// Returns NULL if the combination of the parameters is not supported, or if
// we have reached some other platform specific limit.
//
// |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two
// effects:
// 1- Instead of triple buffered the audio will be double buffered.
// 2- A low latency driver or alternative audio subsystem will be used when
// available.
//
// Do not free the returned AudioOutputStream. It is owned by AudioManager.
virtual AudioOutputStream* MakeAudioOutputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) = 0;
// Creates new audio output proxy. A proxy implements
// AudioOutputStream interface, but unlike regular output stream
// created with MakeAudioOutputStream() it opens device only when a
// sound is actually playing.
virtual AudioOutputStream* MakeAudioOutputStreamProxy(
const AudioParameters& params,
const std::string& device_id) = 0;
// Factory to create audio recording streams.
// |channels| can be 1 or 2.
// |sample_rate| is in hertz and can be any value supported by the platform.
// |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
// with 0 suggesting that the implementation use a default value for that
// platform.
// Returns NULL if the combination of the parameters is not supported, or if
// we have reached some other platform specific limit.
//
// Do not free the returned AudioInputStream. It is owned by AudioManager.
// When you are done with it, call |Stop()| and |Close()| to release it.
virtual AudioInputStream* MakeAudioInputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) = 0;
// Returns the task runner used for audio IO.
base::SingleThreadTaskRunner* GetTaskRunner() const {
return audio_thread_->GetTaskRunner();
}
// Heavyweight tasks should use GetWorkerTaskRunner() instead of
// GetTaskRunner(). On most platforms they are the same, but some share the
// UI loop with the audio IO loop.
base::SingleThreadTaskRunner* GetWorkerTaskRunner() const {
return audio_thread_->GetWorkerTaskRunner();
}
// Allows clients to listen for device state changes; e.g. preferred sample
// rate or channel layout changes. The typical response to receiving this
// callback is to recreate the stream.
class AudioDeviceListener {
public:
virtual void OnDeviceChange() = 0;
};
virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0;
virtual void RemoveOutputDeviceChangeListener(
AudioDeviceListener* listener) = 0;
// Create a new AudioLog object for tracking the behavior for one or more
// instances of the given component. See AudioLogFactory for more details.
virtual std::unique_ptr<AudioLog> CreateAudioLog(
AudioLogFactory::AudioComponent component,
int component_id) = 0;
// Get debug recording manager. This can only be called on AudioManager's
// thread (GetTaskRunner()).
virtual AudioDebugRecordingManager* GetAudioDebugRecordingManager() = 0;
// Set aecdump recording manager. This can only be called on AudioManager's
// thread (GetTaskRunner()).
virtual void SetAecDumpRecordingManager(
base::WeakPtr<AecdumpRecordingManager> aecdump_recording_manager) = 0;
// Gets the name of the audio manager (e.g., Windows, Mac, PulseAudio).
virtual const char* GetName() = 0;
// Starts or stops tracing when a peak in Audio signal amplitude is detected.
// Does nothing if a call to stop tracing is made without first starting the
// trace. Aborts the current trace if a call to start tracing is made without
// stopping the existing trace.
// Note: tracing is intended to be started from exactly one input stream and
// stopped from exactly one output stream. If multiple streams are starting
// and stopping traces, the latency measurements will not be valid.
void TraceAmplitudePeak(bool trace_start);
protected:
FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, AudioDebugRecording);
friend class AudioDeviceInfoAccessorForTests;
friend class audio::AudioManagerPowerUser;
explicit AudioManager(std::unique_ptr<AudioThread> audio_thread);
virtual void ShutdownOnAudioThread() = 0;
// Initializes debug recording. Can be called on any thread; will post to the
// audio thread if not called on it.
virtual void InitializeDebugRecording() = 0;
// Returns true if the OS reports existence of audio devices. This does not
// guarantee that the existing devices support all formats and sample rates.
virtual bool HasAudioOutputDevices() = 0;
// Returns true if the OS reports existence of audio recording devices. This
// does not guarantee that the existing devices support all formats and
// sample rates.
virtual bool HasAudioInputDevices() = 0;
// Appends a list of available input devices to |device_descriptions|,
// which must initially be empty. It is not guaranteed that all the
// devices in the list support all formats and sample rates for
// recording.
//
// Not threadsafe; in production this should only be called from the
// Audio worker thread (see GetTaskRunner()).
virtual void GetAudioInputDeviceDescriptions(
AudioDeviceDescriptions* device_descriptions) = 0;
// Appends a list of available output devices to |device_descriptions|,
// which must initially be empty.
//
// Not threadsafe; in production this should only be called from the
// Audio worker thread (see GetTaskRunner()).
virtual void GetAudioOutputDeviceDescriptions(
AudioDeviceDescriptions* device_descriptions) = 0;
// Returns the output hardware audio parameters for a specific output device.
virtual AudioParameters GetOutputStreamParameters(
const std::string& device_id) = 0;
// Returns the input hardware audio parameters of the specific device
// for opening input streams. Each AudioManager needs to implement their own
// version of this interface.
virtual AudioParameters GetInputStreamParameters(
const std::string& device_id) = 0;
// Returns the device id of an output device that belongs to the same hardware
// as the specified input device.
// If the hardware has only an input device (e.g. a webcam), the return value
// will be empty (which the caller can then interpret to be the default output
// device). Implementations that don't yet support this feature, must return
// an empty string. Must be called on the audio worker thread (see
// GetTaskRunner()).
virtual std::string GetAssociatedOutputDeviceID(
const std::string& input_device_id) = 0;
// These functions return the ID of the default/communications audio
// input/output devices respectively.
// Implementations that do not support this functionality should return an
// empty string.
virtual std::string GetDefaultInputDeviceID() = 0;
virtual std::string GetDefaultOutputDeviceID() = 0;
virtual std::string GetCommunicationsInputDeviceID() = 0;
virtual std::string GetCommunicationsOutputDeviceID() = 0;
private:
friend class AudioSystemHelper;
base::Lock tracing_lock_;
int current_trace_id_ GUARDED_BY(tracing_lock_) = 0;
bool is_trace_started_ GUARDED_BY(tracing_lock_) = false;
std::unique_ptr<AudioThread> audio_thread_;
bool shutdown_ = false; // True after |this| has been shutdown.
THREAD_CHECKER(thread_checker_);
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_MANAGER_H_